The Big Board-Gaming Catch-All

shoptroll wrote:

Natus, I agree about the streamlining, but I'm not sure what you mean by "tame". Care to explain?

I've played a ton with just sealed original NetRunner decks, so after only two games the new set seemed very placid. Nothing crazy was going to jump out at you and everything in the decks synergized well. Which is great, don't get me wrong, but I very slightly missed the days of being the totally desperate runner with two brain damage hurling myself against ice I knew might saw me in half if I miscalculated. Again, I was going from sealed to an LCG format, so of course it would be more tame. There's a bunch of rules tweaks and fixes that are certainly much appreciated.

Played a Game of thrones 2nd ed for the first time. Ended up in 2nd place, but I think that they took it easy on me. It was a really fun time and seemed to go really smoothly. I have never been a real big fan of the diplomacy style of games , but I would be willing to play it again.

Hey all, got a quick question for everybody and I figured this was the place to ask.

Would anybody here be interested in a play-by-forum thread for Descent: 2nd Edition? If there's some people willing to give it a shot I could run it (being Overseer of course ;)) and it could draw up some interest for the game, plus having a good time with fellow goodjers.

What does everything think? Anybody interested?

Datyedyeguy wrote:

Hey all, got a quick question for everybody and I figured this was the place to ask.

Would anybody here be interested in a play-by-forum thread for Descent: 2nd Edition? If there's some people willing to give it a shot I could run it (being Overseer of course ;)) and it could draw up some interest for the game, plus having a good time with fellow goodjers.

What does everything think? Anybody interested?

You have my bow (as Laurel of Bloodwood).

Datyedyeguy wrote:

Hey all, got a quick question for everybody and I figured this was the place to ask.

Would anybody here be interested in a play-by-forum thread for Descent: 2nd Edition? If there's some people willing to give it a shot I could run it (being Overseer of course ;)) and it could draw up some interest for the game, plus having a good time with fellow goodjers.

What does everything think? Anybody interested?

I'd be down. Have the game but haven't had a chance to get it to the table yet.

I'm in! Never played the game, or done a PBF, but I'm a quick study and always down for something new.

Well that's a good sign. I'll get my stuff setup on my end and get a new thread started soon.

I'll go into more detail on how I see things working via Play-By-Forum here once I start the thread. I plan on getting the thread started in the next day or so. You guys get first dibs but we will need a fourth as well.

For review, here's the rulebook. (Don't worry, FFG hosts the rulebook themselves) http://www.fantasyflightgames.com/ffg_content/descent-second-ed/support/DJ01_Rulebook_ENG.pdf

Ego Man wrote:

Played a Game of thrones 2nd ed for the first time. Ended up in 2nd place, but I think that they took it easy on me. It was a really fun time and seemed to go really smoothly. I have never been a real big fan of the diplomacy style of games , but I would be willing to play it again.

Isn't that funny? Two friends just returned from BGG.CON who said they had a fantastic 6-player AGoT 2nd ed game there, and one of them is usually very wary of FFG games. I want to try it myself, though I've been burned by that particular design before. Maybe 2nd edition is the end of the development cycle.

Datyedyeguy wrote:

Well that's a good sign. I'll get my stuff setup on my end and get a new thread started soon.

I'll go into more detail on how I see things working via Play-By-Forum here once I start the thread. I plan on getting the thread started in the next day or so. You guys get first dibs but we will need a fourth as well.

For review, here's the rulebook. (Don't worry, FFG hosts the rulebook themselves) http://www.fantasyflightgames.com/ffg_content/descent-second-ed/support/DJ01_Rulebook_ENG.pdf

I'd join in if you still need a fourth. I'm familiar with Descent.

Sounds good Boudreaux!

Here's the thread. http://www.gamerswithjobs.com/node/113739

Hope to see everybody there!

Didn't see this anywhere

It's pretty cool and hopefully it will be used in other board games.

