Madden 13 Catch-All

Didn't see a thread started for this yet. The demo was released today, so I figure its time for a thread. Promising previews thus far, could possibly be the year Madden surpasses NCAA in quality.

Unless the demo turns me off completely, I'll be picking up Madden for the first time in several years. Wont have time for a league but feel free to hit me up for one off games.

Anyone else try the demo? My first impressions are positive. Like the new physics and passing control. Also, the commentary was tolerable for this first time in a looooong time. It felt a little easy, though. Playing on All-Pro I won 35-7 using the 49ers while essentially experimenting with different plays.

Downloaded the demo, haven't fired it up yet, but I'm more interested in the changes to franchise mode which the demo won't really show.

Thought the demo was good. Agreed that it is nice that the commentary was good.

but at the end, I'm not sure I have it in me to pay full price for this yet. NHL 13 is a day one buy. Shortly after that, I'm looking at picking up PES 13 or NBA 2K13. And since NCAA 13 is scratching my football itch very, very well, I can't see $60 for Madden.

I liked that you could adjust sliders in the demo. All I did was move game speed down to Very Slow and speed threshold to 30, which matches whatI am using for NCAA. That improved the feel of the game a lot for me. I don't like the hyper Madden that the Madden leaderboard fanatics crave.

Running the ball felt good. The passing game felt good. Defense was fine. When I crave to play the Chiefs some, I will probably look for a deal. But right now, I expect to play it a ton with the early release version, but pass on it for the time being. but I might decide to splurge if I find the final version fun enough.

Now this is impressive.

While I know it's not the whoop-de-doo upgrade that the 360 / PS3 version is, but I'm tempted by the Madden PS Vita bundle. Football gaming on the go has a nice ring to it. Anyone else going that route?

If I had a Vita, I'd probably pull the trigger on Madden.

As it is, the NHL 13 demo just blew the crap out of the Madden demo. madden felt like a decent game that needs a lot of work. NHL 13 feels like a game that is pretty darn close to being polished to perfection.

i cant buy both, and NCAA is feeding my football addiction really well. In fact, i still think it feels like a better game.

I'm going to be picking up a Vita for my wife at Christmas, as she is hankering for the Vita version of Assassins Creed. So hopefully there will be a cheap copy of Madden around by then.

The Madden tackling engine seems arcadey to me. I only played a half but was quicklymturned off by it. NCAA is giving me my fix for football along with the GWJ leagues.

I went back to the demo and screwed with the sliders. It can be saved. I like the physics engine. I hate that when I play NCAA, I can run in place on a blocker.....literally....it's annoying. At least in Madden, my guy stumbles over.

This video goes over the career connection and it sounds pretty well done. I can now see why they removed the draft class cross over feature.

Bill Bonney wrote:

The Madden tackling engine seems arcadey to me. I only played a half but was quicklymturned off by it. NCAA is giving me my fix for football along with the GWJ leagues.

I thought they were the same this year. Well, the same engine or whatever.

Nah, Madden got the new one. It's a bit different from NCAA. A version of it will be in NCAA next year

Surprisingly have enjoyed the demo. The commentary is awful, for my money, but a lot of things feel much, much better than I remember. Passing almost seems to make sense this year. Also, playing against Patrick Willis is almost entirely like being that kid in that Nike "Michael Vick Experience", which is to say there's a roaming hate-missile on the field at all times, ready to separate you from ball and senses.

I also like the ways in which EA has CLEARLY stolen ideas from APF. The expanded all-time players (although I hope they're not all just 99's across the board and they get into what made them different and what made them good), and the player personality notes are the kind of things games like these need. I'd just like a little more detail, like Rex Grossman clearly needs a special "Doesn't Care What The Coverage Is, Is Throwing It Anyway" personality trait, and Vontaze Burfict and Ndamukong Suh will both need special "Commits Aggravated Assault" and "Will Cost You 45 Yards a Game in Penalties" traits.

