Guild Wars 2 Catch All

I'd be very surprised if it's not being done the same way they handled the Halloween stuff. In that I had a radius in which I could see other players/NPCs, but no one outside of it. Everything was pretty smooth for the people I could see too, even with all the costume brawl stuff going on.

Yeah, so far LS isn't a great experience so far, with the overflow system, I guess there was just too much action in a small space for that to handle, so either they need to thin down each overflow shard if there's action, or their total network/processor capacity was getting overloaded, or something. The quest chain isn't really doing it for me either, and that's broken currently.

Combined with the uncertainty I'm feeling surrounding the new equipment issues, how they're re-jigging the game, I think I might leave GW2 alone for a while (6m+) and see how it shakes out. Although there's only so much they can do before launch, and no plan survives contact with the enemy (players), I feel GW2 is still under development, not as in "they're adding cool new stuff", but still working things out and shifting under my feet. I've also come to believe there's not a whole lot of point in a lot of things, such as crafting which seems like a great big moneysink and that getting any significant amount of currency seems like a case of getting lucky with a valuable drop. finding the right moment on the TP and getting lucky or being glued to it and doing lots of trading, or farming.

Scratched wrote:

I've also come to believe there's not a whole lot of point in a lot of things, such as crafting which seems like a great big moneysink and that getting any significant amount of currency seems like a case of getting lucky with a valuable drop. finding the right moment on the TP and getting lucky or being glued to it and doing lots of trading, or farming.

Crafting can be very lucrative, it just depends upon the item, bags and consumables in particular are always in high demand. It's easy to rake in a lot of money by purchasing mats at night when prices dip from market saturation, then crafting and selling the items earlier the following day when prices go back up.

This event so far seems to be a huge sloppy train wreck. I may just skip the whole damn thing.

I cut some time out from leaf cleaning to be on at 3pm ET and, yea, this was a hot mess. I was kinda happy to see so many people in one area. But there were too many, and the game couldn't handle it. This might have been an experiment for them. Next event I'm sure will be instantiated for smaller groups, or separated by Race in each homeland, or something that prevents clumping past the point of workability.

I took part in the event. I was pressing buttons and getting no response at all about 75% of the time. I wasn't getting XP for kills because I apparently didn't do enough damage. I got the most XP for ressing other players. A few times it was me getting ressed because it was no response, no response, no response, then "bam" I'm down.

I've been in the new dungeon and, while interesting, it does have some drawbacks. First- no waypoints. If someone dies and the other players can't get to them (falling off a cliff for example), they're down for good. The only way to live again is if the whole party dies and then restarts at a checkpoint. There were a few times where we left players down, and got to the next goal and purposely wiped to get a full party at the current spot. Not good.

The second, if you lose a player, then add another person to your party while in the dungeon, that person can't enter your instance. If they try to enter the dungeon, they're placed alone in an instance. Hopefully this is a bug and will be corrected soon.

Man, the Council Commendation rewards aren't worth the trouble or expense. Just some rare weapons with bland skins and some miscellaneous gathering tools. The only good item is a 250-use basic salvage kit.

That's another thing I immediately thought (when logging in a while after the lag-of-doom event), the 'donations to repair LA' was pretty much a blatant cash/materials-sink, with no good benefit to the player in trade. I suppose you could get the lionguard weapons for cash rather than karma. I'm not feeling it like I did, say, the WoW Ahn'Quiraj war effort.

First attempt at Fractals ended with me needing to leave after the second area. I'm now told there's 3 you have to do to complete a run.

Next attempt we got all the way to the final boss, a golem who we could do little damage to, and he could self heal. There were lava buckets to dump on him, but after a long time we only got him down to about 1/5th his health. After an even longer time, he had healed himself up back to 100%. The group finally gave up, and because it was quarter after one at night, no one was up for a try at another area to complete 3.

The thing I've got my eye on there is they have 20 slot bags as rewards that don't seem too expensive. Although I'm not sure how many tokens you get for finally completing 3 areas.

Tscott wrote:

First attempt at Fractals ended with me needing to leave after the second area. I'm now told there's 3 you have to do to complete a run.

