Hotline Miami

Parallax Abstraction wrote:

-I can't progress from where I am now because when I spawn in the section, my character lurches through a door, throwing an enemy on the other side forward and aggroing half the level. I can't stop it from doing this every time I respawn.

I know the exact level you're talking about because I had the same thing happen to me. If you don't have an assault rifle then the only way to get out of that is to immediately head downward. You'll be bum-rushed by someone from the right side of the screen, but you'll be a hell of a lot safer. It also doesn't seem to happen consistently, as i've played through that level again and didn't immediately bust through the door when the level starts. Either way though, you have to bust through that door.

I put a huge chunk of time into this yesterday and while I'm really loving the gameplay, the developers should be ashamed of themselves for releasing it in such a broken state. When games are fighting to get past Greenlight and this game got to skip it with Steamworks support that doesn't even work, something's very wrong. Just a few of the issues I've had:

-Frame rate drops to the low single digits when more than a couple of bullets are on screen.
-Often won't register mouse clicks or does so with significant lag.
-Collision detection is broken. Often doesn't register melee hits on enemies. I've seen weapons go right through guys without counting as a hit.
-Enemies can hit me with a shotgun from practically across the level but I don't seem to be able to.
-Been frequently seen and killed through cover.
-I can't progress from where I am now because when I spawn in the section, my character lurches through a door, throwing an enemy on the other side forward and aggroing half the level. I can't stop it from doing this every time I respawn.

I continued to push through the game despite these shortcomings but gave up after reaching the section above and trying for almost half an hour to figure out a way to progress through it. This game is Bethesda level of broken. I know the developer's on top of patching it and that's good but yeah, being indie doesn't let anyone off the hook for me when it comes to charging for products that don't work. I hope it gets sorted soon cause man, the gameplay is so compelling.

Asz wrote:
Parallax Abstraction wrote:

-I can't progress from where I am now because when I spawn in the section, my character lurches through a door, throwing an enemy on the other side forward and aggroing half the level. I can't stop it from doing this every time I respawn.

I know the exact level you're talking about because I had the same thing happen to me. If you don't have an assault rifle then the only way to get out of that is to immediately head downward. You'll be bum-rushed by someone from the right side of the screen, but you'll be a hell of a lot safer. It also doesn't seem to happen consistently, as i've played through that level again and didn't immediately bust through the door when the level starts. Either way though, you have to bust through that door.

Alternatively, just grab the weapon off the enemy (should be a melee weapon if we all talk about the same sequence) and go back into the entrance hiding next to the door.
Whack anybody walking through while using the wall to shield you from the 1-2 guys who carry guns.

One thing I often forget about this game is that you don't necessarily have to go to each enemy, but can lure them to chase you.
This is very effective against anything without a gun and might be a good strategy to avoid handling melee and ranged combat at the same time.

Really fun rock paper shotgun group review of the game. http://www.rockpapershotgun.com/2012/10/30/hotline-miami-review-2/

Fun stuff and I agree with it a lot. Although I wouldn't call the game a masterpiece or as important as they seem to think it is. Still really cool and fun.

Really like this game.
The mechanics push you forward into this chaotic orgy of violence but then the cut scenes with the mask dudes pull you right back out.
The push pull of it all is super appealing.

Also, guns are for the weak. Melee only.

Surprised to learn this was made in Gamemaker. On a couple gaming podcasts last week they were saying how the devs have been approached to do a Sony Vita version? They would only be reusing art/sound assets but the rest would have to be rebuilt ground up.

This game is that rare mix of cool style and infuriating design/difficulty balance.

I found this to be an interesting read about the deeper thematic implications of the game:

*warning - content is spoilerific*
http://www.gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php

and for those who just want to listen to the incredibly addicting music, here you go:

http://ozgarden.bandcamp.com/album/hotline-miami-soundtrack

This game makes me feel like an angry god. Or to quote a movie,

"when I totally lose control... I like it"

I find it so cool that a number of very interesting games have been made with Game Maker and its like. This one, the awesome looking Gunpoint, original Spelunky to name a few. You shouldn't look down on easy solutions anymore.

How come I only see three people on my Steam friends list playing this game? Everyone should buy it.

Despite the beat-em up game appearance of Hotline Miami every step and swing must be measured and thought out.

This seems like the very definition of guilty pleasure. I'm still not sure if I can get over the ultraviolent nature of the game to enjoy the puzzle aspect, but I'm definitely considering it.

complexmath wrote:

This seems like the very definition of guilty pleasure. I'm still not sure if I can get over the ultraviolent nature of the game to enjoy the puzzle aspect, but I'm definitely considering it.

