The Big Board-Gaming Catch-All

Cool, nice to know something I backed on KS and haven’t thought much about is now reaching people. Looks like the shipping update says they expect the U.S. container to arrive by late April. So it looks like you’re in or near Germany, Australia, or New Zealand, from their shipping update, MikeSands?

Keithustus wrote:

So it looks like you’re in or near Germany, Australia, or New Zealand, from their shipping update, MikeSands?

Yep, New Zealand here. In a sign of how strange the times are, we are getting things early (not usually the case)

I swear GWJ is where I first found out about the board game Camp Grizzly. But I didn't find anything via the Google search. Recently checked it out online again and found some a solo game setup to try. Does anyone else still bust it out for the occassional play?

It's an 80s horror movie themed game where you're camp counselors being stalked by a Jason-like killer with a bear mask named Otis. Theme/cards heavily emphasize humor/inside jokes/callbacks to the genre. But it was one of those Kickstarters plagued with delays that kinda collapsed in on itself, so I think most folks like me probably never got to play the expansion content (it goes for like $500+ on eBay!!!)

Another Kickstarter I backed then forgot about looks like it's finally shipping:

https://www.kickstarter.com/projects...

It's "The Thing" themed (as in the Carpenter movie). Maybe in the near future I'll be able to play it with people in person, ha.

Last night we played some games! In person! Crazy times.

We started out with SpaceBase. I didn't care for it personally, but one of my friends loves it. I think it's a game that plays itself.

Next up with played Sagrada with the Life expansion. I already really liked Sagrada and with the Life expansion it allows you even more options to mess up. I did like that when you pick up one of the new dice from the expansion (bought with your choice of die on your turn) you get more of the clear coin things to purchase saving grace options so they get used a lot more. I liked that a lot. Good stuff.

Next we hopped into Kung Fu Zoo and played a battle royal game and we found out that another one of my friends is really, really, bad at flicking dice.

Finally we ended with a couple of rounds of The Crew which is awesome.

It's really weird and pretty wonderful to be able to play games in person again.

I got Stuffed Fables to the table with my 6-year-olds and my wife. It's a lot of fun, if a bit over their heads from time to time. I've enjoyed co-op games a lot in the past, but I like them even more when they help me stretch the boys to games that might be a little above their level.

ccoates wrote:

I swear GWJ is where I first found out about the board game Camp Grizzly. But I didn't find anything via the Google search. Recently checked it out online again and found some a solo game setup to try. Does anyone else still bust it out for the occassional play?

It's an 80s horror movie themed game where you're camp counselors being stalked by a Jason-like killer with a bear mask named Otis. Theme/cards heavily emphasize humor/inside jokes/callbacks to the genre. But it was one of those Kickstarters plagued with delays that kinda collapsed in on itself, so I think most folks like me probably never got to play the expansion content (it goes for like $500+ on eBay!!!)

I love Camp Grizzly but I love 80s slashers and board games so it's right up my alley. We got it out a few weeks back and played a game, it's always a good time. Only one player lived, who turned out to be in cahoots with Otis, what a twist!

On that front I did manage to get my hands on the 5 expansions when they trickled out on Amazon for 20 bucks each so that was nice. I'd like to get the Kickstarter exclusive stuff but that's never happening. I saw where the guys at Van Ryder Games reached out to The Camp Grizzly creator to try and produce the game but nothing came of it... damn shame.

NEStolgia wrote:

On that front I did manage to get my hands on the 5 expansions when they trickled out on Amazon for 20 bucks each so that was nice. I'd like to get the Kickstarter exclusive stuff but that's never happening. I saw where the guys at Van Ryder Games reached out to The Camp Grizzly creator to try and produce the game but nothing came of it... damn shame.

So jealous, haha. But yeah, all signs point to the creator never resurfacing again to finish fulfilling his late backers or the minis, let alone license it to someone else. Throwing up that remaining inventory on Amazon that one time seems like his way of washing his hands of everything.

NEStolgia wrote:
ccoates wrote:

I swear GWJ is where I first found out about the board game Camp Grizzly. But I didn't find anything via the Google search. Recently checked it out online again and found some a solo game setup to try. Does anyone else still bust it out for the occassional play?

It's an 80s horror movie themed game where you're camp counselors being stalked by a Jason-like killer with a bear mask named Otis. Theme/cards heavily emphasize humor/inside jokes/callbacks to the genre. But it was one of those Kickstarters plagued with delays that kinda collapsed in on itself, so I think most folks like me probably never got to play the expansion content (it goes for like $500+ on eBay!!!)

