Space Sims/Strategy Games Catch-All

There is a Community of Planets Edition with all current DLC.

The low price of $32 was before the last expansion so $40 is the cheapest it's been since then, at both Steam and GOG I think.

DudleySmith wrote:

So, after watching Perun play it on YouTube at the same time as a Steam sale, I've made the foolish decision to buy X4 and the expansions.

I started as a Terran Cadet so I'd see some of the same things as Perun. I've made several dumb errors - I tried to build a solar power plant in Mercury, but built the wrong dock (the one for ships much bigger than I can afford), then I built the wrong one again (because it was a cheaper but alien design that needed different stuf), and then I didn't give it enough money. To expand at this point I need to start building factories I think, which I understand means enormous outlay for blueprints (or I steal it somehow using an EMP bomb - I'm not sure how to do that and not tank my reputation with the factions)

Is there a way of getting my rubbish pilots to mine in one sector and sell in another using the repeat orders thing? I am aware I can buy seminars to make them better pilots. I have a bunch of mining ships in the Oort Cloud who can do this, but Hydrogen seems to be in different sectors to the factories that actually want it.

IMO don't bother buying the seminars. Your pilots will rank up in skill fast enough that you'll be able to set them to autotrade outside of the same sector. It'll be a fairly short range at first, but enough for what you want. You can also recruit better pilots in the various stations, they're literally just standing around the landing pads and whatnot.

As far as station building, the blueprints for the lower tiers of most factory/dock/station modules aren't terribly expensive. Higher end stuff is, but you'll be able to buy enough of the basics to put together say a silicon wafer factory pretty cheaply.

You can also steal the blueprints without needing an EMP. You have to listen for a signal leak, find it on the module (will look like a little red flashing light with an electrical short circuit around it), and then get close enough to it to read the data. You may have to do it in your spacesuit instead of your ship, I can't really remember to be honest. Once you interpret the data, there's a chance it will be a blueprint, but more often it is data on a limited time sale, or a surplus of inventory somewhere, or a trade secret like that.

The EMP bomb option just lets you force a data leak, and I believe it is then either guaranteed to be a blueprint, or has a much higher chance. There IS a way to drop an EMP bomb without incurring a faction hit as well. Something about dropping the bomb from your ship but not triggering it, then getting out of your ship and triggering it from your space suit or something like that. I did it a few times so I know it's possible, but it's been long enough that I don't remember the exact sequence.

master0 wrote:

Oh and there is one set of story missions that are super easy to miss. Started by picking up a signal from a station. Think there's an email too. Unlocks a big chunk of content.

If you’re thinking of the

Spoiler:

PHQ missions

, DLC makes that content way easier to find than it originally was.

Either following the Terran plot missions or just exploring the map should get you there. (I’m a little fuzzy on how the changes from the Boron DLC interact with the changes from the Boron DLC.)

Picked up x4's dlc over the holidays and got another 30 hours into it. I love the economy/faction building side. Building up your station and managing you ships as they expand. The system is fiddly and obtuse but honestly my favorite bit. The actual spaceship part I only ever found to be okay. Traveling was fun and the universe is lively but the combat always felt a little weak compared to other games. The missions especially the story ones always felt a bit rubbish though. They range from boring to really annoying. With at best some interesting stuff rarely sprinkled in.

Overall I like the game but always felt that it was as wide as an option but as deep as a puddle. If that makes sense. Needs a bit more content and structure. Though I am surprised how much I love the fact that you can walk around and leave your ship. I didn't realize how immersive that is.

I tried elite dangerous as well since I had it for free. But that one is very much not for me. It's more a spaceship sim then a space sim and I found it rather boring. Very pretty though.