The Big Board-Gaming Catch-All

So I just backed Nemesis Lockdown on Kickstarter, one hour before pledging ends. I’ve never played it and hadn’t heard of it except from this group, so I’m just backing at the 15-pound PC-edition level. That said, my favorite board game ever is probably Battlestar Galactica, so the mechanical similarity here is quite intriguing to me. Thoughts?
https://www.kickstarter.com/projects...

It's really not much like Battlestar Galactica, as you're moving your character around the ship/base at a much more direct level and interacting with the systems and other players onboard. There is combat with the Intruders. Players have individual goals which can range from purely co-op to directly antagonistic (or "traitorous"). This is great, because you never really know who to trust. I've only played Nemesis twice but it's great. Probably the best "Aliens: the Boardgame" experience I've played. I backed Lockdown as well.

I decided against backing it.

When tabletop gaming returns and I have the time to devote to this type of deep dive, I will get it via my FLGS.

About a week ago I did a virtual game night with six friends. We used boardgamearena.com.

Pros:
-It only took one person with a premium membership for all six of us to have access to the entire library.

-They have over 50 games in their library.

-We had a lot of fun.

Cons:
-It took me over two hours to get an account because their web site wasn’t functioning properly. I started trying an hour before our meet time. They had no customer support. I had to chip away at their clunky account creation process until I finally found a work-around that allowed me to join my friends.

-They only have about 55 titles, which might seem like a lot, but quickly turns into a situation of not being able to play what you want to play, and settling for what they had on offer.

-Of those 55 titles, only about 15 of them supported more than four players. We had six. Their flagship game, Potion Explosion, only supports four players. Buddy: What should we play next? Me: Potion Explosion! I’ve heard that it’s pretty fun. Buddy: Oh, wait. That one only supports four players. waah waaahhh

-The images for 7 Wonders (one of the few games to support six players) were so low-rez that I had a hard time telling the different resources apart from one another.

I know that boardgamearena isn’t the only game in town. Does anyone have recommendations for similar web sites?

Boardgamearena has 190 games and 32 of them play 6 players. I'm not sure why you're not seeing all of the games.

Djinn wrote:

Boardgamearena has 190 games and 32 of them play 6 players. I'm not sure why you're not seeing all of the games.

I’m not sure why their account creation system didn’t work. The thing I am sure of is that they lost a customer. I was 100% committed to becoming a premium subscriber, but the experience soured me on them. The low-rez art resources were disappointing as well. There’s just no excuse for that.

I've been playing on bga the whole lockdown (group of 4), and it's been OK. We use slack rather than their voice chat, and we usually need one throwaway game with everyone making lots of mistakes to understand the ui (and what they mean by certain questions in games like Celestia).

All the games are functional and playable, but most have got minor issues like small icons, unhelpful wording and the like. It's not a premium experience.

The turnaround time is fast, naturally, so we can play several games of Incan Gold or 6 Nimmt very fast.

Who are BGA’s top competitors?

http://www.boiteajeux.net/

and http://www.vassalengine.org/ ..though that's a different experience, maybe halfway between BGA and Tabletopia/TTS

https://www.yucata.de is quite good and free and probably the closest to BGA, although it's better for pure async play versus real time. Looks more akin to http://www.boiteajeux.net/ (which I wasn't familiar with... thanks!)

There's also https://tabletopia.com/ although it's a bit more akin to Tabletop Simulator. It's all 3D (so it has some more meaty system requirements) and it seems like most/many games are just the components and no enforcement of the rules.

I agree that BGA is a little quirky and the quality of game implementation varies pretty wildly based on the implementer, but I'll take those quirks because it fully enforces the rules of the game.

Speaking of Tabletop Simulator, you can pick it up at 50% off right now. Highly recommended for all your online boardgaming nees.

EriktheRed wrote:

Speaking of Tabletop Simulator, you can pick it up at 50% off right now. Highly recommended for all your online boardgaming nees.