I love Camp Grizzly but I love 80s slashers and board games so it's right up my alley. We got it out a few weeks back and played a game, it's always a good time. Only one player lived, who turned out to be in cahoots with Otis, what a twist!

On that front I did manage to get my hands on the 5 expansions when they trickled out on Amazon for 20 bucks each so that was nice. I'd like to get the Kickstarter exclusive stuff but that's never happening. I saw where the guys at Van Ryder Games reached out to The Camp Grizzly creator to try and produce the game but nothing came of it... damn shame.

I don't still play it solo, but I have. It is actually pretty fun to play in that way. You can really lean into the role-playing-a-movie aspect and just do what you want to make the coolest story. I like that aspect.

A fascinating video about Ryan Laukat's (Above & Below, Near & Far) newest game Sleeping Gods.

It's a long one, he delves deep into tabletop gaming from his perspective as a Lithuanian who got to skip a lot of the problematic early days of games designed for boys that were more about DMs playing tricks on players than cooperative storytelling, all to set up how different this game is.

Mechanically I have not enjoyed either of Laukat's prior two games (that I played). A&B is better, the storytelling is interesting and the board game part is pretty solid, just a bit flawed. N&F is a lot of interesting ideas gone horribly wrong, and not improved by the cooperative expansion/variant. Laukat's art style always felt to me like it was meant for narrative cooperative play, so N&F+coop sounded like a shoe-in but it was just mechanically a mess.

The video presents Sleeping Gods as 7th Continent done right. Narrative, Cooperative play. Innovative mechanics that seem to keep all players interested even when its not their turn. No gotcha events that only exist to ruin your day while still providing tension and challenge.

Sounds like the game Laukat's art style has been meant for. I guess it comes out next week and already has 2 expansions? I havent figured that part out yet. It sounds like it might even be genuinely replayable! (as in by the same group, not just able to be boxed up and sold to a new group of players)

I'm very interested in Sleeping Gods, as I am with all of these Choose Your Own Adventure-ish games. However, I got Tainted Grail, enjoyed the tutorial, but haven't ever actually started it. By the time the kids are down, I just wanna plop myself on the couch. I'm sort of resigned to just leaving it for when we become empty nesters.

Polypusher, I have had some recent similar experiences with Laukat's designs. They look glorious and new, but fail to impress once played. So now I'm pretty skeptical.

As someone with both Frosthaven and Masquerade: Chapters coming, I probably shouldnt look harder at this, but I really want a Laukat game that's finally good

Edit: Just checked on Masquerade and its been very delayed, so maybe that window is open.

Sleeping Gods is out over here in UK and is selling out fairly quickly and one expansion has been released alongside it I think (retail). I decided I'd buy one new game last week, it was between Gloomhaven Jaws of the Lion and Sleeping Gods. I went with Jaws of the Lion because it's half the price and want to at least try Gloomhaven, this seems like a good way in.

A writer friend of mine who definitely skews away from Euros and toward more narrative-driven games thought Sleeping Gods was excellent. I have a copy coming for myself soon.

Yes, Sleeping Gods is great fun (and that review has me in the mood to get it out again for another run through). Can't disagree with anything NPI said, really.

Not only is it replayable, the replays are part of the story *and* you're expected to take advantage of what you already learned in previous plays (which might be to get goals more efficiently, or just explore new places).

Chip Theory Elder Scrolls Offline?

They already have it - Elder Scrolls Call to Arms

Ah yeah, I did see that mentioned too, but I thought I'd be more thread specific as that's more of a skirmish wargame

Kind of an interesting take:

https://www.polygon.com/22458363/cro...

Expansions as stretch goals does seem to result in them feeling more half-baked and less essential. Or alternately, make the base game feel half-baked and intentionally hampered, to make them necessary.

Bubblefuzz wrote:

Chip Theory Elder Scrolls Offline? :)

Fascinating. Chip Theory is behind one of my favorite games, Too Many Bones. Expect to see some mouse pads and poker chips in that game

ccoates wrote:

Kind of an interesting take:

https://www.polygon.com/22458363/cro...

Expansions as stretch goals does seem to result in them feeling more half-baked and less essential. Or alternately, make the base game feel half-baked and intentionally hampered, to make them necessary.

the article wrote:

a board game would come out, players would react and give feedback, and then the publisher would follow suit with an expansion if demand warranted.

Hard no. The premise that expansions used to be great is garbage. Look at your board game shelf and count the expansions you never play with vs the ones you always play with.