I would really suggest you make the effort to finish the game man.
The ultra-violent, thought out but frenetic nature of the game play serves a purpose that the narrative will show you.

I really can't recommend this game enough.

I am kind of worried about the bugs. From what I have heard and seen, they can be crippling.

ZaneRockfist wrote:

I am kind of worried about the bugs. From what I have heard and seen, they can be crippling.

There are bugs?

Game of the Year. I've put 11 hours into Hotline and I still can't get enough. I'm trying to complete levels faster and faster like a jackrabbit hopped up on a meth-speed mix.

As a big fan of film noir, Kiss Me Deadly, the movie Driver, Near Dark, Tangerine Dream, the movie Miami Vice (anything by Michael Mann really), The Limey and Oldboy this game is hitting all the right pleasure nodes for me. There is a close relationship between the music and the action I've rarely seen in other games.

Strangeblades wrote:
ZaneRockfist wrote:

I am kind of worried about the bugs. From what I have heard and seen, they can be crippling.

There are bugs?

Parallax Abstraction talked about some. And I watched a stream of the game that had to be stopped because of numerous bugs. Were it not for that, I would be very intrigued as it looks like a hell of a time.

ZaneRockfist wrote:
Strangeblades wrote:
ZaneRockfist wrote:

I am kind of worried about the bugs. From what I have heard and seen, they can be crippling.

There are bugs?

Parallax Abstraction talked about some. And I watched a stream of the game that had to be stopped because of numerous bugs. Were it not for that, I would be very intrigued as it looks like a hell of a time.

Hmm. It's better to wait a bit then for some patching. I've had no problems but your mileage may vary. I'd rather you enjoy your time with the game, bug-free, than buying it now and hoping it works.

Just want to weigh in to note that I haven't come across any bugs either.
If I read correctly, there is a patch supposedly going up today that will fix a lot of issues and also bring a new map.

kingschiebi wrote:

Just want to weigh in to note that I haven't come across any bugs either.
If I read correctly, there is a patch supposedly going up today that will fix a lot of issues and also bring a [size=30]new map!!!!![/size].

FTFY

Strangeblades wrote:
kingschiebi wrote:

Just want to weigh in to note that I haven't come across any bugs either.
If I read correctly, there is a patch supposedly going up today that will fix a lot of issues and also bring a [size=30]new map!!!!![/size].

FTFY

http://twitter.yfrog.com/mn725xp

Still waiting to buy the soundtrack. Come on Devolver, I want to give you (and the artists) money!

Deadmonkeys wrote:

Still waiting to buy the soundtrack. Come on Devolver, I want to give you (and the artists) money!

The soundtrack is actually included in the Steam release as ogg files.
Not sure if they plan on releasing anything else (except the bandcamp stuff mentioned above)

Ugh. I think I just did something really unhealthy: I played through this game in a single day. I feel like a terrible person, but damn this is a fine game.

Edit:

I was wrong. I need to get answers...

Edit, Edit:

Done.

What have I done?

SuperDave wrote:

Ugh. I think I just did something really unhealthy: I played through this game in a single day. I feel like a terrible person, but damn this is a fine game.

Edit:

I was wrong. I need to get answers...

Edit, Edit:

Done.

What have I done?

Just went through this myself. I'm still not sure if I actually got any answers, but I'm definitely looking forward to whatever else the add going forward.

I'm pretty sure that...

Spoiler:

The ending you get after you get all the puzzle pieces is intentionally a big convoluted mess that explains a lot but doesn't really answer anything.

So has anyone done any score chasing? I've tried a bit but I still don't really get how the scoring mechanics work exactly and how to play in order to maximize score. I find it hard to even break B level on the later chapters.

The only thing I figured out about the scoring was that you get more points for killing dudes who have already noticed you. That, and getting combos seems pretty clutch.

This might be spoiler so I'll drop into the spoiler box, but there is a way to get more points.

Spoiler:

There is a mask, looks like a frog's head, that allows more time between kills for bigger combos. Longer combos equals bigger scores.

Actually I've just found a mask that probably makes it relatively easy to get most high scores...

Spoiler:

Chapter 8 - Push It. The dead body in the center of the club has a mask called Carl that lets you start with a drill. Executing an enemy with the drill is worth big points, but it's challenging since you can't kill enemies just by swinging it.

Update is live on Steam and the new map is quite challenging