I just wanted to follow up with first impressions for anyone interested.
The game feels the same as Wizard 101, but the combat has changed. You carry around NPCs who are part of your "crew". When you engage in combat you're presented with a grid in which you give attack orders for your character and NPCs. You have powers that you can use aside from your default attack a la every other MMO. Gone is the card based combat system.
You also get your own ship that you can sail around and engage in combat.
So far my son loves it. Honestly, I'm a bit ambivalent towards it, but then my lunch is getting eaten by XCOM.
I just wanted to follow up with first impressions for anyone interested.
The game feels the same as Wizard 101, but the combat has changed. You carry around NPCs who are part of your "crew". When you engage in combat you're presented with a grid in which you give attack orders for your character and NPCs. You have powers that you can use aside from your default attack a la every other MMO. Gone is the card based combat system.
You also get your own ship that you can sail around and engage in combat.
So far my son loves it. Honestly, I'm a bit ambivalent towards it, but then my lunch is getting eaten by XCOM.
A Cigar, much like Scotch and Monogamy, is an acquired taste.
The best parenting advice I've seen:
SMBC wrote:Your quest is to convince me that you deserve to sleep indoors.
This probably should've gone in the MMO section.
Anyway, I enjoyed the bit of Wizard101 I played, and I really dig pirates, so I might give this a look.