The Big Board-Gaming Catch-All

padriec wrote:
Nevin73 wrote:

Awesome. Why is it that, when I hear "Gothic Doctor" I think of a lot of dull, rusty knives?

I haven't seen it yet, but for some reason I think you might be right. :)

It's probably a game where people attach leeches to their foreheads, and try to guess the size. Every time they guess wrong, a Barbie doll gets its hair cut. Person with the longest-haired Barbie doll at the end wins. Seriously, doctors evolving from barbers is so bizarre - even more than using leeches.

Atras wrote:
padriec wrote:
Nevin73 wrote:

Awesome. Why is it that, when I hear "Gothic Doctor" I think of a lot of dull, rusty knives?

I haven't seen it yet, but for some reason I think you might be right. :)

It's probably a game where people attach leeches to their foreheads, and try to guess the size. Every time they guess wrong, a Barbie doll gets its hair cut. Person with the longest-haired Barbie doll at the end wins. Seriously, doctors evolving from barbers is so bizarre - even more than using leeches.

I'll suggest the addition of live leeches in the box when it ships. When the Kickstarter goes live I'll post about it here.

While we don't have as exciting a gathering going on this weekend, Demyx and I are hoping to try and show a couple of friends Sentinels of the Multiverse. Which will be interesting because co-op games don't usually go down all that well if we lose.

I like design 1, although it skews very close to Kingdom Hearts's logo

2 is nice too.

lostlobster wrote:

Crummy little wood blocks for tokens? Cheaply made standard-sized playing cards? I know. I know. That's how they keep the price down to an easy-to-pick-up-on-the-spur-of-the-moment-$10. But I would LOVE a deluxe version of the game with Elizabethan sized/designed cards. Oversized, thick, with stylized art... I might have to make a set of my own, actually. And get some red gems to use as tokens.

I felt the same way once I got my copy of Love Letter.

I decided to see what I could do with the material/equipment at my disposal. I came up with 5 quick designs for love tokens, all made out of 1/8" stainless steel. These are the 5 designs (they are the rough cut...they still need to be polished up real nice).

Design 1 - I like this one the best. Simple yet has a little flair to it.
Design 2 - Probably my second favorite.
Design 3 - Has a little etching which is not going to hold up well under polishing. I'll probably scrap this one.
Design 4 - Looks skewed in this picture but that's due to my poor skills as a photographer. It's a simple symmetrical heart.
Design 5 - Had to do it. Probably way too big and elaborate for simple Love Letter tokens but it's still pretty cool. Drill a hole in it and it can be a necklace charm! I might make a set for myself just for the hell of it.

What do you guys think? If there is a particular design that is well received and if there is ample demand, I'd definitely consider supplying a full set to GWJ folks for the cost of shipping + material (currently $0.50 per pound which means less than $5.00 for a full set plus 2 extra tokens (15 total) as well as shipping within CONUS).

IMAGE(http://i.imgur.com/DYItQfS.png)

I'd vote for #2, personally. Those are totally awesome, at any rate.

I know nothing about the game, but I like #1 the best.

Trachalio wrote:

Has anyone played "Super Dungeon Explore"? I won it at Tabletop Day at my FLGS. It's got a good rating over at BGG, but the amount of minis that need assembly is kinda freakin' me out

Yep, played it at gencon last year. It's a LOT of fun if you like dungeon crawlers. Fast paced, ridiculous and has a great 16 bit feel to it. When a monster dies, loot pops out of his corpse like candy out of a pinata. It can get super expensive though as it has about a billion expansions and fajillion little minis to buy.

lostlobster wrote:

#1 the best here. I'd like to place an order right now, even.

Agreed! Let us know if you move forward with this.

#1 the best here. I'd like to place an order right now, even. I'd like #2 if the locks were open... because winning a round means you're opening the lock on her heart... right? Right?

Quick question for y'all.

One of my most played board games EVAR is Resistance. Surprisingly, most of my games were with 5 players (which is generally deemed 'least fun'), and we've never used the plot cards so far.

