Guild Wars 2 Catch All

Manach wrote:
ok, I don't play much, but I want at least a level 80 one day.

Do you know your average time spent to get to level 80?

And is there maybe a somewhat quick way, beside putting money in for Xps Jug.

Levelling through normal playing (events, story, etc) you're looking at 75-90 mins per level not counting idle time.

You can accelerate by grinding dungeons (not recommended for a 1st playthrough).

You can accelerate by crafting. Each craft from 0 to 400 will get you 10 levels. It's as quick as you want but resource/gold intensive. I would expect it might be a stretch to rely on that for your first play through.

Id say just play the game, stick to areas that are close to your actual level, focus on doing hearts, events, and completing your story, you'll get there quick enough.

Tyops wrote:
Levelling through normal playing (events, story, etc) you're looking at 75-90 mins per level not counting idle time.

In my experience it's more like 60-75m per level, except for levels ~1-5 where it's super-fast. The leveling curve feels flat, which is nice.

Yeah... I was being somewhat conservative, but i think for a first playthrough you probably take more time sightseeing and not being "efficient".

The number is likely much lower for 2nd and 3rd alts.

Tyops wrote:
Yeah... I was being somewhat conservative, but i think for a first playthrough you probably take more time sightseeing and not being "efficient".
The number is likely much lower for 2nd and 3rd alts.

Thank you for posting that!!! I saw the whole "yeah, you can reach level 80 in about a month, a month and a half", and I thought "whaaaaa"! I've been playing since November and my main is barely halfway there! But I guess I've playing with a very "touristy" approach.

I have been surprised to come across people that don't gather crafting nodes; even if you don't plan on crafting they can provide a good source of income and they give really good experience and can even drop unidentified dyes.

One thing that bugs me about crafting is using the 'wrong' tool for the job. There's a tool for each tier and I feel like I'm wasting money by using one that's too high. I know it's a silly thing, and I usually just carry around a T5 and T6 tool. I know they need to have cash sinks but it comes across as one 'MMO/game-ism' too far, why not only have one tool

Scratched wrote:
One thing that bugs me about crafting is using the 'wrong' tool for the job. There's a tool for each tier and I feel like I'm wasting money by using one that's too high. I know it's a silly thing, and I usually just carry around a T5 and T6 tool. I know they need to have cash sinks but it comes across as one 'MMO/game-ism' too far, why not only have one tool

The price difference between mithril and copper tools is only 1.36 silver, so the most you could waste is 2.72 copper per harvest on the sickles, and 1.36 copper per resource on the picks and axes. Orichalcum tools cost 2.4 silver more than mithril ones, so I do feel like it's a waste to use them on lower tier harvest nodes.

i try to carry steel/mithril/ori tools

Stengah wrote:
babakotia wrote:
The robot dancing suits Asura perfectly

That's because it's golem dancing. You'll notice that when they start they "activate" like the golems do.

I hadn't noticed but I'll check it out next time!

Levelling I reckon it's taken me 5-6 weeks of playing 1-2 hours per night and more at weekends. That's with only occasional crafting, which is something I really should have worked more on.

GrandmaFunk wrote:
i try to carry steel/mithril/ori tools

That's the thing, you're carrying 3 sets of 3 tools around, and then you need to swap them around depending on where in the world you are. That doesn't strike me as good interesting gameplay.

Tyops wrote:
Stengah wrote:
Scratched wrote:
One thing that bugs me about crafting is using the 'wrong' tool for the job. There's a tool for each tier and I feel like I'm wasting money by using one that's too high. I know it's a silly thing, and I usually just carry around a T5 and T6 tool. I know they need to have cash sinks but it comes across as one 'MMO/game-ism' too far, why not only have one tool

The price difference between mithril and copper tools is only 1.36 silver, so the most you could waste is 2.72 copper per harvest on the sickles, and 1.36 copper per resource on the picks and axes. Orichalcum tools cost 2.4 silver more than mithril ones, so I do feel like it's a waste to use them on lower tier harvest nodes.

Unless something has changed, using higher tier tools on lower tier nodes gives you a better chance of getting gems and other node-specific rarer drops.


There's an unanswered question about this on the discussion page for gathering tools on the wiki, but the page itself doesn't mention it.

