Firefall Catch-All

Tonight's meld thumps were quite heavy on spawns. Our improved thumper with a 5+1 squad (in a vain attempt to keep spawns down) still had to be punched out at 20% capacity every single time. Siegebreakers, the return of the Melded Wyrm, and the dastardly new "purple rocks of doom" attack from the Melded Predators kept us constantly on our toes.

echoback wrote:

Tonight's meld thumps were quite heavy on spawns. Our improved thumper with a 5+1 squad (in a vain attempt to keep spawns down) still had to be punched out at 20% capacity every single time. Siegebreakers, the return of the Melded Wyrm, and the dastardly new "purple rocks of doom" attack from the Melded Predators kept us constantly on our toes.

This is actually the way meld thumping has been for a while now (though the melded Wyrm coming back was definitely new). You basically need 5+ players to stand a chance of getting even an improved to 100%. Those melded explosive aranhas are bastards.

Was sorry to have to drop just as MrGlass and Preytor joined, but I'm sure we'll get another chance to group soon.

Also I hope the squad bug isn't fixed for a while.

I can't wait to come back and play. As it is I ran out of things to do(?) when I stopped playing a while back. I do enjoy reading all the enthusiasms.

"Hey let's go hit that Chosen Incursion that just spawned to the south"

(arrive, only to find that the generator is bugged and below ground, rendering the Incursion impossible to finish)

"New plan! Let's thump here!"

And lo, we did, though the minerals were low in concentration and quality, and their name was Silicate.

IMAGE(http://cloud-2.steampowered.com/ugc/902106354684188990/188CD1C47347BC5101DD7C541AC40FDB9F702C43/)

Spoiler:

No thumpers were lost, though we did have to punch out really quickly a couple of times when new waves of Chosen would get spawned in by the Warbringer. :)

OOOoooo

Swarley: Red 5 Studio Dev wrote:

Did someone say project TITAN?

Edit: my link was converted to an embed, the original Titan is at 9:23

This was posted yesterday (11/16). Here's to hoping this shows up in the Milestone.

Do the graphics look like that for you guys? Maybe I gotta fine tune my settings...

Now that the first parts of the Chosen War are in effect, I hope we see dropships for fast-travel in the (supposedly) Monday update.

A few questions and obversations:

Was that an Assault class? Maybe I need to try that. Only played engi and recon and about 5 seconds of Dread which I hated.

Looks like they're introducing critical hits, gear drops, armies/commands, drop ship calldowns, awesome new monster called a Titan and more. I'm pretty excited about this.

Meh, just logged in and I have the thing on ultra high settings. Assuming those are new models/textures.

bigred wrote:

Meh, just logged in and I have the thing on ultra high settings. Assuming those are new models/textures.

That video is actually really old so the graphics don't look the same.

Did anyone else notice Dimmer's thinly veiled brag at having 191K crystite?

I'm actually surprised it's that high now - seems like I was stuck at 160k for ages.

Guess not having to replace an advanced thumper every other day frees up a lot of cash.

Not only is that video really old, that's actually the first gameplay trailer from way back in 2010. And it was posted to that youtube account the same day this thread was created.

I remember that video from way back then as well.
My game currently looks a lot like that, except for all the GUI changes.

Going by the reactor it seems that's a T4 model Medic (now BioTech) and a T3 Assault.

IMAGE(https://ingame.firefallthegame.com/assets/items/96/BP_ASS_1.png)

IMAGE(https://ingame.firefallthegame.com/assets/items/96/BP_MED_4.png)

Pics and other reactor "icons" in this thread:
http://www.firefallthegame.com/commu...

Spawns are running super light again today.

Don't know if they'll be fixed tomorrow morning when Red5 gets to the office, or if they'll run this way until the patch drops tomorrow night.

In the meantime, it's easy to solo advanced thumpers - but if you want XP, you probably want to hunt Chosen or play PVP.

I have been enjoying my time with the game so I went ahead and went and did a Founders Package. I reserved GWJ/Gamers With Jobs as an Army name. I'll split time here and Planetside for the time being.

SpyNavy wrote:

I have been enjoying my time with the game so I went ahead and went and did a Founders Package. I reserved GWJ/Gamers With Jobs as an Army name. I'll split time here and Planetside for the time being.

Now that you're in, you should update your entry and add the army name to the spreadsheet linked in the OP.

Well the client has finally decided not to crash the moment you get to the log-in screen, so I was finally able to give this game a good play. Still don't quite know what I'm doing, but I must say I like what I've seen so far.

