Creepy Vestigial Hands!

I've got a problem. Hands. Or rather, those creepy, surreal-valley monstrosities that pass for hands in 1st person games.

I'm finding this particularly upsetting in Skyrim. Who the hell runs around with their hands at eye-level, 1 foot apart? (Okay, other than people on acid).

The great thing about first person perspective is that it's supposed to be immersive. But god! Those hands!

I find it more disconcerting with first person games where you manipulate objects in front of you with no hands. Especially ones where your hands are visible in the game world. Actually, I guess Skyrim falls into that category as well since objects you pick up just kind of float in front of you, but Amnesia is one that first popped into my head.

One of the things I really liked about Far Cry 2 is that my hands actually did things.

I'd rather have creepily positioned hands than the complete and total absence of feet (especially if the game that requires any kind of 1st person jumping precision).

Hollowheel wrote:

Who the hell runs around with their hands at eye-level, 1 foot apart? (Okay, other than people on acid).

...I'm not on acid...

LobsterMobster wrote:
Hollowheel wrote:

Who the hell runs around with their hands at eye-level, 1 foot apart? (Okay, other than people on acid).

...I'm not on acid... :(

PCP, cocaine or meth were all implied. Or in your case, ingested.

Am I the only one who read the thread title as "Creepy Vaginal Hands?"

I was ready to add the spam tag.

Aristophan wrote:

Am I the only one who read the thread title as "Creepy Vaginal Hands?"

I was ready to add the spam tag.

That game would be found in the JRPG thread.

Hands don't bother me as much as not having legs.

Hollowheel wrote:

I've got a problem. Hands. Or rather, those creepy, surreal-valley monstrosities that pass for hands in 1st person games.

I'm finding this particularly upsetting in Skyrim. Who the hell runs around with their hands at eye-level, 1 foot apart? (Okay, other than people on acid).

The great thing about first person perspective is that it's supposed to be immersive. But god! Those hands!

This is mostly due to the ridiculously low FOVs designers put in their games.

An FOV of 85 (the maximum allowed by Dishonoured):
IMAGE(http://farm9.staticflickr.com/8484/8171386901_4aceda74d4_z.jpg)
2012-11-10_00001

Compared to an FOV of 100:
IMAGE(http://farm9.staticflickr.com/8066/8171386843_23a3ed97c7_z.jpg)
2012-11-10_00002

Okay, you're still lifting your hands up unnaturally, however, it at least LOOKS like it makes sense and I can imagine my arms in that position. The real problem is that we have no real vertical coverage of nearby objects on the screen compared to the horizontal coverage - which is quite annoying.

I used to play with Quake 3 Arena an FOV of 110 or 120. It's more similar to what you have in real life (two eyes) but because we're going from a single camera (one point) it does look a little messed up. It'd be nice if designers gave people the choice to alter the FOVs in every first person game and not just some really low arbitrary number like between 75 and 85 degrees. If they could also come up with a rendering technique that had two effective FOVs that'd be great: i.e. the middle of the screen is at a lower FOV but then it gets stretched to a higher FOV towards the sides. Effectively mimicking the focus we have as forward-facing animals.

Tamren wrote:

Hands don't bother me as much as not having legs.

And this is why Dark Messiah was one of the greatest games ever made!

Duoae nailed it IMO that the issue is with the FoV and not the existence of the hands. I think it can actually be somewhat jarring when games don't offer any visual feedback on your body position, especially considering that in reality your peripheral vision is aware of your hands even if you're holding them almost all the way down at waist level.

I can't think of a game yet where you could look down at your legs and they weren't either blocking the view for jumping puzzles or just horribly animated and distracting.

I'm surprised that nobody has yet mentioned the most creepy body part ever included in a first person perspective game; the health meter in Tresspasser: Jurassic Park.
IMAGE(http://media.giantbomb.com/uploads/0/1480/311160-trespasser_02health_super.jpg)

Elycion wrote:

I'm surprised that nobody has yet mentioned the most creepy body part ever included in a first person perspective game; the health meter in Tresspasser.

Creepy or sexy?

Also, that should be a plural. :p

Duoae wrote:

Also, that should be a plural. :p

Get your mind out of the gutter! "Chest" is singular!

Duoae wrote:

If they could also come up with a rendering technique that had two effective FOVs that'd be great: i.e. the middle of the screen is at a lower FOV but then it gets stretched to a higher FOV towards the sides. Effectively mimicking the focus we have as forward-facing animals.

Interesting, but something to remember about eyes is that we have a really narrow (something like 5 degrees) field of vision where we can see detail, so on a screen and the real world we're constantly moving our attention around and the brain puts it all together, rather than 'focussing on the crosshair' and being able to see the 'rest of the screen' perfectly. Essentially I think of the view presented by a game as the position of the head, and my eyes looking around the screen as the eyes of the character.

I think that distortion is something worth looking out for though when augmented/virtual reality starts popping up again in the next few years though.

Elycion wrote:

I can't think of a game yet where you could look down at your legs and they weren't either blocking the view for jumping puzzles or just horribly animated and distracting.

I thought that Mirror's Edge did ok with the legs, but it's certainly the only one I can think of.