X Wing Miniature Game

Pages

This must be one of the most enthusiastic reviews ever from Rock Paper Shotgun.
http://www.rockpapershotgun.com/2012...

To quote RPS: Go. Run. Don’t risk f***ing up Christmas. It might be your last, after all. GO!

To quote the folks at Fantasy Flight Games:
Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

Here's their web site:
http://www.fantasyflightgames.com/ed...

I've ordered one core game and one of each expansion, giving me two x wing fighters, one y wing fighter, three tie fighters, and one tie fighter advanced. Can't wait!!!

I've only played a few times, but it was very good. If you are going in deep, you may want to consider another core set. More dice is definitely nice, in addition to doubling all the support pieces. Finally, even at the MSRP of $40 for 3 ships versus $15 for one ship, it is a great deal.

Interesting. Initial set is $30 on Amazon, but extra ships are $12.

Is the core the same as the X-Wing and Tie Fighter singles? Meaning is it like those, with all the same pilot cards, and then extra base stuff? If so I'll definitely grab a couple of the core sets.

LiquidMantis wrote:

Is the core the same as the X-Wing and Tie Fighter singles? Meaning is it like those, with all the same pilot cards, and then extra base stuff? If so I'll definitely grab a couple of the core sets.

the models are the same, but the cards are different (pilots, droids, tactics).
I'll probably get another core set if I can interest my boys and other friends in playing often.
I bought from coolstuffinc.com and even after paying for shipping to Canada saved quite a bit of money.

It's been discussed a bit in the Board Game thread.

I picked up the base set for $25 off CoolStuffInc, and a handful of additional ships for $10 a piece. Each model comes with 6 pilots and associated components. I've played a couple of solo games, and now a couple of 1v1.

Cory & I played a 100 pt. game yesterday. He was the Empire with 1 tie advanced and 5 other ties; I had 2 X-wings (Wedge was one pilot, generic Red Squadron in the other), and a pretty tough y-wing. Game took about 90 minutes from selecting sides & doing our pilot selections to wrapping up.

Verdict: it's a very fun, beer & pretzel style tactical minis game. Game play is straightforward, simple to teach, and executes quickly. The models are fantastic, as are all the components. Once the ships close in on each other, things get interesting very quickly, with players second guessing their opponents and trying to maneuver into optimal positions.

The Millennium Falcon is in the next wave of expansion packs. Bigger model, same scale. The Millennium freakin' Falcon. Beautifully painted. How can I refuse?

crunchy wrote:

The Millennium Falcon is in the next wave of expansion packs. Bigger model, same scale. The Millennium freakin' Falcon. Beautifully painted. How can I refuse?

I hope you pre-ordered, cause the Falcon and Slave I are going to go FAST. And by fast, I mean they'll make point five past lightspeed.

HedgeWizard wrote:
crunchy wrote:

The Millennium Falcon is in the next wave of expansion packs. Bigger model, same scale. The Millennium freakin' Falcon. Beautifully painted. How can I refuse?

I hope you pre-ordered, cause the Falcon and Slave I are going to go FAST. And by fast, I mean they'll make point five past lightspeed.

Your post just cost me $75. Thanks for the tip, I've now preordered all wave 2 expansions. For a game I have yet to play. Couldn't risk not getting that ship!

The price is the main thing keeping me away from this one. I've liked the system in the previous games, but I just can't see investing that kind of scratch in what is essentially a really light filler game.

The minis are really sweet though.

I bought the core game yesterday, already looking into getting the expansion ships.
It's sweet! Shame about the expansion prices though.

Just got this game plus expansions and it's amazing. I'm waiting for amazon to do another deal before I invest more ($7 ships).

I almosticked this up at Target the other day. Problem is, there is no one to play with. Need more digital releases

Crockpot wrote:

Just got this game plus expansions and it's amazing. I'm waiting for amazon to do another deal before I invest more ($7 ships).

I caved and bought them all too.

