The Big Board-Gaming Catch-All

Fedaykin98 wrote:

I was therefore quite pleased to see that Dwellings of Eldervale, a hot new Kickstarted game, appears to be available (but momentarily out of print) from the publisher in the exact same pledge levels and blinged versions now that it's out. It's a bit more expensive, which is fair. Crucially, not one thing on their KS page has that damned "Kickstarter Exclusive" icon.

Yeah, I'm circling around for another look at that game, myself.

Keithustus wrote:

Root’s next expansion just launched on KS. Unlike CMON and other companies that use KS to build hype and stretch goals so you can get a bunch of plastic and not a whole lot of game, Leder uses KS without stretch goals and to tailor their production numbers better to demand than using just traditional retail. Great game system, I’ve been satisfied with their past KS launches, and this seems to have a lot of content. There’s a bunch of discussion of it on its BGG page if you need previews and whatnot.

I pledged at the $80 level immediately, since I'm buying almost nothing else at the moment. Not sure that justifies two expansions and some add-ons, but more Root is always a good thing (for now).

Is there an online platform for Dwellings? I assume TTS, of course, which I'm comfortable with. I'd be interested in trying it sometime.

Also, has anyone tried out the new Bloodborne game yet? I got mine recently, but not sure when I'll get around to opening it up and trying it out.

Root expansion and a new Tiny Epic game on the same day ... that got expensive fast but I guess I'm ok with that.

Anyone played PARKS? My copy just arrived.

National Parks are on my bucket list, so I'm hoping this game helps me assemble the order of that list.

Jonman wrote:

Anyone played PARKS? My copy just arrived.

National Parks are on my bucket list, so I'm hoping this game helps me assemble the order of that list.

Yep, a few games (I also only got it recently). Very pretty, very fun little game.

jigsawhc wrote:

Root expansion and a new Tiny Epic game on the same day ... that got expensive fast but I guess I'm ok with that.

I caution you to wait on Tiny Epic Dungeons. I backed Tiny Epic Zombies at the everything level, and it was a mess I regret. I may have even just given it away or maybe sold it, don’t remember. That series does fine at simple games (Galaxies) but with anything at least as complicated as Zombies, that team wasn’t up to it. They were abysmal at rules clarity/succinctness (just one reason conversely that I love love Leder and Root!) and some of the physical production turned out pretty amateurish as well. I was so concerned with Zombies that I even submitted edits to their PnP manual, but it didn’t work out helping them enough.

Maybe it will be a great game, but I’m waiting on retail-edition reviews before giving them money again. Maybe they’ll have a print and play you can access before the pledges are locked in, and can make a well-informed decision before then.

What? Stardew Valley. Available now. https://www.polygon.com/2021/2/23/22...

That's good to know, Keith, as I was eyeing Tiny Epic Dungeons. I love games that represent exploration by flipping random tiles - Betrayal being my first love in this regard. Xia does it in a completely different genre.

Wrath of Ashardalon and other D&D Adventure games did the same room, but almost every tile was a featureless, nondescript stone hallway. Have any of the latter games in that series improved on that?

Can anyone recommend other games with similar mechanics? I thought TED was looking good in that it had plenty of tiles (an issue that Scooby Doo Betrayal has is lack of variety, although that's understandable for the price) that all had unique, attractive art.

I have all the other Tiny Epic games so I've got a pretty good idea of what I'm getting into with Dungeons. Zombies is not my favorite in the series but I did not have the issues with it you did. I do recall the rules not being the best but I was probably distracted by trying to get my meeple to the motorcycle in game

Fedaykin98 wrote:

Can anyone recommend other games with similar mechanics? I thought TED was looking good in that it had plenty of tiles (an issue that Scooby Doo Betrayal has is lack of variety, although that's understandable for the price) that all had unique, attractive art.

Forbidden Sky, the 3rd in the Forbidden co-op series has a map reveal mechanic but still keeps very much in the Forbidden Island/Desert flavor. Plus it has the coolest end of game event in boardgaming

Oh, didn't know there was a 3rd forbidden game. My daughter loves forbidden island but I find it a bit boring. Maybe I should take a look at the new one. Does it add any more complexity to the series?

I would say its definitely more difficult than the first two. The mechanic it does add (basically a 1st grade electrical circuit exercise) is kinda cool but because it is an actual circuit, a bit finicky and non-exact.

If you (or your daughter) enjoyed the first two I'm pretty sure she would like this one as well. If you didn't, then this one isn't going to change your mind. Desert would probably still be my favorite but I enjoy Sky as well, both are better than Island IMO.

Carlbear mentioned it's more difficult but to confirm: It's significantly more complex. You have to juggle 2 different safety resources (health: impacted by lightning strikes, rope: impacted by wind) and there are different ways to account for each one but they will likely be a constant danger. Overall the complexity adds to the fun but you definitely feel the difficulty right from the beginning. It's a game you'll likely lose once or twice or more before really grokking the strategy which is less intuitive than the others.

Overall the play area feels more 'solid' as you discover it (since it's not sinking/getting buried in sand) but more dangerous to explore.

Also, it has really cool circuits / rocket components.

Yeah, agreed with Jolly Bill's points. I was going to add that I'm pretty sure we beat Island and Desert on the first try at least on Easy, and whatever the next level is. It took at least 2-3 tries even on the easiest level to beat Sky, and I think at least one attempt it wasn't close.

I also agree with the points above. My general opinion is the Forbidden Sky is really hard and unforgiving. It's not that fun as a result.