Next attempt we got all the way to the final boss, a golem who we could do little damage to, and he could self heal. There were lava buckets to dump on him, but after a long time we only got him down to about 1/5th his health. After an even longer time, he had healed himself up back to 100%. The group finally gave up, and because it was quarter after one at night, no one was up for a try at another area to complete 3.

The thing I've got my eye on there is they have 20 slot bags as rewards that don't seem too expensive. Although I'm not sure how many tokens you get for finally completing 3 areas.

You get 5 tokens per boss at level 1. We have to assume that ramps up with higher fractal levels cause the fractal vendor is hella expensive!

With that boss you were talking about you have to keep him constantly burned from the lava. If he does not have the debuff when he turtles up he will heal a certain amount. So basically you attempt to kite him in a circle around the lava buckets having a person running ahead to pour the lava while the rest are doing dps. If he has the lava debuff he can't heal when he turtles up. Tough to figure out but definitely doable.

Lotsa bugs in the events but I do think the new fractals dungeons are pretty cool. Neat ideas in all the ones I visited last night (5 of them I think)

Hey, Tscott, that was me and my friends in with you last night for that Dredge fractal. From reading on the Anet forums, that is probably the hardest fractal, so bad luck in that. It is definitely doable, but everyone needs interrupts our fears handy so he doesn't heal up. It also seems that you can get an ice elemental instead of the mech, that is easier.

Still, great time, love the level design of the fractals.

karmajay wrote:

You get 5 tokens per boss at level 1. We have to assume that ramps up with higher fractal levels cause the fractal vendor is hella expensive!

So no additional tokens are granted for completing a full run of 3? Are there any additional rewards for completion, besides being able to move up in difficulty?

I got that Legendary Ice Elemental boss last night with a PUG group. Not a terribly fun experience. 2 of the members thought they knew exactly what they were doing in the dungeon and kept running ahead and dying. The boss fight took 25+ minutes where the other characters wouldn't rez 2 of us and we unsuccessfully tried to run the boss under lava repeatedly. And then one guy started badgering me (mesmer) to stop making clones. It's not that simple when I'm traited to make clones every time I dodge. I got that they were distracting the boss early on in the fight before we figured out the lava trick, but one guy just started losing it and typing in all caps whenever I would drop a phantasm, which would hit the boss for 20k+ and then I'd shatter it a second later.

We did finally figure it out and get the boss down, but it was a frustrating and not terribly exciting fight.

In short, PUGs are still a very hit-or-miss experience.

Tscott wrote:
karmajay wrote:

You get 5 tokens per boss at level 1. We have to assume that ramps up with higher fractal levels cause the fractal vendor is hella expensive!

So no additional tokens are granted for completing a full run of 3? Are there any additional rewards for completion, besides being able to move up in difficulty?

I believe it is just the loot boos and big chest at the end of each section. Also, the difficulty scales to the lowest person fractal level. For example, we had one group go through and finish a full run. When we go back to the lab it says fractal level 2. We had to exit and get 1 extra person due to someone leaving. When we came back in, it started at one cause that new guy had not done any yet.

The phase 2 event is a bit of a cluster-kitten too.

I love the profanity censor on their forums

Anyone have one of those friend invites for the free weekend?

edit: nm, just looked at the last page with codes

23h hours to go and I'm already underwhelmed with excitement for the 'one time event'. I'm not really sure how special it can be beyond fighting a really big karka and a boatload of lag. I think any playing I do tomorrow will involve ignoring it happening and hoping it doesn't affect other zones.

In hindsight, I wonder how much they've done since the CBT events and how they expected it to be better.

The one-time event today in LA was disappointing. Nobody seemed to know where it would start (with trolls having a day), nothing seemed to happen at 12:00, then the cross-swords appeared on the map, I rushed in, died, rushed back in, finally found a weapon as described in the event text, tagged one crab, immediately got silver medal... and it was gone.
Shortly after some people said something was happening with NPCs moving around but I couldn't find anything. Frustrating. I wish they would broadcast these things more clearly so that everyone can follow the narrative.
Then, I went into the new zone and not only does it look amazing but I also had a lot of fun exploring it, logged off on a good note.