Star Wars X-wing: X-Wing Expansion
Star Wars X-wing: Tie Advanced Expansion
Star Wars X-wing: Y-wing Expansion
Star Wars X-wing: Tie Fighter Expansion

Each going at €13. *sigh* ah well, I'll consider it my belated Christmas present
Ordering from Amazon would cost me about the same in USD, which is good when converting them in Euro, however the shipping costs would kill me, also depending on the mood of the customs officer, I might get taxed extra when receiving them.

Got the starter set for Christmas and have been having a blast so far. So simple and playable, but with quite a bit to learn and room to improve your skill. Even the wife had a good time with it! Plus, awesome Star Wars minis and cards.

It's very hard to stop at just the base set though. Any recommendations on must-have or subpar expansions? Definitely have my eye on the Tie Advanced, but past that I'm not quite sure. More often than not my reasoning ends with picking up one of everything which I was hoping to avoid.

I played this with my son last night, we were aiming for a 100 point game, but with the base game plus a TIE Advanced and a Y-Wing, I hit 70 with the Empire, and he had 78 points with the Rebels: that was using the most powerful pilots we had available. From what little I have played the starter set alone gives you a really good game, two TIEs vs one X-Wing is a great battle with the evasiveness of the TIEs and the general toughness of the X-Wing balancing out nicely.

I think the TIE Advanced is a pretty close match to an X-Wing, where the Y-Wing is a bit harder to equate. It has a massive amount of Hull strength, and a Shield, but it lacks mobility and firepower - except for the Ion Turret that comes in the expansion. If you want a lot more ships, then you are probably best served by going with a pair of TIEs for each Rebel ship, or one TIE Advanced per Rebel ship. Also, don't bother getting any of the Expansion ships unless you are already past the "Basic" rules - once you start adding Actions the game gets a lot more interesting (and I liked the Basic rules!) and the different ship types start to matter a lot more.

Has anyone had a chance to check out the Millennium Falcon? I know it was out in some tournaments, but not yet available for general purchase, and I would love to hear about it and A-Wings.

What I and most of the folks I play with who play both sides have done is get a starter set, one of each single expansion for the cards and pilots, and a second core set to get more ships cheaper. If I were a serious Empire player I'd get a second TIE Advanced and at least 2, and maybe three more TIE Fighters as the most viable builds for the Empire right now are giant swarms of ships.

Rebels are a bit easier as most lists are 3-4 ships.

I played in a Kessel Run event and the new ships look really interesting. The Falcon and Slave 1 are both mammoth gun ships that can destroy things, especially with upgrades. Their bases are massive though, and cause a lot of issues moving. Really easy to hit an asteroid.

The TIE Interceptor really opens things up for the Imperials as finally have a ship with 3 guns makes a huge difference, especially in Imperial vs Imperial matches. The A-Wing at first looks a bit weak with 2 guns and 2 hull, but its ability to get across the board and fire 4 die missiles as an early alpha strike shouldn't be over looked. Combined with some awesome pilots, it gives you more options.

All in all the 2nd wave ships make the game a lot more interesting. No longer are their only 2 or 3 lists worth fielding.

It has a massive amount of Hull strength, and a Shield, but it lacks mobility and firepower - except for the Ion Turret that comes in the expansion.

It's interesting how that's almost exactly how they're portrayed in the X-Wing computer games. I don't know if the games are considered canon, but they certainly seem to be doing their homework.

In the computer games, the A-Wings weren't as strong as X-Wings, but they were so incredibly nimble that it was very hard for the enemy to hit them. In the hands of a skilled pilot, they were much more dangerous. And I think there was another craft that was kind of ridiculously overpowered... maybe the B-Wing?

Malor wrote:
It has a massive amount of Hull strength, and a Shield, but it lacks mobility and firepower - except for the Ion Turret that comes in the expansion.

It's interesting how that's almost exactly how they're portrayed in the X-Wing computer games. I don't know if the games are considered canon, but they certainly seem to be doing their homework.

In the computer games, the A-Wings weren't as strong as X-Wings, but they were so incredibly nimble that it was very hard for the enemy to hit them. In the hands of a skilled pilot, they were much more dangerous. And I think there was another craft that was kind of ridiculously overpowered... maybe the B-Wing?

