The Darksiders 2® Catch-All

ccesarano wrote:

I'm a little disappointed that Character B looks like Character A with a mask and less clothes, actually.

Welcome to the comic book stylings of Joe Madureira.

I think the first part of the game will work concurrently with DS1, the trailer sort of hints that the deal Death makes takes place between War being banished, and then waking up in front of the Council.

I think if they take their time and really look at adding more to the lore of this IP, tighten up the elements that made the game 'almost fun' on the Clock scale of awesomeness, and don't just spit out a derivative sequel to the first title, this could be a day one purchase for me. I look forward to more info.

m0nk3yboy wrote:
ccesarano wrote:

I'm a little disappointed that Character B looks like Character A with a mask and less clothes, actually.

Welcome to the comic book stylings of Joe Madureira.

I think the first part of the game will work concurrently with DS1, the trailer sort of hints that the deal Death makes takes place between War being banished, and then waking up in front of the Council.

I think if they take their time and really look at adding more to the lore of this IP, tighten up the elements that made the game 'almost fun' on the Clock scale of awesomeness, and don't just spit out a derivative sequel to the first title, this could be a day one purchase for me. I look forward to more info.

This game really has a lot of potential. The first game had a lot of ideas; too many, in fact, and I'm curious to see what they tighten up and what they discard.

So, this was confirmed as one of the launch titles for the new Nintendo console. One of the developers at Vigil was quoted as saying that the Wii U version would likely be the best version because of the console's horsepower and the extra features the new controller offers. That's pretty cool and unsells me on a 360 copy.

ClockworkHouse wrote:

So, this was confirmed as one of the launch titles for the new Nintendo console. One of the developers at Vigil was quoted as saying that the Wii U version would likely be the best version because of the console's horsepower and the extra features the new controller offers. That's pretty cool and unsells me on a 360 copy.

But does it sell you on a new Nintendo console?

It doesn't need to. I was already sold on a new Nintendo console.

ClockworkHouse wrote:

It doesn't need to. I was already sold on a new Nintendo console. ;)

This plus the other stuff the clockman said -except I have a PS3, not a 360.

This was already a given in my house. We enjoyed the first game, and my sons along with two of their buddies have been referred to as The Four Horsemen for years. Ironically my eldest goes as War, and my younger son as Death.

I'm going to have to look into the new hardware to determine if it's a system seller for that new Nintendo or not, though.

I'd post this in a Wii U catch all if we had one, but since it's about this game. here goes:

Interview with Vigil[/url]]On getting the full game up-and-running on the touch screen...

"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."

They also continue to sing the praises of using the touch screen for intventory management, and wonder if they even want to put the full game on the touch screen at all as that would mess up the benefit of the extra screen.

I continue to look forward to the Wii U version as the one to get when it does eventually come out. Sadly, I figure it will be months after the other versions due to the Wii U likely not releasing until the Sunday before Thanksgiving, and so, forgotten.

I didn't even know they were making a Darksiders 2. Please tell me this isn't coming out until 2012. If it's this year, then the List just got bigger by one.

Garden Ninja wrote:

I didn't even know they were making a Darksiders 2. Please tell me this isn't coming out until 2012. If it's this year, then the List just got bigger by one.

It's next year at the earliest. Rest easy.

mrtomaytohead wrote:

They also continue to sing the praises of using the touch screen for intventory management, and wonder if they even want to put the full game on the touch screen at all as that would mess up the benefit of the extra screen.

That's something I've wondered about: what's the incentive to reconfigure the UI to run on just one screen? It's a neat feature, but I don't see how it will be widely adopted.

I continue to look forward to the Wii U version as the one to get when it does eventually come out. Sadly, I figure it will be months after the other versions due to the Wii U likely not releasing until the Sunday before Thanksgiving, and so, forgotten.

I'm planning to skip the other platform releases so I can get it on Wii U. Everyone else might have forgotten, but I'll be excited about my shiny new thing.

Garden Ninja wrote:

I didn't even know they were making a Darksiders 2. Please tell me this isn't coming out until 2012. If it's this year, then the List just got bigger by one.

June 2012 seems to be the given timeframe for now.

That it takes two lines of code is actually really nice. Nintendo may be improving their standards to try and keep up with Microsoft and the Xbox 360, which is focused on development being easy for ANYONE.

As it is, I think I'll be patient and wait for the Wii-U to play this. Day one purchase.

Anyone seen this yet? Thought it was pretty cool. It's a very different style than what I've come to expect from Joe Mad, specially inthe eyes, but I'm assuming this isn't any indication of a change in art direction.

Voice lacks a bit, IMO.

Look! 2012 pre-order!

Yeah, very cool teaser.

Have I come in here yet and said DAY ONE and added nothing else to the discussion yet?

No?

DAY ONE.

That Wii U stuff is really encouraging, Clocker. I don't think I can hold out for that release unless it's only like a month, though. Double-dipping is definitely not out of the question.

Agreed. Day One Purchase for me as well. I found the first one had many mistakes, and I´m extra curious as to see how they fixed them. Plus Death, as someone said before, probably walks to the sound of dual electric guitars...and that simply encapsulates how awesome he is.

Anyone think we´ll see something from Pestilence and Famine? All I know is I think they´re called Strife and Fury, with Fury being female.

Really got to play the first and figure out if I want this.

Are Vigil owned by THQ or independent? THQs recent history doesn't make me optimistic for their future.

kexx wrote:

Anyone think we´ll see something from Pestilence and Famine? All I know is I think they´re called Strife and Fury, with Fury being female.