Stengah wrote:
Scratched wrote:
One thing that bugs me about crafting is using the 'wrong' tool for the job. There's a tool for each tier and I feel like I'm wasting money by using one that's too high. I know it's a silly thing, and I usually just carry around a T5 and T6 tool. I know they need to have cash sinks but it comes across as one 'MMO/game-ism' too far, why not only have one tool

The price difference between mithril and copper tools is only 1.36 silver, so the most you could waste is 2.72 copper per harvest on the sickles, and 1.36 copper per resource on the picks and axes. Orichalcum tools cost 2.4 silver more than mithril ones, so I do feel like it's a waste to use them on lower tier harvest nodes.

Unless something has changed, using higher tier tools on lower tier nodes gives you a better chance of getting gems and other node-specific rarer drops.

Edit: there is also some suggestion that it increases chances of gettin extra mats or extra node uses.

Tyops wrote:
Stengah wrote:
Scratched wrote:
One thing that bugs me about crafting is using the 'wrong' tool for the job. There's a tool for each tier and I feel like I'm wasting money by using one that's too high. I know it's a silly thing, and I usually just carry around a T5 and T6 tool. I know they need to have cash sinks but it comes across as one 'MMO/game-ism' too far, why not only have one tool

The price difference between mithril and copper tools is only 1.36 silver, so the most you could waste is 2.72 copper per harvest on the sickles, and 1.36 copper per resource on the picks and axes. Orichalcum tools cost 2.4 silver more than mithril ones, so I do feel like it's a waste to use them on lower tier harvest nodes.

Unless something has changed, using higher tier tools on lower tier nodes gives you a better chance of getting gems and other node-specific rarer drops.

This is true. eventually you get to the point where the 4ish silver cost per tool becomes trivial and you will just always carry them.

Stengah wrote:
The price difference between mithril and copper tools is only 1.36 silver, so the most you could waste is 2.72 copper per harvest on the sickles, and 1.36 copper per resource on the picks and axes. Orichalcum tools cost 2.4 silver more than mithril ones, so I do feel like it's a waste to use them on lower tier harvest nodes.

Ori tools for everything. Unless you are trying to maximize every penny (er, copper) you can get from the game the extra cost isn't a big deal. Once you start mining copper with ori you'll never look back

Or you use other means to get your tools. That lion guard at the lions arch lion statue sells 250 stack tools for tokens you can acquire by fusing 3 items with a note bought for one silver and change. Even if those are more expensive, the saved place is worth in gold. Unless you stock up on tools all the time they are nearly gone.

Cobble wrote:
This is true. eventually you get to the point where the 4ish silver cost per tool becomes trivial and you will just always carry them.

I feel so poor.

I *always* gather resources when I'm out and about. If anything, it'll be useful for my characters' crafting and extra XP garnishing.

Stengah wrote:

I love that video soooo much!!!

My favorite emote is /surprised - haven't tried it on an Asura yet, but I love it on a Charr - they jump up like a cat would.

Scratched wrote:
GrandmaFunk wrote:
i try to carry steel/mithril/ori tools

That's the thing, you're carrying 3 sets of 3 tools around, and then you need to swap them around depending on where in the world you are. That doesn't strike me as good interesting gameplay.

While there isn't anything especially good or interesting about it, it also isn't that much of a burden or chore to deal with. /shrug

What builds are the necromancers among you running at 80? I've been running around as a minion master until now and while the minions are fun it's pretty obvious that they're simply not going to be viable for higher end play or dungeons. Now that it's time for me to pick up the final skill book I'd like to go ahead and choose something else to run with so I can practice with it as I finish completing the remaining zones and picking up those last 9 levels.

For my necro I ended up settling on a well build at 80 and I absolutely love it. Couple that with a staff and the increased radius perk and I feel like I'm calling in massive artillery strikes every time I start attacking. It absolutely destroys large groups of enemies and the healing well coupled with life leech on well damage makes the necro extremely durable.

I run with a condition build. Weapons are staff and scepter/dagger, spec'd as follows:
IMAGE(http://i402.photobucket.com/albums/pp106/dondesio/ScreenShot2013-02-13at52941PM-1.jpg)
#9 applies a bunch of conditions, #8 (epidemic) then spreads all conditions from your target to all surrounding mobs. I will sometimes switch out the #9 skill to poison cloud and if there's a boss, like in dungeons, there is usually no point in spreading conditions since he's the only one, so I've taken to using the summon worm skill. The worm lasts forever, until it is killed.