Played the full Vita version and it's great. I didn't like Madden 12, but the portability makes a big difference.

I'm starting to get into it. I don't know well the button layout yet, since I've never had a Sony console before. Ugh.

I leave tomorrow for Europe, so I'll have a long flight for getting in a few games.

Fancy pants europe eh?

Am I crazy (well, probably, but I mean in this instance) but wasn't the ability to lead receivers something we use to be able to do back in, oh, 2007 or so?

I'm guessing it was something that was left out when the console generation shifted or something.

garion333 wrote:

Am I crazy (well, probably, but I mean in this instance) but wasn't the ability to lead receivers something we use to be able to do back in, oh, 2007 or so?

I'm guessing it was something that was left out when the console generation shifted or something.

Wait...I thought we could always lead receivers? Throwing high/low/etc and all that? Or have I just been thinking I was doing it and it's been auto controlled? I can't watch youtube at work, but did they mention leading receivers as being something introduced in 13?

garion333 wrote:

Am I crazy (well, probably, but I mean in this instance) but wasn't the ability to lead receivers something we use to be able to do back in, oh, 2007 or so?

I'm guessing it was something that was left out when the console generation shifted or something.

Have you played a current gen football game from EA? They rewrote the engine and it's just now with NCAA 13 getting back in the vicinity of how last gen games played. It's pretty tragic.

DSGamer wrote:
garion333 wrote:

Am I crazy (well, probably, but I mean in this instance) but wasn't the ability to lead receivers something we use to be able to do back in, oh, 2007 or so?

I'm guessing it was something that was left out when the console generation shifted or something.

Have you played a current gen football game from EA? They rewrote the engine and it's just now with NCAA 13 getting back in the vicinity of how last gen games played. It's pretty tragic.

Yeah, I know, that's why I'm asking if I'm crazy. I want someone to confirm that my memory is correct.

garion333 wrote:
DSGamer wrote:
garion333 wrote:

Am I crazy (well, probably, but I mean in this instance) but wasn't the ability to lead receivers something we use to be able to do back in, oh, 2007 or so?

I'm guessing it was something that was left out when the console generation shifted or something.

Have you played a current gen football game from EA? They rewrote the engine and it's just now with NCAA 13 getting back in the vicinity of how last gen games played. It's pretty tragic.

Yeah, I know, that's why I'm asking if I'm crazy. I want someone to confirm that my memory is correct.

You are correct. The final Maddens for Xbox are probably the best passing game model I've played. Better than anything 2K games ever put on the table, as much as I adored 2K5.

Then, 360 generation, and that all got flushed down the toilet, and I haven't been able to play a football game without raging my brains out ever since.

The perimeter passing game is all about ball placement. Nothing was more frustrating than a receiver who had plenty of cushion between him and the sideline, and being unable to use it. (Of course, he always has that cushion, because the game simply didn't model that whole struggle for room down the sidelines between a receiver trying to maintain a cushion and a defender trying to work him further outside to eat that space up and shrink the window for a throw.

The irony of Madden is that as they've worked to try and increase realism, the game has suffered. You know that saying on Mythbusters, "replicate the result"? That was old football games. They used less simulation and more approximation. Some of the 2K games found a great sweet spot. 2K5 was very mechanical, much less of a seamless simulation than modern Madden games, but that mechanical-ness established boundaries and made it much easier for the game to "replicate the result" of football. The push for realism in Madden has made the game incredibly brittle, to the point where you can't reintroduce ball placement in the passing game, or the simulation will be too easily exploitable. At least, as of a couple years ago or so. I have given up on the franchise until I hear people I trust start singing its praises. Maybe someday...

Well, Legion, they reintroduced ball placement. Passing is super easy for me because I was already leading the receivers out of habit. lol

garion333 wrote:

Well, Legion, they reintroduced ball placement. Passing is super easy for me because I was already leading the receivers out of habit. lol

I thought I noticed that as well. And like I said earlier I think that's literally a development from this year. Like they lost it in 2006 and spent the next half decade trying to add it back in.

