Space Sims/Strategy Games Catch-All

MoonDragon wrote:
Tamren wrote:

Anyone else excited for Nexus 2?

I quite enjoyed the first one, especially for $15 I paid for it. Except the final mission. That was a bit unnecessary.

It doesn't tell you that you need a specific ship loadout beforehand. The first time I tried the mission I had no fighter cover. A lot of facepalming ensued.

EDIT: This is the original trailer for Nexus two. Its not actually a game trailer, more like a tech demo. Very impressive considering this footage is over 5 years old.

The mod community is one reason hope never died for a sequel. This one is for Battlestar Galactica.

The excellent Distant Worlds getting another expansion in November - Distant Worlds: Legends. Sounds pretty cool:

MatrixGames wrote:

Distant Worlds: Legends is the highly anticipated second expansion to the critically acclaimed 4X space strategy game Distant Worlds. Legends is a huge step forward which brings the Distant Worlds universe to life. A new character system includes Leaders, Admirals, Generals, Governors, Ambassadors, Scientists and Agents, each with defined abilities and traits and opportunities to advance and grow over time. Expanded gameplay for all existing races includes new race-specific events, technologies and victory conditions which create a completely different game depending on your choices. An expanded tech tree also awaits, with dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders, and much more (including a new hidden faction)!

Distant Worlds: Legends also includes a new model for borders and spheres of influence for each faction, as well as new fleet management and automation commands. The interface has been improved with additional overlays for the main galaxy map, including route indicators for all ships and fleet posture indicators, all to make it easier to keep track of activity and strategy. A new setup option allows galaxies to also be larger in map size as well as number of stars. Empire Policies have been expanded with new options and Diplomacy has been overhauled to be much more intelligent and to include mining and refueling rights. Finally, the AI has been improved in all areas and modding support has been greatly expanded to allow modders to take full advantage of all the new features.

Really looking forward to this. My only major gripe about Distant Worlds is that it feels a little generic and sterile. Adding some personality to the races and adding characters could go a long ways toward taking care of that.

Between this, Star Ruler, and SotS2, this is probably the best time ever to be a space 4x enthusiast.

I'm still waiting for someone to make Master of Orion 3.

How about just a texture update for 2?

Nah, not just textures. You could put in a few UI improvements too.

I have a long list of stuff I'd like to see done better in MoO 2, but that would make it a different game. I'll settle for slightly less broken enemy AI in the battles. Though you'd probably have to re-jig the tech to compensate for the cheese tactics not working.

Colony management is the UI part most in need of an upgrade. I think most of my time in late game is spent fine tuning the arrangement of colonists. Production queues could very much use modernization, especially a way to save and load building lists.

I know there's a thread for Sins of a Solar Empire, but it looks like Sept 30 will be the last day for owners of the existing Sins game to get a $10 discount on the upcoming stand-alone expansion, Sins of a Solar Empire: Rebellion. I haven't heard much to indicate the game is much different from the original game and its mini-expansions, but I really really loved the original, so I took the plunge on the pre-order. The pre-order is available through Stardock, not Impulse.

For those of you who never picked up the original, you can pick it up for $20 on Impulse (yeah, yeah, Gamestop is evil, ect.), but if you don't feel the need to purchase anything right this moment, I think waiting for Rebellion will be a good idea. From what I've seen and read, Rebellion will have everything from Vanilla, Entrenchment and Diplomacy plus additional features. Sounds a bit like Tropico 4 compared to Tropico 3 now that I think about it...

IMAGE(http://www.blogcdn.com/www.joystiq.com/media/2011/03/sinsrebellion530.jpg)

Realy not much information floating around for this though:
http://www.neoseeker.com/news/15924-...

New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
New Capital Ships: A new capital ship class arrives, giving players new strategic options.
New Corvette-class ships: Small, highly maneuverable light ships that are adept at a variety of tasks.
Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.

Several other features have also been announced for Rebellion, including the new Victory Conditions that allow for shorter games. Folks who enjoy the game's traditionally drawn-out battles will still have those, but everyone else now has alternatives.

