The Big Board-Gaming Catch-All

Anyone else find a preference for a type of game mechanic, complexity lvl, theme or whatever that they've discovered over time?

My gaming tastes have varied widely over the years, starting off digging really light/simple experiences, graduating to bigger and badder stuff, burning out on the bigger/badder stuff and getting back into the lighter stuff, then burning out on the hobby in general and taking long breaks from it and selling off chunks of my collection. I think the burnout came mostly from 5-10 years of pounding rulebooks and learning complex games almost continuously cus most of my friends were stuck in 'new game acquisition' mode. I actually loved that experience for a while but eventually it just started feeling like work.

So I've backed off a lot and probably only game 2 or 3 times a year now. After learning so many new games over the years, many of which offered similar experiences, I'd MUCH rather do deep dives into more unique concepts/genres - I'm so done with generic worker placement/victory point salad/Euro types.

Chimalli wrote:

I tend to agree with everything you said bhchrist. Especially the set up part. It's one of the reasons I love gloomhaven on tabletop simulator so much. The set up time is negligible compared the main game.

Edit: The one caveat is I don't mind luck based games. Quacks of Quelidenburg(?) is one that I really enjoy because it's both luck based and requires some strategy.

I like luck mitigation games. Quacks would certainly be in that camp!

Bubblefuzz wrote:

Anyone else find a preference for a type of game mechanic, complexity lvl, theme or whatever that they've discovered over time?

I tend to enjoy games with quirky themes, like Mechanica, Chocolate Factory or The Networks. I love anything Anthropomorphic (ie. Aftermath) or stuff with Goblins, Gnomes, etc. I also like games about things grounded in reality, I tend not to enjoy high fantasy or ancient historical games, preferring things like Great Western Trail, or Food Chain Magnate.

One type of game I really love is one that evokes a story about a person. Two weird favorites of mine are The Pursuit of Happiness and Last Will. The former being, basically the game of life (only much better than Life), and the latter being a weird spin on Brewster's Millions. I am so looking forward to two kickstarters I am getting: Legacies and Obsession. But I also just bought The Dawn of Mankind because I feel like it evokes a similar progression. Even games like Agricola or Lowlands speak to me as the story of a farmer....

I tend to like the mechanic of worker placement, and dislike games with direct confrontation.

One final thing I know I love is trains and stock games. Not really hard-core financial sims like the 18xx series, but things from Irish Gauge to Age of Steam to Russian Railroads or Stockpile and Acquire.

At the end of the day, I'll play practically anything though. These are just a few of my favorite things.

Played a couple solo games tonight: It's a Wonderful World and Chocolate Factory.

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It's a Wonderful World is an engine-building games with only four turns, but despite that you get a super strong and fast moving engine going. It's really satisfying. The AI version gives you an alternate way to draft cards, and then the goal is just to play what you've gotten most efficiently in order to score as high as you can. I think I miscalculated my score on the first try, because I only scored 59 points, and basically anything below 60 is failure. I'm pretty sure I calculated all my financiers and generals as one point too few (ie. didn't give them any value except what was bonus on cards)

On the second play-through I scored 97 points, though it was a much more successful run in general. Anyway, this game is amazing and I'm so excited for the expansion which just wrapped up in Kickstarter.

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Then I played Chocolate Factory. The Solo mode for this is just playing the game, but instead of scoring the normal points you are given certain objectives from the Factory Manager and you must complete them all before the end of the week.

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The engine-building in Chocolate Factory is very different from It's a Wonderful World. For the first couple days, you're sort of adrift and while you see how you're improving you're not exactly sure where you're going or what abilities will present themselves. And you don't feel that effective. With the limited coal and few factory parts you have, you don't really do much those first couple turns.

It isn't until the second half of the game, when the "B" factory parts (that are just objectively better) start to come into play that your engine gets really strong and effective. I sort of wish the whole game was made of these powerful "B" factory parts. That said, it's certainly balanced... I just don't love the slow burn.

