The Big Board-Gaming Catch-All

You shanked my Jengaship.

Strangeblades wrote:

Does Board Game Geek have a general RSS feed? If so where would it be? I need a new line of newsy-fix for my Google Reader. :drool:

I know you can have news feeds of various forums. Not sure about a general one. I follow a couple decent boardgame blogs though if that would work.

gregrampage wrote:
Strangeblades wrote:

Does Board Game Geek have a general RSS feed? If so where would it be? I need a new line of newsy-fix for my Google Reader. :drool:

I know you can have news feeds of various forums. Not sure about a general one. I follow a couple decent boardgame blogs though if that would work.

Sure. Hit me up with your suggestions. I'd love to hear chatter about boardgames in my G Reader.

Strangeblades wrote:
gregrampage wrote:
Strangeblades wrote:

Does Board Game Geek have a general RSS feed? If so where would it be? I need a new line of newsy-fix for my Google Reader. :drool:

I know you can have news feeds of various forums. Not sure about a general one. I follow a couple decent boardgame blogs though if that would work.

Sure. Hit me up with your suggestions. I'd love to hear chatter about boardgames in my G Reader.

http://www.oldboardgamers.com/
http://www.dreadedgazebo.com/ (You might recognize the author of that one)
http://superflycircus.blogspot.com/
Cracked LCD

The Cracked LCD feed is weird and annoying. You can also just follow www.nohighscores.com as they post an article whenever Cracked LCD is updated.

There's also the amazing Shut Up & Sit Down.
http://www.shutupshow.com/

Oh right which reminds me also Cardboard Children on RPS.

Chumpy_McChump wrote:

Me and a couple of co-workers cracked a new Risk: Legacy box today at lunch.

The Wars begin tomorrow.

Awesome.

Now granted, I'm biased - I won, sweeping through two continents and capping two HQs on my assault bears in one glorious turn - but it feels remarkably cool. It's like someone tacked on a bunch of cool stuff over top of Risk so that you barely notice that those are the still the basic mechanics. After the first game, though, still really excited, and very much enjoying the "defacing" of the world.

Enclave of the Bear!!

drdoak wrote:

There's also the amazing Shut Up & Sit Down.
http://www.shutupshow.com/

Ooo. Yeah good stuff. Thanks.

gregrampage wrote:

Oh right which reminds me also Cardboard Children on RPS.

RPS is on my Google Reader feed.

Chumpy_McChump wrote:
Chumpy_McChump wrote:

Me and a couple of co-workers cracked a new Risk: Legacy box today at lunch.

The Wars begin tomorrow.

Awesome.

Now granted, I'm biased - I won, sweeping through two continents and capping two HQs on my assault bears in one glorious turn - but it feels remarkably cool. It's like someone tacked on a bunch of cool stuff over top of Risk so that you barely notice that those are the still the basic mechanics. After the first game, though, still really excited, and very much enjoying the "defacing" of the world.

Enclave of the Bear!!

Out of curiosity, did you end up going with the "penalty to the defender on the first attack" ability or the "roll triples for the win!!!!" one?

On my board we went with the first, since you could plan around it. I've only played 4 games, but the winner of the fourth game artificially dragged it out to get more unlocks, so we've opened most of the packs, which I sort of regret now that I know what they are. I can can see what the sort of progression they were going for, and we sort of skipped way ahead by unlocking so much in one shot. So, I guess my advice is not to game the system to get early unlocks. Good things come to those who wait.

DanyBoy wrote:
Chumpy_McChump wrote:
Chumpy_McChump wrote:

Me and a couple of co-workers cracked a new Risk: Legacy box today at lunch.

The Wars begin tomorrow.

Awesome.

Now granted, I'm biased - I won, sweeping through two continents and capping two HQs on my assault bears in one glorious turn - but it feels remarkably cool. It's like someone tacked on a bunch of cool stuff over top of Risk so that you barely notice that those are the still the basic mechanics. After the first game, though, still really excited, and very much enjoying the "defacing" of the world.

Enclave of the Bear!!

Out of curiosity, did you end up going with the "penalty to the defender on the first attack" ability or the "roll triples for the win!!!!" one?

The latter. It works both with my love of gambling and with my interpretation of the Enclave; sometimes, mutant bear-riding ferocity carries the day, breaking the enemy in one vicious and unintentionally coordinated wave.

Also, the penalty to the defender, though consistent, is boring and has only a small effect. I fully expect the roll triples to very very rarely cause heartache, when the 35-33 assault becomes an unexpected 35-0 route.

I picked up Blood Bowl Team Manager with the last of my gift cards from Christmas. It is awesome.

Also, for Seattle people, Math N Stuff in Maple Leaf had a few good games in their clearance section. They had Steam for $33 which is a really good deal from what I can tell.

Anyone been looking at this Eclipse game that's due out shortly? Looks like a tabletop 4x, and Oldboardgamers were pretty positive on it.

Haakon7 wrote:

Anyone been looking at this Eclipse game that's due out shortly? Looks like a tabletop 4x, and Oldboardgamers were pretty positive on it.