Updated lighting and particle effects for enhanced visuals.
New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
Additional capital ship ability levels, for greater strategic choice.
Impulse::Reactor support for chat, friends, achievements and more.

Not for $30, but if it gets a discount some time in the future, I might pick it up, like I did with Trinity.

Well that's nice if they changed that pre-order to Stardock, not Impulse. I was definitely not giving Impulse my money after the change.

But at the same time I didn't ever pick up Diplomacy because mostly everything I heard was bad about it. So it would have cost me $10 more to get the $10 discount.

Actually I think all this is covered in the Sins thread, around page 89-91.

At this point, I'm waiting for a Steam sale. If it doesn't come to Steam, it's Stardock's loss, not mine.

Huh? I wonder who my preorder is through now. I jumped on it when they first announced it; I have a feeling it's through Impulse.

Edit:
I couldn't find anything saying I had preordered, so I went ahead and did it through Stardock.

EDIT: I'm a dope. The patch drops the evening of Sept. 30.

I felt this game belongs in this spot. If you think about it it's like AI War only with five bad-asssssssss Marines.

Infested Planet just got a patch with some fixes and new content.

Screenshots?

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/5275290034_95d7372835-1.jpg)

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/566618_full.jpg)

If you know of a better thread for this please let me know. I like to pimp.

Gah! Looks like they took the $10 discount for Sins off already. I had thought it would last through the end of the day. Oh well, guess I'll bite when it actually comes out.

I think Gamestop bought Impulse to let Impulse be Impulse. Like when Activision bought Blizzard and let Blizzard be Blizzard, i.e., a money-making machine.

If Gamestop is to Impulse as Activision is to Blizzard, then you'd be exceptionally stupid to ever buy anything on Impulse again. Blizzard has been turned into soulless money-grubbers by Activision.

Malor wrote:
I think Gamestop bought Impulse to let Impulse be Impulse. Like when Activision bought Blizzard and let Blizzard be Blizzard, i.e., a money-making machine.

If Gamestop is to Impulse as Activision is to Blizzard, then you'd be exceptionally stupid to ever buy anything on Impulse again. Blizzard has been turned into soulless money-grubbers by Activision.

Blizzard has always been a bunch of money grubbing bastards. Period. Starcraft 1's release price: $60. WCIII's release price: $60.

The Starcraft Battle Chest was $40 until a couple of months before SCII came out.

Keep in mind: Blizzard has released a grand total of 1 game since they were acquired by Activision, and the price tag for that one was in line with everything else they have released, ever.

cube wrote:
Malor wrote:
I think Gamestop bought Impulse to let Impulse be Impulse. Like when Activision bought Blizzard and let Blizzard be Blizzard, i.e., a money-making machine.

If Gamestop is to Impulse as Activision is to Blizzard, then you'd be exceptionally stupid to ever buy anything on Impulse again. Blizzard has been turned into soulless money-grubbers by Activision.

Blizzard has always been a bunch of money grubbing bastards. Period. Starcraft 1's release price: $60. WCIII's release price: $60.

The Starcraft Battle Chest was $40 until a couple of months before SCII came out.

Keep in mind: Blizzard has released a grand total of 1 game since they were acquired by Activision, and the price tag for that one was in line with everything else they have released, ever.

But Blizzard is the best. I'd gladly pay $60 for one of their products. No game is more polished than when it comes out of that studio.

Strangeblades wrote:
cube wrote:
Malor wrote:
I think Gamestop bought Impulse to let Impulse be Impulse. Like when Activision bought Blizzard and let Blizzard be Blizzard, i.e., a money-making machine.

If Gamestop is to Impulse as Activision is to Blizzard, then you'd be exceptionally stupid to ever buy anything on Impulse again. Blizzard has been turned into soulless money-grubbers by Activision.

Blizzard has always been a bunch of money grubbing bastards. Period. Starcraft 1's release price: $60. WCIII's release price: $60.