In my Solo game, I was starting to doubt my ability to accomplish my goals when I suddenly got a part that just replaced what I was spending two parts and 3 coal on each turn, and lowered the cost to 2 coal. It was so satisfying to get a major upgrade and it transitioned my pessimistic attitude to one of confidence. In the end, I did all my goals and still made an extra $20. That's one weird thing about the Solo mode, there's no score at the end. It's just pass-fail. Once you finish the goals, you just play out the rest of the game spending your resources on nothing in particular and scoring points that don't matter. I suppose you could just call the game as soon as you finish the final objective, but that seems a little weird... quitting early certainly can't make the factory manager happy.

Also, this... following the announcement of Viscounts of The West Kingdoms (coming to KS soonish), Garphill Games announced a title built on the Raiders of the North Sea mechanics called Raiders of Scythia

https://facebook.com/story.php?story_fbid=2946473922064857&id=197953633583580&__tn__=-R

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Played The Pursuit of Happiness solo today.

I was a Productive child.
Which I think is why I became a Hoarder and a Project Manager, and gave me a desire for wealth despite the fact that You Can't Take It With You.
At a young age I pursued Spiritual Growth and worked with a TV Presenter.
After watching a New Year's Celebration at home, I decided to parlay my experience in television into an Election Campaign, but my candidate wasn't well known and it never got past the leaflets stage.
I spent a lot of time and money Shopping and Bar Hopping and I even attended a Car Exhibition or two. I was barely scraping by with my job as a Real Estate Agent while simultaneously working to Write Play (sic).
I entered an Art Competition (which I only got a consolation prize for) and a Game Tournament (which I lost terribly)
It was then that I watched in awe a Flash Mob and I thought, what am I doing with my life?
It was time for a change, so I quit my job in real estate to become the Chief of Medicine at the local hospital.
I bought a world-renowned Art Collection and threw an amazing Cocktail Party or three.
Then, it happened. I was at the community pool and I saw Someone is Drowning. With my medical background I was able to perform first aid and save their life.
Then I got my second boost of motivation. I was getting older and I couldn't spend my entire life just milling the grindstone.
I retired from the medical profession and when Black Friday came I bought up a massive Movie Collection, a ticket to go Sky Diving and luxury Skiing holiday.
I do regret never dating and trying to find that special someone, but I had such a wonderful life there was never any time.
In my final years, I joined the Neighborhood Watch and we even stopped a burglary. Unfortunately, that was too much stress for my elderly body and it was the last thing I ever did.
If life's a game in The Pursuit of Happiness, you could say I won.

With 64 points.

A light evenings gaming yesterday with Azul and Sushi Go. Really lovely time with both, it certainly emphasises for me that set up and rules overhead can have a major impact on Enjoyment dependent on setting. We were teaching both to new people and were able to get 3 games of each in. By the second game of each everyone had internalised the rules and was just enjoying playing the games.

Slightly different experience expected on Monday when I have the day off with a friend to get into the latest Kickstarter version of Age of Steam. Slightly nervous as it’s my first big train game, fully expecting to go bust on the first turn.

Well, I actually went to a board game meetup last Wednesday. People offer to bring games and others sign up to play ahead of time so it was kind of nice knowing what I was going to be playing... which was Isle of Cats.

I had a fun time. I did poorly, came soundly in last out of 4, but that didn't impact my enjoyment. It did make me wish I had had time for a second game so I could adjust my strategy, etc. We played the advanced version with drafting, etc. but I could see how the simple version would be pretty accessible as a family game.

Anyway, people were friendly. There were two other games going on as well. I'll probably go back again.

I picked up some games due to a buy 2 get 1 sale and tried out Terraforming Mars solo last night. I played two games. I decided to just jump in a not use the beginner corps and pick my corp randomly. My first game I played as Inventrix and while it didn't go terribly, I fell short on oxygen levels. Next I played as Thorgate and had an easier time, getting my engine going a little earlier. It's good. No surprise there as it's really highly rated. The engine building felt good and having the option of both the standard projects and what the cards brought made for enjoyable decision making.

I played...

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Raiders of the North Sea!

I LOVED this game. It reminds me of my current favorite worker placement, Champions of Midgard. Theme and story game is similar but Raiders is the more euro version of champions. I love how the game eventually opens up to more placements the more you raid. First you can raid the coast, then you go little bit in land then you go into the heart of the kingdom. Great way to tell a story in a very euro game. I love the simple gameplay place a worker and take a worker, depending on what color you put or take is how you interact with the placement.

