The Big Board-Gaming Catch-All

Legendary is a new deckbuilder coming soon based on the Marvel Universe. Since my son enjoys Thunderstone, and he dressed up as Hawkeye for Halloween, I showed him Tom Vassel's video review. Afterwards, we are both mighty interested.

Aristophan wrote:

Legendary is a new deckbuilder coming soon based on the Marvel Universe. Since my son enjoys Thunderstone, and he dressed up as Hawkeye for Halloween, I showed him Tom Vassel's video review. Afterwards, we are both mighty interested.

It's on my buy list too! I'm always wary of games I haven't played, but I need to get some xmas presents for family anyways, so might as well get it all in one order

Not sure who asked, but I checked about the folder size. I think they're standard document folders - like big plastic envelopes - in A5, A4 and A3 sizes.

So I played another battle of X-Wing with my friend last night. We actually got to finish the dogfight this time. And it was a dogfight. I love how the TIEs can barrel role. But Luke Skywalker is damn near unbeatable. He can regen a shield point every time does a green manuever. With the TIEs firepower limited to begin with, it is almost impossible to hammer through his shields without good rolling. I reduced his shields to nothing after some manuevering. He'd pull an Immelman to get my TIEs back in his firing arc, then do a short 1 forward to remove the stress token and to regain a shield. I hate Luke!

Here we are playing:
IMAGE(http://s9.postimage.org/b7ldvtem7/IMG_20121105_191907.jpg)

We also discovered the perfect tool to figure out if someone is in a firing arc. He has a laser level ball thing that we used. The trick is to line it up with the firing arc of the ship that is attacking. When you do it right, the base lights up.

It may be hard to see but here I am checking a firing arc:
IMAGE(http://s16.postimage.org/ocy84vlxx/IMG_20121105_191958.jpg)

I have to say, I'm looking forward to digging into some of the expansion craft such as the Y-Wing and Advanced TIE. They look like they introduce some cool new mechanics such as the Ion Cannon.

Nevin73 wrote:

We also discovered the perfect tool to figure out if someone is in a firing arc. He has a laser level ball thing that we used. The trick is to line it up with the firing arc of the ship that is attacking. When you do it right, the base lights up.

It may be hard to see but here I am checking a firing arc:
IMAGE(http://s16.postimage.org/ocy84vlxx/IMG_20121105_191958.jpg)

I have to say, I'm looking forward to digging into some of the expansion craft such as the Y-Wing and Advanced TIE. They look like they introduce some cool new mechanics such as the Ion Cannon.

Is it wrong that I feel the need to suggest that your friend mods his "Laser Ball" to look like the death star?

Johnvanjim wrote:
Nevin73 wrote:

We also discovered the perfect tool to figure out if someone is in a firing arc. He has a laser level ball thing that we used. The trick is to line it up with the firing arc of the ship that is attacking. When you do it right, the base lights up.

It may be hard to see but here I am checking a firing arc:
IMAGE(http://s16.postimage.org/ocy84vlxx/IMG_20121105_191958.jpg)

I have to say, I'm looking forward to digging into some of the expansion craft such as the Y-Wing and Advanced TIE. They look like they introduce some cool new mechanics such as the Ion Cannon.

Is it wrong that I feel the need to suggest that your friend mods his "Laser Ball" to look like the death star?

That is an awesome idea! I'll suggest it to him.

Board game night this weekend, time to whip out one of my latest two acquisitions - Chaos in the Old World vs Eclipse. Trying to decide which one will be easier to teach.

Dysplastic wrote:

Board game night this weekend, time to whip out one of my latest two acquisitions - Chaos in the Old World vs Eclipse. Trying to decide which one will be easier to teach.

Eclipse is a bitch and a half to set up, but the system works beautifully once it gets going. Haven't played Chaos in the Old World yet.

coolstuffinc shipped my order for delivery tomorrow! w00t.

For people who use them often, does the percentage thing accumulate over time and apply to all orders, ever? Or is it a one-time-use deal?

Tanglebones wrote:
Dysplastic wrote:

Board game night this weekend, time to whip out one of my latest two acquisitions - Chaos in the Old World vs Eclipse. Trying to decide which one will be easier to teach.

Eclipse is a bitch and a half to set up, but the system works beautifully once it gets going. Haven't played Chaos in the Old World yet.

