Guild Wars 2 Catch All

Thanks for the maintenance info.

That make the game even more wow! (Not the mmo game, but the feeling for the game).

I had to go into a low level zone to continue leveling. I am 20-21, but quest zone are like level 22+, all red enemies. Is it me, or my elementalist can kite rather well... I even try to use food all the time, but I feel sometime it's not enough.

Yeah, there doesn't seem to be enough in any one zone to take you all the way through playing in just that zone. Hopping between two zone seems to work well for me.

Manach wrote:

Thanks for the maintenance info.

That make the game even more wow! (Not the mmo game, but the feeling for the game).

I had to go into a low level zone to continue leveling. I am 20-21, but quest zone are like level 22+, all red enemies. Is it me, or my elementalist can kite rather well... I even try to use food all the time, but I feel sometime it's not enough.

I was doing the exact same with one of my alts last night. It's actually kinda fun to run through a starter zone one-shotting everything, doing hearts and events in a couple of minutes each.

I got my second character to 80 last night. (Thanks again for the dungeon run that got me there.) Of course, I logged in again late last night and got myself a level 80 armor set and greatsword from the trading post. Now I've got +power, +precision and +condition damage on everything and can't wait to try it out. My previous armor had +toughness included- hopefully I won't miss that stat too much. But I guess I'm a ranged mesmer, so I should be trying not to get hit anyway. The lack of toughness will just give me more incentive to do that.

Now I need to figure out which character I'll try to get 100% map complete, and which alt I'll want to level next...

EDIT:
Was able to log on and test things out and learned something new: You can only have one stat stack at a time. My staff stacks +precision on kill and I placed a sigil to stack +power on the greatsword I bought last night and discovered they don't work together. I guess I'm going to have to find a different upgrade.

A couple of good guides on gearing:

Power vs Precision
Toughness vs Vitality

My Mesmer is running Power + Vitality + Condition Damage partially as a result of the info in those. (Well, I have a few pieces of +Toughness gear to keep things rounded, and a bit of +Precision).

In practice I find toughness more valuable after reaching a certain hp. I've seen other less detailed versions of these spreadsheets, but I always found then to be iffy from paper to field. In an extended fight I often don't have max hp, it's being constantly drained and replenished. High toughness will help you drain slower and indirectly improve healing .

I've ran in the past damage stat/vitality builds and found them to be less than ideal in wvw, pvp, dungeon. Having a 25k hp necro/war was always underwhelming when you take so much damage and your heals are "worth" so little.

before you invest in an exotic or rate set, try out a fight in wvw or against a veteran. I've personally had far more success with high tough over extended fights

Hey GWJers,

Recently I jumped onto GW2 and I just now realized I was no longer a member of the guild!

Can someone shoot me an invite again. My account name in GW2 is iosephus.1874

Thanks!

Now, wvw... I manage to get in after I read in the wiki someone could level 1-80 only in there.

I noticed ore and others mats are in there. Funny, I found copper ore only. Dies the ore change according to your professions, or level? Or even just because of the proximity or starter buildings?

I did some PVE in there, as it was morning, but will that be different? I saw a timer, I guess it's for score to the realm, but don't you received something as well from this time? Currency, xps or something?

mooosicle wrote:

In practice I find toughness more valuable after reaching a certain hp. I've seen other less detailed versions of these spreadsheets, but I always found then to be iffy from paper to field. In an extended fight I often don't have max hp, it's being constantly drained and replenished. High toughness will help you drain slower and indirectly improve healing.

Yes - that's why I don't go all +Vitality, and do mix in some +Toughness, as stated. When I originally decided that I was too squishy I stacked toughness, and that improved things for sure.... but I was still susceptible to spike damage. Changing to more vitality than toughness has helped a lot in both PVE and WvW performance.

Manach wrote:

Now, wvw... I manage to get in after I read in the wiki someone could level 1-80 only in there.

I noticed ore and others mats are in there. Funny, I found copper ore only. Dies the ore change according to your professions, or level? Or even just because of the proximity or starter buildings?

I did some PVE in there, as it was morning, but will that be different? I saw a timer, I guess it's for score to the realm, but don't you received something as well from this time? Currency, xps or something?

