Guild Wars 2 Catch All

emyln wrote:

Hit Lvl 20 on my Azura Elementalist last night, and enjoying it a whole lot. My biggest decision is to continue with the Elementalist or start on other classes to 20. Over all I think I'll stick with my Elementalist, just makes more sense if I want to do dungeons and such.

I love how if you complete all the exploring in an area, they give you a pretty nice reward. I got 40 Juite(Cloth) among the rewards and that was sooo welcome cos Juite is so hard to come by.

Being the hoarder that I am, seriously considering buying more bank space >.<

Wait, wait, wait... just to be sure... you ARE using the separate dedicated tab for craftable items, right? The tab that doesn't count against your regular bank limit of 30 slots, and can hold a stack of every craftable item in the game?

I'm currently in my own guild, earning influence for myself in the background. At my current rate, I'll have a vault in a bit over a fortnight.

merphle wrote:

Wait, wait, wait... just to be sure... you ARE using the separate dedicated tab for craftable items, right? The tab that doesn't count against your regular bank limit of 30 slots, and can hold a stack of every craftable item in the game?

Yes. Very very aware. 30 slots is nothing when you are holding potential items for alts, and have 2 crafting professions. Not to mention soulbound items that are not junk but which I don't know what they are for. I spent about 1 hour last night just logging into all my alts to transfer items to them and clear up some space in the bank.

As I mentioned, hoarder mentality.

Ahh, I see. I usually am that way too, but I've taken a stricter approach with this game -- unless it's worth keeping for the character that found the item, or worth sending IMMEDIATELY to an alt, then I'll just grind it up into component parts and make something that IS useful. The way I figure, the game's been pretty good about giving equipment to me as I level up, and I'm guessing it'll work that way for my alts, so I'm not going to get too worked up about proactively stashing stuff away for them.

Oh ya, 1 more thing, crafting items only stack till 250. I hit that on logs pretty early on. Now have a full stack in the crafting holding area, and 1 slot on my character for the logs which is fast reaching the 250 limit. I've tried not to chop saplings down but.... it's just not natural, nodes must be harvested! (Anal + Hoarder mentality = constantly out of space)

But at least my Asura feels fulfilled!

Feel free to mail logs to Shatrana!

Oh, the enabling...

emyln wrote:

Oh ya, 1 more thing, crafting items only stack till 250. I hit that on logs pretty early on. Now have a full stack in the crafting holding area, and 1 slot on my character for the logs which is fast reaching the 250 limit. I've tried not to chop saplings down but.... it's just not natural, nodes must be harvested! (Anal + Hoarder mentality = constantly out of space)

But at least my Asura feels fulfilled!

I hit the limit too, and then I went and refined them all. Get some crafting going.

Skimming through, seeing what posts I missed while I was at work today...

Re: jumping puzzles - remember you can move the camera closer or further away from your character. I was having a lot of trouble with one in particular until I moved the camera far away from my character and the change in perspective somehow helped me get through it.

Re: moving on - for me, Guild Wars 1 was the only MMO I had played before this. I had 3 long periods where I heavily played the game, and each time I was able to find friends to play with and the cities were always full of activity. If the first Guild Wars is any indication, there will be events, additional challenges and lots of content that will keep people around. Even if some go off to the next big from time to time, they'll be back eventually.

For people that have made it further into the world, do dynamic events become more frequent and/or easier to find as you progress? I've already notice a large jump in quantity/frequency of dynamic events between Queensdale and Kessex Hills, but I don't know if that's the case for all zones going forward. Seems like they'll have to if the idea is that renown hearts get completely phased out in later zones?

Also worth noting with the 250 material cap, you can throw 250 of a material into some mystic forge recipes to get better stuff out. I guess that also gets rid of "it's not worth gathering in a low level area because no one will use it".

Scratched wrote:

Also worth noting with the 250 material cap, you can throw 250 of a material into some mystic forge recipes to get better stuff out. I guess that also gets rid of "it's not worth gathering in a low level area because no one will use it".

there will be a market for the lower level stuff when the AH is back up.

I have half a bank full of tier 2 crafting materials because i waited too long to pick up my gathering tools. Yea i can go back to the other areas, but with them already being 100% i'm not too keen yet to do that. If i could instantly jump up to the next tier without gathering i'd be set.

In re the guy who got to level 80 first. I recall seeing that we were discussing how he used exploits to get there, but I don't recall seeing anyone mention that Arenanet came out and said that he did in fact reach level 80 legitimately. Someone probably did (or yall talked about it in Guild chat), but I thought it worth mentioning as I just heard about the correction.

Scratched wrote:

Also worth noting with the 250 material cap, you can throw 250 of a material into some mystic forge recipes to get better stuff out. I guess that also gets rid of "it's not worth gathering in a low level area because no one will use it".

How does the mystic forge logic work? If I throw in weapons, I will get a weapon? Can I mix material and weapons? Would it eat 4 dyes?

I have not even made a character yet and got a password email. They have actually turned off the password emails it is so bad. I sure hope my launcher has my pw saved (since I made my account 2 weeks ago) or I may be in trouble!

Schmutzli wrote:
Scratched wrote:

Also worth noting with the 250 material cap, you can throw 250 of a material into some mystic forge recipes to get better stuff out. I guess that also gets rid of "it's not worth gathering in a low level area because no one will use it".

How does the mystic forge logic work? If I throw in weapons, I will get a weapon? Can I mix material and weapons? Would it eat 4 dyes?

