Pillars of Eternity Catch-All

3-4 is normal there. Not a bad idea to do everything else before moving on though.

@kergguz (with apologies for possible skim-miss)

If you didn't clear the temple underneath the first town (Gilded Vale) then I'd go back and do that -- heck, tow the Chanter back with you too. Probably enough for one more level bump if you need some extra juice before Caed Nua.

Don't forget to use your potions and buff scrolls. I makes a huge difference at those levels.

Thanks all. Very helpful as always. I battled through and found the guy (Maerwald). I didn't even realise there was a temple under Gilded Vale. Probably doesn't help playing late at night when I'm half asleep...

kergguz wrote:

Thanks all. Very helpful as always. I battled through and found the guy (Maerwald). I didn't even realise there was a temple under Gilded Vale. Probably doesn't help playing late at night when I'm half asleep...

On my first playthrough, I almost missed that temple too. (And I did miss Eder, which made that temple extraordinarily hard.)

ubrakto wrote:

(And I did miss Eder, which made that temple extraordinarily hard.)

Ha. Did the same. Game felt really frustrating at that point.

That temple was probably the most difficult area in the game for me (on difficult). I had Eder. There were several battles I had to retry a lot before I made it.

That temple exists in order to teach you, early on, that shades (and other types of spirits) will always be a PITA when they show up There are places with harder encounters for sure, but I don't think I have a more hated enemy type than spirits until fampyrs were a thing -- nothing like having your cipher ('gunmage' ) get charmed when she's holding a pimped out enchanted arquebus that she just reloaded.

QuoteNotEdit|EditNotQuote Strikes Again

Gremlin wrote:

It's one of those situations where the writing is a bit more urgent than the mechanics.

I'm not sure you're ever actually in a hurry, are you? It's been awhile now, but I don't remember any time-based results for any quests?

In other words: I think this game runs through the usual trope of 'world pauses until hero shows up'. It's a little silly, but convenient for people who like to explore random stuff.

Only time based stuff is the Keep events I think.

Malor wrote:

In other words: I think this game runs through the usual trope of 'world pauses until hero shows up'. It's a little silly, but convenient for people who like to explore random stuff.

Me. This is me. This is so me that if a game has timers limiting what I can do I get major anxiety and avoid playing it.

Just picked this up. I’m playing on the default difficulty. How important is it to min-max and make sure I have the right party balance, etc. I’d kind of like to just cruise through and enjoy the story without worrying TOO much about stats.

Also, any recommendations for a good run-down of the basics? It seems like there are some pretty complex mechanics in here regarding pre-setting party actions and so on.

Thanks!

Up to lvl 5 the game is a bit tough, then it starts to become easier.
Try to get a full party as early as possible, maybe hire mercs at the first inn until you find the premade chars.
Having a priest for pre-buffing the party is very useful.
Crowd control is important on all chars. Different ones depending on which attacks enemies are weak against.
Abuse choke points. Doors etc. so fewer enemies can attack at once. And only be able to hit your ‘tank’.

I don’t think minmaxing is important on normal, some of the above will matter much more.
The abilities you pick at lvl up will matter though, but again, if picking crowd control often and a few dmg spells, it probably is fine. When you get a full team, if you want you can post your classes for specifics.

And you can always bump it down to Story mode if you just want to experience the story/locations/characters/choices etc.

I think that they have several rebalance patches, but my experience matches those here. The first several levels can be quite tough, but once you have a full party with you the hardest parts are quite manageable. I think the most I ever needed to retry a fight was twice.

EXCEPT for a couple completely voluntary sidequests in the late game, which were fiendishly difficult. I tried to kill the Master Beneath (something like that?) almost a dozen times and never got particularly close.

I was gifted this by a friend recently, and I am largely enjoying it!

Although...

Yonder wrote:

EXCEPT for a couple completely voluntary sidequests in the late game, which were fiendishly difficult. I tried to kill the Master Beneath (something like that?) almost a dozen times and never got particularly close.

...yeah, WOOF there are some bad boys near the endgame of this thing.

