The Darksiders 2® Catch-All

The weapon upgrade system is pretty interesting once you start paying attention to how stats are inherited. Just for fun, I upgraded a pair of possessed gauntlets with health on crit, health on kill, and health steal. I mostly stick to the scythe but any time my health gets low I can just flail around with the gauntlets for a bit and top myself back up.

LobsterMobster wrote:

I tried to send Certis an item but got bored scrolling through my list of friends so I turned to Cyrax instead.

My heart has grown three times this day. Appreciate the effort

Now that I'm done Sleeping Dogs I'm looking forward to playing more of this. Definitely seems like more of its own game than the original so far.

Thanks for trying, LM. Don't know why it wouldn't recognize my save file. I even have my game attached to my THQ account.

Ok, got the hook ability, and it's unfortunately as fiddly as the similar ability in the first game. Actually, all the targeting abilities are quite poor. When shooting, bullets are off to the side of the reticle unless you're "locked", using a golem is an exercise in pixel hunting, and the grip requires a precise location for button prompt. And while I'm critiquing, the fact that you have to get behind a golem before you're given a prompt is just dumb. Death's not suppose to be limber in this game, right? No wonder he can't climb up a 12ft being from the front. Does Death get the ladder ability late game?

Death Grip generally works ok when you're swinging from the ceiling, but the wall hooks can be a bit finicky. It seems to work best if you wait until the hook glows brighter, then hit the trigger. It also slows your fall when you use it so if you miss in mid-air you can sometimes just spam it until it connects.

I noticed that too, and only tried it because the same was true in the first game. :\

Anyone else complete the Soul Arbiter's maze? That thing is loooooong. I definitely recommend using a walkthrough, because good luck finding all 20 of the notes needed to navigate it. The conversation with the questgiver afterwards was pretty funny though, Death's such a dick sometimes.

I have been enjoying the heck out of the game. The mechanics are a little to fast for me, but I set the difficulty to easy and blast through the world like Death Incarnate should. The game is also gorgeous to behold, eventhough I am playing the PS3 version. It has some of the most impressive art design I have seen this generation. I was not a fan of the original, but this game has it's hooks in me.

Also, if their are any PS3 players out there friend me up. My Xbox has become the family entertainment center, so now I am spending most of my time on the PS3. I have exactly one friend on the PS3.

Pup it is.

Recently trained the Godsmack or Godhand something or other move that costs 2000 Gold, which requires you to hit the secondary attack while performing a dash. Can't for the life of me pull it off and now I'm thinking Thane owes me a refund.

I don't even know how to do half the moves I trained, I just bought them all in hopes that I'll set them off accidentally while button-mashing. The only moves I really rely on are X X X X, XXX X, and XX X X.

The X+Y move is a super easy, super-fly bicycle kick flip that's great for getting enemies airborne.

How do you press X+Y? My thumb doesn't bend that way.

X, then Y.

You can also do X+A.

Well, I thought I had a new game coming up soon, but then I realized Borderlands 2 isn't coming out until Sept. 18. So I broke down and picked this up last night. For me Darksiders 2 is gaming comfort food. You run around, climb up stuff, find stuff, kill stuff, loot stuff, etc. A chest appearing on the minimap triggers a Pavlovian response which soon rewards me with exploration and more loot. This is gonna be fun!

Nei wrote:

You can also do X+A.

Whoops. Nei has it right.

It's X, A (360). I find it works best if you have your thumb naturally over the X/A buttons and then roll it from X down to A.

I finished this last night:

Spoiler:

The end of the game felt rushed. After all the long and interesting dungeons, the last dungeon was incredibly short. I bet the Well of Souls was intended to be the last dungeon which would have utilized all of your abilities but they ran out of development time. The straight forwardness of the boss fight was also a disappointment. I posted it earlier as well but the Earth level is a major sore spot in the game. They did something similar in DS1 and I don't think people enjoy these random third person shooter sections at all.

Overall I enjoyed Darksiders 2 and will probably play New Game+ at a later time when hopefully Vigil patches in proper vsync. I liked all the ambition in DS2 but I think a tighter experience would benefit in a sequel. To me it feels like they are on the cusp of making something amazing but continue to fall short in areas.

Also, for people who are completionists, the stones and pages do NOT carry over to New Game +. So if you are 39/40 pages, I would finish that up in your first playthrough before going to NG+. Money and coins carry over.