Did a little board gaming over the Thanksgiving Holiday with family and friends. Got in plays of:

Ticket to Ride - played twice. (Sort of our go to game at family get together.)
7 Wonders - twice
King of Tokyo
Smallworld
Apples to Apples

Natus wrote:
shoptroll wrote:

Natus, I agree about the streamlining, but I'm not sure what you mean by "tame". Care to explain?

I've played a ton with just sealed original NetRunner decks, so after only two games the new set seemed very placid. Nothing crazy was going to jump out at you and everything in the decks synergized well. Which is great, don't get me wrong, but I very slightly missed the days of being the totally desperate runner with two brain damage hurling myself against ice I knew might saw me in half if I miscalculated. Again, I was going from sealed to an LCG format, so of course it would be more tame. There's a bunch of rules tweaks and fixes that are certainly much appreciated.

Ah yes, that's about my thoughts as well. Looking forward to new cards, and the rules tweaks helped the game.

We just introduced King of Tokyo to our son tonight. He loved it. I think we might be adding it to the Christmas list.

Introduced my DnD group to Sentinels of the Multiverse last night. Had tons of fun playing against Baron Blade who we beat in a close one. Then our DM thought Spite sounded like a fun villain. It was pretty much the most frustrating and boring game of Sentinels I've ever played. Spite will probably stay in the box for quite a while now.

My Thanksgiving gaming--

1. Played two rounds of WITS & WAGERS with my parents, brother, and brother's girlfriend. Was short and mostly fun for all... although I am questioning whether the betting chips of the meeples (intro'd in the family edition and used on Tabletop) would be a better choice for a party.

2. Played CARDS AGAINST HUMANITY (plus two expansions) for what seemed like 3 hours with a group of friends (and one friend's 60+ year old father). This game has given me some of my biggest laughs, but playing it for so long just begins to feel like a slog. I had other games, but they wanted to keep going (I think the winner had like 25 freaking black cards when we decided to quit). Someone commented that we had "used the game up," and I think he may have been right.

3. Spent the last few hours trying to figure out how to play the RACE FOR THE GALAXY game I'd purchased almost a year ago and still hadn't taken out of the shrink. Downloaded an AI program from BoardGameGeek and watched a few tutorial videos. Still have absolutely no idea what I'm doing. I've totally mastered the iconography of 7 WONDERS, so I'm sure I'll get it eventually, but trying to teach this to someone else? Gah. The mind aches.

SommerMatt wrote:

3. Spent the last few hours trying to figure out how to play the RACE FOR THE GALAXY game I'd purchased almost a year ago and still hadn't taken out of the shrink. Downloaded an AI program from BoardGameGeek and watched a few tutorial videos. Still have absolutely no idea what I'm doing. I've totally mastered the iconography of 7 WONDERS, so I'm sure I'll get it eventually, but trying to teach this to someone else? Gah. The mind aches.

I have a couple friends that we somehow slogged through the rules together for this game and play it as a group. But I don't play it with anyone else because I don't want to try and teach it to anyone. Love the game, but it can be a bit arcane.

thejustinbot wrote:
SommerMatt wrote:

3. Spent the last few hours trying to figure out how to play the RACE FOR THE GALAXY game I'd purchased almost a year ago and still hadn't taken out of the shrink. Downloaded an AI program from BoardGameGeek and watched a few tutorial videos. Still have absolutely no idea what I'm doing. I've totally mastered the iconography of 7 WONDERS, so I'm sure I'll get it eventually, but trying to teach this to someone else? Gah. The mind aches.

I have a couple friends that we somehow slogged through the rules together for this game and play it as a group. But I don't play it with anyone else because I don't want to try and teach it to anyone. Love the game, but it can be a bit arcane.

Why, Race for the Galaxy has an elegant icongraphy that makes it easy to understand the exact implications of every card. It's like learning a whole new language!

Yeah...I have mixed results trying to teach people the game.

Usually people get it once they make the investment, but it's a pretty big barrier, since even when you understand what the cards do you still have to learn why you would want to do that. Do start new players with one of the beginning hands, even if everyone else draws randomly, since it means they get a decent place to start from.

