Combat designer? See the listings here. "Next-gen hardware" is mentioned quite a bit but unfortunately it doesn't sound like they're making Rock Band 4 with real guitar input.
Can you build immersive gameplay systems that transport our players into new worlds? Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, taking advantage of the power of next-generation hardware.
Harmonix seeks a Combat Designer to create real-time, single-player combat experiences for a brand new IP on next-generation hardware. This is an exciting opportunity to contribute creatively to the studio and work on a project that is unlike anything Harmonix has ever done before.
Work with developers across disciplines to develop the core loop of our single-player combat gameplay.
Set a high quality bar for combat components: including physics, AI, camera, interface, and audio-visual effects.
Design and tune combat skills and abilities; overseeing creation of robust combat AI systems for minor and major combat encounters.
Implement key combat abilities, mechanics, AI and encounters at the script level, from development prototypes through to shipping content.
Maintain vision for combat at both micro level (single encounter) and macro level (skill and enemy progression, evolving variety and depth, rewards for mastery).
Work with lead designer, project lead and production team to set combat team priorities, manage product backlog, and ensure that feature ships complete and within scope.
Advocate for a fun, deep and accessible combat experience, working closely with the user experience team.
Assist with systems design and scripting tasks as needed.