TTS is very usable and has basically every game available as a free user-created mod, the ethics of which I leave to you.

Following up on these comments, some may be interested in this thread:

https://www.gamerswithjobs.com/node/...

I managed to put some time into the Tainted Grail Steam beta this weekend. Making me look forward to the board game. I just hope the board game version isn’t as combat oriented as I backed it for the narrative.

I played the original beta of Tainted Grail on Steam and enjoyed it for what was available. I need to dive back in. Unfortunately I opted for the all-in-one shipping and won't get my copy of the board game until the 2nd Wave ships.

The combat hits the Slay the Spire shaped button in my head, which is a very, very good thing. It does seem potentially easy to exploit though as I managed to 'Win' the Conquest mode, defeating the final Boss you're meant to lose easily to by setting up an infinite loop deck.

In other news, my wife and I finished August in Pandemic Legacy Season 2 and I have to admit being 2/3rds of the way through I'm enjoying Season 2 much more than season one.

I picked up the Ketchup expansion for Food Chain Magnate. It's actually about a dozen small modules, and you can select which ones you want to use. In addition, it swaps out some of the milestones with some updated ones in order to nerf some of the more popular strategies. I've now played with about half of the modules, and they're each excellent. However, as soon as you start using more than one at once, it transforms an already dense game into an absolute MONSTER. I'm a bit cool on the expansion right now. FCM is my favorite game of all time, and I've always felt that it's a Swiss watch in terms of balance. Throwing new mechanics in the gears kind of makes the experience wobbly and bewildering. That being said, some of them are good on their own.

- The coffee module allows you to build up to three coffee shops on the board. Anytime anyone goes to get food, they stop at every coffee shop on the path (because the designers are convinced Americans buy 20 cups of coffee a day, each with their name misspelled on the cup). It gives you a way to leech off other players' success.

- The noodle module introduces an alternate meal. You can now hire a noodle chef and make noodles. If you've played FCM, you know that one of the core mechanics is that if you can't provide EXACTLY what a customer wants, they sit at home and sulk instead of buying anything. For example, if they want a burger and lemonade, and you only have burgers, they're going to ignore you. Now, if no one can satisfy their exact desire, they'll go buy noodles instead. It adds a cool element in screwing up your opponent's plans, and using your plain buttered noodles to profit off their failures.

- Apartment buildings can hold infinite desires, which leads to a building that wants to buy four burgers, two slices of pizza, three beers, a lemonade, and five cokes. If you can meet that kind of desire, you'll take a HUGE lead.

All in all, there are some cool ideas, but I wish Splotter had sold them as $20 individual modules instead of a $100 expansion. I can't really recommend it for that price.

I've been in acquisition overload the past week. Got my pledges for D6 and Island of El Dorado: Revenge expansion w/ Big Box, then, on top of those, I was able to order a copy of Endeavor: Age of Sail, which arrived before my anniversary trip this past weekend. I believe you could argue I'm officially out of space in my Kallax, which is bad, considering I still have the 2nd wave of Tainted Grail arriving in the next few months, plus God knows what else I decided to plunk cash towards.

Did have a friend play through the tutorial of Tainted Grail, and I think I'm gonna be playing through the whole campaign with him and one other, assuming the other's wife lets him out of quarantine prison. Same goes for Gloomhaven, with the same bunch. Gonna be busy the next few months, and I'm good with it.

On a semi-related front, landed a 3d printer from my brother, and I've gone down a very deep rabbit hole of accessories and bits for my collection. As if my space issue wasn't enough before, its about to get WAY worse, I think.

If you've ever wanted a Crokinole table, then this kickstarter is for you. https://www.kickstarter.com/projects/maydaygames/mayday-2020-crokinole-board-2-4-player-maple-or-rosewood?ref=user_menu

There seems to be a limited number of boards being developed, so don't dilly dally. I grabbed a rosewood table myself.