There is no logic, it's mystic! Just kidding. The linked page has info on recipes.
I threw a variety of junk in and got earrings.

Regarding skills: Do you get more as you level besides the utility ones? One of the things I love about GW1 was the deluge of skills to play around with and capping the elites. It seems odd to me that at level 7 I've unlocked 100% of my skills that I get from weapons.

sshuber wrote:

Regarding skills: Do you get more as you level besides the utility ones? One of the things I love about GW1 was the deluge of skills to play around with and capping the elites. It seems odd to me that at level 7 I've unlocked 100% of my skills that I get from weapons.

So far, the weapon skills that are under that tab are it.

Which means the focus is mostly in utility, but that has a bit of variety in strategy based on traits you unlock at level 11. These are tiered and include boosting particular skills, skill types, or builds (ones that benefit high crit chance, for instance).

My mesmer, for instance, used a lot of illusions and phantasms, which he uses as a buffer, but also shatters to damage and CC enemies; traits make them hardier, or make their shatter also grant boons to allies.

Likewise, my engineer traits let me customize the range of my attacks, apply conditions to skills, cause aoe damage when I dodge, or blind anyone that immobilizes me. The utility skills and the traits allow a flexibility that more than makes up for the sparse amount of base skills.

Ahh thanks for the explanation. I knew there had to be a lot more depth than meets the eye! I'm just not to that point yet.

groan wrote:

Just created a GW2 Builds thread.
http://www.gamerswithjobs.com/node/1...

in case anyone cares

Linked in OP

Finally finished helping my daughters through the GW1 Wayfarer Reverie yesterday morning - so it's time to hit GW2 full throttle!

Here's a question, prompted by a reddit thread, and there's a similar thing with GW1.

What do you do with your loot? Obviously the grey trash you sell, the equipment that's an upgrade you use, you might save a few good items for an alt, but what about the rest? Sell or salvage?

The game has been out less than a week, so I'm currently looking at the problem from the perspective of someone with a highest character of L22, but I can anticipate that a lot of the costs for things are going to scale up, like fast travel, repairs, etc, so it makes sense to start being frugal before you want/need the money to spend. I'm inclined to think I should start selling more stuff, as gathered materials are probably going to be easier to get than money.

I'm in the upper 40s now, and frankly money hasn't been an issue. The only way I can see it being a problem is if I want to buy a lot of stuff on the trading post, assuming they ever get it working long enough to actually buy something. But I've even been leveling a couple crafting alts on the side with the mats I have now. Other than the fine crafting mats I don't see a need to buy much else on the TP, either; can always get a friend to craft whatever you can't get with Karma and farming mats isn't that hard. At least not up 'til now. I guess it might be nice to have some gold to turn into gems so I can get some Black Lion Salvage Kits (the 100% upgrade retrieving ones). Karma purchases can keep you well enough equipped as long as you don't insist on top of the line, replace all your gear every 2-3 levels type of perfection.

Maybe I'm just not picky/greedy enough to run into the problem, or maybe it'll hit closer to 80. I guess if you want a magic find set for solo PvE and another set of gear for dungeoneering and another for WvW it could start to add up.

Someone that was in beta and play thief help me with this...

Didnt the thief have an ability that gave him fury/frenzy for a few seconds? I created one for pvp and cant seem to find it now.

Just wanted to say thanks for the guild invite and I look forward to getting to know you guys. My free time for playing are ridiculously meager right now thanks to an hour+ commute(one way).

Anyway, I think the thing I like most is that being a high level in GW2 doesn't feel quite as illustrious in this game as it did in WoW. What I mean is I don't feel like I gotta be the "first kid on the block" to 60 or whatever since I can still do stuff with friends even if there's a level gap.

Luggage wrote:

Oh, the enabling...

I thought I was done with MMOs till I entered this thread. Now I'm reaching for my wallet

Outlandish, or anyone in the lvl 30+, is there any reason to be stingy with spending Karma points?

I'm 23 and sitting on about 3k+ points, and seeing upgrades for about 500+ points. Tempting but should I save them for later on? I know some crafting items/ recipes can only be bought using Karma but that aside?

I was exploring a tomb this morning and I stumbled upon a ruined statue of Dwayna. After examining it, I used the "/kneel" command and a Guardian of Dwayna appeared. I talked to her and she filled me in on the story of the tomb. Afterwards she told me that to end the threat I had to make my way to the tomb of some guardian. Speaking his name, summoned him and started an event to kill him and clear out the tomb.

emyln wrote:

Outlandish, or anyone in the lvl 30+, is there any reason to be stingy with spending Karma points?

I'm 23 and sitting on about 3k+ points, and seeing upgrades for about 500+ points. Tempting but should I save them for later on? I know some crafting items/ recipes can only be bought using Karma but that aside?

1 event can net you 100 points or so. I've been spending them on upgrades as I see fit. I still have over 2k since events in the 15-25 zone have been insane. They are all over the place .. at least in Kessex Hills. I'm assuming they are the same in other zones as well.

Tkyl wrote:

I was exploring a tomb this morning and I stumbled upon a ruined statue of Dwayna. After examining it, I used the "/kneel" command and a Guardian of Dwayna appeared. I talked to her and she filled me in on the story of the tomb. Afterwards she told me that to end the threat I had to make my way to the tomb of some guardian. Speaking his name, summoned him and started an event to kill him and clear out the tomb.

What?! It's crap like this that makes me happy I'm playing the game