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I also played Shards of Infinity.

Another game REALLY enjoyed. I've been "meh" on deck builders but this one work for me. It had a great battle royale feel because we had a 4 player game. There has a lot of fun strategies (I took the pure damage with the purple cards). The race of the power ramp was fun to watch. The game gets insane in the end where people are pulling off a lot.

Kind of cool to see this was made by Ultra Pro, the card sleeve company. I don't if this is their first game but it was a great debut!

I will also play a Oath this Thursday! We have an uber fan of Cole and he just went ahead and took a lot of time making a print of play of Oath. Will report back then!

That Raiders of Scythia box is striking!

Played a solo game of Black Angel to start to learn the rules. Apparently, it's the successor to Troyes, by the same designers, and a lot of people just call it Troyes in space... I don't know anything about that, not having played Troyes (yet), but what I can say is it's a really good game. Really good, but really hard.

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There's a lot of interlocking components, moving parts, and at first it's hard to pull together a strategy. It's hard enough to properly execute the turns even, I was often forgetting to place cards or draw tiles at the end of actions. There aren't a lot of actions to learn, but each one has a fair number of steps and conditions so you need to practice until you get it down.

At the end, the AI had bested me by over 20% (51-65), but I was starting to understand how you earn points. The game ended before I thought it would, and I didn't get the certain rolls I needed to execute my actions. Plus, I spent a lot of time not spending resources as I didn't realize early enough how often they could refresh.

Still, I'm dying to play again--and with people. The game is a little shorter with the AI as they cut out part of the board and the AI has fewer dice than another player (could have) so it moves things along quicker. That makes it harder for your strategy to develop, which can be bad.

Even if Troyes is the "better Troyes" as I've heard people say, this was a really good game and I love the theme and the artwork, so I'm glad I have it.

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Next up, I played Minecraft: Builders and Biomes with my neighbor's son. He's 9 so, it was a good choice not being too complicated and a subject matter he was interested in. He's pretty clever and interested in gaming, so he always wants to play a game whenever he sees me.

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This game is one of those retailer-exclusive(Amazon?) licensed games by Ravensburger. It's actually much better than I expected it to be. It's a set collection/action selection game where you move around the board revealing tiles and then using blocks to build those tiles in order to build sets of tiles that score differently in the three scoring phases of the game.

The components are mostly rubbish. It uses cardboard standees for the characters and all of the tiles are on a cardboard stock that is just a hair above being too thin. But there is a large collection of wooden blocks which, while just being simple cubes, are actually quite satisfying to collect, organize and spend.

How fast the game progresses is based on how many cubes are drawn so there's a feature where you can spend time walking around getting points, or you can draw cubes in order to rush the game along. All in all, it was quite satisfying to play. I definitely recommend this too, especially if you like Minecraft.

Just don't call the poisonous potatoes "rotten eggs". I kept drawing them and saying eggs and it was making my opponent so angry! Kids, man.

Was looking at Troyes the tother day after I read or heard somewhere that it was soloable and that the solo variant on BGG was designed by Shadi Torbey of Oniverse renown.

I played...

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Forgetten Age Campaign of Arkham Horror The Card Game. I lost but it was still a blast...

This campaign made AHCG from my #2 to my #1 favorite game of all time. It was mostly because I decided to deck build from scratch rather than go with the FFG suggested decks. It gave my decks way more character and it was fun to see how I could optimize them with experience points.

The campaign itself is great, it's basically Indian Jones Lovecraft. There was a lot of fun ideas and they gave you lot of experience points to work with your deck. The 3rd to last scenario puts one element of the game on it's head and made me suffer the consequences for the rest of the game.

Minor spoiler about campaign.

Spoiler:

Throughout the game you will be trying to figure out between to characters who you need to work with. That had a good payoff in the end and added interesting elements to the game. The exploration deck didn't bother me too much but I could do without it. There was one scenario that had a ton of variety depending on your choices you made in the past scenarios. I loved that. Managing supplies was fun and seeing what supplies help you with what was great.