So add Wizkid as a friend.

WizKid wrote:

Well the client has finally decided not to crash the moment you get to the log-in screen, so I was finally able to give this game a good play. Still don't quite know what I'm doing, but I must say I like what I've seen so far.

So add Wizkid as a friend.

Cool, see you in game soon. It'll be interesting to see what they change / add in the way of help / tutorial and how it works for someone who just got in.

Guess we should all get ready for the patch (assuming it'll be 3-4 GB) this evening / some time tonight. The random guy who tracks updates is saying it'll be no less than 6hrs before the update hits.

I'll get on either after patching tonight if it's early enough, or tomorrow.

Patch Notes!

Phobos[/url]]New Missions
* Various points of interest around New Eden have new events for you to participate in.
- Bounty Terminal
- Signal Scanning
- Patrol Drone
- Melding Repulsor
- El Terromoto LGV Races
- Holmgang Supplies (Pirates!)
* Dynamic Missions
- New Crashed Thumper. Rebuild the thumper and send it back.
- Broken LGV.
- "Boss" Encounters (UserVoice)
- Chosen Acolyte. Fear him. Bring friends.
- ??. Not everything behind the Melding curtain is controlled by the Chosen.

New Achievements System
Multiple new achievements have been added to the game, along with an interface (Y by default) to look over what you've done. Here is a small sample...
* Exploration:
- Bird’s Eye View: Find 10 of the Highest Vistas in Coral Forest
* PvP:
- Right Between the Eyes: Get 500 Mid-air Headshots
* PvE:
- Chosen Slayer: Kill 10,000 Chosen
* Industry:
- Quite the Gamble: Return 10 Full Advanced Thumpers at 1% Health
* Social:
- Unknown Savior: Revive 1,000 Non-Team Members Players Around the World
* Unregulated:
- ...? Stuff the Accord doesn't need to know about.
* Daily achievements that rotate each day.

Chosen Warfront Changes
* Watchtowers
- New FX in the interior to indicate Accord / Chosen ownership
- Updated lighting in the towers
- New voice over for hacking the terminals and for when Chosen stop your hack attempt
- Lots of worldbuilding tweaks around various towers to improve player and AI navigation
* Southern POIs / Watchtowers
- Drop pods now spawn more regularly in the south
- Most SIN towers that were not attackable by the Chosen now are
\- Exceptions are Sunken Harbor and Trans Hub
* Chosen AI
- Various performance improvements implemented
- Chosen Juggernauts
\- No longer shoot thumpers from out of LOS
\- Reduced range of weapon
\- Slightly slower rate of fire on weapon
\- Slightly lowered damage of weapon
\- Increased splash radius of weapon
- Chosen Assault
\- Increased bullet speed of weapon
\- Increased rate of fire of weapon
\- Increased damage per bullet of weapon
- Drop Pods
\- Now spawn more reliably in the southern part of New Eden
\- Chosen should now spawn in more spread out around the drop pod
\- Now invulnerable to damage until they land and are fully opened up
\- Slightly reduced frequency of drop pods
- Incursions
\- No longer spawn in rocks
\- Fixed cannons so they no longer stop shooting (run out of ammo) at players in range
\- Increased aggro radius when players shoot the generator or cannons so nearby chosen are better alerted
\- Updated visual FX on the encounter
- Map / UI
\- Map icons for events (ex: drop pods, incursions, etc) are now hidden if they’re located within Chosen controlled space
\- Updated visuals for Chosen controlled space and when towers are under attack

Assault Changes
* Crater - No longer consumes the assault's energy on impact.
* Shockwave - Reduced maximum damage from 750 to 650
* Bombs Away - Reduced damage per bomb from 65 to 55
* Bombs Away - Reduced bomb's explosion radius from 2.5 to 1.5. This should make it more difficult to recieve the maximum possible damage and reduce it's burst potential.
* Rocket Jump - Potentially fixed an issue with rocket jump sending you down randomly.
* Burn Jets - Reduced CPU cost of equipping this module.

Biotech Changes
* Healing Ball - Decreased base radius explosion to 5 meters, down from 6 meters.
* Healing Ball - Reduced base healing from 500(550) to 400(450) and self healing reduced by half.
* Healing Ball - Can no longer be used on downed (incapacitated) friendly targets to self-heal the biotech.
* Healing Wave - Reduce base cooldown from 25 seconds to 20. To be more in line with healing abilities being less effective, but lower cooldown.
* Healing Wave - Lowered PvE/NPC damage to be more in-line with the lower cooldown, 425.
* Evacuate - Increased the base cooldown to 25 up from 15.
* Evacuate - Reduced cloud damage from 800 to 400.