IMAGE(http://i402.photobucket.com/albums/pp106/dondesio/73043ddd-0dd8-4283-b5b7-297f409b59b3.jpg)

My elite is the Sylvari elite Take Root. I like it because it does decent damage, and you are invulnerable while planting turrets (2 secs I think). For non-dungeons, I run around with a flesh golem and I'll swap #7 (the targeted rez skill) to the run signet.

Because of the combo opportunities and the longer range, staff gets more use in group play than scepter/dagger, but I will switch back and forth to maximize number of conditions before I spread them with epidemic.

Here's the necro build I use. It's a bit unorthodox, but I have a lot of fun with it.

The idea is to use Death Shroud as much as possible. I use Staff and Scepter+Dagger as well as the asura skill pain inverter to apply as many conditions as possible. Then I enter Death Shroud and hit them with all I got. The #1 death shroud skill gains me might. The #3 skill which only applied fear now is traited to do damage as well. And the #4 skill is just a powerhouse of AOE damage while giving me more time in Death Shroud. I've put Spite and Curses at 20 points each giving a balance of damage, crits and condition damage/duration. And put a full 30 pts in Soul Reaping, relying on my Death Shroud to keep me alive instead of either toughness or vitality.

This has served me well in general PVE, dungeons and even WvW. The only thing I really change out is the elite I use. I like Flesh Golem as an always on elite companion when doing general exploring, but switch to Plague in dungeons and WvW for more conditions and added survivability.

EDIT: After posting this, I took a look at the build and thought I might change things to 10/30/0/0/30. Same idea as before, except with higher crit chance and condition damage. Then take 33% longer scepter conditions to compensate for the loss of condition duration. Tried it out for a bit and it seemed to work well.

I have pretty much the same build as Don; 0/30/20/20/0; I run scepter/dagger and staff. I switch out my elite depending on the situation. It's a conditionmancer build, but still gives you ground targeting for wells; which is one of the ways I smoke people off the walls in WvW.

I made my Asura /laugh ... results were adorable

Well, as long as everyone is posting here is my PvE build.

It too is a condition build but is very different from Don's, which has more utility mixed in. Mine is straight up damage.

I take a full 30 in Spite (Power, Condition Duration) and Spite (Precision and Condition Damage) with a 10 point side in Soul Reaping. My Utilities are epidemic (best overall AoE in the game IMHO), Blood is Power, and Plague Signet (Signet of Spite is another possibility).

I stack both Condition damage and condition duration. The duration is as or more important than the Damage IMHO. The idea is to build up might while staking bleeds, hitting epidemic when you have a good amount on, which just hollows out a group and makes it easier for your group to mop up. The Blood is power + Plague signet allows you to throw up quite a bit of damage quickly, especially if the boss throws out conditions (I am looking at you Archdiviner). I would have to check my character, but I can get up to 150+ per tic on the bleed, and I think they are about 9 seconds, though I could be wrong with that.

The Plague signet also gives your group some utility by siphoning conditions off your to use with the signet. This works especially well with a flame AOE boss, where you can siphon and throw back a long duration burn plus anything else you have on you. Sometimes I purposefully collect conditions to send back.

I shift back and forth into deathshroud for single target damage since epidemic is not relivant there.

My WvW build is completely different and I have posted on it before.

The bleed cap is a big problem for multple necro groups. Are there any non-condition build players in the guild?

I don't mind switching off from my necro if there's another necro in the group. I have a power spec'd ranger and it looks like my thief will end up also being power based.

My engy is condition spec'd. It's been so long since I played my guardian I can't remember what I did there.

Tyops wrote:
The bleed cap is a big problem for multple necro groups. Are there any non-condition build players in the guild?

I have the gear to run an Non-Condition build that I like.

Generally you are ok with two Condition builds in a group.

I'm 80!

I've since started to put the new build together using mostly rare gear - Berserker armour and weapons and mostly valkyrie jewellery and beryl jewels. I'm following the build I linked to above - 0/30/0/30/10 using staff and sceptre/focus. GoldenDog had a really good point about switching builds and having to re-adjust - I'm having to do that now to an extent. I was already using staff as a back up to greatsword, so I know those skills, and in terms of traits I moved 30 from Zeal to Honour, but kept my points in Radiance and Virtues.

One big difference is mobility. With greatsword it's easy to get a bit lazy and plant yourself toe to toe with the enemy and just dodge now and then the big attacks. I'm finding that with the new build I kite and run around a lot more - something I need to get better at - but when I do get it right I seem to take very little damage. I'm very pleased so far with how the new build works and I think if I work at it, it'll make me a better player in the long run.