The Big Board-Gaming Catch-All

Crockpot wrote:

Speaking of Gloomhaven 2...

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Whaaaaaaaa!!?

Heading to PAX Unplugged in Philly on Friday. Is there anything I should be on the look out to try in the new/upcoming game sections?

Tyops wrote:

I wish the scenario book were a little different. It feels a little "cheaty" to be able to to see exactly what's coming from room to room. I think I read that they addressed in the expansion's scenario book which makes you flip around from page to page choose your adventure style. Not sure if that's better.

Better: there’s an app that is the scenario book, and maybe some more functions—can’t remember—but with only one room revealed at a time as you need.

Fredrik_S wrote:
Crockpot wrote:

Speaking of Gloomhaven 2... :)

Whaaaaaaaa!!?

Cephalofair Games wrote:

While Jaws of the Lion is geared towards bringing in new players to the Gloomhaven world, Frosthaven is my chance to tell another epic story on the scale of the original game, with the same complexity and grandeur. This is Gloomhaven 2.0, with 16 new characters, over 25 new enemies, over 100 new items, somewhere around 100 new scenarios, and so much more.

So why Frosthaven? Well, that is the name of a small outpost far to the north of the capital city of White Oak. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction. Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well.

There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains, Lurkers flooding in from the northern sea, and there are even rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Keithustus wrote:

Better: there’s an app that is the scenario book, and maybe some more functions—can’t remember—but with only one room revealed at a time as you need.

Thanks. Yes I did look at some of the apps. If I feel it's a big problem I might move in that direction but I do really enjoy boardgames as mu unplugged time so I tend to steer clear of app support.

Forsthaven eh?

While Jaws of the Lion is geared towards bringing in new players to the Gloomhaven world, Frosthaven is my chance to tell another epic story on the scale of the original game, with the same complexity and grandeur. This is Gloomhaven 2.0, with 16 new characters, over 25 new enemies, over 100 new items, somewhere around 100 new scenarios, and so much more.

So why Frosthaven? Well, that is the name of a small outpost far to the north of the capital city of White Oak. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction. Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well.

Curious to see how the first print run of this is going to make it out.

Tyops wrote:

Curious to see how the first print run of this is going to make it out.

Well, they've already got my money...

Nevin73 wrote:

Heading to PAX Unplugged in Philly on Friday. Is there anything I should be on the look out to try in the new/upcoming game sections?

Stop by Certifiable Studios and check out D6. I got to play the prototype earlier this year, and it was an instant-back from my during the Kickstarter. I'm a bit biased, though, because I have all of their games and LOVE their stuff, but my group does, too. If nothing else, pick up Who Goes There or Endangered Orphans of Condyle Cove if they have copies available.

Thanks! I'm creating a list.

tanstaafl wrote:
Tyops wrote:

Curious to see how the first print run of this is going to make it out.

Well, they've already got my money...

I’m sure it will do well but I’m sure it won’t blow up because how massive base game Gloomhaven is and how little of people actually finished it. Maybe I’m underestimating acquisition disorder among the board game community. We will see!

Im betting the Jaws of The Lion will be a massive success because it’s going to be way more accessible to a new audience. I’ve seen so many comments of people saying they don’t even want to start base Gloomhaven because how big it is.

I bet digital is going to do well too because of the same reason. It makes the base game way less daunting. One of my buddies in Hawaii told me he wanted to do a campaign with me once it’s out.

It’s awesome Gloomhaven will have multiple ways to get in now.

I’ll be getting both of course. I’m pretty sure I’ll be done with Gloomhaven and the expansion by the time it’s out. To be fair I’m doing solo but I’m also doing a another campaign with my buddy. I might get a group for Jaws of the Lion and do solo in frosthaven.

Frosthaven will do great in Kickstarter (im pretty sure nothing will stop me jumping in on that). Im not so sure about Retail. I know several local stores over-bought and had to devote way too much viable square footage to the game for a long time.

But a game doesnt need retail to succeed. (see Kingdom Death, Too Many Bones)

Is the Gloomhaven app/steam game any good? Is it a 1:1 recreation of the physical game?

pizzaddict wrote:

Is the Gloomhaven app/steam game any good? Is it a 1:1 recreation of the physical game?

