Pillars of Eternity Catch-All

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Just so it's out of our system and we can actually talk about it:

Suggested stretch goals:

1. An ending.
2. QA

cube wrote:

Just so it's out of our system and we can actually talk about it:

Suggested stretch goals:

1. An ending.
2. QA

Don't diss KotOR 2, the lack of ending is overblown.

I'm sure they're probably in the clear legally, but I can't imagine Zenimax's lawyers are going to be too pleased with that logo design. Or am I seeing things?

Nice! The first kickstarter i've signed up for!

shoptroll wrote:

I'm sure they're probably in the clear legally, but I can't imagine Zenimax's lawyers are going to be too pleased with that logo design. Or am I seeing things?

Nothing they can do, I'd imagine. It is just an ouroburous.

Well, Ouroboros is a pretty common symbol. The rest of it looks very similar.

I'm in. I love Obsidian and I'd like to see them do another isometric party-based RPG.

kyrieee wrote:
cube wrote:

Just so it's out of our system and we can actually talk about it:

Suggested stretch goals:

1. An ending.
2. QA

Don't diss KotOR 2, the lack of ending is overblown.

Lack of ending is understating the problem KotOR2 had. It was missing the entirety of the final act.

ZaneRockfist wrote:

Nothing they can do, I'd imagine. It is just an ouroburous.

That's what I figure, but if they can bring a suit over the word "scrolls".... :\

Game patches are a tradition at Obsidian, and we want to share that tradition with you!

Pfooooooooo.....
Let's see how much money I can scrounge before the kickstarter ends. I would really like to hit that $140 tier.

They're probably going to be funded within 2 days.

I am really iffy about Obsidian and don't have faith in them, that being said I am in for 20.

I have complete faith in Obsidian to bring out an interesting project. Now, about those bugs...

Huh. I think I'm in.

garion333 wrote:

I have complete faith in Obsidian to bring out an interesting project. Now, about those bugs...

It'll certainly be interesting. Up to now, there's been the insinuation that all their dodgy projects may have been to some extent influenced by the publisher, but assuming this reaches their goal, it'll be on their terms. The thing to remember with kickstarter is that you're not buying/pre-ordering a game with your $20, but pledging, so I think Obsidian have something to prove with this.

Regarding the game itself, I'll be very interested to see what they make of an old-style game with wholly new home-made rules, as I never really got my head around the D&D rules, and Avalone has said that PS:T was kind of hammered into shape around the system. While they're harking back to the infinity engine games, can they make something appealing and approachable to a new audience? I'm not sure if systems are Obsidian's strength compared to their writing, but if any company can make a shot at it, it's them.

Barab wrote:

Nice! The 18th kickstarter i've signed up for!

FTFM

I may need to slow down.

Scratched wrote:
garion333 wrote:

I have complete faith in Obsidian to bring out an interesting project. Now, about those bugs...

It'll certainly be interesting. Up to now, there's been the insinuation that all their dodgy projects may have been to some extent influenced by the publisher, but assuming this reaches their goal, it'll be on their terms.

I was thinking the same thing, so I pledged $20.

Scratched wrote:

I think Obsidian have something to prove with this.

+1

ZaneRockfist wrote:

Nothing they can do, I'd imagine. It is just an ouroburous.

Like Apple could do nothing about other people making phones shaped like a rectangle?

You underestimate the power of the Dark Side!

Was PS:T a buggy game? I don't remember it needing a lot of patches, or maybe I was just behind all the patch points during my play. I'm happily in, and just noticed they jumped from just under $200K around the time I pledged to over $600K now. Pretty good for one day....

I'm kind of surprised they've made over half of their goal so quickly. I know it's not like Obsidian is hated, but at the same time, they've had the same, consistent issues across games, near as I can recall. I am looking forward to this though.

sheared wrote:

Was PS:T a buggy game? I don't remember it needing a lot of patches, or maybe I was just behind all the patch points during my play. I'm happily in, and just noticed they jumped from just under $200K around the time I pledged to over $600K now. Pretty good for one day....

It was buggy, but not anymore than Baldur's Gate. Broken quests and some technical issues were patched out quick enough (though the fans kept at it).

It wasn't like Arcanum or Temple level of broken.

4xis.black wrote:

I will take buggy and excellent over stable and mediocre every single time. Hope they CRUSH their funding goal.

EDIT: Also, I know I say this all the time around here, but if you haven't played Planescape: Torment it is definitely worth your time. Among the most imaginative and thematically-sophisticated videogames every produced.

Hear hear.

I guess this is a repeat of most of what everybody is saying above me but as much as I am an uber fan of Fallout New Vegas (luckily I played it after the patches), Obsidian has a really shaky track record and they just don't give me confidence to invest in their project. I'm not only talking about their bugs issues, but just some of their games are awful. I really hope they prove me wrong.

Yes.

Yes, yes, yes.

*Instantly pledged 35.

I love their games so much.

My poor, poor wallet.

I will take buggy and excellent over stable and mediocre every single time. Hope they CRUSH their funding goal.

EDIT: Also, I know I say this all the time around here, but if you haven't played Planescape: Torment it is definitely worth your time. Among the most imaginative and thematically-sophisticated videogames ever produced.

It's only been 12-16 hours since the KS launched, and it's already well over $700K. I predict that this will shatter Double Fine's $3.3 million.

I bet this KS will easily pass $5 million, especially if Obsidian implements some really good stretch goals like Uber Entertainment did for Planetary Annihilation.

garion333 wrote:

It was buggy, but not anymore than Baldur's Gate. Broken quests and some technical issues were patched out quick enough (though the fans kept at it).

Really think it is unfair to say it or BG were buggy. Neither had any major problems and only a smattering of minor issues.

I'm in for $250.. Love to see a really high budget (relative) isometric party based CRPG with some meat/depth to it.

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