Black Mesa Catch-All - IT'S REAL!

I can't find the crowbar, and I'm stuck at the first closed door past the lasers in the corridor.

MacBrave wrote:

I can't find the crowbar, and I'm stuck at the first closed door past the lasers in the corridor.

Spoiler:

You can duck and crawl through the lower part of the door. They moved the crowbar. It's in the room behind the reception area.

I've watched too many episodes of Freeman's Mind on youtube to run through this without that narrative playing in the back of my mind.

The warehouse in Forget About Freeman made me realize I've completely forgotten how to properly duck jump.

Overall, I've been loving this mod.

The last room in the game is spectacular. It would be a nice place for the game to end if the story matched up with it and didn't go on.

Just booted it up, it's absolutely gorgeous but it's giving me the typical Source engine audio/frame skips ever 10 seconds or so to the point that it's completely unplayable. Half Life 2 and Portal 2 would do this occasionally but this is ridiculous. =\

Speedhuntr wrote:

Just booted it up, it's absolutely gorgeous but it's giving me the typical Source engine audio/frame skips ever 10 seconds or so to the point that it's completely unplayable. Half Life 2 and Portal 2 would do this occasionally but this is ridiculous. =

I'm getting that a fair bit too, but not as much as you seem to be. I got it in TF2 as fair bit well (and Awesomenauts, of all things), used to drive me up the wall, anyone know what causes it?

Speedhuntr wrote:

Just booted it up, it's absolutely gorgeous but it's giving me the typical Source engine audio/frame skips ever 10 seconds or so to the point that it's completely unplayable. Half Life 2 and Portal 2 would do this occasionally but this is ridiculous. =

Try this:
http://forums.blackmesasource.com/sh...

kyrieee wrote:
Speedhuntr wrote:

Just booted it up, it's absolutely gorgeous but it's giving me the typical Source engine audio/frame skips ever 10 seconds or so to the point that it's completely unplayable. Half Life 2 and Portal 2 would do this occasionally but this is ridiculous. =

Try this:
http://forums.blackmesasource.com/sh...

Setting the affinity worked! Now it only slows down to 5 FPS during heavy particle scenes. Much better thank you

Is this playable with the Mac version of HL2?

I don't think the mac version of source has the capability to load mods, I might be wrong.

Man.... why does Source engine need to load so much!!

PaladinTom wrote:
MacBrave wrote:

I can't find the crowbar, and I'm stuck at the first closed door past the lasers in the corridor.

Spoiler:

You can duck and crawl through the lower part of the door. They moved the crowbar. It's in the room behind the reception area.

Thanks. Duh on me. That's what I get for playing this game at around 6am following a night of insomnia.

Duoae wrote:

Man.... why does Source engine need to load so much!!

Yeah, I spent way too much time watching the game load last night. Probably made worse since I was seeding the torrent at the same time. My hope is the loading problems were because of that.

Scratched wrote:

I don't think the mac version of source has the capability to load mods, I might be wrong.

I played The Stanley Parable on a Mac, so this is wrong. I don't see why Black Mesa couldn't also run on a Mac.

psoplayer wrote:
Scratched wrote:

I don't think the mac version of source has the capability to load mods, I might be wrong.

I played The Stanley Parable on a Mac, so this is wrong. I don't see why Black Mesa couldn't also run on a Mac.

Hmmm, the only other thing I can offer on this point is that I'd see stanley parable as a content mod, just level content and scripting, whereas black mesa also goes and changes the game code and loads a .dll.

Alright, allow me to ask the question of an idiot who hasn't been paying attention....

...what's the difference between this and Half-Life: Source?

ClockworkHouse wrote:

Is this playable with the Mac version of HL2?

I don't have a link for you but I saw someone mention getting it to work on the BM forums. If you dig around you should find it.

Prederick wrote:

Alright, allow me to ask the question of an idiot who hasn't been paying attention....

...what's the difference between this and Half-Life: Source?

HL:Source is a straight port of HL to the Source engine with no new art assets. Black Mesa is a complete rebuilding of the game from the ground up with much higher fidelity environments and some edits to a couple of sections. It's missing the last few chapters though.

mrtomaytohead wrote:
Duoae wrote:

Man.... why does Source engine need to load so much!!

Yeah, I spent way too much time watching the game load last night.

Weird. Either I have a much better computer than both of you or I have a better perspective on load times from replaying the Half-Life games late last year, because one of the first things that stood out to me was how spaced out the loading was.

Oy, I dunno why everyone clowns on Xen, Residue Processing is clearly the worst part of Half-Life. At least the reward at the end is the two coolest parts, Questionable Ethics and Surface Tension.

Just wanted to post that I've never played completely through the original half life and playing this one so far...

IMAGE(http://www.threadbombing.com/data/media/2/so_good.gif)

One of the things that amuses me most is the "To Me, To You" Chuckle Brothers mug that is on the desks in some of the security centres. Which is a cultural reference that will likely mean nothing to those of you from the US.

kuddles wrote:
mrtomaytohead wrote:
Duoae wrote:

Man.... why does Source engine need to load so much!!

Yeah, I spent way too much time watching the game load last night.

Weird. Either I have a much better computer than both of you or I have a better perspective on load times from replaying the Half-Life games late last year, because one of the first things that stood out to me was how spaced out the loading was.

Timed it last night. 45 seconds to load to the main menu, ~40 to load into game, ~30 to load the new section when climbing the ladder up the first elevator shaft in the game. There were like 3 fairly equally long loads for the tram ride, too.

Is anyone surprised by the loading? It's been the way source has behaved since, well, 2004 and the quake engine since 1996. Unless a mod is going to implement stream loading it's going to do all the load for a level in one big lump, which takes a while.

I just view the loading as pure nostalgia for the 1-2 minute load times I had when I first played Half-Life on my eMachines 667ir

edit: (at 320x240 in software mode at 20fps. Yeah, that's right, early 2000's integrated GPU on Windows ME, that sh*t was smokin!)

GPU? You luck sonofa. I was playing in software mode on a P2-266.

Yeah I think I was on a pretty crappy rig too. Although I think about a year later I was on a P3 with a GPU to boot.

Think I played the original Half-Life on a K6-2 300 with a TNT1 card.

mrtomaytohead wrote:

Timed it last night. 45 seconds to load to the main menu, ~40 to load into game, ~30 to load the new section when climbing the ladder up the first elevator shaft in the game. There were like 3 fairly equally long loads for the tram ride, too.

I can't really fairly compare times because I'm playing on an SSD, but the number is happening way less often for me. I got 2 loads on the tram ride. When I played the original Half-Life last year I had 5. Once the tram ride was over, it literally did not stop to load until after the resonance cascade happened.

Oh it totally loads before that. I know because I had a bug with one of the level transitions so I had to restart the level. Maybe they were just quick enough that you didn't notice them.