Guild Wars 2 Catch All

Badferret wrote:

Not sure if it changed with the current build, but there are a couple of builds that can achieve permanent, or nearly so, stealth.

I am intrigued by your banter and would like to read your pamphlet.

(Kidding aside; I'd love to see some other builds, I cannot figure out how to spec my thief.)

I am by no means an expert as my thief is level 8. I was intrigued by the gnashing of teeth of people complaining about getting slaughtered by thief crit builds who they couldn't see coming. Curious, I went to the youtubes and watched folks demonstrating their builds.

Badferret wrote:

I am by no means an expert as my thief is level 8. I was intrigued by the gnashing of teeth of people complaining about getting slaughtered by thief crit builds who they couldn't see coming. Curious, I went to the youtubes and watched folks demonstrating their builds.

I found it really depends on what these guys attack. On Thursday, I use to get slaughtered by these guys quite a bit. Now I have a more resilient build with allot more toughness, retaliation, and perhaps some protection (I need to try this last one out). I can usually turn the tables on them and at least get them to beat a stealthy retreat, if not kill them. I also use the chill rebuff allot which borks their stealth CD's in addition to the slowing effect.

duckideva wrote:
Badferret wrote:

Not sure if it changed with the current build, but there are a couple of builds that can achieve permanent, or nearly so, stealth.

I am intrigued by your banter and would like to read your pamphlet.

(Kidding aside; I'd love to see some other builds, I cannot figure out how to spec my thief.)

This is how my thief is setup:
Dagger/Dagger and Shortbow
Utility skills: Hide in Shadows, Roll for Initiative, Shadowstep and Shadow Refuge
Elite: Either Thieves Guild or Dagger Storm

Traits:25/0/0/25/20
Deadly Arts: (25)
-Stealing applies poison for 10 seconds.
-Weaken targets for 3 seconds whenever you poison them.
-Deal 10% more damage if your target has a condition.
V - Increases poison duration by 33%.
IX - Dagger damage is increased by 5%.

Acrobatics: (25)
-Gain 2 seconds of swiftness on evade.
-Dodging returns some of the endurance used.
-Increases damage by 10% when endurance is not full.
II - Gain might whenever you dodge.
X - Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.

Trickery (20)
-Stealing gives you 3 initiative.
-Increases maximum initiative by 3.
V - When you steal, you and all nearby allies gain fury, might and swiftness for 10 seconds.
VII - Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target and granted to nearby allies.

I found it to be fairly well balanced. General ideas are to keep conditions on foes (esp. poison). Keep dodging for boons. Steal for group support. Use Stealth and Stealth attacks as much as possible. Use Death Blossom and Shortbow skills for AOE on groups.

Tyops wrote:
jdzappa wrote:

Just got to decide between ranger, thief or engineer.

Each of those plays quite differently, and all those classes have legitimate PvE issues.

- Some people feel the Engy is just not effective enough at 80, but it's really kinda fun to level.
- The ranger's damage being inextricably linked to the pet is an issue that can be hard to deal with at level 80 in dungeons, pets die instantly. The wonky AI doesnt help either.
-For thieves having not played one myself I can't say much but it seems the major complaint is that they are too squishy... many bosses, vets, champs, are balanced around the idea of sustain, meaning you're more likely to be effective if you can chip away at them while not dying. Thieves are inherently designed to be "bursty" and "squishy".

Eleima wrote:

I figured there weren't any true stealth mechanics, so might as well go for the most counter-intuitive character. She still hasn't reached level 10 if I recall correctly, so if you want to level together one of these days, I'm all for it. :)

Did the same with my norn thief (as of yet unplayed)... he's as huge as possible. Was thinking of doing that with a mesmer too... enormous clones popping up everywhere.

After messing around with a thief for a few levels, it doesn't particularly appeal to me right now. I played one in beta and had fun but they really seem to be FOTM right now. So it's now between engineer and ranger.

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

duckilama wrote:

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

I didn't realize it was broken...hmm

Cobble wrote:
duckilama wrote:

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

I didn't realize it was broken...hmm

It wasn't so much broken, as there was a way to skip the first part of the puzzle that was broken by character camera placement. You could hop up on that wall by the pedestal, hop to the pedestal and then continue. That, as it turns out, is about halfway through the first part of that puzzle.