Mechanically it is aiming to be, but it's still very early access and quite buggy.

Word is Frosthaven will go to kickstarter for 03/2020. Most people not anticipating to have hands on it till 2021.

Gloomhaven prices dropped super low here over the weekend. With a discount code some folks were picking it up for as low as £68 on one of the UK board game sites. Almost tempted myself, as you say the accessibility put me off. I know would barely scratch surface of the contents, even solo.

Have been offered a seat on someone else's play through, but that'll be too tricky to arrange with any great regularity.

Jaws of the Lion sounds like a good idea to me!

I did however pick up Nusfjord and Teotihuacan silly cheap... Have an afternoon to myself Saturday for a long learning sesh.

pizzaddict wrote:

Is the Gloomhaven app/steam game any good? Is it a 1:1 recreation of the physical game?

There are some decent gameplay videos up, and when I checked it looked like a 1:1 recreation. The cards are all shown as physical cards etc.

It looked like a good recreation to me, but after watching a video I realized that don't think I'd want to play GH solo and I can't realistically imagine doing the digital version co-op with anyone.

fenomas wrote:
pizzaddict wrote:

Is the Gloomhaven app/steam game any good? Is it a 1:1 recreation of the physical game?

There are some decent gameplay videos up, and when I checked it looked like a 1:1 recreation. The cards are all shown as physical cards etc.

It looked like a good recreation to me, but after watching a video I realized that don't think I'd want to play GH solo and I can't realistically imagine doing the digital version co-op with anyone.

I have some Gloomhaven-veteran friends who have been playing, and so far the opinion seems to be "it definitely has the potential to be a great adaptation, but its not there yet."

The app is really good at it's current state, so I would imagine it's going to great when the final release comes out.

Prototype Dark Tower on display at PAX

Edit: Kickstarter Jan 14.

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Having missed out on Dark Tower (I was HeroQuesting or playing Atari and NES instead.), I’ve poked around online to understand the appeal. Was it cool just because it was an electronic board game and one with randomization that didn’t rely on cards or dice? Because aside from that, which I understand must have blown people away in the early 80s, the gameplay doesn’t seem like it would have been too much better than other games of that era (meaning: mostly bad). Did it feel epic when playing it in the 80s?

It’s funny to me that people are excited for Return to Dark Tower to launch on Kickstarter whereas tabletop gaming is still, as this very page has an example of, resistant to mixing in electronics into the games.

1981 NYT article on Dark Tower: https://www.nytimes.com/1981/09/23/b...

Since this is Restoration Games making it, That means they’ll use the theme, but they will go beyond the original game play and make a fun game for today’s audience while still tickling that nostalgia zone of people’s brains.

Yeah, that was my feeling about Return to Dark Tower as well. I did play the original and as I recall it had some very cool ideas but the actual game was not much fun. I trust Restoration Games to put a fun spin on it for this new version.

In other news, invited some friends around today for some Hellboy. We played through three scenarios with a bunch of different characters and had a blast. Best was one of the Hellboy in Mexico scenarios where we played the luchadores and fought Camazotz.

Oh, I’m not opposed to backing Return to Dark Tower, especially since Rob Daviau said on the conference call that they literally and legally couldn’t make the game compatible with the old gameplay. I’m just trying to get my head around whether it was actually a good game, or just an average 80s game with some flashy lights and noise.

Yeah, I want to hit up the dark tower table and try to play it today. If anyone is at PAX and wants to do something PM me, we can try to arrange a meet up.

I still have my original Dark Tower and yes, compared to today's board gaming landscape it is pretty basic. But, in the 1980's it actually was a bit of an innovation. It was more complicated than most "casual" games (most of which were still roll-and-move at the time) but well below most "wargames" which were out.

Games did start advancing around that time and the novelty of the electronic part didn't hurt. But I think the theme and the imperfect knowledge mechanics (only the person whose turn it was could see the display on the tower and know for certain what was happening) did move it a bit ahead of a lot of games at the time.

My seven-year-old is going absolutely crazy over Castle Panic. Once the rules was explained he got it instantly, and I think the cooperative nature of it also really appeals to him.