(the weirdest games were when we did not have the game with us and wanted to play at a bar - we made the cards from bus tickets )

I was wondering if any of the Goodjers here have any experience with Resistance: Avalon. How does it compare? Is it still fun? One of the things I love about Resistance is its elegance (simple rules vs. great gameplay). Is R:A much more complex?

MsbS wrote:

I was wondering if any of the Goodjers here have any experience with Resistance: Avalon. How does it compare? Is it still fun? One of the things I love about Resistance is its elegance (simple rules vs. great gameplay). Is R:A much more complex?

If you know the rules of the classic version, you can play the same way with Avalon. There are at least 6 or 7 generic cards, and you can just tell everyone to treat Merlin as a generic good card, Mordrid as a bad, etc. if you need more.

As to the additions, I think they're pretty neat. The juxtaposition of Merlin and The Assassin make for a fresh dynamic to the game if you've played through it a few times — they definitely use a completely different type of strategy layered on top of the game theory already present. I can't speak to some of the additional cards, as I haven't had a chance to bring them to the table yet, but I have high hopes based on Merlin.

UMOarsman wrote:
lostlobster wrote:

#1 the best here. I'd like to place an order right now, even.

Agreed! Let us know if you move forward with this.

I'll definitely be moving forward with this. Will most likely cut enough for 8-10 sets next week to start. Will make them available to GWJ folks when they're done.

FSeven wrote:
UMOarsman wrote:
lostlobster wrote:

#1 the best here. I'd like to place an order right now, even.

Agreed! Let us know if you move forward with this.

I'll definitely be moving forward with this. Will most likely cut enough for 8-10 sets next week to start. Will make them available to GWJ folks when they're done.

Sign me up, the Castle needs a set. I played 4 games of Love Letter just last night.

Cross posted from the Trading post thread:

Thought a fluke I now have an extra unopened set of Ascension: Rise of Vigil that is up for trade/sale. I believe it is just released and retails at $39.95 (~$31 on Amazon). I also have the promo card from the Kickstarter as well that comes with it. I am open to trading for boardgames or steam or other suggestions.
IMAGE(http://cf.geekdo-images.com/images/pic1609474.jpg)

I also have an extra copy of the base set of Race of the Galaxy also unopened it retails for $34.95 (~$26 on Amazon)
IMAGE(http://cf.geekdo-images.com/images/pic236327.jpg)

I will be at MinPenCon in a couple weeks if someone wants to do a trade without shipping.

MonoCheli wrote:

Thought a fluke I now have an extra unopened set of Ascension: Rise of Vigil that is up for trade/sale.

Glad to know I'm not the only one had had the same thing happen

My will broke, Sentinels of the multiverse is on it's way from amazon. I swear I was just looking at my phone wondering how hard it would be to shop on amazon, and boom shipped...

I managed to put together a spontaneous Friday night board game and wanted to play something new. I went down to the local shop where I had some store credit. They didn't have Race for the Galaxy but could order it. Since I wanted something new for that night I chose Eclipse. I felt our gaming group was ready for something deeper and Eclipse turned out to be perfect.

We got started later than we meant to. The complexity didn't help at the beginning either. This is the most complex board game I've ever setup and when we first started I was pretty overwhelmed. The first full turn took quite a while and we were all getting discouraged but as soon as we finished one turn we understood the general mechanic. We figured we probably wouldn't get through a full game that night.

By the time the second turn was completed people were randomly saying "this is awesome".

During the fifth turn we agreed we were finishing the game.

While we were cleaning up we scheduled a Sunday game!

Since there's so many pieces and I knew we would be playing more I picked up a couple boxes from Wal-Mart for a couple bucks:

IMAGE(http://farm9.staticflickr.com/8524/8629139601_02919df8e0_b.jpg)

This is the most expensive board game I've ever purchased and I'd buy an expansion or sequel!

Glad to see all the love for Love Letter. I had a blast playing it with MonoCheli at PAX. Still need to pick up a copy...

mrwynd wrote:

This is the most expensive board game I've ever purchased and I'd buy an expansion or sequel!

