The Big Board-Gaming Catch-All

It's been probably 10 years since I've played any of the expansions, but I remember having some good fun with the Cities and Robbers.

soonerjudd wrote:

It's been probably 10 years since I've played any of the expansions, but I remember having some good fun with the Cities and Robbers.

I've heard many people say that adding in the expansions (especially Cities & Knights) makes it a much more interesting game, but MAN... it took about 90 minutes to play the base game with four people. I can't imagine what it'd be like to play for 2-3 hours or more!

Part of my problem with the game might be that I *DIDN'T* discover it in college or some other place where my friends and I would be able to play it day in and day out (like a lot of people in my age group seem to have)... for many, I know Settlers was their first non-American style game, and it had a deep impact. I like it well enough, but it missed my sweet-spot in that regard.

Better than playing Monopoly, at any rate.

Nah, Settlers was my first not-Milton-Bradley style of board game and I experienced it my Freshman year of College, and I just didn't get into it either. I tried a few games with my friends in College, and the ones that really stuck with me were Arkham Horror, Shadows Over Camelot, Munchkin and Mall of Horror.

Oops, you're right, it's Cities & Knights. That's what I get for trying to go from memory. I blame the fact that I played the German-language version....

Settlers came out at such a different time, gaming wise. The game was increasingly imported after it came out in 1995, right after it won Spiel Des Jahres. Compared to American board gaming, it was revolutionary for its simplicity and interaction, and lack of direct conflict. I think if it came out now, there's a strong chance it would be much less well thought of. Now, 17 years later, there's been so much evolution in gaming that it's hard to understand what it was like then. We were trading translations by postal mail, for god's sake. It was like the dark ages.

jonnypolite wrote:

Settlers came out at such a different time, gaming wise. The game was increasingly imported after it came out in 1995, right after it won Spiel Des Jahres. Compared to American board gaming, it was revolutionary for its simplicity and interaction, and lack of direct conflict. I think if it came out now, there's a strong chance it would be much less well thought of. Now, 17 years later, there's been so much evolution in gaming that it's hard to understand what it was like then. We were trading translations by postal mail, for god's sake. It was like the dark ages.

Yep. This is why I refuse to say things like "I just don't get it!" when it comes to classics... ANYTHING... movies, TV shows, comics, etc. Many seminal works were revolutionary at the time, but have long since been supplanted in many ways by those that came after. I respect Settlers for what it is and what it represents for many people. I certainly don't DISLIKE it. It holds no nostalgic value in my heart, though, so it's not something I'd necessarily play if given a choice between other more recent games.

Ok, spent my gift certificate. I had my daughter watch the different videos, and she chose Defenders of the Realm. I told her we would probably lose a lot, but she ( like her father ) likes fantasy and didn't mind. Then again, we have yet to win Ravenloft

Finally got a game of Dungeon Run in. It's been sitting on the table for months (lots of that going around) and the eldest has been really wanting to play it, but something else kept getting in the way.

Took us about two hours for the four player game, though we were definitely learning as we went. I'd imagine it would be much faster next time. We really enjoyed it, even if Mommy did cheat and win in the end.

Boudreaux wrote:
Cragmyre wrote:

Currently I'm on the fence with Fortune and Glory: The Cliffhanger Game. I've watched videos and it looks fun, soloable, and might even be a genre my wife would be more interested in ( she is not into fantasy at all ). I've also been on the fence with Defenders of the Realm, Lords of Waterdeep, picking up expansions to existing games, and many many more. This is why I just throw things on my wishlist and let others decide for me :D

Fortune and Glory seemed like a slam dunk, but everyone I know who has played it says it's unnecessarily fiddly and doesn't end up as fun as you'd think. I've seen ding and dent copies at our local game store for as low as $40, but even that hasn't enticed me.

You have to take Fortune and Glory for what it is... a well themed roll & move game. I've played a few times with a small number of players and we had a good time, but it would have sucked if someone didn't know the rules very well (there's a lot of "process" to every turn, particularly in co-op mode). If someone knows it pretty well, you can cruise through the games. BUT DO NOT open the box and try to play. That's the death knell.

Likewise, we knew it was a simple game where you're pushing your luck to accomplish quests. It's an adventure game in the classic American board game vein, with lots of bling. You're not make tough strategic choices.

Also, we were drinking and performing voices for the characters and narrating their exploits which added to the fun. If you have a lot of players (5+), or you're looking for a finely honed euro filled with deep play or choice, or you're coming into the game blind it's going to fall very, very flat.

