Home -- A Unique Horror Adventure

Has anyone checked out Benjamin Rivers' Home (http://homehorror.com/)? It came up on Steam as a suggested title, and at $2.99, it is moving towards a easy purchase. The website describes it as follows:

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

I'm intrigued by the idea of an adaptive environment, especially if it was Done Right.

I bought it, but have not played it yet. Love the graphics.

I got it during the Steam sale and haven't touched it yet. Looks really intriguing. I just haven't been in the mood for that sort of thing lately.

I picked this up because it was intriguing. As far as I can tell, the "adaptive storytelling" has been limited to a few throw-away lines at the end of each "section," along the lines of, "boy oh boy I sure wish I'd checked behind that door over there. Oh well!"

It doesn't seem to have any save function and after 30 minutes I was very bored and quit.

I thought this was gonna be about furries in Playstation Home.

I have it. It looks like kind of an interesting concept but as far as I got into it it was fairly linear and repetitive. And yeah, no save function. But yeah, $2.99.

Looks interesting. I liked Lone Survivor a lot, so inclined to check it out.

So I sat down and finished this last night; not being able to save is a pain.

There is an implication of a disturbing story in there but the game pretty much refuses to let you know what really happened. It seems almost obvious, but there are a few minor things that let you think "well, maybe there's another answer".

The game actually ends by asking a few "What do you think happened?" questions then ends by pointing you to a website and telling you to go there and post "your" story.

The "adaptive storytelling" is a bit thin. For example, early on you find a couple of different weapons and you can pick up one or the other, both, or neither. Later you find a body, and the description of how the person was killed seems to change depending on which weapon you did or didn't pick up. There are other items that seem to work the same way but that's about it. If you leave an area without doing everything in it it does make a comment like "Maybe I should have done such-and-such before leaving", but I'm not sure if that's quite the same thing or just a warning that you may have missed something.

So, interesting idea and interesting (if a bit muddled) story. Being able to save would be nice. But still, $2.99...