Space Sims/Strategy Games Catch-All

Veloxi wrote:
Hi there Sdnick, welcome!

So to clarify, you're having trouble finding a space game you can click with in a minimal amount of time?

I guess that would help, I just figured they may be some other guys here that had a similar problem that they had to deal with. I do feel like I could click with a game if I had a few days to learn it, so is it just a matter of finding some time away from work to learn a game enough? An easy game to get into would be nice, but it seems like the deeper the better in this genre and its something I appreciate, so its not exactly simplicity I am after.

FTL: Faster than Light is a great quick one. Buying from their site gets you a Steam copy as well.

It takes maybe 60-90 minutes to finish a complete game? Or you can die anytime between 2-60 minutes without winning. :loL:

And it has basically a "suspend save" function. You can quit/save at anytime, and continue that game, but once you continue it deletes the save file.

Great for pick up and play whenever you have a few minutes.

Yep. You need to go Faster Than Light. And maybe try Unity of Command, if you like WWII and want a quick hit. Or World of Tanks if you like sim...ish... tank killing in 10 minute scenarios.

Stele wrote:
FTL: Faster than Light is a great quick one. Buying from their site gets you a Steam copy as well.

It takes maybe 60-90 minutes to finish a complete game? Or you can die anytime between 2-60 minutes without winning. :loL:

And it has basically a "suspend save" function. You can quit/save at anytime, and continue that game, but once you continue it deletes the save file.

Great for pick up and play whenever you have a few minutes.

Yea I do enjoy that game quite a bit, and it does allow me to enjoy myself in a short span of time. But I am kind of infatuated with the amount of depth that other sims have, thats one of the most endearing traits of a game for me, and FTL doesn't really scratch that itch when I want a game as complicated as a real life space mission would be.

I guess my wants are not aligned with my capabilities. It sounds silly I know to want a way to experience an incredibly deep space sim while having no time to learn it. Maybe I just have to re-assess what I can do and what I want.

Appreciate the help though, FTL is truly a great game in its own right.

Sins of a Solar Empire: Rebellion and Sol: Exodus would also be my recent picks. Both are easy to pick up and a lot of fun. Sins has a lot more depth, but its interface is amaaaaazing.

Yeah Sol Exodus is very "Rogue Squadron"-esque. A competent space shooter, lots of pew-pew. It's short and left open for a sequel/DLC, but still fun for what it was.

Wasn't there also a five minute 4x game or something.

Ah ha found it.

10 minute space strategy

http://goblinlunatics.blogspot.com/

Good one Master0!

Oh, and yeah, duh, Weird World: Return to Infinite Space! A whole space adventure in 20-30 minutes.

http://www.infinitespacegames.com/we...

Great game!

Stele wrote:
Yeah Sol Exodus is very "Rogue Squadron"-esque. A competent space shooter, lots of pew-pew. It's short and left open for a sequel/DLC, but still fun for what it was.

The plan is for a trilogy, I believe.

Veloxi wrote:

Oh, and yeah, duh, Weird World: Return to Infinite Space! A whole space adventure in 20-30 minutes.

http://www.infinitespacegames.com/we...

Great game!

Apparently that one had a "pay what you want" sale the first week of Dec. Where the hell were you then Veloxi?

I mentioned it on my blog at the time. Where the hell you YOU then, Stele?

Kerbal Space Program is a good "dabbling" sim.

+1 to Kerbal Space Program

You could always try Evochron Mercenary. It's another cockpit space sim that can be less pew pew than Sol Exodus. There's a free demo on the Dev site.

LiquidMantis:
IMAGE(http://i.imgur.com/G1biF.jpg)

Thanks everyone! I appreciate the massive help, will be checking out all of these games right away, happy gaming!

Crossposted from the indie game forum (thanks Gremlin):

This looks VERY cool. Called Enemy Starfighter, will have dynamic campaigns. Sold.

It started out as Flotilla, and ended up as Freespace. Neat.

The quality of recent Indie games is just staggering. We live in amazing times.

Archangel wrote:
It started out as Flotilla, and ended up as Freespace. Neat.

The quality of recent Indie games is just staggering. We live in amazing times.


Indeed we do. Without indies, this genre truly would've died out.

Archangel wrote:
It started out as Flotilla, and ended up as Freespace. Neat.

I know, I about crapped myself. This is sooooooo interesting to me.

The failed Kickstarter for Skyjacker is back again, this time with just the starship construction piece.

New plan for Kickstarter; just release one module at a time?

Endless Space is 75% at Amazon, both the Regular and Space Bastard edition. Activates on Steam. Seven or eight bucks, depending.

tanstaafl wrote:
The failed Kickstarter for Skyjacker is back again, this time with just the starship construction piece.

New plan for Kickstarter; just release one module at a time?


If you kick enough you get the game too. The iPad thingy is just the main entry point, as it were.

Archangel wrote:
Endless Space is 75% at Amazon, both the Regular and Space Bastard edition. Activates on Steam. Seven or eight bucks, depending.

Nice. Worth it for $8 to throw it on the pile.

Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.

Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible. We have provided redundancy arrangements in excess of the minimum.

Okay, so they didn't want people to buy things they can't afford and they gave more than the minimum to the employees which were all let go, both of which are nice conceptually, but it's still a pretty horrible thing to do to someone imho.

These redundancies (aka lay offs) were a basic restructuring in the company for planned and future products and according to them doesn't reflect the financial staus of the company yada yada yada.

I keep finding reasons to not back their project.

garion333 wrote:
Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.

Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible. We have provided redundancy arrangements in excess of the minimum.

Okay, so they didn't want people to buy things they can't afford and they gave more than the minimum to the employees which were all let go, both of which are nice conceptually, but it's still a pretty horrible thing to do to someone imho.

These redundancies (aka lay offs) were a basic restructuring in the company for planned and future products and according to them doesn't reflect the financial staus of the company yada yada yada.

I keep finding reasons to not back their project.

Yeah, this doesn't fill me with cheer either. I'm seriously considering backing out of the Kickstarter. Again.

garion333 wrote:
Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.

Oh, delightful.

Tangentially related, the latest Star Citizen update encourages people to back Elite: Dangerous and Peter Molyneux' Populous reboot.

Either Roberts wants to see a '90s gaming reunion, or the new strategy for people who are bad at Kickstarter is to get someone who knows how to use it to put in a good word for you.

I'm sure the 14 people Frontier Developments laid off last Friday love watching that trailer. *grumble grumble*

Hey guys, I dunno if y'all noticed, but over on GOG, Wing Commander 1+2 and Privateer have been updated not only with what appear to be all of their expansion packs, but Mac versions as well! Yeah!