New Mechwarrior coming

Just saw on IGN that they are offically confirming that the teasers are for a new Mechwarrior and that they will have an interview and a trailer up in little while.

Strewth wrote:

My dream has always been to have situations where it's a more realistic campaign or battle. I want there to be times where it's more strategically viable to have a unit of fast light and medium mechs, with objectives of scouting out terrain and territory, providing hit and run harrassment of enemy units, or being bait to draw the enemy into the crosshairs of a few heavy and assault mechs that were waiting for them. It doesn't always have to be an arms race to see who can get the most assault mechs the fastest.

I ditto this VERY strongly. I love having scenarios where it makes sense to make use of various types of units (be it mechs, soldiers, spaceships, whatever) based upon their strengths and weaknesses, rather than just a race to see who can build the heaviest, biggest hammer first.

Finally got MechCommander 2 working! Yay! I'd forgotten how much I enjoy the tactical nature of the BattleTech properties. I'll definitely be keeping an eye on the new property.

Trailer

Looks pretty hot.

Much higher quality version.

Hell yeah! ...I kinda hope they have a Steel Battalion style controller and I kinda hope they don't I'm so torn.

Details are up! (from IGN)

Sounds very promising. I really like the idea of a leveling system with respect to your mechs. The more time you spend in a class of mech, the better you get with it.

If they deliver on everything they are promising (co-op, muliplayer, leveling system, 360 port) then this has easily become one of my most anticipated titles.

Hah, I just rewatched the reveal trailer and noticed that at 0.27 when the pilot looks down you can see the Fallout 3 Hawian dancing 'bobble head' girl thingy
IMAGE(http://img530.imageshack.us/img530/8453/bobblehead.th.jpg)
On the bottom right

I will never forget saving up for weeks riding my bike 10 miles across town to a small computer shop to buy my first mechwarrior game. Getting home creating my boot disk for the game and loving every minute of it even though looking back I had no idea what I was doing.

No matter how this turns out it will be day 1 for me I may ride my bike to best buy to pick it up.

Strewth wrote:

My dream has always been to have situations where it's a more realistic campaign or battle. I want there to be times where it's more strategically viable to have a unit of fast light and medium mechs, with objectives of scouting out terrain and territory, providing hit and run harrassment of enemy units, or being bait to draw the enemy into the crosshairs of a few heavy and assault mechs that were waiting for them. It doesn't always have to be an arms race to see who can get the most assault mechs the fastest.

Hmm, let's see what IGN has to say:

Weisman and Bullock both explained how they want every class of mech to really matter in this game; it's not just a race to the heaviest, most powerful mechs. The designers want to reward you for picking a mech and sticking with it -- you will gain experience and become better at piloting your chosen mech, and that will translate into better accuracy and damage with weapon systems. This way, a player could specialize in a light mech throughout the entire game if they choose. It also means there are multiple playthroughs with different mechs. The developers also said the game will change based on your chosen mech class.

It's like they reached right into your brain to pull out the design doc.

Also 4 player co-op! The trailer has me salivating now.

Man, please tell me that was gameplay footage with destructible environments and not just some intro or cut scene!

As if I didn't have enough of a reason to hope this game is good because it is Mechwarrior, they mention they want to do a shadowrun game next.

IGN wrote:

IGN: So, here's a quick curve ball: with the announcement of MechWarrior returning, Jordan, might you be announcing the return of other FASA properties, like Shadowrun, sometime soon? Might you announce this with Piranha Games as well if MechWarrior works out?

Jordan Weisman: Well, we'd love to – that's another property that we both share passions for, and in long sessions on MechWarrior, all of a sudden we'll find ourselves talking about a cool idea for Shadowrun. But we want to tackle one at a time. So I think this is one where it's a shared passion, and I think there's a resurgence of interest in this type of vehicle and this type of game. This is the granddaddy property for the giant robot on Western shores, so it seemed like the right one to start with. It's the one that we want to bring to life first, and we'll see what comes down the road next.

How awesome would it be if it had an online multiplayer battlefield like Chromehounds? The rpg aspect sounds pretty cool to me cause I tend to pilot obscure mechs. Like in EA's dead Battletech 3025 I'd pilot urbies and assassins most of the time just to be different.

Wow that trailer had me giggling with glee. They said it was in game footage at the bottom. The sense of scale you get in that trailer is really really well done. I'd never thought I'd see the day another SIM mech game would come out, so this set my expectation bar high. Please don't let me down.

This statement bugs me a bit:

First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward
TempestBlayze wrote:

Wow that trailer had me giggling with glee. They said it was in game footage at the bottom. The sense of scale you get in that trailer is really really well done. I'd never thought I'd see the day another SIM mech game would come out, so this set my expectation bar high. Please don't let me down.

I'm not getting my hopes up on this being very simmy, they said in that interview this is very much a xbox 360 game. PC is just gonna be a port.

