MechWarrior: Online - Catch all

MannishBoy wrote:
MoonDragon wrote:

This is pretty consistent with World of Tanks pricing. And I would assume other FTP models. A single high level premium tank for WoT can run you $60. A premium account costs approximately $10 of ingame currency per month.

Not the same as how Tribes or Blacklight works. They're much cheaper to get into.

Of course, we don't know what's "free" yet, and how useful that will be.

Don't forget, the majority of the Tribes classes have to be bought to be unlocked (unless you really grind out a lot of XP).

Nevin73 wrote:
MannishBoy wrote:
MoonDragon wrote:

This is pretty consistent with World of Tanks pricing. And I would assume other FTP models. A single high level premium tank for WoT can run you $60. A premium account costs approximately $10 of ingame currency per month.

Not the same as how Tribes or Blacklight works. They're much cheaper to get into.

Of course, we don't know what's "free" yet, and how useful that will be.

Don't forget, the majority of the Tribes classes have to be bought to be unlocked (unless you really grind out a lot of XP).

Classes are cheap unlocks in XP. Not really that much grinding for a lot of them, plus, you get three very good classes for free.

And when you buy them with gold, they aren't anywhere near $30 a piece.

The 4 founder mechs are classic variants of the Jenner, Catapult, Atlas and Hunchback. They have unique cosmetics (model and skin) but who knows what happens if you swap out for different weapon load outs. They also earn more c-bills when you use them. (it seems in addition to faster xp and c-bills earned from being a premium account)

Crockpot wrote:

I got a email about the "founders program". Are you ready to pay $120 for 4 Mechs?

Well, you have to look at all of it. Yes, it's $120 up front. However, it's also got $80 worth of ingame currency packed in. So in the end, it's $40 for the mechs and everything else when it's all said and done.

And yea, if the founder mechs work like gold tanks in World of Tanks, 40 bucks for 4 of em isn't a bad deal.

In World of Tanks you can't upgrade Premium tanks and you can't swap any of their parts. Premiums are fun to play and a good way to earn cash but they aren't the strongest tanks in the game.

...Of course there is no tank equivalent of an Atlas.

True, but premium tanks are generally intended to be money makers, which is why they earn credits at a faster rate.

I think I'll be hitting the $60 price point as well. I rationalize it like this: if this game were a full priced retail MechWarrior game I would preorder it at $60 in a heartbeat. This deal lets me preorder at the same price point with a slew of great looking preorder bonuses.

The $120 level is a bit ridiculous for a game you may have never played before, but it makes the $60 option look reasonable by comparison. Yay marketing.

Squee9 wrote:

I think I'll be hitting the $60 price point as well. I rationalize it like this: if this game were a full priced retail MechWarrior game I would preorder it at $60 in a heartbeat. This deal lets me preorder at the same price point with a slew of great looking preorder bonuses.

The $120 level is a bit ridiculous for a game you may have never played before, but it makes the $60 option look reasonable by comparison. Yay marketing.

This why I went Elite as well ($60 package). Also they don't bump up the in-game cash level for the Legendary package. It's $80 of in-game cash either way.

Any idea if buying the package gets you into Beta? I could not find that info anywhere.

groan wrote:

Any idea if buying the package gets you into Beta? I could not find that info anywhere.

I don't believe to the closed beta. But "Early access to the game along with Founder's assets availability starts July 17th."

Apparently they are following the BattleTech universe timeline at a pace of one day per one Inner Sphere day. This means we have many months to go before the Clans invade, and a couple YEARS for any of the Clan technology and mechs that I really care about. I admire what they are trying to do, but damn, that is a slow roll out of MechWarrior content.

Squee9 wrote:

Apparently they are following the BattleTech universe timeline at a pace of one day per one Inner Sphere day. This means we have many months to go before the Clans invade, and a couple YEARS for any of the Clan technology and mechs that I really care about. I admire what they are trying to do, but damn, that is a slow roll out of MechWarrior content.

By then I'll have a rig that can play it!

Squee9 wrote:

I admire what they are trying to do, but damn, that is a slow roll out of MechWarrior content.

I like the idea of having a while to play with just IS tech. I'm still a little disappointed that it won't be set in the 3025 era.

I'm curious as to how they will implement the clan invasion. If the clan invaders are players, how do they stop everyone from jumping over to the clans and getting the awesome clan-tech? If the clans are not initially players, are they going to have NPC events? If that is the case, how fun will it be to be an IS pilot getting stomped by computer controlled clan mechs?

So yeah, I'm glad they are giving themselves time to think this through while still getting the game into our hands.

I'm not really concerned about how they implement the Clan Invasion, as long as it is possible to move my character from an IS faction in to a Clan.

I'm more worried about the apparent slow pace of new Mechs rolling out. None of the mechs I am passionate about are anyway near being released. (Marauder, Stone Rhino, maybe a Hellfire)

misplacedbravado wrote:
HedgeWizard wrote:

So - is there a way to get a good primer on the backstory development?

This is the official "New to Battletech?" page, the highlights of which are probably the Universe Guide (50-page PDF) and the Eras page with the timelines linked there.