I bring you good news!

oilypenguin wrote:
mrwynd wrote:

This is the most expensive board game I've ever purchased and I'd buy an expansion or sequel!

I bring you good news!

Yes!! I was just looking at BGG stuff about Eclipse and found it! I'll probably pick it up soon!

After our first game I read up a bit and found a few errors in our interpretation of some rules. I've discovered we made a few mistakes on our second game as well!

I'm looking forward to getting an opportunity to play it again. Unfortunately it's not a fast game so I have to get it scheduled.

The BGG unofficial FAQ is really good! http://boardgamegeek.com/wiki/page/Eclipse_FAQ#

lostlobster wrote:

#1 the best here. I'd like to place an order right now, even. I'd like #2 if the locks were open... because winning a round means you're opening the lock on her heart... right? Right?

i'm down for a set of #1 as well!

So if you could only have 1 Sentinels of the Multiverse expansion, which would it be? I'd like to up our Villain options and especially get more that are 1-2 difficulty. The base set comes with 2 Ones and 2 Threes. We tried a 3 and were reeling from the first turn.

FYI I find Absolute Zero and Bunker to be my favorite heroes for the interesting interactions between their cards.

mrwynd wrote:

Since there's so many pieces and I knew we would be playing more I picked up a couple boxes from Wal-Mart for a couple bucks:

IMAGE(http://farm9.staticflickr.com/8524/8629139601_02919df8e0_b.jpg)

Would you mind sharing with the class what these are? I've been looking for a storage solution for this sucker.

polypusher wrote:

So if you could only have 1 Sentinels of the Multiverse expansion, which would it be? I'd like to up our Villain options and especially get more that are 1-2 difficulty. The base set comes with 2 Ones and 2 Threes. We tried a 3 and were reeling from the first turn.

Looking at the Enhanced Edition rulebook, it looks like the first two expansions each add a pair of 2 difficulty villains. Personally, I'd go with Rook City since that's the first expansion and the developers are trying to have some sort of narrative arc over the course of the releases.

shoptroll wrote:
polypusher wrote:

So if you could only have 1 Sentinels of the Multiverse expansion, which would it be? I'd like to up our Villain options and especially get more that are 1-2 difficulty. The base set comes with 2 Ones and 2 Threes. We tried a 3 and were reeling from the first turn.

Looking at the Enhanced Edition rulebook, it looks like the first two expansions each add a pair of 2 difficulty villains. Personally, I'd go with Rook City since that's the first expansion and the developers are trying to have some sort of narrative arc over the course of the releases.

Im way more interested in interesting player/villain/environment mechanics than storyline. I'm curious if the expansions get better in that respect over time, or if there's no significant change.

So the "Relaxicon" was a fun time. My friends and I only hung out for Saturday.

There was an entire room full of people devoted to a 18XX Train game (or something like that). I didn't get much details as to the game they were playing but they all looked very serious. It didn't seem a lot of fun to me.

Then there were several LARPs going on. In one, they were playing a medieval English commoner who was dreaming that they were someone from Arthur's court. I was like, "let me get this straight. You're roleplaying someone, who is roleplaying someone else? It sounds like Inception, the RPG". I stayed away. Later they did another LARP based on the game Clue. That seemed like it would have been a little more interesting.

Finally there was "regular" board game section. We played a 3-player Dungeon Command game. It doesn't play well with three because, with the way the tiles fit together, you get two people beating the crap out of each other while the third sits back. Or, you get a two-on-one scenario. Then we played some Lords of Waterdeep.

One thing that was interesting was Resistance: Avalon. It is essentially The Resistance, except that there are different roles that have access to additional information and can pull different moves. So there is Merlin, who knows who all the "bad" guys are. But there is also the Assassin who kill Merlin if he reveals his hand too much. It adds additional layers of complexity and mistrust.

