Prison Architect

That would be interesting. Let us know what happens!

In my game I ignored all of the escapees for a while. I think I got into the 60s. First, I had people running out of the kitchen staff door. I didn't want a secure double door entryway to slow down my workers. Eventually I decided to station a guard dog patrol there. That drastically cut down on escapees.

I was still having escape problems, so I decided to have more guard dog patrols around the outside of my cell blocks. I didn't have the money for perimeter walls, so if they dug a tunnel they were home free. Those dogs were sniffing out tunnels left and right. I think my prisoners smuggled more tools than Home Depot. I put up metal detectors at the entrance to each cell block. Wow, people were trying to steal a lot of tools. That cut down on tunnelling a ton.

I'm curious, to those who really love the game, like you pinkdino, do you find you need to engage the prisoners at a more individual level? I find I typically look at aggregate numbers, only occasionally looking at prisoner bios and such.

I have split my prison into levels, with the danger rating getting higher and higher the deeper you go in.
My prisoners are 60% Max security, 30% Normal and 10% Minimum
I have a double fence and at least 2 walls on every outer wall. No cells are on the outer wall, which helps with tunnels (They need to dig for a week to get close!).
I do regular shakedowns which fills up my 8 solitary cells. I'll get to know these guys very well.
If anyone is killed in the prison, then their killer gets a Supermax shirt. I'll know every detail about these guys.
I'll also downgrade prisoners in they don't have violent crimes or habits.
I'll also get to know all of the gang members, as they frequently get in trouble.
There are no penalties for drugs or alchohol in my prison, but I run a full-on rehab program, so I get to know all of the alchoholics and junkies quite well too.
Aside from that I'll randomly look at the bios of new prisoners as some are really funny.

Alright, finally going to actually play this. The beta period seemed never-ending.

easy sunday wrote:

Alright, finally going to actually play this. The beta period seemed never-ending.

It ended!

Cross-posting from the "Post a news story" thread, as it's relevant here.

How the Prison Architect developers broke the Geneva Conventions

MeatMan wrote:

Cross-posting from the "Post a news story" thread, as it's relevant here.

How the Prison Architect developers broke the Geneva Conventions

I'm shocked that there isn't already a "red cross mod" up on Steam Workshop.

Interesting choice, but I can see it. I wonder if the IP will go to the Cities: Skylines team? That would lead to some interesting possibilities.