UPDATE:

I am willing to refer to Pallegrina solely as "Birdyonce" and nothing else.

If you liked it then you should have put a bird ring on it so as to be able to track migratory patterns?: https://en.wikipedia.org/wiki/Bird_r...

Picked this up. I’m totally not impressed with my Paladin. I’d want to reroll a warrior but I feel like I’m just too far in. I get to watch the longest slowest fights ever. I swear, even with the mage, that temples ghosts all felt like they took twenty minutes to murder.

Remember you can respec your characters. You can likely tune your party for more damage output if fights are that slow.

Malor wrote:

Remember you can respec your characters. You can likely tune your party for more damage output if fights are that slow.

To be honest, I’ve dug deep on trying to make the Paladin more off-tanky and a little more dps. The auras seem...weak and even when I specced as a dual wielder, that didn’t seem to add much to him unfortunately. I’m sure I’ll slog through and see it come to fruition.

It's hard to make a Paladin that compares with "Birdyonce". Her ~ Wrath of Five Suns ability can be brutal if you build her specifically for that.

I was feeling saturated on XCOM2:WoTC, so I tossed in the $20 for the Pillars II beta. I'm going to mess with a Paladin (Bleak Walker) that's also dual-classed as a barbarian. Should be a fun, hopefully this-weekend, experiment.

Paladins can be quite powerful. If they are tanking, their damage suffers of course, but they can really boost everyones ability to hit tougher enemies - or greatly increase the party deflection (one or the other depending on build)
They wont deal high damage before late game though. But considering they are tanks, healers and buffers in one, that seems fair to me
If damage is low, it is probably the other chars that has to change.

And of course, always try to get a full party as fast as possible, before doing any quests.

I’m sure you’re right - it’s just a little slow at the beginning when all you have is a sword and time to knit a sweater.

The temple under Dyrford is *really* tough if you're going straight to it. It's way better to hire on some extra help, or come back to it later.

I picked this up with the latest Humble Bundle. I did some reading about recommendations for character builds and stuff, and started building a tank character, because so many guides recommended that for the player character. And then, once the game started, I realized that is absolutely not how I like to play these games. I like to be a rogue or a healer, and like to focus on finding fun ways to talk my way out of situations. Assigning attribute points and such always makes me worried I'm going to make some definitively Wrong choice that will screw up my whole playthrough, so I wanted to just follow others' advice, but I realize the thing I like most about RPGs is making the choices that I think are most interesting or fun, not min-maxing. If I'm playing on Easy, is it easy enough that I can safely ignore the conventional wisdom and just play how I want?

I haven't played around with different builds too much, but I suspect that with a full party you should be fine. There's enough potential party members that you can compensate for any combat role your PC doesn't fulfill.

And you can hire custom-designed characters if you want to round out a party without the designated party-member characters.

Do prioritize finding them, though, because the party-member characters are some of the best things about the game.

mrlogical wrote:

I picked this up with the latest Humble Bundle. I did some reading about recommendations for character builds and stuff, and started building a tank character, because so many guides recommended that for the player character. And then, once the game started, I realized that is absolutely not how I like to play these games. I like to be a rogue or a healer, and like to focus on finding fun ways to talk my way out of situations. Assigning attribute points and such always makes me worried I'm going to make some definitively Wrong choice that will screw up my whole playthrough, so I wanted to just follow others' advice, but I realize the thing I like most about RPGs is making the choices that I think are most interesting or fun, not min-maxing. If I'm playing on Easy, is it easy enough that I can safely ignore the conventional wisdom and just play how I want?

Even playing on medium, the combat is pretty easy. Go ahead and play how you want, that's the entire point of these games. I played as a dual-wielding melee Cypher and it was effective. There's no rogue character in the base game anyway so a rogue will fit your party composition nicely.

I did the same thing and made a tank-like character first and got bored quickly. Started over and made a rogue focused on using a bow and that has seemed to work nicely. One of the first couple party members you encounter makes for a good tank anyway.