Everything but orichalcum ore should be in there, but copper is the most common. They could have something in place to alter the ratio based on your level, but I kind of doubt it.
PVE will be exactly the same, but could turn into PVP at any moment. Also a low level character bumped up to 80 will have a tougher time of PVE than one that's normally 80, due to gear, skills available, and traits. I'm pretty sure your xp gain for killing mobs won't be any better than it is in normal PVE, the only real difference should be the bonus xp a mob has (based on how long a particular mob has been alive). Between that and the lack of skill points (only 8 between all 4 maps), I think it'd be easier and quicker to get to 80 via normal PVE.

Ya I've found that your capacity to heal will play a large role in determining where you fall on the toughness vs vitality axis.

Another thing to consider is if you have traits that trigger on certain health thresholds, and how frequently/easily you want that 75% mark to get hit, as an example.

Manach wrote:

Now, wvw... I manage to get in after I read in the wiki someone could level 1-80 only in there.

I noticed ore and others mats are in there. Funny, I found copper ore only. Dies the ore change according to your professions, or level? Or even just because of the proximity or starter buildings?

I did some PVE in there, as it was morning, but will that be different? I saw a timer, I guess it's for score to the realm, but don't you received something as well from this time? Currency, xps or something?

The ores are scattered around but are the same for everyone, so it's just a matter of finding the higher tier ones.. that being said, you'll need the right tier of tool to collect it anyway.

as for score/rewards: they are not tied directly together however there are events in WvW that will reward you as usual(gold/silver/bronze rewards that award xp, karma and cash based on success and level of participation).. these are tied to capturing or defending objectives, the same objectives that count towards the team score.

Manach wrote:

I need to know, like wow or others mmos, they should do maintenance. So, question is, when is it in the week?

Sometimes I like to log in the morning and do some crafting or shopping.

The devs did an AMA a few weeks back and answered the general question how they manage to not have a need for scheduled maintenance:

Q: What kind of witchcraft you use that makes both Guild Wars and Guild Wars 2 not need hours and hours of downtime for server maintenance and game updates?
A: Ok, so this is kinda secret, but I'll tell you anyway. I can tell you because it's easy to say and really hard to do.
We have a system which lets us run the old build and the new build at the same time. So we don't need to take the old build down when there's a new one, we just also host the new build.
That's it, it's that simple in concept. But complicated to implement.
A2: So, the server (computer that hosts the game) needs to be updated! Rather than kick everybody off it and reboot the game, they keep the game going, and instead install the update on a different computer. In the future, if people try to connect, they get sent to new, updated computer! But people are allowed to keep playing on the old one, so nobody gets kicked off. Also, people can keep playing on the old one while the new one is still installing. Yay! Computers are awesome. Also, to be really sneaky, the two computers talk to each other, so they can pass messages and you can still communicate with people on the other one. This presents the illusion that the server never went down.

I guess what's at the heart of it is that a lot of updates don't really change too much, or are limited in scope so they can be selective and don't have to do a full shutdown-patch-startup again cycle.

It's one of those things where they must have made that decision really early on in GW1 development, and I think it's really paid off for them.

Someone needs to ask them how they handle updating their database schema.

Refer a friend free trial is coming

We want you to experience Guild Wars 2 and Lost Shores with your friends, so on Monday November 12, we will turn on Refer a Friend Free Trial. You will be able to invite up to 3 Friends to play Guild Wars 2 with you for free from November 15-18.

To do so, you need a Guild Wars 2 account in good standing that was created before 23:59 PST (7:59 GMT) on November 6.

We will give you more details once the program goes live, but start thinking about who you want to invite!

They really want to pack the servers for that weekend don't they.

Stengah wrote:

. Also a low level character bumped up to 80 will have a tougher time of PVE than one that's normally 80, due to gear, skills available, and traits.

I dunno, my elementalist was able to withstand 5 naga type ennemies at once (and one was a veteran), I'm level 22 now. As well, as 3 centaurs rather easily.. :S

But, I can understand the scaling, and still with appropriate gear, I could get better.

I was mainly asking the question about ore and materials, as I search for a spot to get Copper Ore rather easily, and without trouble.

