Space Sims/Strategy Games Catch-All

Oh absolutely, it's a terrific game.

Veloxi wrote:

Oh wonderful! I wrote them yesterday asking if they'd cover it and here we are.

Sad. He didn’t even play it.

Hockosi wrote:
Veloxi wrote:

Oh wonderful! I wrote them yesterday asking if they'd cover it and here we are.

Sad. He didn’t even play it.

I know, but it's still helpful. Hopefully they'll give it a proper review at some point.

Hype!

My early Christmas present to myself this year was the PSVR2. I discovered that No Man's Sky was updated to take full advantage of the device and WOW! I haven't played NMS since I bought it at release. I'm amazed I could pop my PS4 disc in, upgrade to the PS5 version for free with all the bells and whistles included!

The visuals are excellent and the control is very well done and thought out. You're using screens attached to your hands and grabbing the different controls in the ship, it's great!

OMG you guys! Underspace, one of my top-anticipated games and an awesome-looking homage to Freelancer, finally has a release date of April 10th!!

https://store.steampowered.com/news/...

Yayyyyy!!!

Veloxi wrote:

OMG you guys! Underspace, one of my top-anticipated games and an awesome-looking homage to Freelancer, finally has a release date of April 10th!!

https://store.steampowered.com/news/...

Yayyyyy!!!

It looks great

Moonbreaker, the much-troubled fast-paced tactical turn-based team fighter scripted by the prolific Brandon Sanderson, has finally hit 1.0. While I don't know how it will do, when I last tried it in August '23 I enjoyed it. It uses a huge set of highly differentiated minifigs representing characters and teams with different skills and weaknesses, and combat and reinforcement mechanics designed to push players into short, brutal encounters where every move and every result changes the situation in the game.

Plus, you can hand-paint every mini-fig in exhaustive detail with huge variety of effects, which is very cool.

Anyway, if you are a fan of tight, kinetic small-unit tactics with strong narrative backstories and miniatures-style table play, give this one a try.

Been looking forward to Moonbreaker. I like the concept a lot, but since I am allergic to early access, I was happy to wait.

My main concern now is that the developer might go full-on Games Workshop with miniatures DLC. The $20 Cosmetic Pack DLC with three models and 3 palettes of 5 "paints" doesn't do much to allay that concern.

Well, initially, they were introducing a Freemium model that would have just broken players wallets, so this is an improvement. But let's see where they go. They were *extremely* sensitive to player feedback during EA, and got rid of multiple in-game currencies and micro-transactions. That DLC may be a trial balloon.

The game itself is solid, the backstories deep and complex.

I saw Chorus on sale in the Xbox marketplace. Did anyone actually play it, or just think "that looks cool" and skip it?

I liked the Chorus demo a lot. But it also went on pretty deep discount quickly so I've been thinking I'd grab it for under $10 at some point.

I played a couple hours of Chorus when it was part of PC Game Pass. Space flight & combat felt pretty good, but it just wasn't interesting enough to hold my attention.

I played Chorus and reacted to it here and here.

I liked it, but more in the first half than the back half. Rereading that second post reminds me how lost I was at the end. But starfighter plus psychic "cheat" powers is a good formula.

Chorus is boooooooorrring. Go play Everspace instead.

Everspace 2, specifically.

merphle wrote:

Everspace 2, specifically.

I think either are worth playing, but yeah, ES2 is better.

I need the heroic Everspace 2 modders to hack it so it supports multiple controllers. Then I could use my throttle.

I know this isn't the first time someone's tried to crowd fund a space sim promising the moon the galaxy, but I'm pulling for this one.

Sorry. Wrong post thread! Move along, nothing to see here…..

Rat Boy wrote:

I know this isn't the first time someone's tried to crowd fund a space sim promising the moon the galaxy, but I'm pulling for this one.

That looks very interesting to me. Having NPC crew members fixes my issue that I just don't have time for multiplayer any more. I can see myself throwing them 25 quid. It looks like the limited top tier bits have already been taken, which is encouraging.

Tried the demo and while I feel I need an engineering degree to manage the engineering sections, it really captured the feel of managing a Star Trek ship, at least for the bits that are implemented.

Interesting. The Kickstarter says they intend to release the full base game for free, and rely on paid expansions for monetization. Sounds aggressively optimistic...

I was gonna back it until I read they were gonna use "AI" for voices and sh*t. f*ck that.

For a small team that wants to add a bit of polish without the cost in time and money, I dont mind AI for certain things, but they should have a stretch goal for voice acting.

Honestly I'd rather no voice acting at all than using "AI."

God forbid, AI-sounding voices in a science fiction game? Totally breaks the immersion.

That's not my point and you know it.

Probably they did, but that was a solid gag, nonetheless.