Firefall Catch-All

What Psych and I find every time we go north.
IMAGE(http://cloud.steampowered.com/ugc/902106354821989280/7A3466AB671E59DAD48A2C07390DADC2FA1812C1/)

The Accord really needs to consider investing in training or weapons, or something.

Have you guys encountered this issue?

I'm having trouble figuring out what blueprints are for which frame.

http://www.firefallthegame.com/community/threads/cant-distinguish-between-nanoprints-t2.65495/

I get back late tonight and will run the patch download while I sleep. Someone catch me up with tips and tricks!

bigred wrote:

Someone catch me up with tips and tricks!

Chosen are bastards.

If you are meld-thumping up North using the repulsors, be aware that the audio and UI cues for the melding coming back may not play.

Watch out for diseased scavengers. They are also bastards.

Diseased scavengers? Where and what are those?

bigred wrote:

Diseased scavengers? Where and what are those?

Don't worry - you'll find them.

The big fight would be 9pm central time then right? I'd be down for that then. I still need a bunch of crystal for my tier 2 armor.

bigred wrote:

I get back late tonight and will run the patch download while I sleep. Someone catch me up with tips and tricks!

Tower takeovers aren't pushovers anymore, you almost need a full group to take one. There are at least 2 Chosen pod drops on the attempt. If you have biotech, the healing has been nerfed quite a bit.

As Dimmer said.. Chosen are bastards, that's 100% true and accurate.

Update: F9 for spinny camera to take screenshots from the front of your character.
IMAGE(http://i.imgur.com/qiiZC.jpg?1)
IMAGE(http://i.imgur.com/wbqPk.jpg)

The response from Goodjers for taking down Baneclaw today has been supportive but not overwhelming, so here's what we're going to do.

Tonight:
9pm Central, we will be taking down Baneclaw. I'm going to open this to as many non-Goodjers as want to come, mainly because the notion of spending this many resources and failing to take Baneclaw down makes me a very sad panda (I've tried to avoid doing too much research about the encounter, but apparently we have five minutes after the encounter begins before the melding rolls in). The encounter is apparently tuned for 15-20 people, but I expect us to have a lot more than that for tonight.

One week from today (Sunday December 2nd):
We will take down Baneclaw again, with Goodjers. We'll try to do this with two dozen folks, max. I've created a sign-up sheet. Please add your forum name, character name, what frame you'd like to play, and a time preference (all times Central - I'm open to anywhere between 6pm and 9pm).

I don't think I can swing 9 central tonight but I signed up for next sunday.

Thanks for the help tonight.

Baneclaw went down (very quickly, as we had enough folks join that the server got profoundly unhappy with us).

IMAGE(http://i.imgur.com/AK2Ge.jpg)

Notes:

It's a little tough since I don't think having 60+ people is necessarily representative of how it's *supposed* to play out, but this looks very doable with a Goodjer-only squad (possibly even as light as 15 people, if folks stay sharp). Seemed to be a couple of phases where Baneclaw would summon a bunch of little claws (Hellclaws I think?) and become invulnerable until all of the little ones were killed off.

I did not see any knockback stuff that folks had mentioned in zone ahead of the summon, but the server was behaving so oddly I didn't see the Thunderdome effect either (and had players blinking in an out of existence, to boot).

Look forward to taking him down again next week "as-intended".

Thanks again to the folks who were able to help out.

Downloading patch now. Will join you guys tomorrow.

I can see where a GWJ only squad could take him down. My only concern is how it will go differently with a drop-off in damage. It is pretty hard to gauge the difference between 15 people and 60 people attacking this guy.

I do really look forward to taking him on as intended, though. The poor little guy didn't stand a chance last night.

A thread of videos of Baneclaw encounters, including shoutouts to Dimmerswitch.

Yeah, way too many people considering so many just stood still the whole time.

Sorry for missing this, I was doing some freelance work over the weekend, otherwise I would have joined the gang, hopefully next time.

Shame I missed the takedown.. GMT+1 timezone makes playing together with most of you guys and gals harder..
Grats on the kill though!

I really need to try the other T2 Assault frame as to me, I never bother caring about what a frame is called and what it's specific differences are.

It's also getting real hard to avoid buying a 6th garage slot. How many slots do people have?

I currently have a T1 Assault, T2 Assault, T1 Dread, T2 Dread, and T2 Engineer frame slotted. Do other people just not keep the T1 frames around? I like to be able to jump into PVP occasionally so I keep them around.

mrtomaytohead wrote:

I really need to try the other T2 Assault frame as to me, I never bother caring about what a frame is called and what it's specific differences are.

It's also getting real hard to avoid buying a 6th garage slot. How many slots do people have?

I currently have a T1 Assault, T2 Assault, T1 Dread, T2 Dread, and T2 Engineer frame slotted. Do other people just not keep the T1 frames around? I like to be able to jump into PVP occasionally so I keep them around.

I have a T1: Engineer, Biotech, and Recon. Also have T2: Recon x 2, Biotech x 2. One slot to spare and I'm looking at getting another one or two when T3 finally arrives.

Currently in my Battleframe Garage:
Tier 1 BioTech[color=red]*[/color]
Tier 2 BioTech (Recluse[color=red]*[/color], Dragonfly[color=red]*[/color])
Tier 2 Dreadnaught (Mammoth[color=red]*[/color], Rhino[color=red]*[/color])
Tier 2 Engineer (Bastion)
Tier 2 Assault (Firecat)

Unlocked but not in Garage:
Tier 1 Dreadnaught[color=red]*[/color]
Tier 1 Assault
Tier 1 Engineer[color=red]*[/color]
Tier 2 Engineer (Elektro)

[color=red]*[/color] At max XP (or more). Note that with XP uncapped, you can earn well more than you can ever spend on a frame. It's not currently clear whether Red5 will roll this over when they open up T3 frames, or have some other mechanism in mind.

