Space Sims/Strategy Games Catch-All

Is it less objectionable if you call it "procedurally generated audio"?

*Legion* wrote:

Is it less objectionable if you call it "procedurally generated audio"?

No because it denotes the same thing. Either hire voice actors or don't have voice acting.

The question was rhetorical, but the point was that it's interesting how people are so protective about voice actor jobs, but nobody is shaking their fist at the deluge of games using procedural level generation and screaming, "hire level designers!"

Because there are still plenty of games with static levels. Both can co-exist.

Are there not plenty of games with voice actors?

Yup, but there are also plenty of games that have no voice acting, and that's fine. This "AI" stuff is built primarily around the theft of others' creativity.

AI is going to be how some indies enhance the quality of their product without destroying their budget. The artists and other creatives were never going to be employed by these studios and they'll still get work on bigger projects, or projects where that is the focus.

Look at the proliferation of Kevin MacLeod's music. He provided tons of high quality music for free and you hear it absolutely everywhere in podcasts and games that had no interest in hiring a composer. He 'stole' the opportunity for the podcasts and games to hire someone to do the work, but they were never going to do that. What he really did was save you from hearing nothing or much crappier cheap work.

At some point you're going to have to get ok with it or miss out on basically every game within a few years. They'll all use it to some extent to smooth over weak points in their capabilities.

If you want something to be principled about, target union busting studios like Activision, Sega, and Epic.

This is a huge part of what the SAG-AFTRA and WGA strikes were about. Are you saying their complaints had no merit?

Under what circumstances could a small or industry studio legitimately use AI-generated audio, BadKen?

If they can't credit the original source of the audio, they shouldn't use it. The way AI tools work, it's near impossible to credit the source of any audio they use. Actors can restrict the use of their likeness, which is a whole heck of a lot less involved than an AI construct that may potentially use recordings of their voice. In fact...

What if a studio couldn't afford 3D artists, so they used an AI tool to generate models based on real people? What if they couldn't afford performance capture, but they could use AI to analyze performances from a corpus of film or television roles? AI tools might not be there yet, but if they were?

I don't have a stake in it, but I can sympathize with the complaints of actors.

It's a big hairy mess and it's not going to be solved in a forum discussion.

How do you feel about AI-generated software?

AI-generated software still requires human supervision to validate the output, AFAIK. It's not a plug-in replacement for a programmer. That said, rights holders in the source code used to train the AI still deserve credit.

The biggest problem with AI right now is not whether it will become sentient and "decide our fate in a microsecond." The biggest problem is transparency. A lot of AI tools are trained on things that the AI creator has not licensed. The tools themselves don't track the sources of the data they use to produce output. It's been argued by people smarter than me that it's not even possible. I'm not entirely convinced of that, but it does seem that the creators of AI tools can't be bothered to respect intellectual property.

Whether or not a user or creator of AI tools believes "intellectual property" is a thing worth tracking, or if it should even exist at all, there are creators that do believe they have rights in the use of their creations, and their rights should be protected.

I think maybe further discussion belongs in the AI topic.

So underspace is a thing. I'll put a trailer below but it does have spoilers, I guess? It self described freelancer meets cthulu space game. Which I'm a fan of both. It's out in early access but I'm gonna probable let it cook more before I give it a shot.

It's great. Streamed it twice, will stream more tomorrow.

Pretty chunky (over 20GB) free update to Everspace 2 today. Some new content, cosmetics, weapons, etc.

It's also on sale at Steam.

vypre wrote:

Pretty chunky (over 20GB) free update to Everspace 2 today. Some new content, cosmetics, weapons, etc.

I've hovered over it a few times recently thinking about playing more. Beat the story but never did any endgame vaults or whatever. And the combat was always fun.

Maybe now is a good time

Oh, and if you’re a graphics whore like me - they overhauled the engine and upgraded to Unreal 5.3, added some new upscaling options, and a few other bits n bobs. It looks great!

Yeah I was in the same place after finishing the main story in Everspace 2- I'd enjoyed it but had about enough and the rift system was too grindy for me. I wasn't quite at max level so I'd have to grind out the xp first before being able to do rifts properly and I just wasn't invested enough to do that. It did space dogfighting pretty well though so when I get the itch for that again I'll probably go back. (then again, the X4 7.0 update looks pretty sexy too...)

qaraq wrote:

(then again, the X4 7.0 update looks pretty sexy too...)

I very nearly reinstalled X4 last week; I haven't played since the 1.0 release, but I've also been feeling that space itch again (probably oughta get it checked out by a professional, but there ya go).

I ended up purchasing and refunding Nova Drift within 8 minutes of play a couple of weeks ago. Asteroids as a roguelite run-based game sounds good on paper, but oh man those controls are just completely awful; I tried controller and M&K, but both were bad.

I have Astrox Imperium (only played briefly, long ago), and DeltaV: Rings of Saturn (never played) both installed, but I'm not particularly set on the idea of playing either of them.

O Great Goodjer Hivemind, what should I do?

merphle wrote:

I have Astrox Imperium (only played briefly, long ago), and DeltaV: Rings of Saturn (never played) both installed, but I'm not particularly set on the idea of playing either of them.

O Great Goodjer Hivemind, what should I do?

I love me some Astrox Imperium. I play a full campaign every couple of years, and the game is always improving. It’s sitting on my list for another play through right now in fact, I’ve just got a few other things to finish first.

Spacebourne II is worth a look as well. It’s a tad rough, but I found it enjoyable a year ago, and have it on my list to return to soon as well, I believe there have been some significant improvements in the last few months.

SpaceBourne II is an astounding thing.

Spacebourne 2 looks great, but it's still in Early Access; I'm waiting for the full release.

I started out disliking the Nova Drift controls, but after setting them to directional left-stick aim style rather than pure Asteroids-style left/right turning it was a lot better.

I also played a full game of Astrox Imperium early on. It was pretty good then but I've been waiting for full release to do another run.

Anyone with an opinion on Sins 2? Official release this summer.

jbavon wrote:

Anyone with an opinion on Sins 2? Official release this summer.

WHAT!?!?!?

https://youtu.be/_Di9NEJnpRM?si=9iE1...

Sounds like it's been in early access for a year. I assumed someone here might have played it.

Oh that looks great.

It's been a long time. Loved SoaSE though

"Missile Screen." LRM spam by any other name, eh?

jbavon wrote:

https://youtu.be/_Di9NEJnpRM?si=9iE1...

Sounds like it's been in early access for a year. I assumed someone here might have played it.

I played it when it first hit EA, the framework was there, but I got distracted by other shiny objects. Looking forward to it though!