GI had an audio interview with the team, and they heavily suggested that the end goal for the series is a co-op experience, so 3 will be either dual co-op, or the whole gang together. Look that interview up if you want to get really pumped for the series.

edit:

Stele wrote:

Really got to play the first and figure out if I want this. ;)

Only if you really want to. Think of the leap from Assassin's Creed 1 to 2. Darksiders 2 will be quite different (improved!).

cyrax wrote:
Stele wrote:

Really got to play the first and figure out if I want this. ;)

Only if you really want to. Think of the leap from Assassin's Creed 1 to 2. Darksiders 2 will be quite different (improved!).

Is there a source to say D2 is that big a jump? Just because one game does it doesn't mean every game does. I think it's a safe bet to say the first one is a good basis to decide if you're likely to enjoy the second though.

I don't think we can really make that sort of judgment call at the moment. My expectation would be, if there's a jump between the games at all, to be more like that of Arkham Asylum and Arkham City. Basic mechanics remain the same, but everything is sort of... well, "more".

That's the impression I've been getting, at least.

I certainly hope not. Darksiders needed less of everything, not more of everything. (Besides, the MOAR! approach did a lot to damage Arkham City and hold it back from being a better game than it was.)

ClockworkHouse wrote:

I certainly hope not. Darksiders needed less of everything, not more of everything. (Besides, the MOAR! approach did a lot to damage Arkham City and hold it back from being a better game than it was.)

I think that's a good point that (In my humble opinion. Who else's?) has damaged my enjoyment of many games in the last few years, or put me off getting them at all. A lot of sequels are developed with the mindset of just throwing everything and the kitchen sink into it, without thinking if it needs to be there, and not thinking what the core of the game is.

When you say Darksiders had too much, do you mean too many mechanics or content? I could have gone for a couple more dungeons, personally. Definitely had enough tools n shiz though.

Too many mechanics, gadgets, and moves. I would have liked to have seen more dungeons in the original, too. A better variety of enemies, as well.

Collect-a-thons are the most annoying thing for me. They're just so transparent as an easy way to extend play time and drag out the game, but most games make it seem like a job or a chore. Of course you don't have to do them, but in any game with character development your aim is always to improve your character by as much as possible (what if I'm not powered up enough to beat the next section/boss?), unless you're working against the game mechanics because the hardest difficulty isn't hard enough.

I think a lot of it has to do with the perspective you come at the game with. If you're a dyed-in-the-wool FPS'er who thought Mass Effect 2 was too long or that MGS4 had too many weapons and crap to contend with, I can see your point.

I'm the exact opposite. This game was, to me, a way of giving the usual 30-hour poncy collect-o-matic some ass-kicking. People who say this is Zelda with a bigger sword aren't wrong. And I think it's a feature, not a detraction.

I have no problem with long, complex games. My issue with Darksiders was that, for as short as it is, they packed in too much junk. Half the gadgets have use in just one boss battle or dungeon, but you have to keep them around (and have them hotkeyed) for the whole game. It's not about complexity or time alone but complexity in time.

But that stuff is part and parcel of the genre.

Night before last got the whip in Skyward Sword, which is necessary and principally used for the temple you find it right outside, but you now get to go back and find the collectable crap you couldn't get to without it all through the rest of the game. And that goes for the grapple in Twilight Princess, and the tranquilizer gun in MGS, and I could go on.

If you don't like that sort of stuff, fine. But this is the kind of game it is. And there are a fair amount of people out there who actually like this stuff.

momgamer wrote:

But that stuff is part and parcel of the genre.

Night before last got the whip in Skyward Sword, which is necessary and principally used for the temple you find it right outside, but you now get to go back and find the collectable crap you couldn't get to without it all through the rest of the game. And that goes for the grapple in Twilight Princess, and the tranquilizer gun in MGS, and I could go on.

If you don't like that sort of stuff, fine. But this is the kind of game it is. And there are a fair amount of people out there who actually like this stuff.

I think you're making some assumptions about my taste in games that aren't accurate. Zelda and Metroid games are my absolute favorites. I'm not a dyed-in-the-wool FPSer or someone who thought Mass Effect 2 was too long.

Specially, Darksiders was overstuffed with things like the gun that weren't effective in combat and didn't allow access to any formerly unattainable collectibles. It was there solely and specifically because the boomerang wasn't fast enough for the worm boss battle. However, it hung around in your inventory for the rest of the game, and I think you could even buy upgrades for it. The whip and the grapple in Zelda have uses outside of single encounters, as you pointed out, and that's what I love about them.

Another Darksiders example would be the Portal gun. It's a really neat item, and it's used to great effect in that dungeon (it was my favorite dungeon in the game), but it had zero utility outside of that dungeon. In Zelda and Metroid games, you're constantly passing by items that are only accessible with your last upgrades, but Darksiders gives you this really cool item, and how many stained glass windows are there in the overworld to use?

Likewise, most of the combo moves in Darksiders didn't add much of anything to the combat except to make it more fiddly. To use an example from Zelda: in Twilight Princess, as you gained the various wolf attack upgrades, you were able to take down certain enemies more easily. And some upgrades, like the back attack, were pretty much mandatory for some of the enemies. The upgrades in Darksiders? Not so much. You get a baseball bat swing that's far too easy to trigger, and various attacks that don't really give you any sort of strategic advantage over your opponents.

Those are the kinds of things that I'm talking about when I say that the game was overstuffed. Trust me, I'm not about to make the argument that the collectibles and Metroidvania aspect of the game shouldn't have been there. I'm saying that they should have done a better job of using what they had.