Stengah wrote:

PVE will be exactly the same, but could turn into PVP at any moment. Also a low level character bumped up to 80 will have a tougher time of PVE than one that's normally 80, due to gear, skills available, and traits. I'm pretty sure your xp gain for killing mobs won't be any better than it is in normal PVE, the only real difference should be the bonus xp a mob has (based on how long a particular mob has been alive). Between that and the lack of skill points (only 8 between all 4 maps), I think it'd be easier and quicker to get to 80 via normal PVE.

Actually the WvW zone was one of my primary leveling areas. It may be different now but before it wasnt unusual to find pack of mobs that were giving 100-500+ bonus xp because they had been passed up for so long.

I don't know if this has been posted before, but here's a neat site to learn possible combo fields in GW2:
http://mastodonte.fr/outils/tool-com...

If you want to learn what you can do by yourself, pick your profession in both slots and start playing around with the possible skills. Then play around with it to discover what your character can do with other professions you may be grouping up with.

That's a pretty useful tool, thanks!

Was walking through an area and saw an area of raptors ahead of me. None were behind me or to my sides. I fired on the first one and a raptor jumped out of the bush next to me.

Clever girl!

Superbeard wrote:

That's a pretty useful tool, thanks!

I found site that after some random elementalist chose to give lessons to another random ele that I was roaming with in a 60-70 area. They noticed that s/he wasn't using the staff combo attacks available to them by switching their elemental tuning in battle. He also explained some stuff for my mesmer- like using Staff #2 in a chaos field creates a chaos shield around you as its combo. I had seen that happen before, but didn't understand the mechanics.

Also, I learned I was playing my guardian "wrong". I'd been leaping at my target (greatsword #3) and then using purging flames for fire damage and attacking to take advantage of my bonus damage to burning foes. But if I use purging flames, and then leap, I get a fire shield from the combo for more fire damage.

Mmm, I like purging flames and that whirling blade attack (name?) - projectiles everywhere!

karmajay wrote:

Was walking through an area and saw an area of raptors ahead of me. None were behind me or to my sides. I fired on the first one and a raptor jumped out of the bush next to me.

Clever girl!

Something similar happened to me on my Norn while wandering through the Charr zones. Stopped to mine an Iron node and midway through my second swing, the rock next to me was revealed to be camouflage for an ambush and a Separatist Basher appeared from under it just like the hobbits did from the Lord of the Rings movies.

While things like these are cool, it becomes extremely noticeable when they don't implement it well in other places; instant spawns right next to you.

Guild Wars 2's Lost Shores content primer

The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character's power.

Also: A Peek into the November Update

There's a new build out today apparently.

Wow. I just outfitted myself in exotics and they're already introcuding ascended items. They definitely don't want the high level players sitting around.

And completely unrelated, a few of us went through Citadel of Flames story mode for the first time yesterday. I thought I hated Twilight Arbor based purely on annoying boss mechanics but I think CoF has taken that crown for me. Sweet mercy some of those fights were cheap. I do love the look of a lot of the weapons from that dungeon vendor though so I'm torn over how much pain I want to put myself through for some shiny looking baubles.

Aww... shoot. I hoped they wouldn't go down the path of a gear grind (other than cosmetic). I was perfectly content with my green quality armor, but the more higher quality stuff they add (although probably small in difference, I'm sure), the less competitive that'll be.

I like the sound of the never-ending dungeons that get harder each round. The spelunking club could have some marathon sessions in its future.

django wrote:

Aww... shoot. I hoped they wouldn't go down the path of a gear grind (other than cosmetic). I was perfectly content with my green quality armor, but the more higher quality stuff they add (although probably small in difference, I'm sure), the less competitive that'll be.

I'm not too thrilled by it, but the devil's in the details. I don't mind there being a equivalent to legendary stuff, really expensive (in some form) prestige stuff, but weapon legendaries are the same stats as exotics, for e-peen rather than being better at whacking someone over the head. If there's more stats to be had, I hope they make it relatively easy to obtain.

django wrote:

Aww... shoot. I hoped they wouldn't go down the path of a gear grind (other than cosmetic). I was perfectly content with my green quality armor, but the more higher quality stuff they add (although probably small in difference, I'm sure), the less competitive that'll be.

Yeah, this is going in a direction I don't like.

I think it's too early to really have an opinion on the equipment change since we have no actual details.

The dungeon sounds REALLY cool, sort of a mix between Slaver's Exile and a challenge mission.