Dreadnaught Changes
* Head shot modifier removed from HMG
* HMG changes
* Clip size reduce to 200
* DPS reduced to 600
* Starting accuracy cone and max accuracy cone decreased to 3.5 from 5 (this is positive for his accuracy)
* Damage degredation at long ranges reduced
* Less screen shake while firing
* Explosive Rounds - Cooldown now begins at the end of its duration, not when it's activated.
* Gravity Field - Fixed a bug where the ability wasn't using the proper cooldown
* Absorption Bomb - Reduced the cooldown to 25 seconds, down from 30 seconds.
* The energy shield alt-fire will now be destroyed if it takes more than 400 damage. It has a 3 second recharge after destruction.

Recon Changes
* Reduced charge-up time on sniper rifle to 2.5 seconds.
* Lowered the amount of camera shake on the sniper rifle.
* Charged sniper rifle out-of-scope damage increased from 94 to 100. Minimum scoped damage reduced to be approximately 100.
* Reduced the range that the sniper rifle scope zooms in at its minimum setting. Mid and max zooms should be relatively similar to their previous settings.
* Satchel Charge - Reduced Tier 1 from 500 base damage (craftable to 600) to 425 (craftable to 500). Reduced Tier 2 from 500 (craftable to 700) to 425 (craftable to 575).
* SIN Scrambler - Increased duration from 6 (craftable to 8) to 8 (craftable to 10)

Engineer Changes
* Tesla rifle range increased to 25 meters from 20.
* Tesla rifle maximum damage per round reduced to 30, down from 35. Charge time reduced to 1 second, down from 2 seconds. Charge-up decay speed significantly reduced, miss-penalty to charge removed.
* Fixed tier 2 tesla rifles having a much lower rate of fire, even after crafting, than tier 1 tesla rifles.
* Supply Station - added a 4 second delay before the powerups spawn. Reduced the powerup respawn time to 15 seconds, down from 25 seconds. Renamed the ability "Supply Station" on the quickbar and gave it an icon.

Secondary Weapon Changes
* Shotgun Spread Reduced to 7 from 8.5
* Shotgun - Increased number of pellets from 8-12, reduced damage from 80-40 in an attempt to make the weapon damage feel more consistent.
* Assault Rifle - Damage reduced from 60-46. Greatly decreased recoil/Increased accuracy
* Suppressor Rifle - Damage reduced from 42-28. Increased accuracy. Increased clipsize from 40-65

New Red Bean Items
* Warpaint patterns are here! Customize your battleframe with unique patterns for both the armor plates and the body suit.
* Patterns are permanent purchases. Once purchased, they can be applied and reapplied unlimited amounts of times.
* Thanksgiving items are available, including the Horn of Plenty which allows you to give an XP bonus to another player. Share and share alike.
* More warpaints, hats, facial hair, etc. Check out the New You and Luau Larry for all your purchasing needs.
* Lowered collision radius and height check for Trollstone. You can now place them much easier in enclosed places (like The Rig).
* Deploying a Trollstone now plays a /roar emote. Emote is cancelled immediately on player movement (if you've got to boogey).
* Updated Trollstone icon so it looks different from Tombstone item.
* “Manufacture Now” button to the manufacturing terminal interface
* Players can complete any manufacturing task immediately with a red bean purchase
* The longer the manufacturing time, the higher the cost.

Mission Changes
* Improved the number of arahna nests for Water Water Everywhere mission.
* Increased the spawn rate and updated the waypoint for resource nodes in Tough Nut to Crack.
* Removed arahna siegers from A River Runs Through It to make it easier for new players.
* Scan Hammer no longer removed at the end of Hammer Time!

Misc. Gameplay Changes
* Added PvP queue confirmation. You will now receive a confirmation notification before entering a match.
* If you decline or allow the notification to time out, you will be removed from the queue and have a delay set on any requeue attempt. Delays grow the more often you decline within a set time period.
* Updated visual effects on SIN acquiring.
* New visual effects for mission items.
* Orbital Comm Tower now ends the match immediately in the second round if the attacking team fails to capture point A or if any point is captured that the previous team was unable to capture.
* Adjusted creature difficulties across the board. Some are now harder, some are easier.
* Modified spawn tables to properly reflect the difficulty of creatures.
* Feral Canine, by popular demand, will now be known as Wargrim.
* High health deployables in New Eden now spawn significant quantities of ammo when they are destroyed.