SommerMatt wrote:

3. Spent the last few hours trying to figure out how to play the RACE FOR THE GALAXY game I'd purchased almost a year ago and still hadn't taken out of the shrink. Downloaded an AI program from BoardGameGeek and watched a few tutorial videos. Still have absolutely no idea what I'm doing. I've totally mastered the iconography of 7 WONDERS, so I'm sure I'll get it eventually, but trying to teach this to someone else? Gah. The mind aches.

I slogged through the rules two or three times before it clicked, but now it's my favorite board/card game. This was before the AI or any video tutorials existed, so I don't know if it's the optimal way to learn, but it can be done. The base game is actually surprisingly simple and elegant once you grok what it's doing, but it can be hard to see the forest for all those icons and phases in the way.

Got dragged into a game of Gang of Four Saturday night, and I enjoyed it very much. Going to have to go find a copy of that for the house.

Race For The Galaxy is easily the hardest game to teach, for me so far. It's actually a reasonably simple game and the iconography is very straight forward. But it's so hard to put into words (for both a teacher and the rule book itself) that it can seem awful.

SixteenBlue wrote:

Race For The Galaxy is easily the hardest game to teach, for me so far. It's actually a reasonably simple game and the iconography is very straight forward. But it's so hard to put into words (for both a teacher and the rule book itself) that it can seem awful.

There's some very good threads on boardgamegeek on how to teach the game. They've definitely helped me get people over the initial hump of learning the rules. Of course, then they need to play more to have a sense of the deck so they can make good choices about what to keep and what to throw away, but it prevents a lot of the frustration on that first play-through.

SixteenBlue wrote:

Race For The Galaxy is easily the hardest game to teach, for me so far. It's actually a reasonably simple game and the iconography is very straight forward. But it's so hard to put into words (for both a teacher and the rule book itself) that it can seem awful.

At least their iconography is consistent. Played Bang! this weekend and I had completely forgotten how they had overloaded their symbols to mean different things if other symbols are on the card.

That said, Race is totally worth the pain of teaching. Just go slow and only use the base set, although the first expansion doesn't complicate things that much and it fleshes out some strategies that are lacking in the base game.

shoptroll wrote:
SixteenBlue wrote:

Race For The Galaxy is easily the hardest game to teach, for me so far. It's actually a reasonably simple game and the iconography is very straight forward. But it's so hard to put into words (for both a teacher and the rule book itself) that it can seem awful.

At least their iconography is consistent. Played Bang! this weekend and I had completely forgotten how they had overloaded their symbols to mean different things if other symbols are on the card.

That said, Race is totally worth the pain of teaching. Just go slow and only use the base set, although the first expansion doesn't complicate things that much and it fleshes out some strategies that are lacking in the base game.

My group just doesn't get this game, and I think I fall into the same group. We've run a few games, we all understand the concepts and such, but it just seems like more of a multiplayer solitaire game than 7 Wonders. Saying that, they love 7 Wonders but I find it very 'meh'.

Datyedyeguy wrote:
shoptroll wrote:
SixteenBlue wrote:

Race For The Galaxy is easily the hardest game to teach, for me so far. It's actually a reasonably simple game and the iconography is very straight forward. But it's so hard to put into words (for both a teacher and the rule book itself) that it can seem awful.

At least their iconography is consistent. Played Bang! this weekend and I had completely forgotten how they had overloaded their symbols to mean different things if other symbols are on the card.

That said, Race is totally worth the pain of teaching. Just go slow and only use the base set, although the first expansion doesn't complicate things that much and it fleshes out some strategies that are lacking in the base game.

My group just doesn't get this game, and I think I fall into the same group. We've run a few games, we all understand the concepts and such, but it just seems like more of a multiplayer solitaire game than 7 Wonders. Saying that, they love 7 Wonders but I find it very 'meh'.

It's definitely no more multiplayer solitaire than 7 Wonders.

