Fighting Game Catch-All

Jump Force has Rukia!
I think I also that Toguru? guy from Yu Yu Hakusho.

I just got Soul Caliber VI for my birthday! Let's see what's new since I dipped my toes into IV on the 360. I skipped 3 too; it seems I'm destined to just hit the even-numbered installments.

OK, the costumes on the ladies have gotten more ridiculous, especially on some of the ones who weren't especially sexxed up before. Fortunately that's easy enough to fix with the character customization. And the default outfit bits actually look good when they're accessories to armor and other sensible fighting outfits rather than highlights for gratuitous under-boob.

Gameplay seems pretty good. Most of my muscle memory is working for the basics.

Holy crap, the single player story is awful. Like, badly written I can forgive. I enjoyed the Street Fighter V campaign just fine and that story was garbage. But this is slow, there's too much of it, and worst of all it's doing a really bad job of setting up interesting fights. Making me sit through 8 minutes of inane conversation between Killik and Sophitia is bad enough, but at least have them spar afterwards so I can have some gameplay. And don't put fights in your still-images-and-audio cut scene when this is a friggin' fighting game.

The custom character map-based story looks more promising, but I dunno if I'll be in the mood to fool with it.

SC6 is great, one of the best in a long time, but you're right, the single player modes are atrociously bad. I don't really buy fighting games for their single-player parts, but this one really sets a new level for badly written dialogue.

As for the rest of it, I took a break from it to dive into some other stuff, but I was having a blast after not having played a Soulcalibur game since II. They've done a lot of patching and balance work since release and frankly, their patch notes are some of the best I've ever read. Now if they'd just be like NRS and make frame data available in-game...