Fighting Game Catch-All

Huzzah, Silver tier here I am. ^^

Death to all Alisas and Lucky Chloes! Haha. Something about fighting these two characters online really grinds my gears.

Also, I noticed stuff was on sale and double-dipped on DOA 5 Last Round. Yup, it's about as fun as I remember it back on the 360. Wish they had done a bit more than a simple up-rez of the graphics. As usual, if you got it & want to play, hit me up.

Maclintok wrote:

Whoa, Jow, that is some pretty impressive endurance and a damn fine W/L ratio. Since you like Dr. Fate, do you have any plans on getting Starfire. I've heard she's a great zoning character and not as hard of a learning curve as Red Hood.

Hola sir! I did pick her up but haven't put much time into her. From what little I have, though, I can tell she's not going to be as execution-heavy as Red Hood (who I *have* put time into). I'm trying to avoid jumping from character to character in the spirit of getting two or three chars down cold but it's hard because the chars are all interesting and pretty fun to play.

Raiden.
Black Manta

and

Spoiler:

Hellboy

coming to IJ2.

Please tell me Ron Perlman does HB's voice.

Whoa, I'm definitely hype for Hellboy

https://www.youtube.com/watch?v=DDs6...
Menat looks neat.
Visually she looks so different. I've noticed her hands aren't gigantic like ya know, everyone else's.

Also, my computer was inaccessible for a time so I played Third Strike (PS3) trials for a while.
Ibuki was fun. Also figuring out the timing to combo HP from Makoto's grab Karasuka? is hard.
In fact, all timing in 3S is hard geez.

I've almost gotten Jam's Basic Combo Trial 10 completed, almost.

Menat does look pretty cool, but she has Cammy's st.HK CC, which is one of the reasons I went running back to Karin from Cammy for a third time. Those orbs with a divekick will lead to a lot of tricky stuff. I'll definitely check out her trials.

Chose the wrong time to check Youtube comments on that Menat trailer, heh. So much fetish talk...

Calling A_Unicycle!

Hey man, how's your Tekken journey going? I've noticed something at 3rd dan: this must be where the babies are separated from the pre-teens.

I definitely felt this in the caliber of competition since hitting 2nd dan and I've noticed a trend among many of my opponents. It's not uncommon for me to pair up with someone who's also at 3rd dan but who has double, sometimes triple the number of wins to their name. So they're either stuck in 2nd/3rd dan zone and/or getting routinely demoted from the blue ranks. All I can hope to do for now is keep my head above water and stay in 3rd dan until I can break through.

I checked back a few pages and didn't see this. 'Open world' PVP fighting game, three-person co-op, with a Godhand style move-selection system. Looks like the timing is a bit Virtua Fighter.

Releasing in a few hours on PC and PS4.

Thanks 1Dgaf. Some other guys set up an Absolver catch-all (the second one, but most people seem to be posting here now).

The game looks interesting but the way the hits land doesn't seem impactful at all. That's probably my biggest reservation with it, the second being doubtful of how well they can pull off the co-op/shared world online experience.

The sound effects are a bit wimpy, but perhaps they wanted to save oomph for more powerful moves.

The game seeems really interesting but woefully under marketed.

Apparently there are comparisons of Menat to Viola from Soul Calibur 5. I'm just excited I get to play Venom from Guilty Gear, wocka wocka.

I was about to say she looks to have a lot in common with Viola. The problem with Viola is that Soul Calibur is a 3D game so it was super easy to avoid her orb. Menat shouldn't have the same trouble (or at least not to the same degree).

Maclintok wrote:

Chose the wrong time to check Youtube comments on that Menat trailer, heh. So much fetish talk...

Calling A_Unicycle!

Hey man, how's your Tekken journey going? I've noticed something at 3rd dan: this must be where the babies are separated from the pre-teens.

I definitely felt this in the caliber of competition since hitting 2nd dan and I've noticed a trend among many of my opponents. It's not uncommon for me to pair up with someone who's also at 3rd dan but who has double, sometimes triple the number of wins to their name. So they're either stuck in 2nd/3rd dan zone and/or getting routinely demoted from the blue ranks. All I can hope to do for now is keep my head above water and stay in 3rd dan until I can break through. :D

Good work on the rank ups! I've been following along, but haven't actually played much Tekken since getting my Switch. I keep thinking I need to get back into it, but all my free time is split between Sonic Mania and BOTW.

I really, really need to play more Tekken haha. And yeah, I've noticed a similar thing with the ranks, it's like getting better at the game comes in waves, like breaching a new set of skills which push you up above. Some people seem to get stuck in a rut doing the same thing over and over, thus not really moving up from these ranks. I've also got a hunch it's about where you need to learn the basics of character matchups, not just mastering your own moveset.

Sp00ky's streaming Absolver.

https://www.twitch.tv/teamsp00ky

ign wrote:

Absolver is the Pokemon of fighting games, relying on an addictive "gotta catch 'em all" approach to learning new moves rather than memorizing complicated finger acrobatics as you might in Street Fighter V or For Honor.

interesting,

OMG I just realized what "mashing out a combo" means.
Happened when I was doing Menat's 2nd trial in SFV.
j.HP -> HK -> cr.MP ...
If I pressed the MP twice in quick succession it would come out pretty easily and I didn't have to time it or anything.