One guy was running a beautiful D&D campaign with a full 3-D town. It took up a whole 4x8 table. It was beautiful. I offered to let him use some of the Dungeon Command figures we had, but as it was a beginner campaign he said our owlbear was "terrifying" for the outting. Perhaps most interestingly is that the guy running the campaign is part of the Elder Scrolls Online Dev team. I didn't get too much of a chance to talk to him about that.

Unfortunately the game I played the most was "drink beer". I was hammered by the end of the day. I blame the barley wine "Old Howling Bastard". It seemed like an appropriate choice at the time.

I guess I should give a recap of our Sunday gaming get-together as well.

There were eight of us total including myself, Tanglebones, our wives and two other couples. The first game we played was a playtest of a card game still in development called Gothic Doctor. The premise of Gothic Doctor is that you are a doctor in late 19th-century London (I could be wrong on the time frame) and, well, you're a bit lazy. You need £850 to support your family for the year and you would rather not work everyday like a common laborer. So you decide to open your practice for one night a year and treat the more unsavory elements of London's populace. These unsavory elements include vampires, werewolves, demons, etc. Each patient you treat nets you some money. The first person to £850 wins. Cards are divided into several groups: Patient cards, Treatment cards and Action cards. Patient cards are the aforementioned monsters. Each has a series of symbols on them that correspond to a Treatment card. You need to have the correct Treatment cards to cure a patient and add the price on the card to your total. Seven Patient cards are face up on the table and represent the Waiting Room. You draw Treatments or Actions and play them if you have the right combination of symbols to cure a patient. Action cards allow you to do things like draw more cards, or make someone's cured patient have a relapse and go back to the Waiting Room. We all thought it was a good game, but we were playing with far too many people and thus it moved slowly. The designer is going to Kickstart it and when he does I'll throw the link in here.

The other game we played was a session of Tremulus which Tanglebones ran. It was like a Lovecraftian Fiasco with a bit more rules. I'll let Tangle describe the game but suffice to say everyone who played loved it and wanted to play more.

polypusher wrote:
shoptroll wrote:
polypusher wrote:

So if you could only have 1 Sentinels of the Multiverse expansion, which would it be? I'd like to up our Villain options and especially get more that are 1-2 difficulty. The base set comes with 2 Ones and 2 Threes. We tried a 3 and were reeling from the first turn.

Looking at the Enhanced Edition rulebook, it looks like the first two expansions each add a pair of 2 difficulty villains. Personally, I'd go with Rook City since that's the first expansion and the developers are trying to have some sort of narrative arc over the course of the releases.

Im way more interested in interesting player/villain/environment mechanics than storyline. I'm curious if the expansions get better in that respect over time, or if there's no significant change.

I hear you. We only have the base set as well so I can't give any recommendation other than to point out that the first two expansions flesh out the difficulty curve some more. I think we're likely to just pick up a couple of them in one go since they're relatively cheap.

Oh, just remembered. Rook City has the Industrial Complex environment. Mutant rats, exploding barrels of toxic sludge. It's rough but not as rough as Silver City (one of the promo/mini-expansions on their website).

Minarchist wrote:
mrwynd wrote:

Since there's so many pieces and I knew we would be playing more I picked up a couple boxes from Wal-Mart for a couple bucks:

Would you mind sharing with the class what these are? I've been looking for a storage solution for this sucker.

Those are Plano 23650 cases, Wal-Mart sells 4 or 5 different sizes.

For my copy of Eclipse, I use 2x 3500-00s (one just for the upgrades and the other for the ancients/damages/first player token/dice/etc), and 6x 3448s for all the player pieces. Gotta dremel out one of the horizontal dividers to fit the dreadnaughts, but makes setup SUPER easy when you can just toss out a box for each player to setup.

Speaking of which, I just put in an Outfab order for another set of 15 population trays. I'll only need 6 of them, and I've got no problem selling the other 9 to a Goodjer.

I'm working on some tuckboxes for the "4" sets of hex tiles (GDC/starting tiles, Sector 1, Sector 2, Sector3), then I can totally ditch the original insert.

I'll take some pics of my setup when I get home.