Bought the boy the Dominion Dark Ages expansion for Christmas. Tried it out tonight, interesting cards, many have both good and bad effects, lots of trashing and seems to change the hands up. Initial impression is it's one of the better expansions so far.

my main problem with Settlers is that with 4+ competent players, at least one player is completely locked out from ever being able to win before the first turn is even started. And yes, the placing of initial settlements/roads could be considered "the first turn"... but the end result is that in every game one or more players are just going through empty motions... and that's rarely ever any fun.

It remains an important game historically and a good gateway for non gamers coming in from monopoly land.. but for experienced gamers, there's dozens upon dozens of better games.

Teneman wrote:

I just found a third version of the soundtrack which is gong/door sounds only, so it should be much easier to pick up the cues next time around. I'm looking forward to playing this one again.

Our group started using that one after about 4 or 5 plays and it helps a ton. Very fun chaotic game.

HedgeWizard wrote:

You have to take Fortune and Glory for what it is... a well themed roll & move game. I've played a few times with a small number of players and we had a good time, but it would have sucked if someone didn't know the rules very well (there's a lot of "process" to every turn, particularly in co-op mode). If someone knows it pretty well, you can cruise through the games. BUT DO NOT open the box and try to play. That's the death knell.

Likewise, we knew it was a simple game where you're pushing your luck to accomplish quests. It's an adventure game in the classic American board game vein, with lots of bling. You're not make tough strategic choices.

Also, we were drinking and performing voices for the characters and narrating their exploits which added to the fun. If you have a lot of players (5+), or you're looking for a finely honed euro filled with deep play or choice, or you're coming into the game blind it's going to fall very, very flat.

This sounds like good advice. We were curious about it as well, but another group picked it up before us and didn't come back with glowing reviews on it. I'd recommend reading/watching the Cardboard Children and Shut Up & Sit Down reviews if anyone is interested since they paint a really good picture of what to expect. It sounds like the game really depends a lot on the theming and the group's expectations. The $80 price tag is really hard to swallow though.

Looks like Amazon has the first Netrunner Data Pack (Expansion) "What Lies Ahead" in stock now, ordered..

As for Fortune and Glory; if you like the game design choices in other Flying Frog Games (Last Night on Earth, Touch of Evil) with lots of flavor/art and lots of weighted random mechanics, you might like Fortune and Glory. I enjoy it quite a bit, but whenever I try and recruit people to play it with me, it tends to run long, and they don't have as good of a time with it as I generally do.. It can be fun, but probably only with open minded and attentive players.

Johnvanjim wrote:

Looks like Amazon has the first Netrunner Data Pack (Expansion) "What Lies Ahead" in stock now, ordered..

As for Fortune and Glory; if you like the game design choices in other Flying Frog Games (Last Night on Earth, Touch of Evil) with lots of flavor/art and lots of weighted random mechanics, you might like Fortune and Glory. I enjoy it quite a bit, but whenever I try and recruit people to play it with me, it tends to run long, and they don't have as good of a time with it as I generally do.. It can be fun, but probably only with open minded and attentive players.

I never get to play this, yet I want to buy this. Goddamn it.

We've recently been enjoying Kingdom Builder as well as Settlers of Catan which we finally purchased.

Our plan for New Years is exclusively board games with Kingdom Builder, Catan and 7 Wonders being played for sure.

We played Tales of the Arabian Nights!

Well, I liked it quite a bit, but I definitely wouldn't recommend it to just anybody, because it's really more of an interactive story than a strategic game. I knew that going in so it was cool with me. There does seem to be some small amount of strategy, as you can try to make story choices that complement your skills (or make sense with your quest/status/treasure etc), but it's certainly not a guaranteed thing. The game is definitely more randomness than strategy, but it's also pretty silly fun. I look forward to playing this again, and maybe pissing off some more genies because that always works out really well.

Demyx wrote:

maybe pissing off some more genies because that always works out really well.

Well it certainly did this time

Fun game, it's definitely a mid-point between tabletop roleplaying and a shared CYOA game. Really hoping we can play it with more people, as I really want to see someone pick up the Diseased status and seeing how many people they can infect.

Picked up the Star Wars LCG for Christmas after playing a friend's copy last week. It is a nice change of pace from Netrunner, being much simpler to play, but still nice and strategic.

I caved and ordered Zombicide. I had wanted a zombie game, and I liked what I've seen of it on BGG.

Cragmyre wrote:

I caved and ordered Zombicide. I had wanted a zombie game, and I liked what I've seen of it on BGG.

Please post a review when you play it!

