The Big Board-Gaming Catch-All

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UMOarsman wrote:

Hey, all! Do we have a separate thread for solo board gaming? Or is this the one stop shop for all my one player gaming news?

I've been on a tear this month with solo games. Favorites from the past 30 days include Final Girl (bought three movies back to back), Warp's Edge, The Lost Expedition, For Northwood, Sleeping Gods, Cascadia, and will be trying Legends of Arnak once the kids go to bed tonight.

Any recommendations? And has anyone tried the Arnak expansion solo? Tempted to get it as I really like the base game. It's that or another Final Girl box.

Spirit Island is my current favorite solo game. I usually play it two-handed, and with all the expansions, it feels like there is an endless variety of ways to play. I love it as a 2-3 player experience as well.

Other solo games that I have enjoyed are 7th Continent and Sentinels of the Multiverse. 7th Continent almost feels like a big open-world video game when you play it solo. I like that I can take my time with it and explore wherever I want. I've played through most of the curses this way. With Sentinels, you have to play 3-handed which can be a lot if you've never played before, but with all the character and villain variety it tickles a similar itch to Spirit Island.

I can second 7th Continent as a solo game, it's a fair bit of fun and I agree that it's nice that you can explore it a bit at your own pace. It's also one of those solo games that I take some liberties with the rules and even a bit of the luck; any given curse is pretty long and I really just want to experience the game I picked up Sleeping Gods hoping it would be a more streamlined 7th Continent but after a couple of plays it really didn't click with me and left me wanting to play 7th Continent more.

Right now my favorite solo game is Descent: Legends in the Dark. It's big and a bit expensive but it's easily my favorite dungeon crawler. The app is really good:
* It takes away the tedious part of monster activation. There's little to learn for rules and all of the special rules for each monster are presented in the app and repeated at critical times so you don't forget anything.
* It adds variety that would otherwise be difficult to manage. There are only a few "base" types of monsters but each scenario introduces variants on them that have different special attacks, health, range, etc. All of that is effortlessly managed by the app which is awesome.
* It introduces some stats-based gear that has percentage chances to proc and all of that is managed by the app. It makes for interesting items that would be pretty tedious to manage physically.

I've played through the main campaign solo 1 1/2 times now (currently on my second play). My first play I tried managing only two heroes and to be honest it was pretty rough. Playing all four heroes solo is much more fun and not nearly as overwhelming as I was afraid it might be. Steam says I've put over 70 hours into the app between my solo and group plays. It's really the only solo games I've significantly gotten into.

Generally speaking I'm not a fan of the "multiplayer board game with solo rules" take on things, especially when it's some form of AI/automated player thing. One that surprised me in how well it worked though was Twilight Inscription. If you want a long form roll and write this one is pretty great. I'm not sure I would get it only for solo play but I was surprised at how simple it worked just as a counter that essentially forced you to pay attention to certain aspects of the game at different points in time.

Another fun little roll and write that I've had fun with solo is Dungeons, Dice and Danger. I like the way it makes you manage your probabilities a bit as you explore through the dungeon. It's just a score chase but puzzling through the decisions is fun enough. It's a bit like Super Skill Pinball although unlike that I think Dungeons, Dice and Danger is also fun multiplayer.

Thanks for the recommendations! I've played a bunch of Spirit Island, but haven't picked up any expansions.

Seems like it might be time to do so. I played a good amount of Descent: Second Edition - is this one very different?

Twilight Inscription is also on my list, but I got discouraged by the SUSD guys giving it a very middling review. Then again, they hated Marvel Champions and loved Arkham Horror, which I felt the opposite about. So who knows.

Keithustus wrote:
master0 wrote:

Ark Nova ...that scoring system before. Where it's the difference between two different scores.

Note that the devs must have realized there was a problem with that scoring system, I suspect meta-players very carefully manipulating their endgame actions to some ridiculous un-fun degree. So they changed it:

We are going to implement 2 small rules updates to Ark Nova from now on. It will take a while until these are going to be included in printed games, but they will be part of the online implementation on BGA.

1) Scoring:
In the future, all conservation point spaces will feature a small number so that to determine your score, you only have to add the number of the space with your conservation point marker on it and your appeal to have your total score. No more calculating the distance between your 2 markers.
Also the numbers are calculated in a way that having your 2 markers reach other will score you exactly 100 points. If your markers cross, your score will be above 100, if they dont, it will be below. But nobody should finish with a negative score anymore.
When playing on BGA, note that 100 is the point threshold to end the game.
Edit: BGA will only use the new scoring method in its implementation of the game. We thought about offering both scores, but have decided against it in the end.

This is from a game I played on Board Game Arena, so it already has the random tiles placed for choosing. But the score indicators should be accurate.IMAGE(https://i.ibb.co/Gt8xVWJ/Ark-Nova-scoreboard.jpg)

Got curious about this and read the original post. Seems some people really hate negative scores. I had negative twentyish when I played, but I didn't mind since it was my first time. That said once I understood how it worked. It's much easier to calculate the score with the new system.

I've been playing a lot of Sleeping Gods solo, and am really enjoying it. It does take up a bit of table space, but I haven't run across many that don't. I like the campaign style of the game and that I can stop it at any point, put it away, then set it back up relatively easily. I backed the second printing of The Isofarian Guard which looks like a really good solo-play game. I'm also a sucker for clever storage, which might be the reason I got the Vindication: Archive of the Ancients big box. Bonus that it's a fun game as well.

I've got Etherfields waiting in the wings, but am debating whether to play it with a group or on my own.