The "shortcut" was about the only way that characters with wonky cameras (Norn, Asura) could do the puzzle because character size puts the camera in places that make it almost impossible. With the Asura, the puzzle is doable, if you already know where to drop through the floor and whatnot, but with the Norn, I'm not sure the puzzle can be done at all now.

Edit to add: Tscott, thanks for sharing your build!

duckideva wrote:
Cobble wrote:
duckilama wrote:

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

I didn't realize it was broken...hmm

It wasn't so much broken, as there was a way to skip the first part of the puzzle that was broken by character camera placement. You could hop up on that wall by the pedestal, hop to the pedestal and then continue. That, as it turns out, is about halfway through the first part of that puzzle.

The "shortcut" was about the only way that characters with wonky cameras (Norn, Asura) could do the puzzle because character size puts the camera in places that make it almost impossible. With the Asura, the puzzle is doable, if you already know where to drop through the floor and whatnot, but with the Norn, I'm not sure the puzzle can be done at all now.

Edit to add: Tscott, thanks for sharing your build!

I've done it on my Norn ranger.

Tscott wrote:
duckideva wrote:
Badferret wrote:

Not sure if it changed with the current build, but there are a couple of builds that can achieve permanent, or nearly so, stealth.

I am intrigued by your banter and would like to read your pamphlet.

(Kidding aside; I'd love to see some other builds, I cannot figure out how to spec my thief.)

This is how my thief is setup:
Dagger/Dagger and Shortbow
Utility skills: Hide in Shadows, Roll for Initiative, Shadowstep and Shadow Refuge
Elite: Either Thieves Guild or Dagger Storm

That looks like a pretty good build for WvW. How is it in PvE? My thief is still leveling and I've gone the pure 30x30 Power/Prec. Pretty squishy, but stuff dies quickly. I think I'll try yours.

Both of my mains are a Norn and an asura and i dropped down with both before they patched it without ever thinking anything was weird.

odd

I am also very very happy to say I am now 44/44 for jumping puzzles

wow congrats!

Cobble wrote:

Both of my mains are a Norn and an asura and i dropped down with both before they patched it without ever thinking anything was weird.

odd

I am also very very happy to say I am now 44/44 for jumping puzzles :)

Go you! And I know our Asuras are the same size, cause we were running around together yesterday, so I dunno why my camera seems to be getting hung up. Like the hole you have to drop through; I can't see the ledge you're supposed to hit, I just went straight down and was saved by my magical "here only take half damage" falling thing that I spec for in WvW.

Stengah wrote:
duckideva wrote:
Cobble wrote:
duckilama wrote:

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

I didn't realize it was broken...hmm

It wasn't so much broken, as there was a way to skip the first part of the puzzle that was broken by character camera placement. You could hop up on that wall by the pedestal, hop to the pedestal and then continue. That, as it turns out, is about halfway through the first part of that puzzle.

The "shortcut" was about the only way that characters with wonky cameras (Norn, Asura) could do the puzzle because character size puts the camera in places that make it almost impossible. With the Asura, the puzzle is doable, if you already know where to drop through the floor and whatnot, but with the Norn, I'm not sure the puzzle can be done at all now.

Edit to add: Tscott, thanks for sharing your build!

I've done it on my Norn ranger.

I've done it (the long way) on my short Norn warrior. Once.
Because of the camera seizures, it's really, really difficult without the shortcut.
I know they (and everyone) says the hitbox and camera is the same for everyone, but it is a VERY different experience on different height characters. Different characters "bounce" off the ceiling differently.

I wonder if video capture software would capture the seizures, or if that's just an artifact of sending the frames to the screen.

duckilama wrote:
Stengah wrote:
duckideva wrote:
Cobble wrote:
duckilama wrote:

They patched the Troll's End JP in Lion's Arch.
If anyone doesn't know the "right" - or intended - way to do it, I'll be happy to show you. Just ask in guild chat.

I didn't realize it was broken...hmm

It wasn't so much broken, as there was a way to skip the first part of the puzzle that was broken by character camera placement. You could hop up on that wall by the pedestal, hop to the pedestal and then continue. That, as it turns out, is about halfway through the first part of that puzzle.