Scottish_Leprechaun wrote:

I was able to order a copy of Endeavor: Age of Sail

The new KS version is lovely and my family played two games of it in one week. Very well received by all, and that was without any of the advanced "modules"

Newt, Thanks for recommending The Crew. Been enjoying it with my wife.

Igneus wrote:

Newt, Thanks for recommending The Crew. Been enjoying it with my wife.

Glad to hear it. We finished our game and I want to play more.

-BEP

I finally finished painting the complete set of figurines for Claustrophobia 1643. There are a ton of them so I took a couple of group photos of them.

IMAGE(https://pbs.twimg.com/media/EbnZCiIX0AAH-z9?format=jpg&name=large)
IMAGE(https://pbs.twimg.com/media/EbnZCiLXQAEE0y-?format=jpg&name=large)
IMAGE(https://pbs.twimg.com/media/EbnZCk7WAAA5BaJ?format=jpg&name=large)
IMAGE(https://pbs.twimg.com/media/EbnZCowXsAcroM4?format=jpg&name=large)

Played the Parks boardgame over the weekend and enjoyed it. It's too soon to tell how it will hold up over repeat plays but the after some initial confusion the gameplay clicked fairly quickly. The components and artwork are gorgeous and thematic. It helps that we love the classic National Parts artwork/aesthetic which is suffused throughout the game.

The decisions to make each turn were on the light side, which is frankly my speed these days. We don't seem to have the time or energy for brain burners or high conflict games with everything else going on in the world right now. So the tranquil tone, setting and low conflict were all welcome, as was the chance to do a little virtual tourism in boardgame form.

I never felt resource starved or torn because I was choosing A but knew I'd be giving up any chance of getting B. Overall it was fairly leisurely and the final tally was really close. I thought I'd won but my partner beat me by 1 point. Which is good, because she's more inclined to ask to play again if she wins.

Does The Crew have a good 2 player mode? The box says 3+ players so I resigned it to a mental bin of post lockdown games.

polypusher wrote:

Does The Crew have a good 2 player mode? The box says 3+ players so I resigned it to a mental bin of post lockdown games.

Not that I know of. The game is based on the idea that you don't know what the other players have in their hand and that doesn't work with 2 people unless you leave cards out or something of the like.

Maybe someone will make up some rules.

-BEP

polypusher wrote:

Does The Crew have a good 2 player mode? The box says 3+ players so I resigned it to a mental bin of post lockdown games.

So far its the only way I have played it. Trick taking games are certainly better with more players. But the cooperative challenge in a two player game is good. My wife and I have enjoyed it and she is hoping it helps with my 500 playing at family gatherings, since I am about the worse partner to be chosen. Currently we are only 10 missions in.

bepnewt wrote:
polypusher wrote:

Does The Crew have a good 2 player mode? The box says 3+ players so I resigned it to a mental bin of post lockdown games.

Not that I know of. The game is based on the idea that you don't know what the other players have in their hand and that doesn't work with 2 people unless you leave cards out or something of the like.

Maybe someone will make up some rules.

-BEP

There are two player rules in the box. It involves an dummy hand that provides incomplete information. Whomever is the commander makes decisions for the AI crew member. It works. It also allows us to get a good feel for the game so we can bring it to my wife's traditional trick taking game loving family.

Igneus wrote:

There are two player rules in the box. It involves an dummy hand that provides incomplete information. Whomever is the commander makes decisions for the AI crew member. It works. It also allows us to get a good feel for the game so we can bring it to my wife's traditional trick taking game loving family.

That's great. Thanks for letting me know.

-BEP

Natus wrote:
Scottish_Leprechaun wrote:

I was able to order a copy of Endeavor: Age of Sail

The new KS version is lovely and my family played two games of it in one week. Very well received by all, and that was without any of the advanced "modules"

I really wish I had backed this one on KS, but I got the plain-ole' retail edition. Doesn't have all of the fancier bits, but the component quality is top-notch. Can't wait to actually play it (haven't gotten it to the table yet)