In garage:
Tier 1 Recon
Tier 1 Dreadnaught
Tier 1 Engineer
Tier 2 Dreadnaught "Rhino"
Tier 2 Assault "Firecat"
Tier 2 Engineer "Bastion"
Tier 2 Biotech "Recluse"

Unlocked but not not in garage:
Tier 2 Dreadnaught "Mammoth"
Tier 2 Assault "Tigerclaw"
Tier 2 Engineer "Electron"
Tier 2 Biotech "Dragonfly"

Played for awhile this morning to get acquainted with the new update since I was out for the week. Summary:

-Chosen kicked my ass
- Chosen kicked my ass again
-Finally squadded up and still got beat up a lot
- crashed an lgv in some race mode thingy
- Unlocked firecat frame for assault

There are so many drop pods, captured watch towers, and warbringers I don't know how anyone thumps now. Also met a cool guy with username ARAQ today. Told him about GWJ, hopefully he drinks the gwj koolaid and joins us in vent/game.

In garage:
Tier 1 Biotech
Tier 1 Assault
Tier 2 Biotech "Recluse"
Tier 2 Biotech "Dragonfly"

Unlocked but not not in garage:
Tier 2 Assault "Tigerclaw"
Tier 2 Assault "Firecat"

bigred wrote:

Played for awhile this morning to get acquainted with the new update since I was out for the week. Summary:

-Chosen kicked my ass
- Chosen kicked my ass again
-Finally squadded up and still got beat up a lot
- crashed an lgv in some race mode thingy
- Unlocked firecat frame for assault

There are so many drop pods, captured watch towers, and warbringers I don't know how anyone thumps now. Also met a cool guy with username ARAQ today. Told him about GWJ, hopefully he drinks the gwj koolaid and joins us in vent/game.

The last weekend I barely saw anyone thump, you're right about that.
I can attest to the Chosen kicking ass and taking names. Grouping up seems required, having a Biotech helps a bunch too.

I'm enjoying the Dragonfly biotech frame more than I thought I would. It is just a different type of challenge, focusing more on the squad than the enemy, especially when only running non-lethal abilities: Triage (A rapid revive), Healing Spring, and Healing Wave. The Triage ability has been insanely useful so far, the Healing Spring is great for gaining myself health (Though I feel like people have a tendency to run away from it rather than toward it), and I'm torn on whether I should be using the short-range, fire-and-forget, Healing wave or the long-range, skill based, Healing Ball... Suggestions are welcome.

So far, each of my T2 frames fill a specific role: Raptor (Recon) for Meld Tornados, Recluse (Biotech) for solo/small group chosen towers/large group thumping, Dragonfly (Biotech) for Chosen Incursions and other large group activities (i.e. Baneclaw, Acolyte), Nighthawk (Recon) for PVP or when the squad has 3 Biotechs already.

I have a strong preference for waking wave, primarily because te knock back effect can push explosive aranhas far enough back that they won't damage the thumper (it also detonates them, but the knockback "hits" first).

I have a hard time thinking of running PvE BioTech without some poison ability, but meld thumps may make me willing to swap Poison Trail for Triage on my Dragonfly.

Patch just dropped (it's a small one, apparently).

Gameplay Changes
* Reduced the collision damage on LGV.
* Baneclaw's melding dome can no longer be destroyed.
* Dreadnaught alt-fire shield should be destroyed by all weapons now.

UI Changes
* Added an XP channel for chat filtering all experience reward messages.
* Adjusted achievement award notification to be smaller.

Bug Fixes
* Fixed a frame rate hitch that would happen when trying to lookup DNS records for stats submission.
* Fixed an issue with web-based UI panels that required you to click on them twice to activate fields.
* Fixed issues with PvP matchmaker services failing or matches failing to start due to server issues.
* Fixed multiple client crashes.
* Modified AI server to improve AI performance.
* Fixed issue with inappropriate gear being used in PvP matches.
* You should now be able to get on your LGV before the race starts as long as you remain within the circle.
* Fixed issues of repeating audio on crashed LGV missions.
* Wreckless Thresher dust cloud effect should no longer stay on the screen after it dies.
* Holmgang(Pirates) mission should progress correctly.
* Signal Scanning mission should progress correctly.
* SIN cards no longer show up from really far away.

Known Issues
* Daily achievements may reset progress when quitting the game if not complete.
* Adding friends via the dashboard requires both players to reload ui to see the results.

Speaking of daily achievements, I finished my first full set today and got a calldown as a reward. I haven't used it yet, but the icon is the same as a rare crate. I'm going to hold off and see if those get balanced upwards (or until I get a second one to use as a test).

Looks like the above patch has killed my ability to use Ventrillo in game :(. Any ideas about a work around?

I crashed a bunch of times last night. Not sure I'm a big fan of this patch.

Also, I think Dimmer is avoiding me ingame because he knows what my Gunners are going to do to Everton today.

Eldon_of_Azure wrote:

Looks like the above patch has killed my ability to use Ventrillo in game :(. Any ideas about a work around?

Run as Administrator?

bigred wrote:

Also, I think Dimmer is avoiding me ingame because he knows what my Gunners are going to do to Everton today.

Given that you guys are second in the Premier League this season in second-half goals, and our side has conceded several keys goals in the final minutes of a match (including stoppage), I don't expect it to go well.

On topic, figured out a new way to gather melded critter parts without having to deal with diseased scavengers - hooray!