Before, the game would come out, the publisher would decide if there's more money to be made on an expansion, then they'd make one with any old design, often not even the original game's designer (you'll see the designer's name next to some rando on the box. Thats the person the publisher hired to do the expansion rules.) This wasnt a beautifully oiled machine that got munged up by Kickstarter. It was a broken thing that's still broken.

There are absolutely great board game expansions out there from pre-Kickstarter times. A Feast For Odin's expansion I won't play without, for example because its more like a video game content update. Improved rules and added content. But I can see a half dozen other pre-KS games with expansion on my shelf that I just dont bother with the expansions.

The other major flaw with the premise is (correctly) pointing out that the publisher had the control. Now (usually) its the designer that has the control. Not to say anything about the quality of the 'expansions', but its always better for the designer to see more success for their work than the publisher.

Finally, the idea that a expansion is the best way to 'fix' a game is bad. Downloading an updated rule book isnt a great fix, but its better than a $20-$60 'patch'

I agree, wish there was a market for improved rules.

IMO it doesn't make those claims. It's pointing out a widespread shift in how the games are made and Kickstarter's rise in importance.

It mentions rules can be updated and errata published, but never claims expansions are the only way for that to happen. It also never claimed that expansions are the best way to fix a game. Or that expansions pre-KS were a beautifully oiled machine. It does suggest that pre-crowdfunding, that process was less likely to be rushed.

It did, I think accurately, point out that Kickstarter and crowdfunding have influenced the development and design cycle landscape in tangible ways. Like how common it is now for expansions and content to be pumped out as stretch goals and end up half-baked and not tested thoroughly. Not that bad expansions didn't previously exist or that good expansions don't currently exist.

And it's suggesting that growing influence is often a detriment to the hobby and players.

Something it's valid to disagree with, but to my read it's pretty even handed and uses a few (and limited) concrete examples to illustrate the points it wants to make.

Just finished up a weekend of games at Wellycon, down in Wellington, New Zealand.

I hadn't been before, and found it well organized and friendly.

Played loads of new games. Stand out was Beyond the Sun, which is intimidating as you set up but really fun once you get going.

Also tried DC Deck Builder (good, but not really my thing), Unmatched Cobble and Fog (quite neat), Detective City of Angels (good but the tutorial mystery was very simple... Would like to try one of the more complex ones), Century Endless World (worker placement entry in the series, golem edition. Good but I still prefer the simplicity of the first one).

Also watched a friend play Black Orchestra, which looks very cool. Even watching others play was quite tense! (They failed to kill Hitler, sadly)

MikeSands wrote:

Played loads of new games. Stand out was Beyond the Sun, which is intimidating as you set up but really fun once you get going.

I've yet to get back to any social board gaming events (soon I hope), but I've enjoyed playing a few games of Beyond the Sun on Board Game Arena. We've currently got a GWJ's game going over there.

My copy of Oath came in. Never had a more luxurious board game.

Fredrik_S wrote:

My copy of Oath came in. Never had a more luxurious board game.

It's beautiful, but after two plays I think I'm selling mine. My brain is simply not buying what Wehrle is selling is this design. Meaning I'll play it, but I don't need to own it.

Natus wrote:
Fredrik_S wrote:

My copy of Oath came in. Never had a more luxurious board game.

It's beautiful, but after two plays I think I'm selling mine. My brain is simply not buying what Wehrle is selling is this design. Meaning I'll play it, but I don't need to own it.

It's definitely not for everyone. I love it, but a few of my friends really do not.

I agree. We've played my copy of Oath twice and while I love it so far and think I will continue too I can see where it is not for everyone.

Neutrino wrote:
MikeSands wrote:

Played loads of new games. Stand out was Beyond the Sun, which is intimidating as you set up but really fun once you get going.

I've yet to get back to any social board gaming events (soon I hope), but I've enjoyed playing a few games of Beyond the Sun on Board Game Arena. We've currently got a GWJ's game going over there.

Speaking of, anyone here interested in starting up another?
https://boardgamearena.com/table?tab...

jigsawhc wrote:

I agree. We've played my copy of Oath twice and while I love it so far and think I will continue too I can see where it is not for everyone.

Yeah, I think it's a combination of these:
* There's a lot going on with the board and cards, which I have seen overwhelm a few people on their first game.
* You have to accept that it's a game about king-making. Sometimes you may only be in a place to help or hinder someone else's win and not have a shot yourself.
* Big plays can totally alter the game state without warning.