I'm going to give it a play this weekend, can't wait. Will be sure to share some thoughts on it.

Haakon7 wrote:

Anyone been looking at this Eclipse game that's due out shortly? Looks like a tabletop 4x, and Oldboardgamers were pretty positive on it.

I've heard nothing but good things. Michael Barnes put it at runner up for game of the year. It really sounds awesome but I don't think I'd have anyone to play a game like that with so it's pretty much off my radar.

Haakon7 wrote:

Anyone been looking at this Eclipse game that's due out shortly? Looks like a tabletop 4x, and Oldboardgamers were pretty positive on it.

I wrote a short review on BGG under this name, but there are likely many more out now. I liked it well enough, it was just a bit soulless for me. But I'd happily play again, especially with the Alien races, which may give the game more flavor.

I played War of the Ring 2nd Ed recently with my usual Middle Earth Risk crew. By and large we liked WotR more.

The rules were much more complicated with several misunderstandings on both sides. The final outcome might have been different if we'd more experience. The 4 person game initially seemed tacked on to 2 man rules, but worked incredibly well. There was great conspiring and plotting. Gondor never went to war yet Evil won via conquest, which was a little odd. Otherwise, it followed the original story more than we expected, even as we all bent our dark hearts on refuting it.

Gameplay took 5+ hours, and teetered twice, once towards evil and once towards good, before Sauron's forces plunged the world into darkness. Every turn was exciting, and we really felt like the game was in the balance the whole time. It wasn't like the typical Risk slog, where everyone knows who's going to win by the third turn. That also made it a lot more exciting. Pretty much everyone was interested at the prospect of playing again.

It did not, however, have a fake Ruling Ring that the winning group could wear to lord their victory over the downtrodden. Should anyone be so immature as to do such a thing.

Miashara wrote:

I played War of the Ring 2nd Ed recently with my usual Middle Earth Risk crew. By and large we liked WotR more.

The rules were much more complicated with several misunderstandings on both sides. The final outcome might have been different if we'd more experience. The 4 person game initially seemed tacked on to 2 man rules, but worked incredibly well. There was great conspiring and plotting. Gondor never went to war yet Evil won via conquest, which was a little odd. Otherwise, it followed the original story more than we expected, even as we all bent our dark hearts on refuting it.

Gameplay took 5+ hours, and teetered twice, once towards evil and once towards good, before Sauron's forces plunged the world into darkness. Every turn was exciting, and we really felt like the game was in the balance the whole time. It wasn't like the typical Risk slog, where everyone knows who's going to win by the third turn. That also made it a lot more exciting. Pretty much everyone was interested at the prospect of playing again.

It did not, however, have a fake Ruling Ring that the winning group could wear to lord their victory over the downtrodden. Should anyone be so immature as to do such a thing.

I hope to play this at PAX East this year. I'd like to have at least one playthrough before shelling out the $80 for it.

War of the Ring definitely has a messy rule book, and there's a lot of systems working together, but once you learn the rules, which usually only takes a single play, it's one of the best games I've ever played. There's a lot of fairly situational cards, but they all have multiple uses, and that one time that you manage to get the card at exactly the right moment creates some spectacular gaming moments.

For example, the Wormtongue card (if I'm remembering right), basically prevents Rohan from being activated, and therefore from being able to go to war and muster new troops. The only way to remove it is by moving one of the companion characters into Rohan and activating it manually. This usually doesn't get played, because Rohan is typically the first target of the Sauron player, so they get activated early. One game though, I (as Sauron) got Wormtongue out in time. That basically forced the good guys to divert Gandalf from what he was doing and ride into Rohan to get them off their butts. You know, just like the book.

Then there was the time when Aragorn spent most of the game sitting on his butt in Minas Tirith while the war raged on up in the north, with the dwarves doing the bulk of the fighting.

The game is a pretty long two-player affair, so it can be tricky to get played, but it's absolutely one that I'll never get rid of.

Yeah. Crunchy, but fun.

With respect to WotR (v1 or v2) - go get the rules aids from HeadlessHollow here.

Once you've played once or twice, you can get 2 player games under 2.5 hours. I had a few under 90 minutes when I played 1x month (the first year the game was released).

I picked up the Ticket to Ride USA 1910 expansion over the weekend, looking forward to giving it a try soon (hopefully this coming weekend).

I also realized I have a number of games that I rarely play anymore, so I will be trying to sell/trade these in the future. I guess this is more of a trading post-style post, but if any of you are interested in buying/trading for these games, feel free to PM me.

Agricola
Through the Desert
Lost Cities
Bohnanza
Race for the Galaxy
Saboteur
Alhambra Big Box (I want the base game, the expansions are just more than I want/need)

I like all of these games, but they just never gained enough traction with my local gaming group. That, plus I will be moving at some point this year so I know I ought to clear a few things out.

I tried linking to my BGG profile but couldn't get the link to work, so if anyone is interested you can copy-paste this.

http://boardgamegeek.com/collection/...|status|version|rating|bggrating|plays|comment|commands&geekranks=Board+Game+Rank&own=1&trade=1&ff=1&subtype=boardgame

Scaphism wrote:

I picked up the Ticket to Ride USA 1910 expansion over the weekend, looking forward to giving it a try soon (hopefully this coming weekend).

