The Darksiders 2® Catch-All

It shall henceforth be known as "The Darksiders®."

ahrezmendi wrote:
m0nk3yboy wrote:

Found it.

Players who played the first Darksiders will unlock the Pauldron of the Horsemen in Darksiders II. This level 5 legendary armor piece boosts all Death’s stats as well as his critical damage. Gamers who have finished the game on any difficulty will also earn a level 1 legendary scythe called the Chaos Fang which will boost Death’s damage and critical damage.

Source

Hmm, I hope this applies to PC too (I presume it just checks for save game data). Guess I ought to get off my lazy butt and play Darksiders.

The linked page says it's based on achievements. The forums said there's some woman in the makers' area that has the stuff for you. I'm gonna try to find her now!

BadKen wrote:
ahrezmendi wrote:
m0nk3yboy wrote:

Found it.

Players who played the first Darksiders will unlock the Pauldron of the Horsemen in Darksiders II. This level 5 legendary armor piece boosts all Death’s stats as well as his critical damage. Gamers who have finished the game on any difficulty will also earn a level 1 legendary scythe called the Chaos Fang which will boost Death’s damage and critical damage.

Source

Hmm, I hope this applies to PC too (I presume it just checks for save game data). Guess I ought to get off my lazy butt and play Darksiders.

The linked page says it's based on achievements. The forums said there's some woman in the makers' area that has the stuff for you. I'm gonna try to find her now!

Ha, should've read the actual post, because it also explicitly calls out Steam. That'll learn me.

Still no Darksiders 2 for me. Stupid USPS brings me bills but not my game

Clearly someone liked Prince of Persia 2008

What's not to like? That game was really good!

For the most part, yeah.

Actually, Darksiders 2 seems to address my primary issue with PoP 2008 - the environments didn't feel interactive enough because of how slick the action wanted to be at all times. Because the wall-crawling elements are a secondary gameplay feature here rather than the whole shebang, it doesn't feel nearly so guided and restricted.

In case anyone's wondering, I did not receive my copy. I just bought one at the store and will return the copy I get in the mail to that store once it comes. Sad, but true.

We've got it, and my son has been stomping around for a couple hours now. I'm very happy with what I've seen so far.

Played through 2 dungeons. Random thoughts:

- The art is fantastic.
- Combat is fluid. It's not Bayonetta but I'd say it's about on par with the God of War series.
- Music has really surprised me as I'm really digging it. I don't even remember what the music was like in the first Darksiders.
- Dungeons are scratching that Zelda itch; exploring, beating up baddies, getting items, pattern boss fights and solving puzzles.
- It takes a bit to get used to everything. You are in the menu's a lot and there are 2 map markers which is kind of strange. After two dungeons I'm still not really used to all the systems.
- The game assumes you've played video games before which is something I like but could be a negative for some people.
- Really disappointed in the PC version. V-Sync doesn't work and there is no ini file to edit. Vigil specifically said there would be an ini file and I unfortunately took their word. What's strange is there is a config folder with nothing in it. There is speculation that Vigil may have uploaded beta files but who knows, it's disappointing.
- THQ asks you to sign up for their THQ whatever nonsense every single time you start up the game. Eeeeoooooooo.
- I've played for about 4 hours and feel like I've barely seen anything

Blind_Evil wrote:

Clearly someone liked Prince of Persia 2008 :lol:

Both of the latest PoP games were really good actually. I really loved the art and dialog between the prince and Elika in the 2008 game and the way they teamed up in combat and for some traversal moves was really cool. In a strange way the game scratched a Tony Hawk itch for me with the traversal especially during the get from point a to point b in x amount of time things for an achievement.

The Forgotten Sands was good as well but had less originality and character. Both were short and fun and pretty easy games to 100%, but they are really great palette cleansers when you need a break from Mass Effect or CoD or Skyrim. Actually Darksiders was my ME2 palette cleanser between play-throughs 2 and 3 and PoP 2008 was the final palette cleanser after I had gotten 100% in ME2 (2010 was a hell of a year for me when it came to 100 percenting games).

BadKen wrote:
ahrezmendi wrote:
m0nk3yboy wrote:

Found it.

Players who played the first Darksiders will unlock the Pauldron of the Horsemen in Darksiders II. This level 5 legendary armor piece boosts all Death’s stats as well as his critical damage. Gamers who have finished the game on any difficulty will also earn a level 1 legendary scythe called the Chaos Fang which will boost Death’s damage and critical damage.

Source

Hmm, I hope this applies to PC too (I presume it just checks for save game data). Guess I ought to get off my lazy butt and play Darksiders.

The linked page says it's based on achievements. The forums said there's some woman in the makers' area that has the stuff for you. I'm gonna try to find her now!

If it helps find her, it says specifically:

The blind woman in Tri-Stone gives them to you when you talk to her

Itching to play this. I was starting to regret the delay i'm going to have with my preorder import, especially being it's still not released in the UK/Australia until Thursday. Then I looked at the SRP down here, and I'm happy I made the right choice (almost $30 difference).