Any game recommendations for similar games to Castle Panic?

jrralls wrote:

My seven-year-old is going absolutely crazy over Castle Panic. Once the rules was explained he got it instantly, and I think the cooperative nature of it also really appeals to him.

Any game recommendations for similar games to Castle Panic?

I could be wrong, but is Nine Tiles Panic similar? NTP is competitive though. And I’m sure that’s not the only difference.

Dark Tower was also a game you could play solo, which meant that I played it many times. I played lots of board games as a kid, and it felt very different and cool. I’ve gotten rid of most of my old games, but I still have a Dark Tower, as It had such good memories for me. I’m looking forward to the Kickstarter.

jrralls wrote:

My seven-year-old is going absolutely crazy over Castle Panic. Once the rules was explained he got it instantly, and I think the cooperative nature of it also really appeals to him.

Any game recommendations for similar games to Castle Panic?

I can't think of anything similar, but it does have the Wizard's Tower expansion which is really good. It increases the complexity a bit but in a good way.

Zombie Panic is similar to Castle Panic but the theme fits the mechanics a little better. It would probably be a bit gruesome for a 7-year-old though. Maybe for when he’s older.

I played Conspiracy, Obscurio, and Sabotage at PAX Unplugged yesterday. I enjoyed them all to greater or lesser degrees. Obscurio is a sequel to Mysterium with a traitor mechanic and Sabotage is a cute Spy vs. Villain (think Bond vs. Blofeld) with awesome bits and a bit of Battleship in it. Conspiracy is an update to the older game where you push/pull a brief case around the map by controlling various spies. It wasn't bad, but not an insta-purchase.

I also saw D6 and Trick Shot, both seemed like fun games but they were a bit overpriced ($85 and $70 respectively) IMHO.

I did get myself Battlestar Galactica Ship Battles (X-Wing) from Ares and some Dust 1947 units.

One cool thing was that my friend and I met Larry Harris, creator of Axis & Allies. He was very nice and was walking us through his new game, War Room. It ain't cheap ($240), but it seems to capture more complexity of the war, including disruptions from the home front and combined arms forces. It also has some awesome accessories like the stick-things (Command Staves) to push the units around on the map.

Tom Vassal and Patrick Rothfuss were both there but I didn't talk to them.

PAX Panel on Frosthaven. Starts about 30 minutes in.

Spoilers for starting class

More spoilers for classes and monster cards.

Quick Review:

-6 starting classes sound great and more advance than the other starting 6. My favorite is the Geminate. Hive mind creature that has two brains competing with each other. You basically have two separate hands. One hand can rest and other one going.

-Game has factions from different native races from Frosthaven area. I guess you can work with them and
eventually unlock their classes. Hoping you're not lock out of a class because you side with one factions. I'm a little worried about this mechanism.

-You are building Frosthaven and helps with the meta game (ie build an alchemy and now you can get potions). You also have to defend Frosthaven. Love this, I always wish the map in Gloomhaven had some kind of meta game instead of being a record keeping.

-You don't buy items, you craft items because Frosthaven is very remote. HOWEVER, you can buy items from Gloomhaven base set but it's an extra cost for importing them. That's really awesome! Very thematic and good way to restrict players from breaking the game. Sounds money is VERY hard to come by.

-So this goes into looting, you don't loot money, you loot tokens for crafting. Didn't quite understand the system but there is a loot deck where you exchange tokens for random cards from a deck that gives you materials, items, and money. Depending which scenario will offer different cards (ie fight in a forest, find more wood). I really like this. This is a nice change up from coins.

-Retro fixing auto kills in some abilities.

-Town records book is different from gloomhaven. There is puzzles in this town records book. He describe is similar like the unlock escape room game system. He said he's improving from the original puzzle in gloomhaven. Not a fan of puzzles from the original, so hopefully this one is better.

-Event system based on seasons. Winter, summer, etc. Winter is always bad!

-Kickstarter March, game coming early 2020

-Doing the Forgotten Circles system of revealing rooms as you play but improving it based on complaints of the original.

This got me so hyped that I will be ending my Arkham Horror campaign early to play Gloomhaven again. I still haven't finish the expansion and some of the left over scenarios from the base and DLC.

Can not wait. Way more excited for this than Jaws of the Lion.