A couple of games Ive enjoyed solo is Judge Dredd Cursed Earth. I like that its easy to setup and play, very similar to doing a round of solitaire. I also really enjoyed Super pinball solo.

master0 wrote:

read the original post. Seems some people really hate negative scores….. It's much easier to calculate the score with the new system.

Right, same. The negative scores are actually pretty nice because it’s better to win 10 to -5 than to win 110 to 95, but it can be a bit confusing since we’re more accustomed to just adding things.

The ease of calculation idea though just hit me hard yesterday. I played my first game of Subatomic, a pretty good deck-builder where your goal is to assemble subatomic particles into elements, but one where we absolutely needed a spreadsheet or would have needed to use a full sheet of paper to determine the winner of a 4-player game. Nuts.

IMAGE(https://i.ebayimg.com/images/g/FF8AAOSwXIpgL~ir/s-l1600.jpg)

UMOarsman wrote:

I played a good amount of Descent: Second Edition - is this one very different?

Yeah, it's a fair bit different. It's fully coop so the monsters are run by the app, there's no overlord player. They've also changed the mechanics quite a bit. You get three actions per turn: a move and two other actions. Unlike prior Descent games you can't spent fatigue on things like moment, instead you use fatigue on your ability cards to use special abilities. Instead of resting you can take an action (or use special abilities) to flip cards over. Not only does this clear all the tokens (e.g. fatigue, poison) on the cards, it also makes the ability on the other side available to you.

The game is still very much about fatigue management but the way you are spending and managing fatigue is quite a bit different than in Descent 2nd edition. There's also a bit less variety in terms of how monsters are represented on the map, e.g. there's no kobold or spider swarms. Generally less figures on the map but they make up for that by giving monsters more variety in the things they can do. That also means there's less area of effect attacks and such on heroes, but again I think that's made up for in different ways. Finally you are also generally chucking less dice as you only roll one die on attack and one die on defense but there's more interesting things to do with surges and ways to spend fatigue that lets you enhance your attacks.

I think the area it has most in common is in scenario design in that I think it's very strong in terms of fun, interesting scenarios to work through. I do think some of the scenarios in 2nd edition were just super iconic and really fun and I don't know if this version quite hits those highs but I think it's quite strong overall.

As a whole it's easily my favorite version of Descent. One of the folks in my game group preferred 2nd edition. It is worth noting that there is a free app for Descent 2nd edition that will have the app take control of the overlord so you could experiment with that as well. I haven't really tried that as I ended up going the Descent Legends in the Dark route but if you have 2nd edition I'd say try that out first.

UMOarsman wrote:

Twilight Inscription is also on my list, but I got discouraged by the SUSD guys giving it a very middling review. Then again, they hated Marvel Champions and loved Arkham Horror, which I felt the opposite about. So who knows.

My game group has loved our plays of Twilight Inscription so far. I agree that it doesn't feel overly "Twilight Inscription"-y mechanically as you are playing it but it has all the races and powers you'd want. It's also the most interactive roll and write I've played as your military directly interacts with your neighbors and the votes are a fun time for everyone to come together along with the "racing" aspect to see who claims various objectives first. Honestly my only complaint is that there's not enough crazy variety in the votes, I kinda wish they went a bit more extreme in that regard especially given how much variety there is in races and board layouts (so many boards!). Other than that there's a ton to think about on your turn and while most players will have covered a good chunk of their boards by the end, everyone will have taken different paths and it's fun to see how that plays out.

So yeah, I pretty strongly recommend Twilight Inscription but I get that it's not going to be for everyone.

UMOarsman wrote:

Hey, all! Do we have a separate thread for solo board gaming? Or is this the one stop shop for all my one player gaming news?

I've been on a tear this month with solo games. Favorites from the past 30 days include Final Girl (bought three movies back to back), Warp's Edge, The Lost Expedition, For Northwood, Sleeping Gods, Cascadia, and will be trying Legends of Arnak once the kids go to bed tonight.

Any recommendations? And has anyone tried the Arnak expansion solo? Tempted to get it as I really like the base game. It's that or another Final Girl box.

My friend and I were just discussing wargame/strategy solo games and we were comparing collections. Other than Final Girl, I don't think I have many non-wargame solo titles at all.

Cruel Necessity, 1st edition
Levee en masse, 2nd edition
Ottoman Sunset, 1st Edition
Hapsburg Eclipse, 1st edition
Soviet Dawn, GMT edition
Zulus on the Ramparts, 1st edition
Dawn of the Zeds, 3rd edition (horror)
Nemo's War, 2nd edition (adventure)

Agricola, Master of Britain
Charlemagne
Stilicho
Aurelian, Restorer of the World
The Wars of Marcus Aurelius

Legacy of Yu
Resist!
Navajo Wars
Comancheria
Pavlov's House
Stalingrad, Advance to the Volga

The always excellent Dan Thurot has an interview with my favorite board game designer at the moment, Jenna Felli (of Cosmic Frog fame). https://spacebiff.com/2023/09/19/sbsc-32/

HEAT: Pedal to the Metal is now on BGA!

https://boardgamearena.com/gamepanel...

Still my favorite board game!

mrwynd wrote:

HEAT: Pedal to the Metal is now on BGA!

https://boardgamearena.com/gamepanel...

Still my favorite board game!

This made my morning! I haven't been able to find a copy, so this will be my go-to for my racing fix. Love they have solo mode included. Still on the hunt for a copy, though - would love to introduce my kids to it (they enjoy F1).

There's multiple spots open for a basic game of HEAT, turn based mode:

Play Heat: Pedal to the Metal for free with me: https://bga.li/t/423022365