Fighting Game Catch-All

That popped up in my feed this morning, and I'm very happy about it.

Final week of BlazBlue tomorrow night, before we switch over to P4A next week. This time I will bring a non-mashing Rachel to the table, and you will all learn to fear the frog!

The SF x T thread is pretty much dead, so I'll post this here instead. Desk made a video showing combos for each of the DLC characters, there's some fun looking stuff in it:

My personal favorites are Alisa, Lei, and surprisingly Elena (who I never liked before). I'm not buying the DLC with P4A so close, but it could revive my interest in SF x T at some point.

I found my free download codes in my inbox this morning, because I entered SFxT at EVO. I kinda tooled around with some of them this morning during breakfast, but I'm still not sure how I feel about the game. Perhaps it's because I haven't put enough time into the game, but the engine just feels janky to me. Like a perversion of the SF4 engine.

I think your response is due to the game being a very solid hybrid of Tekken and SF4. A ton of the mechanics in the game, notably chains and tag combos, are straight from Tekken Tag Tournament, and are included to make Tekken players feel more at home. This can lead to problems when you start trying to mix links that could be interpreted as a chain (i.e. linking LP -> MP or LP -> c.MK). I had trouble with this at first, and had to retrain myself to make a mental distinction between trying for a link (waiting a bit longer) and trying for a chain. Links are also more lenient in SFxT, I think to support this, so things that are really hard to link in Super SF4 are much, much easier to link in SFxT.

I really like the SFxT engine. I've always liked the tag combo system from TTT, so adding that into a more lenient SF4 system is great in my mind. I just wish they hadn't also added Pandora and Gems. Chris Svensson even admitted that was too much.

Good games on Wednesday guys. Now it's time to get ready for Persona 4 Arena. I'm super hyped, been watching videos from dustloop a lot lately. I just found this one:

http://www.youtube.com/watch?v=8moMU...

which shows an absolutely insane Elizabeth player. I can't wait for Tuesday!

EDIT: Here's another Elizabeth player ruining the competition in a tournament 2 days ago -

http://www.youtube.com/watch?v=X8nty...

There are US Players streaming the game now. What foul magicks allowed them to get it already?

BishopRS wrote:

There are US Players streaming the game now. What foul magicks allowed them to get it already?

They have time machines, Atlus gives them out as consolation prizes at tournaments.

I won't make it Saturday, but I should have P4A by Wednesday so I'll catch you guys then.

I work with a client who has connections to Atlus and have had the game for a week or so already. It's pretty fun to play and semi masher friendly on a casual level. no lie.. most combos are like 5A, A>B>C, BC etc.. It's almost like the game has macros in it, but it's pretty fun and I think has a chance to catch a large chunk of the marvel, GG and BB crowd.

BlazBlue: Chrono Phantasma acrade preview. I see three new characters and new moves. The UI element on the HUD where Burst icons are in CSE seem to be expended upon using some sort of super attack.

That's the new Overdrive system. I brought this up in the BlazBlue catch-all, but I'm starting to think we should consolidate on a single fighting game thread (this one, since it's most active). There's little point to having small, periodic discussions about BlazBlue over there, then talk about most of the stuff here, then talk about SF4 somewhere else, etc. etc.

They got rid of gold bursts, and now have this new system where you can consume a burst counter to activate Overdrive. Full details (and move changes) can be found here. Green bursts are still in the game. You can also do a guard crush move (25% Drive cost), but it can be guarded by a barrier guard, so more reason to use barrier guard.

I'm interested, if for no other reason than the simplification of the Burst system. This strikes me as being much more straight forward than the current system. If this launches at the $40 price point, like CS2 and Extend did, then I might bite at launch.

P4A pre-release event and tournament is live streaming now:

Maximillian is hosting.

EDIT: Release day, release day, hip, hip, hooray! *Does the release day dance*

360 lag patch is still in cert though. Sad panda.

Got a chance to play the game yesterday at our local weekly fight night. Feels really smooth and definitely newbie friendly. I really dig Aegis so far, but I only got the chance to mess with two characters.

One weird thing about the game is that there's so much sound going on during the match that as you're being returned to the character select screen it gets SUPER quiet. Seriously awkward silences going on last night in our group during the loading screen

I love this game, easily the best fighting game I've played since vanilla SF4. It's simplified *just enough* from BlazBlue to be much more approachable, yet still maintains the depth. What I particularly like is the transition from the free combos to actual combos. Free combos work, but do very little damage, so new players can just jump in with those and actually play without having to master a system first (biggest problem BlazBlue suffers from, imo). If you want to be doing the high end 100% to 0% combos though, you can't use the free combos, and you need to actually master the system and figure out the combos for yourself, so there's something to strive for. It does an excellent job of smoothing out the learning curve.

Add in the great music, visuals, incredible challenge system (finally! a system that shows me the button inputs by default, instead making me go into a menu to see them), and this is an amazing package. I'm thoroughly pleased, and will be even more pleased when the lag patch lands (though most of the matches Bishop, sirjoe, and I had last night were fine).

Good games last night gents. Bishop, you commented at the end that you weren't sure what to do against my Elizabeth, and my first thought is more safe aggression. This is particularly true with your Chie, you were either waiting for me to approach, or you were coming in with an unsafe move that you didn't turn into a blockstring, opening yourself up to my counter (your Teddie was much more confidant, I had to work for those wins). Elizabeth's main weakness is her response to pressure, she doesn't have a fantastic evasion move and her guard cancel is completely useless. I'll have a much harder time getting going if you pick up a few solid blockstrings with Chie and force me into a corner with them.