Major spoiler about the campaign.

Spoiler:

The big thing that made me go "god I love AHCG" was when your characters turned into aliens which made you replace your character cards with alien card. I also didn't do enough research while making the escape machine and Rex was alien for the rest of the game which arguable made me lose the campaign in whole. Wish they could of capitalize on the time traveling a bit more, I could see something really cool be done like Time Stories. I love the scenario where you had three missions you had to accomplish at the same time and had a ton of variety based on what you did in earlier games.

Rex was amazing and way over powered. He's a clue vacuum. All I did was made his ability more powerful with his deck. Leo was fun too. He was specialized in ally assets and guns. Getting the machine gun was rad because I killed a massive enemy within two actions with it. Felt great.

Next for me is Circles Undone. I got it because it was a cycle I haven't played yet and everything was in stock. I was hoping to do Carcosa next but a lot of the packs are hard to find. Eventually I'll play it! This time I will try to stay away from the pure clue collector and monster killer combo decks.

My favorite game. I need a break after this, so I will probably keep working on Gloomhaven solo.

Bubblefuzz wrote:

Was looking at Troyes the tother day after I read or heard somewhere that it was soloable and that the solo variant on BGG was designed by Shadi Torbey of Oniverse renown.

What you say? The box says 2-4 so I was waiting to try it until it hit the table at game night. Now I need to look this up and find this solo addon, module, whatever....

I need to get back to Arkham Horror LCG. I picked up the Dunwich Legacy campaign and played one game of it using Jenny and Pete.

I hesitated about going with Dunwich because the first mythos pack, Miskatonic Museum, apparently needs to be reprinted. I read it's not that great anyway, but then I found a shop online that sells LCG singles and they sell all the encounter cards in one bundle for a couple bucks. Miss out on the new investigator cards but I figure that's probably not a big deal for just one pack.

I could also start with a different campaign, but preferring to go in order is a personal quirk.

Crockpot wrote:

This campaign made AHCG from my #2 to my #1 favorite game of all time. It was mostly because I decided to deck build from scratch rather than go with the FFG suggested decks. It gave my decks way more character and it was fun to see how I could optimize them with experience points.

I don't know what's wrong with me. I have AH and Dunwhich, and I've tried the vanilla version solo, but I really got turned around during the campaign. So much, so FFG, but everyone gives AH such high marks that I feel I must have gotten things wrong. What's the best number of ppl to play with, generally?

Natus wrote:
Crockpot wrote:

This campaign made AHCG from my #2 to my #1 favorite game of all time. It was mostly because I decided to deck build from scratch rather than go with the FFG suggested decks. It gave my decks way more character and it was fun to see how I could optimize them with experience points.

I don't know what's wrong with me. I have AH and Dunwhich, and I've tried the vanilla version solo, but I really got turned around during the campaign. So much, so FFG, but everyone gives AH such high marks that I feel I must have gotten things wrong. What's the best number of ppl to play with, generally?

95% of the time I play solo with two characters and it's great. I've played 2 and 3 and they are both fun but 3 gets a little long with some downtime. I would never go above that.

In an ideal situation I would always play 2 players but I rather not wait for the ideal situation and just play solo.

steinkrug wrote:

I need to get back to Arkham Horror LCG. I picked up the Dunwich Legacy campaign and played one game of it using Jenny and Pete.

I hesitated about going with Dunwich because the first mythos pack, Miskatonic Museum, apparently needs to be reprinted. I read it's not that great anyway, but then I found a shop online that sells LCG singles and they sell all the encounter cards in one bundle for a couple bucks. Miss out on the new investigator cards but I figure that's probably not a big deal for just one pack.

I could also start with a different campaign, but preferring to go in order is a personal quirk.

I actually really liked Miskantonic Museum but from what I remember and been hearing is that there is no negative of just resigning the scenario right away. (except maybe missed out victory points).

I believe my favorite one in Dunwhich is the train scenario which happens after Miskantonic Museum if I remember right.