I love the art style. Some screenshots I took:

IMAGE(http://i.minus.com/i3vYUZhBlFonC.png)

IMAGE(http://i.minus.com/icGKeTX6CjMs4.png)

IMAGE(http://i.minus.com/i2ksBQLry9VIG.png)

Favorite track (the moment this plays is awesome):

I love the character design for the Makers. They're like giant dwarves!

muttonchop wrote:

I love the character design for the Makers. They are giant dwarves!

FIFY

BNice wrote:

I finished this last night:

Spoiler:

The end of the game felt rushed. After all the long and interesting dungeons, the last dungeon was incredibly short. I bet the Well of Souls was intended to be the last dungeon which would have utilized all of your abilities but they ran out of development time. The straight forwardness of the boss fight was also a disappointment. I posted it earlier as well but the Earth level is a major sore spot in the game. They did something similar in DS1 and I don't think people enjoy these random third person shooter sections at all.

Just finished it.

Spoiler:

I agree that it felt pretty rushed toward the end. The game started with long, interesting dungeons and big, sprawling outdoor areas, and then gradually got smaller. Lostlight felt short in comparison to any of the Forge Lands or Kingdom of the Dead dungeons, and the demon place was even shorter than that. The time travel thingy was neat but you use it what, maybe 5 times? And Absalom was probably the most straightforward boss fight in the entire game. My favourite fight is still the final boss fight in the Forge Lands, the bosses kind of got steadily worse from that point on.

I also really wish there was more resolution to the Nephilim/Absalom story. I wasn't expecting Death to do anything drastic like resurrect them or cleanse the corruption or anything, but they could have done more with it than just "kill Absalom, jump in the well, roll credits".

Those gripes aside, I really enjoyed this game.

Finally got to spend a few good hours with this last night. I am really not liking the camera system. When you lock on it is really hard to watch out for other enemies attacking you from off camera but when you don't lock on the dodge doesn't work as well. I find myself having to lock and unlock the camera constantly while fighting multiple enemies. Other than that it seems pretty good. The loot is a bit meh, but it has it enough other ways that I don't mind.

Personally, I found that dodging works much better when you don't lock on. Most enemies can turn pretty fast so if you lock on and dodge left or right they'll just rotate to face you. I almost never locked on in combat unless I wanted to shoot a specific enemy or I was fighting an enemy that teleports.

My gaming schedule has been pretty hit and miss since DS2 landed, but I've been having an absolute blast so far. There are performance issues on 360 as expected. The game's increased scope has the downside of making it run sluggishly in certain depts., but none of it is game-breaking and is easily trumped by the pros.

I'm about 10 hours in and I haven't even left the first map yet.

What keeps coming back to me is how much Darksiders feels like a spiritual successor to Legacy of Kain: Soul Reaver, one of my absolute favorite titles from the Dreamcast era.

DS2 has issues, but it's peanuts compared to the satisfaction it delivers.

Anyone else playing on the PS3? If you are just starting, I have some possessed scythes that I can send you that only require level 2, but are fully upgraded (64-72 damage, +7% crit, 8 shock damage, 57 health regen, 20 wrath per kill).

Aaron D. wrote:

What keeps coming back to me is how much Darksiders feels like a spiritual successor to Legacy of Kain: Soul Reaver, one of my absolute favorite titles from the Dreamcast era.

I got that vibe as well watching Death scramble up walls and stuff.

muttonchop wrote:

I love the character design for the Makers. They're like giant dwarves!

I appreciate the fact that they have REAL Scottish accents for once (James Cosmo and whoever the red-head is voiced by at least...). Not fake buggers like that terrible engineer in Mass Effect.

Rykin wrote:
Aaron D. wrote:

What keeps coming back to me is how much Darksiders feels like a spiritual successor to Legacy of Kain: Soul Reaver, one of my absolute favorite titles from the Dreamcast era.

I got that vibe as well watching Death scramble up walls and stuff.

Also the fact that Death looks a whole lot like Raziel when he's wearing a scarf.

A little excerpt from Office Communicator with some co-workers today.

Coworker-1 [10:43 AM]:
i really don't want to be here today
Coworker-2 [10:43 AM]:
SAME
Christopher Cesarano (Contractor) [10:44 AM]:
I don't think anyone does
It's Friday
I should be home
Playing Darksiders 2
Coworker-1 [10:44 AM]:
is that any good

I couldn't help but chuckle.

I'm actually really digging Darksiders 2, though I'm only a little ways in. The amount of "side" stuff I've already run across that I can't quite handle yet (or can't reach yet, Metroid/Zelda-style) is quite encouraging. I sent a gift to someone for the achievement (Dhaelis, I think, or maybe Disarm?), if anyone wants to shoot a gift my way too that'd be awesome!