Legion's assessment is right on. I've been much less happy with football games this generation because of this insane pursuit of realism. I'm not sure what fixes this since they still make money. On the flip side I started playing MLB The Show and FIFA. So football games sucking has led me to appreciate new games.

garion333 wrote:

Well, Legion, they reintroduced ball placement. Passing is super easy for me because I was already leading the receivers out of habit. lol

Just in time for the console generation to end and restart the cycle over again.

Let me know how well it plays. Like I said, I gave up on it a few years ago. If it's at least Madden Xbox good now, might be worth looking at again.

DSGamer wrote:

Legion's assessment is right on. I've been much less happy with football games this generation because of this insane pursuit of realism. I'm not sure what fixes this since they still make money. On the flip side I started playing MLB The Show and FIFA. So football games sucking has led me to appreciate new games.

I love the drive for realism as a goal, but their process to get there has been to ruin the game for half a decade.

I wonder if it might have been smoother if they spent more time per year on improving the simulation and less on all the window trimmings and other out-of-gameplay features. They've been doing too much and not enough at the same time. Ambitious in pushing for realism, yet not ensuring the simulation is in a good gameplay state for each annual release.

I just picked up my copy. Will give it a whirl if it beats out GW2 for my time.

*Legion* wrote:
garion333 wrote:

Well, Legion, they reintroduced ball placement. Passing is super easy for me because I was already leading the receivers out of habit. lol

Just in time for the console generation to end and restart the cycle over again.

Let me know how well it plays. Like I said, I gave up on it a few years ago. If it's at least Madden Xbox good now, might be worth looking at again.

DSGamer wrote:

Legion's assessment is right on. I've been much less happy with football games this generation because of this insane pursuit of realism. I'm not sure what fixes this since they still make money. On the flip side I started playing MLB The Show and FIFA. So football games sucking has led me to appreciate new games.

I love the drive for realism as a goal, but their process to get there has been to ruin the game for half a decade.

I wonder if it might have been smoother if they spent more time per year on improving the simulation and less on all the window trimmings and other out-of-gameplay features. They've been doing too much and not enough at the same time. Ambitious in pushing for realism, yet not ensuring the simulation is in a good gameplay state for each annual release.

Those mascots... So glad we got the mascots in NCAA. And that they can play each other in a football game. I'm really glad they gave us one button gameplay.

Unfortunately the crowds sound worse and NCAA lost all the D1-AA teams.

So weird the things they lost in pursuit of realism. I bet if you put a current gen version of NCAA or Madden in front of a gamer on an SD TV beside a last gen version they'd think the last gen game was the newer version. All those missing features...

Pro-tip: Save often. It freezes up frequently.

DSGamer wrote:

Unfortunately the crowds sound worse and NCAA lost all the D1-AA teams.

That's something that's always gotten me. I don't think I've played a single Madden or NCAA game where the crowd has sounded anything even close to like what it should, it's always been a low, dull buzz in the background. I mean, I know they can't license the music, but lord, listen to how Lane Stadium sounds here. And that's just Lane Stadium, it's not the Autzen Zoo or the Horseshoe or, god help you, Death Valley on a Saturday evening. The only way to even get close is basically to turn crowd noise all the way up and everything else way down.

Most of EA's other titles have done a bang-up job (I always thought the NHL series did it well), but NCAA and Madden have never, ever in my memory managed to make the crowd sound as loud and oppressive as they should.

I just lower the commentary and other sound levels and raise the crowd noise levels. It works well enough for a video game.

How do you start a season in Madden 13? I'm looking through the menu and either I'm blind or they left it out? I just want to pick a team and play through the 12'-13' NFL season.

Play Career, bottom left corner on the Home menu

I was looking through there and it seems that you have to play as a coach and jump through a lot of ridiculous hoops just to play out the actual games. Why'd EA f with this mode? I haven't played a Madden game in years and was assuming Franchise Mode would still be in tact.