Yeah, I can set stuff up ahead of time so that's not an issue. I've played Chaos in the old world, but I feel like it was a while ago. Eclipse I haven't played, but I've listened to the How to Play and plan on another rule readthrough so I should be set.

I'm thinking Eclipse. Apparentlly it works perfectly as a 4 player game so I might just want to take advantage of the player count. I'm on a big kick of only playing games at their ideal player count lately.

http://yarukizero.wordpress.com/2012...

Channel A is reminiscent of Apples2Apples and CAH, but your role as a player is to construct the name of a new anime show and then pitch it to fellow players. One player chooses 2 genre cards that describe the show, everyone builds their show name from the word cards in their hand, and after the pitches the players hand out their votes for best show.

Played the prototype last night and had fun with the silly names and pitches. However, this won't have the same mass-appeal as A2A or CAH, as it really requires the players have familiarity with anime shows.

Minarchist wrote:

For people who use them often, does the percentage thing accumulate over time and apply to all orders, ever? Or is it a one-time-use deal?

It accumulates (glacially) over time.

Dysplastic wrote:
Tanglebones wrote:
Dysplastic wrote:

Board game night this weekend, time to whip out one of my latest two acquisitions - Chaos in the Old World vs Eclipse. Trying to decide which one will be easier to teach.

Eclipse is a bitch and a half to set up, but the system works beautifully once it gets going. Haven't played Chaos in the Old World yet.

Yeah, I can set stuff up ahead of time so that's not an issue. I've played Chaos in the old world, but I feel like it was a while ago. Eclipse I haven't played, but I've listened to the How to Play and plan on another rule readthrough so I should be set.

I'm thinking Eclipse. Apparentlly it works perfectly as a 4 player game so I might just want to take advantage of the player count. I'm on a big kick of only playing games at their ideal player count lately.

Chaos in the Old World is a 4 player game (unless you have the rat expansion) and is easier to set up and teach. They're both awesome games, so there isn't a wrong choice here.

Hey, I'm not gonna complain if someone wants to give me an additional 2% or so off.

Minarchist wrote:

coolstuffinc shipped my order for delivery tomorrow! w00t.

For people who use them often, does the percentage thing accumulate over time and apply to all orders, ever? Or is it a one-time-use deal?

It accumulates over time. I've worked my way up that chart a bit

Dysplastic wrote:

Board game night this weekend, time to whip out one of my latest two acquisitions - Chaos in the Old World vs Eclipse. Trying to decide which one will be easier to teach.

I'd say Chaos in the Old World by a landslide. The game is pretty straightforward and quite a bit of fun. Hardest concept to grasp is how areas ruin and score, but everything else is easy. It's especially good with the expansion once you have a few plays under your belt.

Got to try out a few new games recently. Here's a quick rundown:

Lancaster - I typically enjoy worker placement games, and the great thing about Lancaster is that it brings more player interaction than usual. You can kick players out of their spots (allowing them to replace) by playing stronger knights or boosting their strength with squires. There's also a fun round of voting on three new laws that impact how you score victory points. It leads to a lot of interesting maneuvering and trying to stall as long as you can to get the actions you want for the round.

It does suffer a bit from the typical Euro too-many-valid-paths-to-victory syndrome, but it has much more interesting interactions and fierce competition than most worker placement games which is awesome. We played with five and while it worked well I think four is probably the sweet spot for fun vs. length. Even with it being our first play and with five it only took a couple hours maybe. My guess is you could easily play it in an hour once everyone knows how to play.

First impressions are that it's a real keeper.

Last Will - I've become a big fan of Czech Games (CGE) so I had to check out Last Will. It's basically Brewster's Millions: The Board Game. Your uncle's will states that whoever can spend the most (proving they can enjoy life unlike he did) will get his inheritance, so the goal is to be the furthest in debt by the end of the game. You'll go to operas, maybe getting a new suit for the occasion, possibly bringing some lovely ladies with or even your horse. You can buy properties and dump money into upkeep or let them rot on the market and plummet in value. Thematically it's pretty awesome and I love the twist that you want to try and get rid of all your money.

Mechanically it's worker placement meets card tableau play and overall it works really well. My biggest complaint is that the novelty of getting rid of money wore off about halfway through and it simply just felt like crunching numbers; I was kind of hoping the theme would carry it a bit more. Still, it was fun, and there's a variant that lets players start with a varying amount of money each game. I think that's key to the game's longevity as I think the amount everyone starts with will put emphasis on different strategies. If you always play starting with the default 70 bucks I think players would find some optimal plays pretty quickly.