Frahg wrote:

Minecraft: Builders and Biomes...
The components are mostly rubbish. It uses cardboard standees for the characters and all of the tiles are on a cardboard stock that is just a hair above being too thin. But there is a large collection of wooden blocks which, while just being simple cubes, are actually quite satisfying to collect, organize and spend.

Wait, what? Sure, the character standees are a little underwhelming, especially how their color schemes don’t quite align with the bases—something like red-red, blue-blue, green-green, blue-yellow—but the seems fine. I wasn’t expecting Kingdomino pieces or the like since you create stacks of them, and the weapon tiles are a good thickness for grabbing. Definitely agree with you about the blocks being great, although it took me a while to figure out that the darkest blocks were supposed to mean the darkest block icons on the cards since they too are a different shade. That first solo-test game of mine was messed up from that.

Keithustus wrote:

Wait, what? Sure, the character standees are a little underwhelming, especially how their color schemes don’t quite align with the bases—something like red-red, blue-blue, green-green, blue-yellow—but the (sic: rest) seems fine. I wasn’t expecting Kingdomino pieces or the like since you create stacks of them, and the weapon tiles are a good thickness for grabbing.

I hadn't even considered to compare them to something else, I just have a feel for the quality of components in games these days. Kingdomino pieces are something like 3-4 times thicker than the tiles in Minecraft. That's too thick for the tiles, I agree.

But, comparing them to the technology tiles in Black Angel (and pretty much every other game with punchboard cardboard tokens) those tiles are about twice as thick and that's about the weight I would expect of cardboard pieces. Minecraft's tiles can be flexed and that's not rigid enough for my taste.

Here's a shaky cell phone picture of the sides of the Minecraft - Black Angel - Kingdomino pieces:

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(btw these pictures aren't meant to prove that my opinion is right or wrong, I just found it interesting to compare the different tiles)

Also the player boards should be cardboard instead they are a flimsy laminated paper. All in all, kind of where I dialed back to mid-paragraph, the components are above minimal but still disappointing.

I totally agree with you on the weird failure to match color of the characters with their bases. I'm not sure if Steve is supposed to be blue or the other one with the blue hat....

Thanks private equity! This includes Days of Wonder, FFG, Plaid Hat, Zman, and more. This will have a big impact on folks.

I've had great experience getting replacement parts from FFG in the past. Not any more I guess.

Ya. Asmodee is big but the good news is gaming industry is huge and there are plenty of options of other games.

Will I stop buying Asomdee products? No. Will I think twice before buying and compare the asmodee game with what else is on the market? Yes.

Fedaykin98 wrote:

Has anyone here heard of Chaosmos? Last night I was browsing reddit/boardgames right before I fell asleep, and I came across a post about their Kickstarter for the new expansion. I was so tired I didn't even read the post, just left my phone on that page until this morning.

Now that I've read about it and watched some videos, I am super hot to trot! This game seems right up my alley. It's kind of an exploration and bluffing game, with some inspiration from Cosmic Encounter. It kind of seems like if you took Cosmic Encounter and built more of a game around those bones instead of just straight negotiation, etc. I backed it all-in, base game plus expansion plus upgrades.

Turns out it is based less on Cosmic Encounter than I imagined, as it's a real-world adaptation of a game played in the YA Sci-Fi novel Interstellar Pig. Guess I'll need to add that to my reading list!

The Kickstarter has 8 more days to go.

UPDATE: Only 48 hours to go!

That link is a link to another discord group that contains the link.... here's the actual link.

https://io9.gizmodo.com/marvels-baddies-are-getting-their-own-disney-villainous-1841702456

OOPS That is my group. ha ha. I will edit it out! Sorry!

Marvels United Kickstarter is up. I hate chibi characters but I do admit these look way cooler than the other chibi stuff. The gameplay looks simple and easy. Not enough for me to back it but still looks cool.

Since cat is out of the bag here is my discord channel for my local game group. We often talk about games in general so you won't be left out of the chatter too much.

Btw, if anyone else is interested in Clank! Legacy, it keeps going on sale for under $52 on Wal-Mart's website. This has been going on for several days. People keep posting about it on reddit/boardgamedeals, and then the current volume gets bought out. It's happened three or four times so far; I missed it at least twice before snagging one tonight.