The "shortcut" was about the only way that characters with wonky cameras (Norn, Asura) could do the puzzle because character size puts the camera in places that make it almost impossible. With the Asura, the puzzle is doable, if you already know where to drop through the floor and whatnot, but with the Norn, I'm not sure the puzzle can be done at all now.

Edit to add: Tscott, thanks for sharing your build!

I've done it on my Norn ranger.

I've done it (the long way) on my short Norn warrior. Once.
Because of the camera seizures, it's really, really difficult without the shortcut.
I know they (and everyone) says the hitbox and camera is the same for everyone, but it is a VERY different experience on different height characters. Different characters "bounce" off the ceiling differently.

I wonder if video capture software would capture the seizures, or if that's just an artifact of sending the frames to the screen.

Maybe, I've never had a problem with it. My Norn ranger is pretty tall, but I don't think she's max height. I get the "zoom into your own body" thing (that I wish they handled the same way they did in GW1), but I get that on my human characters too, and it's never been that big of an issue. I have had the camera freak out when I'm zoomed all the way out in an enclosed area, but I can always zoom in a bit to stop it. The actual camera position doesn't change, but it's no longer trying to pull back and getting forced back in due to geometry.

Anyone try out the guesting yet? I wanted to poke my head into TC at some point this weekend and check out the roleplaying.

GrandmaFunk wrote:

Anyone try out the guesting yet? I wanted to poke my head into TC at some point this weekend and check out the roleplaying.

Oooh, there's a RP server? I'm totally in for a field trip to RP land! Edit to add: Do I get to say Mwhahaha, a lot? I mean, I am a necro...

GoldenDog wrote:
Tscott wrote:
duckideva wrote:
Badferret wrote:

Not sure if it changed with the current build, but there are a couple of builds that can achieve permanent, or nearly so, stealth.

I am intrigued by your banter and would like to read your pamphlet.

(Kidding aside; I'd love to see some other builds, I cannot figure out how to spec my thief.)

This is how my thief is setup:
Dagger/Dagger and Shortbow
Utility skills: Hide in Shadows, Roll for Initiative, Shadowstep and Shadow Refuge
Elite: Either Thieves Guild or Dagger Storm

That looks like a pretty good build for WvW. How is it in PvE? My thief is still leveling and I've gone the pure 30x30 Power/Prec. Pretty squishy, but stuff dies quickly. I think I'll try yours.

I actually never took him into WvW. May have to now just to see how he does. That's what I used to level him up to 80, although I think I had a couple different utility skills for a while and switched to what I currently use for dungeon runs and group events. In fact, Signet of Shadows was on the bar back when it gave a 10% passive speed boost. I may have to look at putting it back again, now that it has been buffed to 25% boost. (My necro goes no where without Signet of the Locust equipped.)

Cobble wrote:

I am also very very happy to say I am now 44/44 for jumping puzzles :)

I've also been doing all the JPs. Some of the most beautiful areas on the map are in the JPs.

duckideva wrote:
GrandmaFunk wrote:

Anyone try out the guesting yet? I wanted to poke my head into TC at some point this weekend and check out the roleplaying.

Oooh, there's a RP server? I'm totally in for a field trip to RP land! Edit to add: Do I get to say Mwhahaha, a lot? I mean, I am a necro...

You can do the classic Star Trek field team RP. Just make sure you dont have any red dyed armor.

http://www.pcgamesn.com/guildwars/gu...

Interesting comments for Colin. Most exciting I found was that the concurrency numbers have been growing for the past 4-5 weeks, which definitely matches the trend we've seen inside the guild.

Hmmm, I had been thinking that I'd use all the Jugs of Liquid Karma I've been saving up to get my Guardian a set of exotic temple armor. But I want stats in +Healing Power and +Power and none of that armor has both of those stats on them. If I split the stats between the two, I'd get a drop in those stats compared to the gold armor he's currently wearing.

Now I guess I need to spend around 28 gold on Exotic Cleric armor, or get my Armorsmithing up to 400 (currently around 335) and acquire the mats to craft some Cleric armor myself.