Certainly fun - everyone enjoyed it - but I'm a little worried it may wear out its welcome faster than I expected. We'll see.

VivaJava - I like having really flexible games around, like 7 Wonders. It plays 3-7 people (3 being the only number I feel like it plays poorly with) without much change in play time which is really awesome. VivaJava claimed to play 3-8 people, has gorgeous artwork, a unique theme (making coffee blends) and semi-cooperative mechanics so I had to check it out.

We got to try a four player game last night. The game is a lot of fun but I don't think I'll ever play it with less than 5. There's an extra mechanic you have to introduce to play with 3-4 and it adds too much complication to what is otherwise a pretty fast, fun if not somewhat chaotic game. You collect different color coffee beans that you toss into your roaster (a cloth sack). The beans are on a map divided into three sections, and each turn the players per section form a team. That team decides (via a simultaneous vote) if they want to research (level up some techs to make your actions more efficient) or make a new blend. Blends require five coffee beans and each player on the team must contribute at least one bean. When you make the blend you pull beans at random from your roaster and are basically trying to form poker hands. Better combos are worth more points.

It's a really clever game and has lots of fun player interaction. Do you team up with someone to try and make an awesome blend together, or do you jump on the leader's team to try and mess with their plans? I think it'll be a perfect game for when you have a larger group (6+) and all want to play together.

Minarchist wrote:

Hey, I'm not gonna complain if someone wants to give me an additional 2% or so off.

Oh man I totally forgot about that. I wonder if they'll have a cool christmas sale, might have to stock up.

Just taught myself to play Claustrophobia and ran the first scenario as both the demons and the humans. My wife and I are gonna run this game tomorrow on her day off. Can't wait.

My latest article: RoboRally

http://www.gamehead.com/article/1950...

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

We played it at PenCon with 5 people who had never played the game before. That's often a recipe for disaster but it was great.

tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

My wife loved this game at Pencon 2012.

Strangeblades wrote:
tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

My wife loved this game at Pencon 2012.

Could be because she absolutely dominated the rest of us playing it. She was an absolute force of nature. Very enjoyable game, and it moves at a good pace.

Stilgar Black wrote:
Strangeblades wrote:
tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

My wife loved this game at Pencon 2012.

Could be because she absolutely dominated the rest of us playing it. She was an absolute force of nature. Very enjoyable game, and it moves at a good pace.

Well, she does like the taste of blood.

Stilgar Black wrote:
Strangeblades wrote:
tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

My wife loved this game at Pencon 2012.

Could be because she absolutely dominated the rest of us playing it. She was an absolute force of nature. Very enjoyable game, and it moves at a good pace.

Hustler.

Edit: Wow, calling a woman a hustler just feels wrong.

SixteenBlue wrote:
Stilgar Black wrote:
Strangeblades wrote:
tuffalobuffalo wrote:

I played through the first turn of Libertalia by myself and am really looking forward to playing a real game. It was really easy to pick up and only took me about 15-20 minutes.

My wife loved this game at Pencon 2012.

Could be because she absolutely dominated the rest of us playing it. She was an absolute force of nature. Very enjoyable game, and it moves at a good pace.

Hustler.

Edit: Wow, calling a woman a hustler just feels wrong.

My copy arrives at the office today! (Along with Eclipse and Mice and Mystics.) I was hoping it would arrive in time for a board game lunch, but that does not seem likely now.

Ran the first chapter of Mice & Mystics with Kittylexy - each of us took two mice. I'm not sure if I missed a rule somewhere, or just rolled well, because we absolutely stomped the board, only taking our first points of damage on the last tile. Still - great fun, and I look forward to playing it more. It's basically Castle Ravenloft with a better theme, and more interesting movement actions.

Just played 2 games of Claustrophobia with Lasherthecat. We played the first scenario, which is get the humans the heck out of the tunnels. I played humans the first round and my wife played the FORCES OF HELL. Ahem. I managed to sneak an unexpected win when I got two of my four guys to the exit. The situation repeated itself when we played the second game, same scenario. Her humans escaped. So far, I'm loving how unbalanced and asymmetrical this game is.

Tangle, are the enemy mechanics the same as in Ravenloft? As in, each player controls the bad guys he / she discovers? How does the movement differ? Super curious about this title.