In-game, it's 3049, and the plan is to advance in "real" time, right?

Missed this. Thanks! Gonna spend some lunch time perusing.

I'm more worried about the apparent slow pace of new Mechs rolling out. None of the mechs I am passionate about are anyway near being released. (Marauder, Stone Rhino, maybe a Hellfire)

Good luck seeing a Marauder in the game unless it is based on a redeisgn like from the Phoenix Project (I would not mind at all). I would love to see a stone rhino though I'd worry it is too big of a target compared to other assault mechs. The more the game is about skill, the more things like hit box size becomes a factor for success.

I don't necessarily mind slower pacing of releasing new mechs. It certainly works in their favor monetarily by extending the revenue stream. It also works in our favor because is lessens the need to rush enhanced designs. (they have done a terrific job with the revamps by making them more refined/detailed and believable while not completely losing the original concept for the mech)

In some ofthe concepts, they have made some awkward designs like the urbanmech, cataphract, champion and cicada look awesome. Even some designs that I already liked, look great too like the awesome, catapult, (love the dragon a lot), hunchback, eyc.

I guess I've been spoiled by League of Legends. New mechs at the LoL pace would be nuts to put out given the level of detail they are going with these mechs.

The hit box issue is fine. The whole point of assault sized mechs is that even people who can barely hit the broad side of barn can hit assaults because they are the size of barns. However, they have so much armor that they can be taking fire for all 2 minutes it takes them to swivel towards you and blow your arms off with a double gauss rifle, double PPC, 4x Medium laser salvo.

I love the way they are teasing out the roles of the different sized mechs. Light mechs go harass people and earn exp for keeping people in sight while their heavier counterparts shoot LRMs from two hills away thanks to the line nof sight granted by the scout.

One thing I worry about in multiplayer is what happened in MW4 mercs. The matches resorted to picking the mech that could equip 4 ppcs to instantly overheat but be able to one shot enemy assaults if you so much as had an inch poking out of cover. Or even with the LAMS equiped you would die at extreme range from one salvo of a couple of longbows packing a handful of LRM 20s.

At least in this game you will need a scout mech but I hope it doesn't become fights between teams of one scout and 3 catapults over and over.

I'm not saying anything specific, but I've, uh, heard, of people in the beta piloting Assault Mechs being taken down by a couple of light mechs. They were moving so fast it must've been hard to hit them.

Nevin73 wrote:

I'm not saying anything specific, but I've, uh, heard, of people in the beta piloting Assault Mechs being taken down by a couple of light mechs. They were moving so fast it must've been hard to hit them.

Bleh wish I could talk more about this...

I'm not saying anything specific, but I've, uh, heard, of people in the beta piloting Assault Mechs being taken down by a couple of light mechs. They were moving so fast it must've been hard to hit them.

Technically, this could work provided a few things. One, teammates of the assault should be able to protect the assaults flanks, forcing the speed demons into staring down the barrel of a gun or fleeing. Two, there are environments dedicated to or at least containing some areas where the assault can protect its flank or create a choke point. Three, these environments have a mix of permanent and destructible obstacles for the players to create dynamic choke points. Four, smokescreens, airstrikes, jammers, turrets or other abilities need to be made available to command units.

Nevin73 wrote:

I'm not saying anything specific, but I've, uh, heard, of people in the beta piloting Assault Mechs being taken down by a couple of light mechs. They were moving so fast it must've been hard to hit them.

Yeah, I've also heard of two light mechs loaded with nothing but flamers continually shutting down a certain assault mech too until the big boys came and dealt with him.

So, any one of you that are in the beta (or not?!), can you compare the play to the more simplified World of Tanks gameplay? A lot of what I'm hearing is very similar, in principle.

Never played WoT. Not that I'm in the beta.

MoonDragon wrote:

So, any one of you that are in the beta (or not?!), can you compare the play to the more simplified World of Tanks gameplay? A lot of what I'm hearing is very similar, in principle.

Yeah I feel this game is going to be quite similar to WoT

This guy is doing some pretty fantastic fan art redesigns:

http://mwomercs.com/forums/topic/701...

Locust
Marauder
Charger
Otscout
Stalker
Hollander
etc.

So, I loved MW1, MW2 and I even liked MW3. I havent really followed the development of this game at all to be honest but I'd like to know if plunking down $120 or even $60 is worth it. Will this be just another in a VERY LONG LINE of "dead after 8 months" MMOs or do you guys that have kept up with this game think it has a chance?

I know this is a loaded question and it really can only be answered after it releases but with competitors like that Hawken game coming up, is it even worth thinking of plunking down $$ for this?

Thanks!

PAR

To me, the only real question is whether or not you want to drop $120 on it. Dropping $60 essentially nets you $20 if you play for a while.

But if you loved MW2, then I think you'll get a kick out of this one. Not that I have any experience.

Loving MW and loving MW multiplayer are 2 different things.

While the MW multiplayer was consistently fun against friends, multiplayer against the general public was frustrating.

Piranha games is going to have to be on their toes swatting down exploits and giving viable counters to things that are legitimate tactics in theory yet end up exploits in practice.