You'll like 1910 if for nothing else the normal sized cards. We usually play the 'mega-game' with all the tickets shuffled into one deck.

OK. Now while we didn't get a chance to play Claustrophobia or Ascension last weekend we are so going to play them this weekend. Especially now that I beat Serious Sam 3. :O

MacBrave wrote:
Scaphism wrote:

I picked up the Ticket to Ride USA 1910 expansion over the weekend, looking forward to giving it a try soon (hopefully this coming weekend).

You'll like 1910 if for nothing else the normal sized cards. We usually play the 'mega-game' with all the tickets shuffled into one deck.

What does the 1910 expansion change vs the regular game?

fleabagmatt wrote:
MacBrave wrote:
Scaphism wrote:

I picked up the Ticket to Ride USA 1910 expansion over the weekend, looking forward to giving it a try soon (hopefully this coming weekend).

You'll like 1910 if for nothing else the normal sized cards. We usually play the 'mega-game' with all the tickets shuffled into one deck.

What does the 1910 expansion change vs the regular game?

Off the top of my head, it adds some more routes to make things a little more balanced (more shorter routes specifically) and also adds some way to do some variants, like the "Big city" variant, which only involves routes using a large city.

edosan wrote:

Off the top of my head, it adds some more routes to make things a little more balanced (more shorter routes specifically) and also adds some way to do some variants, like the "Big city" variant, which only involves routes using a large city.

Does it also add the depots or is that only in 1912?

For Christmas ... Santa, I mean my wife, picked up Qwirkle for my daughters aged 7 and 8. They, including my wife who doesn't like video games, love playing. We have played it at least every other day since Christmas. The only other games we played together was Uno that was given to my daughter last year.

My 8 year old turned 9 yesterday. For her birthday I picked up Ticket to Ride. I have never played it before. We played last night and it was a hit. I see a lot more board gaming in the future.

Look forward to more posts in this thread.

edosan wrote:
fleabagmatt wrote:
MacBrave wrote:
Scaphism wrote:

I picked up the Ticket to Ride USA 1910 expansion over the weekend, looking forward to giving it a try soon (hopefully this coming weekend).

You'll like 1910 if for nothing else the normal sized cards. We usually play the 'mega-game' with all the tickets shuffled into one deck.

What does the 1910 expansion change vs the regular game?

Off the top of my head, it adds some more routes to make things a little more balanced (more shorter routes specifically) and also adds some way to do some variants, like the "Big city" variant, which only involves routes using a large city.

Yep. Large cards, more destination tickets (especially shorter ones), a bonus for the person who collects the most destination tickets (globetrotter). I want the larger cards and I have found myself thinking that the game would benefit from more viable strategies. I don't think the base game rewards taking destination tickets enough.

Here's the BGG description:

Ticket to Ride: USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: Märklin Edition). This includes 35 new 1910 Destination Tickets, a GlobeTrotter Bonus card for completing the most tickets, 4 Mystery Train Destination Tickets originally provided in the Ticket to Ride: Mystery Train Expansion expansion, and a complete replacement deck of the 141 cards from the original game deck (30 Destination Tickets (4 cards have a reduced value from Ticket to Ride), 110 Train Cards, and 1 Longest Route Bonus Card (Trans America Express)).

The rulebook is from the original game designer Alan R. Moon that gives you three additional different ways to play the game:

The 1910 Rules: Played as the standard Ticket to Ride, but using only the 1910 Destination Tickets, and GlobeTrotter Bonus card.
The Big Cities Rules: Played with only the newly identified 35 "Big City" Destination Tickets (15 Standard Tickets, 19 1910 Tickets, and 1 Mystery Train Ticket).
The Mega Game: featuring all of the game's Destination Tickets and Bonus Cards (30 Standard Tickets, 35 1910 Tickets, 4 Mystery Train Tickets, and both Bonus cards).

I've got my kids utterly hooked on board games. They really liked Dominion, and between Christmas and now I've picked up three expansions (Intrigue, Prosperity, and Alchemy). I picked up Forbidden Island, and they utterly love it, so I decided they could try Pandemic; it's a bit much for my daughter in terms of strategy (she's 7, the boy is 9), but she likes participating. My son really took to it, smart kid.

I've gone from not playing many games to acquiring a stack of them. Had a good board game night recently over at Johnvanjim's house with a variety of goodjers, and I'm going to some board game extravaganza at a local hotel with something like 60 strangers that's set up on Board Game Geek, just so I can play more. It's amazing how fast one can become obsessive.

Scaphism wrote:

Yep. Large cards, more destination tickets (especially shorter ones), a bonus for the person who collects the most destination tickets (globetrotter). I want the larger cards and I have found myself thinking that the game would benefit from more viable strategies. I don't think the base game rewards taking destination tickets enough.

You're right. In the base game I would complete my initial 2-3 tickets then go on a spree to build 6-routes, maybe go for the longest contiguous route bonus, depending on what tickets I had completed. I rarely if ever would use my turn to draw additional tickets.