Nice. Managed to get the last copy at one ofnthe FLGS in our area yesterday. There's some nice options in there, but I'm already looking forward to the next pack. The preview FFG put up this week indicates Jinteki finally gets some teeth by bringing back Fetal AI, and they get a new identity card.

http://fantasyflightgames.com/edge_n...

We also picked up Dominion: Prosperity and Quarriors: Quest of the Qladiator.

I didn't know the next Quarriors expansion was even out, but as soon as I saw it I had to buy it because DICE. Anyway, it's pretty cute. The new mechanic is called "locking". Some creatures have "lock" faces that, when you roll them, you must put them in your locked area and they have some effect on the game. I feel that the locking makes the game more random because most of the creatures with locks have two different lock effects. We played with all six of the new creatures, and four of those have locks, so we felt there was too much locking in this setup -- I think it's going to play better when we just have all the lock creatures mixed into the pack so there's only one or two in a game.

On the downside, this expansion doesn't use the corrupted dice either. I hope they release a supplement with corrupted creatures for both Quarmageddon and Qladiator, because I like the corruption mechanic, but I'm not holding my breath.

Also, we played Dominion Prosperity which is excellent and highly recommended to any Dominion player, but I'm thinking no one here really needs that described

Natus wrote:
Cragmyre wrote:

I caved and ordered Zombicide. I had wanted a zombie game, and I liked what I've seen of it on BGG.

Please post a review when you play it!

Will do! I get it Wednesday I believe. I'm hoping my daughter will play with me, and since there are female characters, she just may

Demyx wrote:

I didn't know the next Quarriors expansion was even out...

Oh no!! I didn't either. Now that is a game my daughter loves, and I just spent my budget on other games. Well, will add it to my wishlist and buy it in a month or so...hopefully we don't get another 2 more expansions by then

Just played the Valley Games version of Titan last night. This isn't news, but what a great game! Highly recommended, but not for more than four.

About a month ago, I judged a big Magic tournament and got some judge foils. I swapped those in for store credit with coolstuffinc.com, then bought a stack of games during the Black Friday sale. The games arrived yesterday:

Archipelago, Last Will, Through the Ages, Battle Line, King of Tokyo - power up, and Tzolk'in Mayan Calendar

Got to play Tzolk'in with the wife last night. Works fine with 2 players, unexpected bonus! Was fun, and it seems to be euro enough for those low luck kinda people!

On the downside of the games my copy of archipelago has the backs of two of the punchout boards swapped. Emailed Asmodee for a replacement for those. As it is, I think it's still playable, just a slight unbalance of the exploration hexes

Got in my fifth game of Dreadball in a week last night. Really growing to love this game. It is kind of a science fiction Blood Bowl, but plays much faster.

Some recent changes at my work have put me into a position where I'm at a desk with a computer all day. So I have noticed more and more that I have not been wanting to spend my game time in front of a computer. As my urge to game has not weaned this change at work has lead me into the wonderful world or board gaming. My latest addiction has been the Lord of the Rings LCG. It has great customization, theme, varience in quests but the thing I like about it most is the challenge. I cannot count the times where I spend 20 minutes constructing an awsome deck, set up the quest, draw my hand and think, "Oh boy, what a great start. I am ever so confident I will beat this game." Only to turn the first card over from the encounter deck to reveal something that shatters all hope for survival.

This game has a really great way of being exciting the whole time. I lose much more than win but most games aren't a total blow out. There always seems like there could be an answere awaiting on the next draw, for better or worse. I highly reccomend it for someone wanting a solo/co-op card game. This will most likely have my vote for GOTY.

BassMadMadoo wrote:

My latest addiction has been the Lord of the Rings LCG.

This is the first I've read about the game, but the notion of a themed solo-able card game is very appealing... I'll have to give it some serious consideration.

Speaking of card games, though -- I've been playing Dominion (base set only) occasionally over the last year. If we were to get another box, is the recommended next set typically Intrigue, or is one of the other expansions preferred?

I got King of Tokyo for Christmas and have put a few games in. Man, this game is just as great as everybody says. I think what I like most about it is that its ability to keep the adults entertained while teaching my four year old simple maths too. Yes, I teach my four year old daughter math with monsters and smashing buildings and it's one of the most effective things I've tried so far. I love boardgames.

merphle wrote:

Speaking of card games, though -- I've been playing Dominion (base set only) occasionally over the last year. If we were to get another box, is the recommended next set typically Intrigue, or is one of the other expansions preferred?

I recommend Seaside.

I also recommend NOT using Alchemy or Pros­per­i­ty as they both affect the flow of the game pretty heavily.