The Starcraft Battle Chest was $40 until a couple of months before SCII came out.

Keep in mind: Blizzard has released a grand total of 1 game since they were acquired by Activision, and the price tag for that one was in line with everything else they have released, ever.

But Blizzard is the best. I'd gladly pay $60 for one of their products. No game is more polished than when it comes out of that studio.

Yeah, I have to agree here. Say what you like about Blizzard's originality or pricing, but there is no company out there that produces more polished games. I hate that they're associated with Activision, and there's an irrational part of me that feels like their brand is tainted because of it, but they're still a pretty great company.

In my mind (wow, sure is weird in here) - ahem. In my mind there are two studios that I will shell out $60 or more for one of their games without need of a review or prior knowledge and they are Blizzard and Valve (their developed stuff, such as Left 4 Dead).

That's not fanboyism. These companies put their hearts and souls into each of their outstanding products and thus have earned my trust. There's reason why some say there's polish and then there's Blizzard polish. And Valve's wackiness that always pays off such as Steam, hats in TF2, etc.

Strangeblades wrote:
cube wrote:
Malor wrote:
I think Gamestop bought Impulse to let Impulse be Impulse. Like when Activision bought Blizzard and let Blizzard be Blizzard, i.e., a money-making machine.

If Gamestop is to Impulse as Activision is to Blizzard, then you'd be exceptionally stupid to ever buy anything on Impulse again. Blizzard has been turned into soulless money-grubbers by Activision.

Blizzard has always been a bunch of money grubbing bastards. Period. Starcraft 1's release price: $60. WCIII's release price: $60.

The Starcraft Battle Chest was $40 until a couple of months before SCII came out.

Keep in mind: Blizzard has released a grand total of 1 game since they were acquired by Activision, and the price tag for that one was in line with everything else they have released, ever.

But Blizzard is the best. I'd gladly pay $60 for one of their products. No game is more polished than when it comes out of that studio.

Pretty much. I didn't say that it's necessarily a reason not to buy their stuff... heaven knows I've spent enough on WoW. But that doesn't change the fact that they've pretty much always been money grubbing bastards. Activision hasn't changed that.

I'm looking for love .... wait. I'm looking for some AI War: Fleet Command advice. Who knows how to get other players to join my game?

I downloaded the demo for Star Ruler on steam and it looked like crap on my PC. The main menu was just black and white and I could barely read the text. When I loaded a game, it was very slow and very choppy. Anyone else have an issue with that?

Grenn wrote:

I downloaded the demo for Star Ruler on steam and it looked like crap on my PC. The main menu was just black and white and I could barely read the text. When I loaded a game, it was very slow and very choppy. Anyone else have an issue with that?

No, actually. You might try getting the demo from the devs as the Steam version might not be as up to date. Dunno.

Also, if you put in a bug report at their forum, they listen. I was missing text when I gave the demo a shot, mentioned it on their forums and they had a new build by the next day. Mind you it was a simple typo that was trying to load the wrong text file, but they jumped all over it.

I played a lot of Space Empires 4 pbem back in the day, and I've also tried Neptune's Pride. Can anyone here recommend a space strategy game that supports pbem?

Thanks

Whats pbem?

Play By E-Mail. "Modern" correspondence play.

Every heard of Stellar Impact? Neither did I. Neat trailer though.

http://www.youtube.com/watch?v=HIvvE...

Can anyone recommend a game that is turn based and can be played in a non-maximized window? I want to be able to play it in the background while I work on other things...

Assuming you mean space games in particular. MoO and MoO2 would fit the bill. If you get them from GOG.com they run in a dosbox window.

IlleBellus wrote:

Can anyone recommend a game that is turn based and can be played in a non-maximized window? I want to be able to play it in the background while I work on other things...

Aurora already looks like regular business enterprise software, so no one would even know you're playing a game. (Not even you!)

For real though, GalCiv2 can run windowed and is turn based.

I remember I stopped playing Sins when the first expansion was coming out and those who pre-ordered got the beta early. Everyone was playing the beta, so I stopped.