The B-Wing indeed. They were the ultimate Fighter/Bomber. Take a beating, decently manuverable, massive firepower, capable of missile/torpedo loads to threaten much much larger ships.

There's so little about them in star wars books though. They were prominently featued in the grand old X-Wing games and possibly in Tie Fighter, can't recall for sure.

The Y Wings were considered heavy torpedo bombers, not manuverable, and the turrets were to partially offset that with rearward protection from standard Tie fighters. They were never meant to be sent into combat without escorts from such as A wings which were the dedicated dog fighter /escort fighter. The Y-Wing's purpose was to deliver the heavy loads to blow up capital ships.

I seem to recall possibly seeing a B-wing show up in a scene in star wars IV when theylaunched against the death star from the rebel base, but i can't recall 100% anymore. I need to rewatch the trilogy again clearly.

This thread poking up here is going to cost me a solid 110 bucks from coolstuffinc it looks like.

So many wonderful memories of playing Tie Fighter Collectors CD Rom edition and X-Wing collectors edition.

B-Wings and A-Wings made their debut in Return of the Jedi.

Fuzzballx wrote:
Malor wrote:
It has a massive amount of Hull strength, and a Shield, but it lacks mobility and firepower - except for the Ion Turret that comes in the expansion.

It's interesting how that's almost exactly how they're portrayed in the X-Wing computer games. I don't know if the games are considered canon, but they certainly seem to be doing their homework.

So many wonderful memories of playing Tie Fighter Collectors CD Rom edition and X-Wing collectors edition.

Yeah, this game has me feeling very reminiscent of the X-Wing/TIE Fighter games. All it is really lacking (once I get a YT-1300) is the sound effects and the occasional Star Destroyer. Too bad about the Star Destroyer, I figure it would be about 175 TIE miniatures long; a bit big for a 3'x3' play region.

Ah, yes the B-Wing expansion

IMAGE(http://mixnmojo.com/galleries/full/full20080101222205.jpg)

Good memories! I have the original boxes and installation media back home. I should ask my folks to make some pics so I can share them.

Back on-topic:
My expansion sets have arrived! \o/

The B-Wing was my favorite ship! I had forgotten that it was originally an expansion.

Maybe the B-Wing will be in Wave 3 of new ships?
Wave 2 is going to be painful on the wallet with 2x $25 ships

So, I picked up the starter set today and took it to my NYE geek party.

It was a hit. We put in about 10 games all told, with about 8 people trying it out for the first time. All positive reviews.

One of the best table top mini experiences I've had, to be honest (coming from at WH40K + Flames of War background).

The only problem... Initial investment $30 dollars... How deep the rabbit hole goes? ...sigh...

Well, if they do expand to the B-Wing, if they're consistent with the computer game, whoever puts a B-Wing on the table should automatically win, game over.

Until they put in the TIE Defender or something crazy like that. I wonder if they will ever include capital ships. A corvette or even a frigate might work without totally destroying the game. There is also that Imperial gunship with the five fins.

So any word on when the 2nd wave expansions hit the streets?

Sometime in February I believe.

Why? Why did this thread have to pop up on my list? Why did you vile, filthy enablers have to show this to me, forcing me, in my post holidays weakness, to buy the Core, a Y-Wing, TIE-Advanced, X-Wing, TIE Expansions from Amazon? Have you no sympathy for my wallet or my marriage?

*cough* So, umm...they're shipping to me now. Looks like I'm going to be picking up the other 4 expansions as well, if not multiples of the TIE's for my Imperial forces.

Thanks guys

Nevin73 wrote:

Until they put in the TIE Defender or something crazy like that. I wonder if they will ever include capital ships. A corvette or even a frigate might work without totally destroying the game. There is also that Imperial gunship with the five fins.

So I've been thinking about this too.
I'd love to see a corvette. They have been referring to the new Slave 1 and Millennium Falcon models as "Mediums" so It could be possible.

Maybe also a Star Destroyer add in. Something like a table mat of the destroyer with turbo laser and bridge models ? It would be cool for larger scenarios.

So right now 100 point games are standard. You'd be looking at 500-1000 point games perhaps with the big ships.

Pages