EDIT: Tonight is more of last night, come on come all to P4A. I'll definitely be on early tonight, trying out bunches of characters and slowly working my way towards all 30 of Elizabeth's challenges.

Don't know what happened to my headset but it seemed to cut out relatively early in the night. Looks like I'll need to get a little practice in (and hope for the patch). Thanks for the games.

Tooled around trying to find a character I like. So far it's a toss-up between Mitsuru and Kanji. I typically prefer grapple-type characters but his forward dash, if you can call it that, looks and feels terrible. I could be missing something about its properties though. Otherwise he seems like he can be really strong. Also brofist.

Mitsuru on the other hand feels great so far. I like the combos into charge moves, but I find her Persona's ice moves really awkward to use - but that'll come with time when I learn the proper ranges for them.

casktapper wrote:

Don't know what happened to my headset but it seemed to cut out relatively early in the night. Looks like I'll need to get a little practice in (and hope for the patch). Thanks for the games.

Yeah, the lag is unfortunate. It's not specific to our matches as I've played some network mode and it pops up there just as often.

BishopRS wrote:
casktapper wrote:

Don't know what happened to my headset but it seemed to cut out relatively early in the night. Looks like I'll need to get a little practice in (and hope for the patch). Thanks for the games.

Yeah, the lag is unfortunate. It's not specific to our matches as I've played some network mode and it pops up there just as often.

I'm hopeful the patch will pass cert by the weekend, I'm sure Atlus is pushing really hard for Microsoft to approve it. Add on that this is the best-selling fighting game in Japan, and there's plenty of reason to get it out fast.

Good games last night. I think I finally, finally have an answer to that blasted Teddie awakened super, so next time it'll be different Bishop!

I'm going to put some time into Akihiko, make him my secondary character, since he clicks with me the best after Elizabeth. I want to like Mitsuru, but I just can't stand charge characters, and Aigis' mode switching turns my brain upside down (just like Amaterasu in MvC 3). Labrys seems cool too, but I have to put some time into figuring out combos with her that don't require red axe.

EDIT: I got Tannhauser'd by Atlus -

http://shoryuken.com/2012/08/09/pers...

So after a long evening of mucking around with Kanji and Mitsuru I'm finally deciding that Mitsuru and I are bros for life. Her movement feels really smooth and I like the idea behind her pressure and high-low mixups. Tomorrow time permitting I'm gonna go take her online and hate myself for a few hours as I get used to losing in this game haha.

The story mode in P4A is intolerable

*I know I'm just playing the dumb AI right now, but I'm having a pretty damn great time with Akihiko.

*Also, I am physically incapable of doing some of the challenge mode combos

Intolerable how? I haven't started story mode yet, I'll probably do that this afternoon mixed with some online.

I finally got Elizabeth's Challenge 26, that took a long time to get the timing down on Furious Action -> Dash -> A. 27 looks to be a bit easier, just have to get a bit of muscle memory for doing sweep -> SB.Garu. I also have to remap my buttons, this whole hitting 3 awkwardly placed buttons to Burst or OMC will not fly with me.

ahrezmendi wrote:

Intolerable how?

There's like five full minutes of smashing the a button to skip all the inane dialog to even get to the first fight.

There's a setting in the options that lets you use one of the trigger buttons to just blur through everything real fast, but that doesn't work until you find that option.

ahrezmendi wrote:

I also have to remap my buttons, this whole hitting 3 awkwardly placed buttons to Burst or OMC will not fly with me.

I think default controls include LB / LT as OMC / OMB respectively, if that helps at all.

I'm going on vacation this week, and won't be able to make the usual Wednesday time, so I'll be on tonight between 6 and 7 for some matches if anybody is free.

EDIT: Knocked out Elizabeth's 27th and 28th challenges. 29 is a beast though, going to leave that for another time.

Finally got to test out my Mitsuru against local players at a new hangout last night. It definitely felt better than expected. The way I'm playing her feels like Honda with mobility - what a terrifying thought.

Also nobody - not a single person - respected a fully charged 46B last night. So much damage; it was hilarious.

Spoiler:

(did I do that notation right?)

Mitsuru is the first charge character I can think of in any Arc System Works game. I know there are none in BlazBlue, and I don't remember any in Guilty Gear either, so I'm not sure how that notation carries over. In SF4, I always saw charge moves denoted by the move name rather than the button input. I think 46B works.

May in GG was a charge character, and I think Potemkin might have had at least one charge move as well. For me, a vertical charge will always secretly be called a Vertical Mr. Dolphin as a result.

OK, it's been years since I played GG, so I'm not surprised I forgot that.

I'll be trying to hop online tonight for some games if anybody wants to join. I'm off on vacation the rest of the week, so if I don't see anybody then, I'll catch you all next week.

I just picked up persona 4 Arena Monday and so far I'm really enjoying it, its nice to have a fighting game with character designs I actually like. (jiggle physics on some of the sprites aside)
Although I am having a tough time getting the combat system down as the only other fighting game I've ever really played is smash brothers, but I can't really hold that against it, as that would be like complaining about dirt3 not being enough like Mario kart. But once I get that quick roll from down to right on the d pad figured out I have a feeling I'll be doing much better.