I ended up in an overflow for the start of phase 2, and it started ~40 minutes late. But there were a tonne of people on, and loads of Karka rushed us and made things really interesting. The battle had a really good see-saw flow to it, and though piles of people died, we managed to drive them off and secure the city.

After that I went to the new area, and joined in the massive zerg through a long event chain.... it seemed to end at a large cave that doesn't appear to be accessible yet... although there are karka inside for sure.

I the promise of huge dynamic world events is great, but so far the execution is lacking. They seem to be trying to push it as a big feature and falling on their face.

If they would move away from having hundreds of people in one place, at one time and one time only, and towards a much larger meta event spread over a zone, or a few zones, contributing to one thing then it might be getting somewhere. I think the problem there would be if they're trying to come across as a big epic game, and you have 3 people at one part of the meta event then it won't seem that way, or on a small server the event won't progress, and "Huge event to open new zone" becomes "Zone opening event fails on some servers due to lack of interest, GW2 dying".

Is this the part where I say I preferred GW when it was underground before it got popular?

I missed the start of the event in Lion's Arch, but I tried to do the investigation quest thing for one of the guards there. Everything went smoothly until I was supposed to go to Caledon's Forest to meet this NPC that didn't bother spawning. There was a whole bunch of people around the spot where he was supposed to show up but in 30min, that never happened.

I'm skipping this whole event thing and just stick with sPVP.

I can't help thinking a public test server would either help them fix a lot of these problems or at least prove to the designers that the programmers and admins say "non trivial" and "not optimal" as synonyms for "really freaking difficult, maybe impossible" and "double plus ungood" respectively.

Conceptually everything has been amazing.
In reality, their server and engine don't cope in a way the puts the player experience first. Not in these types of events, at least.

Content in FotM is awesome, if buggy.

I agree. I find it odd they don't have a public test server. I can only assume it's because they don't want players to figure it all out and post it online before the general playerbase sees it. But that's going to happen anyway, and is so much a part of video games it's not worth fighting.

KillTrash: the NPC you were seeking in Caledon (Noll) has been fixed. Phase 1 and 2 are actually doable, which I was pleasantly surprised to see.

The new island (Southsun Cove) is interesting. Kinda like Devastation in that there's really just one big event with some side ones, and it takes most of the zone to coordinate completing it. Not nearly as insane as the phase 1 event in LA; however, those Kraka are very tough and hit VERY hard for squishy Eles like me

The thing is they did have public tests, 3 big ones, and they found out every time that big world events where you tell everyone to gather in one spot is a kittening awful idea for many reasons.

I just had a really fun experience with the new geyser jumping puzzle in Southsun Cove. As a mesmer, after I finished the first stage of the puzzle I was able to create portals before attempting each subsequent leg. I advertised my presence in the Map chat channel, and ended up spending an hour or so doing the puzzle with a bunch of random other players, and cleaning up the Island that opens up a few times. Myself and another mesmer portalled people up to the island to fight the Champion boss a few times, which created a good sense of dynamic community.

I even got a 10s tip from some dude. =)

I had the same experience, teaming with another mesmer so we had two sets of portals made all the difference. =)

Great. I try to go and play in another zone entirely to avoid the lost shores lagfest, and it seems to affect everything. I really hope this isn't the case each time they decide to do a major event.

Scratched wrote:

Great. I try to go and play in another zone entirely to avoid the lost shores lagfest, and it seems to affect everything. I really hope this isn't the case each time they decide to do a major event.

For what it's worth, I have experienced ZERO lag in the game throughout the events. Players seem to pop in & out of existence once an area gets too crowded (based on your proximity to them). Perhaps move a little bit away from the areas that are causing you pain and see what that does for you.

AndrewA wrote:

Perhaps move a little bit away from the areas that are causing you pain and see what that does for you.

That was in Iron Marches, nothing to do with the lost shores, and not exactly a high traffic area at the best of times. Other people in the zone had a similar problem too.