Resources, Crafting, and Tech Tree Changes
* Improved Thumper pricing reduced to 200x Crystite, 1x Crystalline Crystite Engine (down from 400x Crystite, 1x CCE) Crystalline Crystite Engine pricing reduced to 250x Crystite, 500x Crystalline (down from 500x Crystite, 1000x Crystalline)
* Flammable Brimfuse Strip recipe reduced to 150x crystite, 75x brimstone for 1x (down from 500x crystite, 200x brimstone for 10x) Flare recipe only requires 1x fuse strip now, down from 10x.

UI Changes
* Entirely new options menu.
* Tool tips added to the graphics options. (UserVoice)
* You can now set windowed mode from the options menu. (UserVoice)
* You can also set to fullscreen windowed mode via the options menu. (UserVoice)

Bug Fixes
* Improved AI performance.
* Fixed multiple server-side crashes.
* Thumper smoke will now disappear as soon as the thumper is gone.
* Chosen Darkslip should no longer teleport around during invasions.
* There is now a SIN tower in Sunken Harbor.
* Exploding Arahna will no longer ignore thunderdome.
* You should no longer have to click twice at the end of the PvP screen to take an action.
* Sonic detonators should visually explode more consistently.
* Fixed a location on the Rig where you could fire into the spawn room.
* Much much more...

Patch is live. Looks like 2.5GB

In the launcher, got a graphic for the next stress-test weekend being an event - Population Control

The wildlife population across New Eden continues to grow, and the more violent species are becoming a threat to the way of life in Copacabana. Work alongside other players to thin the herd and keep the citizens safe.

Should be a good time to rack up XP.

Guys! Don't forget you agreed to not play the new patch until I return next Sunday!

Is anyone else getting really bad download speeds? Or is it just me?

WizKid wrote:

Is anyone else getting really bad download speeds? Or is it just me?

It seems random who gets bad speeds. For the longest time I would max out my connection and then for 2 patches it was like 100KB/s but now I'm moving along nicely.

So, you can use repulsor amplifiers to thump in the meld now. They are fixed emplacements located just outside the melding with a number of uses and a cooldown. Activate one, and it will push the melding wall back. However, when you get the warning that it's deactivating:

1 - Send up your thumper
2 - Run like hell

I couldn't stop laughing after trying to outrun the melding that was rushing back out.

Currently, it looks like even if you have someone there to immediately reactivate it, the melding will still rush out before being pushed back again.

deftly wrote:

So, you can use repulsor amplifiers to thump in the meld now. They are fixed emplacements located just outside the melding with a number of uses and a cooldown. Activate one, and it will push the melding wall back. However, when you get the warning that it's deactivating:

1 - Send up your thumper
2 - Run like hell

I couldn't stop laughing after trying to outrun the melding that was rushing back out.

That's living on the edge indeed. And I guess you are being attacked as normal during all of this?

Yeah just got to play a bit after the patch. It was pretty neat to see a lot of people running around at once, there was like 10 people checking out a repulsor.
Finally made tier 2, although I still don't have enough money to buy it, at least it unlocked crafting and a vehicle.
All the new objectives are pretty cool, and if they keep adding stuff like that it should be pretty damn good in the end.

Had lots of fun, now I gotta sleep.

Strangeblades wrote:

That's living on the edge indeed. And I guess you are being attacked as normal during all of this?

Yep. Other than watching out for the timer on the repulsor, it's pretty much like any other meld thump. Lots of melded creatures and chosen.

Oh, El Terrormoto. You're silly, and nobody will take you seriously with that mask on.

I'll take your money, though.

Spoiler:

Also Chosen are now complete and utter bastards.

Ho lee crap!
Everything is kicking my ass...
Even the lowly Argonauts... at least they seem to have gotten a bit bigger.
Lots of things to do around the world. Chosen pods are not easy.
Improved Thumper had to be sent up at 50% because of fire bugs with a 2 man biotech team.

The world seems to be full of minerals again.
All in all... it's gonna kick your butt! But fun. It does seem like they were quite heavy handed on the DPS nerfs though on many abilities/skills/guns.
Grouping up looks to be very necessary now (even more so than before).

Warpaint patterns are quite expensive imo. 100RB for the battleframe ones, 75RB for the "nanosuit" patterns. But they are permanent. 50RB for Rechargeable Portable Glider Pad!