BNice wrote:

- It takes a bit to get used to everything. You are in the menu's a lot and there are 2 map markers which is kind of strange. After two dungeons I'm still not really used to all the systems.

I think the Yellow or Blue one is your quest goal. The purple one is your crow.

But is it any good?

BNice wrote:

- Music has really surprised me as I'm really digging it. I don't even remember what the music was like in the first Darksiders.

The music is by a gent named Jesper Kyd, best known for his work in the Assassin's Creed games, which have had steadily stellar music from the start.

Listen to this one.

Pretty decent body of work on the Wiki about him. Thought I recognized that name from my Borderlands Soundtrack.

I think I need to stop checking out his thread. Temptation to 'do something stupid' is growing.

Word to the wise: There's a mini-boss very near the starting hub called Gorewood. I'm not sure about the other difficulties, but do not face him on Apocalyptic right away. I think I tried 30 times before I was finally fed-up with his one-hit kills, and went to the internet. This game has more open-world RPG mechanics than I initially thought. Very cool, but also quite strange they decided to do that without a tool-tip in a place only a minute from where you start the game.

Another good tip: Think Death is a little slow, as I did? Try tapping dodge more than once.

SallyNasty wrote:

But is it any good?

Easily Darksiders of the Year. No competition.

Blind_Evil wrote:
BNice wrote:

- Music has really surprised me as I'm really digging it. I don't even remember what the music was like in the first Darksiders.

The music is by a gent named Jesper Kyd, best known for his work in the Assassin's Creed games, which have had steadily stellar music from the start.

Listen to this one.

This song is amazing.

TheArtOfScience wrote:
Blind_Evil wrote:
BNice wrote:

- Music has really surprised me as I'm really digging it. I don't even remember what the music was like in the first Darksiders.

The music is by a gent named Jesper Kyd, best known for his work in the Assassin's Creed games, which have had steadily stellar music from the start.

Listen to this one.

This song is amazing.

And it's also stuck in my head now.

I took a wad of old/finished games that I was otherwise going to trade in to Amazon down to Gamestop, and wound up with a few bucks more than I needed for Darksiders, so I grabbed it for free. Whee!

So far, I like it. They definitely do not hold your hand. I love that the weapons are all comically huge, right from the get-go. I'm not sure if it's because I beat the first Darksiders, but I was handed a set of yellow scythes and a shoulder piece (that I can't equip yet) pretty much from the get-go. The scythes are miles better than anything I've found so far. Don't love that, because it makes the loot finding less fun initially, and they look kinda plain compared to some of the awesome stuff I've found.

Death totally moves like a monkey. Actually reminds me a bit of Monkey from Enslaved.

Tip for people playing on PC:

Clicking in the left stick toggles the overworld map, not pressing "A" as the menu says.

BNice wrote:

Tip for people playing on PC:

Clicking in the left stick toggles the overworld map, not pressing "A" as the menu says.

Yeah, I noticed that too. Seems pretty sloppy.

BNice wrote:

Tip for people playing on PC:

Clicking in the left stick toggles the overworld map, not pressing "A" as the menu says.

THANK you... that was driving me crazy.

I am LOVING this game so far, and I've spent most of my time just exploring and finding places I can't get to yet.

Rykin wrote:

Still no Darksiders 2 for me. Stupid USPS brings me bills but not my game :(

Mine came today.

No soup for me.

ClockworkHouse wrote:

It shall henceforth be known as "The Darkside®s™."

FTFY

LobsterMobster wrote:
BNice wrote:

Tip for people playing on PC:

Clicking in the left stick toggles the overworld map, not pressing "A" as the menu says.

Yeah, I noticed that too. Seems pretty sloppy.

PREORDER CANCELLED!!

I'll be honest, I've been feeling some misgivings about the game based on what little pre-release hype I've allowed myself to be exposed to. However, that has been unwarranted.

I haven't played much, just the opening tutorial dungeon and an optional little distraction on the way to the first dungeon, but holy crap I'm reminded of why I love this studio so much. It's like they grab some of my favorite games and think "What can we do with this that's awesome?"

These are games meant for people who play games.

By which I mean, if I hadn't have played Prince of Persia 2008, I wouldn't have gotten the First Page of the First Chapter to Book-Whose-Name-Eludes-Me. But without a tutorial I instinctively ran along one wall, then jumped to the next, then to the next, back and forth across a great chasm.

Of course, just being able to explore in this place helped me get used to the controls, too, which was good on their part. I already had to use the chained-wall-run earlier just to get a skeleton key.

And you guys are right, the music here is just...good.

This might be one of my favorite years for video games.

MTV's Multiplayer blog says that Death will appear in a two minute Metalocalypse promotion on Cartoon Network this Friday, during a Metalocalypse marathon.

It's like the f*cking reinvention of Reese's Peanut Butter Cups.

(Metalocalypse is a cartoon which lovingly parodies heavy metal, and serves as the source of my avatar, for the uninitiated).

Please stop comparing this game to POP 2008. My wallet is getting worried.