I'm excited big time by this MechWarrior love, but I'd give my whole Sim kingdom for another iteration of Chromehounds.

Anyone else notice that the pilot's mech comes up on his display as a Warhammer? That is the original name for that mech, but I thought they had to change that name because of copyright issues?

Nevin73 wrote:

Man, please tell me that was gameplay footage with destructible environments and not just some intro or cut scene!

There's no way that's not a pre-rendered cutscene.

Barab wrote:
TempestBlayze wrote:

Wow that trailer had me giggling with glee. They said it was in game footage at the bottom. The sense of scale you get in that trailer is really really well done. I'd never thought I'd see the day another SIM mech game would come out, so this set my expectation bar high. Please don't let me down.

I'm not getting my hopes up on this being very simmy, they said in that interview this is very much a xbox 360 game. PC is just gonna be a port.

Chromehounds was an X360 game too. If this is about as tactical as that, I'm sold.

TempestBlayze wrote:

This statement bugs me a bit:

First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward

I'm hoping this means, "you aren't going to need to spend half an hour making sure your heatsinks are properly positioned to cool guns where needed without throwing off your mech's balance." There is a lot of gray area between MechWarrior and MechAssault.

LobsterMobster wrote:

There's no way that's not a pre-rendered cutscene.

I want to agree with you, but in the lower right hand corner of the trailer, it says "In-Game Footage". I find it hard to believe myself that it is actual in game footage.

Barab wrote:

I'm not getting my hopes up on this being very simmy, they said in that interview this is very much a xbox 360 game. PC is just gonna be a port.

I read it as the other way around; it was PC first with the 360 being the port. Ultimately, I think they will make some concessions on the gameplay to accommodate the 360, but I'll give them the benefit of the doubt for now and remain cautiously optimistic.

Mech Commander 2 had a good balance between building the heaviest and hardest hitting mech and making all mech weights viable. The mission tonage limit gave you lots of options. With a 200 ton limit you could roll with 2x100 ton, 5x40, 4x50, or 6x30. A lot of times it would serve the player better to have many smaller mechs so that you are leveling up more of your stable of pilots. And also, the light mechs couldn't hold as many or as powerful weapons. This made your pilots work harder to kill targets and increased the gunnery "xp" they gained.

I'll say this for them, they've at least made me for the moment forget the Mechwarrior 2 trailers, but then again watching someone skydive into a mushroom cloud isn't something most games do.

Dr._J wrote:
LobsterMobster wrote:

There's no way that's not a pre-rendered cutscene.

I want to agree with you, but in the lower right hand corner of the trailer, it says "In-Game Footage". I find it hard to believe myself that it is actual in game footage.

They did mention that it's the Unreal engine, and it does feel like it a lot. I get a very strong Fallout vibe from the building rendering, and the particle effects don't seem to be incredibly dense.

Looks totally possible in-game. Gotta admit, that was pretty damn hot.

So this takes place prior to the invasion of the Clans? Guess I'll have to find something other than a Timberwolf/Mad Cat to drive for a change.

Why wasn't this announced at E3? I guess to avoid the overwhelming cacopheny that is Halo, Call of Duty and Mario but it seems like this is a fairly big announcement.

Oh well, I'm now extremely interested in this. As long as it doesn't suffer from too much console-itis and keeps some of its sim roots then I will happily purchase this on day one.

LobsterMobster wrote:

Anyone else notice that the pilot's mech comes up on his display as a Warhammer? That is the original name for that mech, but I thought they had to change that name because of copyright issues?

I'm not sure if this is directly related, but it seems like the Development/Publishing company that does the Classic Battletech table top game managed to reach an agreement about all those mechs that where changed or dropped because of copyright issues. http://catalystgamelabs.com/2009/06/...

So not only the Warhammer, but I guess we'll be seeing names like the Rifleman and Phoenix Hawk back in again.

Ah jeeze, I'll eat my hat gladly if everything they said they want to do in this new game actually comes to pass. In the meantime, all that trailer does to me is want to buy the PDF versions of the updated core rulebooks for Classic Battletech.

Rat Boy wrote:

So this takes place prior to the invasion of the Clans? Guess I'll have to find something other than a Timberwolf/Mad Cat to drive for a change.

That's the only thing I am disappointed about with the announcement. With no clan invasion, there is no clan tech or mechs to be salvaged from the battlefield.

Alright my skepticism has been lowered, but I fear I'm in a vulnerable position. Really looking forward to this, and I'm hoping Smith and Tinker stick to their guns when they're shopping for publishers.

The trailer looks great. Hopefully the game equals the trailer in polish and gameplay.

So what are we thinking for 1 year, 2 years?

As long as enemy mechs are salvageable I'm down. I guess good mechanics and a story wouldn't hurt either .