This is heretical I guess and certainly will never change, but combo timings are dumb. I expect things to happen when I press a button in a game.

I found it difficult most of the time to do a string: (cr optional)MP -> 236LP+HP. I guess I just need to practice, but it was annoying that my middle finger kept messing things up by not staying out of the way when my index and ring fingers pressed down.

RolandofGilead wrote:

OMG I just realized what "mashing out a combo" means.
Happened when I was doing Menat's 2nd trial in SFV.
j.HP -> HK -> cr.MP ...
If I pressed the MP twice in quick succession it would come out pretty easily and I didn't have to time it or anything.

This is heretical I guess and certainly will never change, but combo timings are dumb. I expect things to happen when I press a button in a game.

I found it difficult most of the time to do a string: (cr optional)MP -> 236LP+HP. I guess I just need to practice, but it was annoying that my middle finger kept messing things up by not staying out of the way when my index and ring fingers pressed down.

A lot of players will double tap buttons to ensure something combos. SFV doesn't require nearly as precise inputs as SF IV but you can see Infiltration still does it out of habit.

https://youtu.be/8OvGrdt5H6c?t=5m39s

Actually it seems like my problem is that my index finger is pressing down before my ring finger.

I guess one should be using wrist motion instead of finger motion to tap buttons, yes?

RolandofGilead wrote:

I guess one should be using wrist motion instead of finger motion to tap buttons, yes?

You kinda have to use both. I still occasionally double tap in SFV, and that's all finger motions. Same with plinking, which I have to do with Karin. But when I'm just hitting individual buttons, I guess it's more of a wrist motion.

A_Unicycle wrote:

Good work on the rank ups! I've been following along, but haven't actually played much Tekken since getting my Switch. I keep thinking I need to get back into it, but all my free time is split between Sonic Mania and BOTW.

I really, really need to play more Tekken haha. And yeah, I've noticed a similar thing with the ranks, it's like getting better at the game comes in waves, like breaching a new set of skills which push you up above. Some people seem to get stuck in a rut doing the same thing over and over, thus not really moving up from these ranks. I've also got a hunch it's about where you need to learn the basics of character matchups, not just mastering your own moveset.

Ya! Come back to ze Tekken!
It's at this point I don't feel so bad about going back to quick matches and brush up on match-up knowledge and fundamentals. Don't want the downer feeling of maybe getting demoted to hang over me although admittedly I don't think I can really drop all that much from 3rd dan. The blue ranks are supposed to be a real meat grinder for newbies so I want to start working on that journey after educating myself a bit more.

On a side note: that Story content! I tried playing the bonus main chapter last night and I think I'm out. I keep thinking about what their overall intent was with the story mode. Teach game fundamentals properly? Nope. Provide an interesting conclusion to the Mishima saga? I guess they did? Give veterans a stiff single-player challenge? Maybe.. if Tekken die-hards bothered with it instead of jumping straight into online ranked. Piss everyone off with cheap boss fights? Yes!!

SF IV Championship Edition on iOS is $2 right now.

omg how do I do Ibuki's third trial (vol 1)?

Also, I'm starting to just love watching Ibuki work, and I don't mean the v trigger combos either.

https://www.gamefaqs.com/boards/8959...

The correct timing in street fighter has always been to hit the next button right after the attack animation ends from the first one.

When you cancel into a special you input the special inputs as the attack animation is happening of the button you pressed before. If the button is cancelable it will stop the animation before it ends and the special will come out.

In SFV I believe you can't link light attacks into medium or heavy. Light attacks only link to other light ones or other light specials.

Well, this explains like, a sixth of my problems. After spending almost an hour with Menat's trials I can certainly remember times all these things were true.

I really should have looked that up before now. In GG and I think Arcana, it's when the attack connects iirc.

Also I love Menat. She's playful and has a few I don't know what you call them but it's when you sorta cross your own body line to do attacks. Asuka and Lili do them.

Lights link into Mediums on counter-hit.

ahrezmendi wrote:

Lights link into Mediums on counter-hit.

Well that explains why Ibuki has an attack move in her movelist listed as [LP -> MP -> HP].

Also I watched a Yatagarasu Attack on Cataclysm tourney and a SF3: Third Strike tourney.
Despite being late at night when I bought it, I managed to beat YAOC's arcade mode on default settings.
Hanzo's my gal. I'm starting to discover I don't think I like characters that have to get real close, but whatever.

OMG, I never realized you could use parries offensively. (Parry as you jump in, which necessitates the use of multi-hit anti-airs)

Also finally watched the evo 2017 side tourney for Nitroplus Blasterz. It has something neat. Vanishing Guard is not a parry like I thought it was. It's actually literal. The guard vanishes, leaving both players free to act, instead of a parry where the attacker is still in the attack animation, so it's like a clash but one causes it to happen on purpose.
I mean, unless I misunderstand parries too.

Marvelous Games actually has some great vids describing how to play the game, like this one
https://www.youtube.com/watch?v=LYHl...
but I learned something new or I forgot, but 6E is basically a Dead Angle Attack and is called a Counter Raid.