Space Sims/Strategy Games Catch-All

Veloxi wrote:

Haaaaay folks, the first installment of my StarDrive review is up!

http://www.spacegamejunkie.com/revie...

Yaay!

Good stuff, Brian! Looking forward to the next installment!

Thanks man, glad you enjoyed it.

Bah, I think you may have just sold me on stardrive...

Cool!!

Oh man. And I just got my bonus...

Aww, man! I was going to give this a shot, but if it's even more dreadfully non-interactive and dead than Distant Worlds, I guess it's off the list.

In my next review I'm gonna turn all the AI off, so we'll see, but the universe isn't as alive as DW, so that's something to consider also. I figure if you're gonna give the player the option to automate so much, you still need to give them plenty to do. I'm not sure StarDrive succeeds at that yet.

Veloxi wrote:

In my next review I'm gonna turn all the AI off, so we'll see, but the universe isn't as alive as DW, so that's something to consider also. I figure if you're gonna give the player the option to automate so much, you still need to give them plenty to do. I'm not sure StarDrive succeeds at that yet.

Nice review, looking forward the the follow-up.

I was totally confused by you saying "I'm gonna turn all the AI off" until I actually read the review.

Hows the performance for StarDrive? Last I heard it had some pretty gnarly issues with slowdowns and multicore issues.

A new game with multicore issues? Hmmm. Not a good sign. But then, it's only a 20 year old technology...

In Total Biscuit's StarDrive video that I linked a page or two back he shows some of the performance issues in the late game (fast-forward to last 1/3 of it). And at one point it fatally crashes him out. No idea if that's a recent build or not but it's something to consider I guess.

Hey guys, wanna watch me die a lot in TIE Fighter? OF course you do!

http://www.spacegamejunkie.com/revie...

Welp, I put some time into the just-released Strike Suit Infinity, and I find I might like it more than Strike Suit Zero. Why? No pesky mission objectives to get in the way of the slaughter, just pure gun and missile play, which was the best part of the game really.

Well the half-price for owners price tag makes it seem a little more reasonable.

Stele wrote:

Well the half-price for owners price tag makes it seem a little more reasonable.

Does that deal have an expiration? I haven't dug into Strike Suit far enough to know if it will grab me... I stopped playing once I couldn't work out how to reverse the right analog stick on my XBox controller. My tolerance for fiddling with settings has been extremely low these past few weeks.

Veloxi wrote:

Welp, I put some time into the just-released Strike Suit Infinity, and I find I might like it more than Strike Suit Zero. Why? No pesky mission objectives to get in the way of the slaughter, just pure gun and missile play, which was the best part of the game really.

So, are you stuck in the Strike Suit in Infinity or can you fly the other fighters? I keep trying to finish Zero but being forced the use the actual Strike Suit annoys the heck out of me. Love the rest of the game though.

Rezzy wrote:

Does that deal have an expiration?

Not sure, but if you didn't like the controls in SSZ, they're pretty much the exact same here. :/

LockAndLoad wrote:

So, are you stuck in the Strike Suit in Infinity or can you fly the other fighters? I keep trying to finish Zero but being forced the use the actual Strike Suit annoys the heck out of me. Love the rest of the game though.

It looks like other craft can be unlocked once you have enough points/credits/whatever, but I've not gotten that far so you just start with the Strike Suit.

Veloxi wrote:
Rezzy wrote:

Does that deal have an expiration?

Not sure, but if you didn't like the controls in SSZ, they're pretty much the exact same here. :/

I liked what I saw, my only issue was not being able to quickly figure out how to invert the right analog stick. That's one of those issues where my brain just rebels. It's correct on the left, and then flipped on the right. I dug into some menus, got to a re-map controls section, and then couldn't immediately figure out what it wanted me to do to accomplish anything. So I put it on a back burner.

Oh, well here, all it wants to you to accomplish is space-based MURDER.

So apparently Star Command is out for iOS today. Anyone try it?

Veloxi wrote:

So apparently Star Command is out for iOS today. Anyone try it?

What's that?

*checks Ipad*

*purchases*

Now when is work finished?

I read a preview of Star Command a little while ago and it wasn't very glowing. Though my expectations of it dropped somewhat when I learned it was for iOS. Has it improved much on release?

Im loving Star Command

Good, now why?

Veloxi wrote:

Good, now why? ;)

'Cause

Citizen86 wrote:
Veloxi wrote:

Good, now why? ;)

'Cause

Oh, of course. That ol' chestnut...

Actually, Citizen, your terseness reminded me of one of my favorite little scenes from the pilot episode of Firefly (which I can't find video for, so the script will have to do):

MAL
Ain't no way in the 'verse they could find that compartment, even-- (stops talking as Dobson walks past)
Even if they were lookin' for it.

ZOE
Why not?

Mal is thrown by the question.

MAL
'Cause... ?

ZOE
Oh yeah, this is gonna go great.

MAL
If anyone gets nosy, just, you know...
shoot 'em.

ZOE
Shoot 'em?

MAL
Politely.

Ah, here we go, around 26 minutes in - http://www.hulu.com/watch/4569

Haha, love it! But also painful at the same time...

I played Star Command a bit during lunch break. It seems pretty interesting. I thought it would be more like Game Dev Story or something along those lines (similar art direction), but it's not quite the same.

You hire a crew, build some rooms in your ship, like gun rooms, healing room, dodge room? The room that your crew is working in designates their color and their ability. So people working in the healing room heal, people on the bridge or in the gun rooms can attack if you get boarded (and you get boarded often), people in the engine room and dodge room are yellow, and they repair stuff (and they will repair a lot).

It's actually been challenging so far, which is nice. It does seem so far after maybe 45 minutes of gameplay that the majority of people you meet are hostile.... but there is somewhat of a story in the game, not sure if it's the same each playthrough or not.

I'll play it again tonight unless I'm trucking along the European coast

Thanks for the thoughts on SC, Citizen.

In other news, latest podcast is up, talking about the sweet, sweet highs and many, many lows of Star Trek Gaming:

http://www.spacegamejunkie.com/featu...

Enjoy!

YESSSSS