Landed a new job recently, just starting my fourth week and decided to celebrate I'd splurge at my FLGS and pick up some gameage, first purchases since Gencon 2012. Grabbed their only remaining copies of Mage Knight and Mage Wars (joking that I'd just bought everything they had with the word 'Mage' in the title). Haven't checked out Mage Wars yet, but broke out Mage Knight Sunday afternoon and spent a ridiculous amount of hours poring over rulebook and walkthrough to learn the intro scenario. Had a great time, though we forgot that this IS a Vlaada game, spending most of our efforts just pushing for raw fame output instead of worrying about the end-game scoring. Whoops. Regardless, there's a LOT of depth there and I'm really looking forward to diving into it again ASAP.

SixteenBlue wrote:

It's definitely no more multiplayer solitaire than 7 Wonders.

Well, there's takeover rules in the 3rd expansion, but I haven't played with those. Also, It's less "solitaire" than people think. For example, a well timed consume phase can throw your opponent(s) off course if they're not prepared for it.

I tried really hard to like Race for the Galaxy, but I found it far too dependent on draw luck for my taste. Too hard to implement a good strategy when you're getting nothing but garbage. To be honest, at this point I prefer San Juan - while the theme is definitely far more boring, it's pretty much an easier to teach, less luck dependent version of Race for the Galaxy that works better for its audience. The kind of people who could tolerate Race's crazy iconography are also the people I'd rather play something else with anyways.

I invited my entire 6 person board game invite list over for saturday, and imagine my surprise when all 6 showed up.
I don't think I'll ever get the 6 people I need to finally play Rex *Sobs*. Maybe I'll bring it to board game night tonight and get it played.

So I had 7 people, and was really geared up to play a game of Diplomacy, which I hadn't played in years, but one person in my group was staunchly opposed citing length. I think it could have still been fun with strict negotiation time limits, but a 7PM start is still a bit late.

So, we played a few smaller games instead.
Started with 7 Wonders with the Leaders expansion, which was ok. I'm not sure how much I like the leaders expansion since it suffers from the same iconography problem. At a certain point, you just need to get over yourself and write some damn text on the card. I had to email everyone a copy of the "Leaders" manual so they could refer to it on their smartphones

People were kind of lukewarm on it - I think 7 wonders is actually a game best played with 4-5 people, so you have a better sense of whats going on. With 7, it's a bit of a chaotic mess.

We then played two games of The Resistance, which was the highlight of the night. I'm constantly surprised at how much my hard core friends love casual games like this. Here, 7 people was definitely a fantastic number. I've played some lackluster games of The Resistance with only 5 people, so I think 6-7 is a sweet spot.

One person left because it was getting late, so we started a 6 player game of Tales of the Arabian nights to just casually end the evening with some storytelling and not feel compelled to finish. 6 players is definitely too much for this game - far too long between turns. I still really enjoy this game, but will not bring it out again with more than 4 players.

All in all, I was happy to get a good variety of games out, but I still wish we had played Diplomacy I'd try to get an earlier start, but a few of my group members work on weekends or do shift work, so it's hard to get that organized. Maybe over the holidays at some point. As for 7 player games, I think the Resistance and Citadels still top my list, though I really need to pick up Struggle of Empires to satisfy my grognardy tastes when I have that many people over.

Dysplastic wrote:

I tried really hard to like Race for the Galaxy, but I found it far too dependent on draw luck for my taste. Too hard to implement a good strategy when you're getting nothing but garbage.

I strongly disagree. While it's true that sometimes you luck into a set of cards that works really well together, the key is to work with what you're drawing. Sometimes this means getting creative with the cards you already have down, sometimes it means cutting losses.

Demyx wrote:
Dysplastic wrote:

I tried really hard to like Race for the Galaxy, but I found it far too dependent on draw luck for my taste. Too hard to implement a good strategy when you're getting nothing but garbage.

I strongly disagree. While it's true that sometimes you luck into a set of cards that works really well together, the key is to work with what you're drawing. Sometimes this means getting creative with the cards you already have down, sometimes it means cutting losses.

Seconded. You have a lot of flexibility with any set of cards to operate on different strategies, but it does take a long time to really see what all you can do at any given time, and acting on a plan can take several turns to set up. These things just don't come to the first time player.