And then I'll still need to figure out what I want to do with the 100+ jugs of karma in my inventory.

Take a good long look at what's required for the armorsmithing stuff, it's not just getting to 400 but a whole bunch of stuff afterward. I got my armorsmithing to 400 and then decided it wasn't really worth it.

Look around the TP for all the armor that's available, and you might get something good out of completing the 60+ zones (gives exotics). Just generally explore all your options.

Scratched wrote:

Take a good long look at what's required for the armorsmithing stuff, it's not just getting to 400 but a whole bunch of stuff afterward. I got my armorsmithing to 400 and then decided it wasn't really worth it.

Look around the TP for all the armor that's available, and you might get something good out of completing the 60+ zones (gives exotics). Just generally explore all your options.

Thanks. I took a closer look at the numbers needed to craft the set I want. Using what I currently have in my inventory, and going by current TP prices to acquire the rest, I'd have to spend around 12g on Intricate Totems, Ecto and Gossamer scraps and thread. That cost doesn't include whatever mats I'd need to get me from level 332 to 400.

If it takes me around 2g to get the final smithing levels, it'd almost actually cut the current market price for the set in half for me to do it myself. Of course, if I didn't already have some Ecto, Gossamer and Orichalcum on hand it'd be quite a bit more.

Yeah, I got to 400 and then ran the numbers for a set of knight's, and then later on just got the Koss set off the TP. Maybe later I'll work on more sets for different roles, but right now I'm more inclined to round out my stable of alts and get them all reasonable 80 gear.

Well, I got 400 in armorsmith and crafted my armor for my guardian. I messed up a bit on my cost calculations (needed Elaborate Totems instead of Intricate Totems) but because I was able to salvage some ecto from the gold items I made getting to 400, the set only cost me a little over 12 gold to craft (including costs to max my smithing).

Now I'm thinking of adding Superior Runes of Altruism to the set. Although, before I do I'm trying to figure out if the boons that it grants nearby allies on using a "heal skill" only apply when using the #6-slot healing skill, or if will work other times when I would heal (from weapon skills, utility skills, virtues, healing on dodging). Googling has let me down on answering this question.

Tscott wrote:

Although, before I do I'm trying to figure out if the boons that it grants nearby allies on using a "heal skill" only apply when using the #6-slot healing skill, or if will work other times when I would heal (from weapon skills, utility skills, virtues, healing on dodging). Googling has let me down on answering this question.

GW2 wiki to the rescue. Following the link on the rune's page gives this list of healing spells. The rune description specifically mentions "using a healing spell" so I don't think proc effects (dodge, etc) count, just activated skills.

I guess that clarifies it. Looks like only the skill in the #6 slot counts. In that case, I may split my upgrade slots between two different superior sets of runes. Thereby giving me +75 to both power and healing, and a couple random secondary skills.

I haven't looked into it (yet) but one thing I keep seeing on /r/guildwars2 is that healing power is supposed to be 'broken' in some way, in that it doesn't give you a benefit or as much benefit as it 'should'.

The issue with Healing Power is that each heal effect has a different multiplier for using it.. and in some cases, it makes it totally negligible.

for example, Shield of Absorption uses 0.2 which isn't too bad, Monk's Focus uses 0.1 but for Altruistic Healing it's 0.01.. which means that with 800 Healing Power (I think that's the max you can get for a lvl80 guardian, or close enough to it).. each triggered heal get's an extra 8 health points. At level 80 that just doesn't have a measurable impact.

So Healing Power's usefulness will depend on what heals your build actually uses.

Yeah, I'm seeing it being pretty dependent on which skill it is as to how much bonus I'm getting. With my greatsword attacks healing me trait, I see +26 healing per hit whether equipped or naked. But my dodge roll heals are +1253 vs +855 when I'm naked! My passive regeneration (which carries over to nearby allies) is +153 every second, versus +130 naked. And healing seed, which is the main healing skill my silvari uses gives an initial +7771 healing versus +7400 naked.

So yeah, some numbers are more improved than others. But since I'm committed to trying to keep others around me healed too with this build, every little tick counts. After experimenting with the numbers this morning the only thing I really want to look at is if there is a better trait to pick than the greatsword healing attacks (although that +26 can add up).