The All New Gabriel Newell's Digital Wonder Emporium, aka, The Steam Update Thread

necroyeti wrote:

Sadly, I think if Steam ever allowed sell-backs or sell-to-others, it would be the end of the beloved Steam sale as we know it. Can you imagine the speculation that would go on if you could buy a game on the cheap in December and then unload it on some schlub in January for more than you paid, while still undercutting the regular Steam Store price? Madness.

I think it could be interesting if you could trade in a game for Steam credit, but only for the lowest price that game has ever been on Steam. So if you buy a game for $60, then 1.5 years later it goes on sale for $5, and you want to trade it in later the max you can trade it in for is $5 credit

Oooo, that could lead to even more increased Steam sales, where they rush to minimize the trade-in value of all games!

Nah, probably not. But it's fun to dream.

necroyeti wrote:

Oooo, that could lead to even more increased Steam sales, where they rush to minimize the trade-in value of all games!

Nah, probably not. But it's fun to dream.

Hell at this point, I probably have 100+ games I would trade in if they gave me a dollar.

How about they track the price paid for the specific key (they already do this) and base the trade in off of that and / or sale values. That way sale / trade in value never exceeds sale values.

Wouldn't they copy the way the TF2 market is setup, at least in beta. Not so much selling back a game, as offering a price to sell to someone else, and adds a transaction cost on top (of which I could see a proportion going to the publisher/developer of the game). Games will sell for as much as people think they are worth.

Also apparently 0.8% of steam users are on ubuntu, so with back of envelope calculations, out of a 50m userbase that makes 400,000 on linux.

Scratched wrote:

Also apparently 0.8% of steam users are on ubuntu, so with back of envelope calculations, out of a 50m userbase that makes 400,000 on linux.

Looking at the Steam stats, looks like December was the first survey that was actually sent out to Linux users as the change % matches the total. Since this is a random sampling, there could be more than that. Plus, it's still a beta product (with about 30 titles from what I hear) so some people might be waiting until the official release to install it.

I hope that valve doesnt decide to go the Steam Box Exclusive route. It would be very bad if steam turns on PC gaming.

alexjg42 wrote:

I hope that valve doesnt decide to go the Steam Box Exclusive route. It would be very bad if steam turns on PC gaming.

Yep, don't starve one thing to feed another. I can see them doing recommended spec levels and inputs like a console, but hopefully they don't take the things consoles aren't good at, technically and in a business decision sense. That said, while Valve can do whatever they feel like with their own stuff, I find it hard to believe many developers would turn their back on 49.6m users to make something exclusive.

How many AAA games are going to be ported to Linux? This smells like a mistake.

BadKen wrote:

How many AAA games are going to be ported to Linux? This smells like a mistake.

It's a start with long term support from Valve. That's how I take it. Sounds good enough to me.
But right now there are:
Amnesia
TF2
Serious Sam 3
FTL
Killing Floor
Trine 2
Frozen Synapse
These are not all AAA of course, but well known.

And there is more to follow like L4D2. A Blizzard game that will be released this year.
Looks promising I think.

I have a hard time seeing where Valve will fit in the market, especially with new "real" consoles hitting very soon. From all we've heard, this is basically a console itself, only without presumably the huge marketing push that MS, Sony, and Nintendo will give for their hardware. And if I've got a limited budget for a console game port to another platform, it's going to be Windows because of the install base. Mac next, then Linux.

I wish them the best. But I'm not sure this is more than a niche device as it's so far been described.

I almost think there's something here that will be a big surprise to make this viable. Because right now, I don't see the R&D required to build this making financial sense.

They specifically named Linux to be on it.

BadKen wrote:

How many AAA games are going to be ported to Linux? This smells like a mistake.

Lots of games are already ported to multiple platforms. Surely could could say the same about mac, or consoles (For example: A game targeting an audience in a certain territory where console A has a larger userbase than console B, why bother porting it to B?)

Scratched wrote:
BadKen wrote:

How many AAA games are going to be ported to Linux? This smells like a mistake.

Lots of games are already ported to multiple platforms. Surely could could say the same about mac, or consoles (For example: A game targeting an audience in a certain territory where console A has a larger userbase than console B, why bother porting it to B?)

How many Mac OS computers are there vs how many Linux game boxes there will be? Many multiples.

When you have a limited budget to do the coding, then the testing, then all the marketing, etc., it all starts to add up. Just the testing alone for every additional platform I'd think would add significantly to a budget on a AAA game.

Not saying it won't happen, but publishers and devs won't do it unless the likely sales on that platform justify all the work.

BadKen wrote:

How many AAA games are going to be ported to Linux? This smells like a mistake.

Probably not many. Indies will thrive on it though. I think Linux support is a requirement for Humble Indie Bundle, plus Wolfire hired someone to port games to Linux for the HIBs.

If indies can make a case for Linux, then AAA might follow. However, I don't think we've seen a massive surge in Mac gaming since Steam added Mac support, so I don't think this will change much. Doesn't make it a bad idea though.

I wish Steam would charge a $1 to remove a game from your list. They'd make a fortune.

Valve and Xi3's 'Steam Box' codenamed Piston, early specs detailed at CES
Link
IMAGE(http://cdn1.sbnation.com/entry_photo_images/7458027/xi3-piston-04_epic.jpg)
Posted this is the steam box thread. Forgot this was more about Steam itself. Will post there from now on

I think this was covered in the Steam Box thread, but that's not the Steam Box we're looking for

Anyways, The Verge caught up with Gabe for a bit of a chat. Interesting stuff, and it sounds like they're implementing a Steam version of "GOGMixes" (or Sporecasts for those who remember that game) which will allow users to curate custom lists of items in the store to highlight more ways to part with your money.

shoptroll wrote:

I think this was covered in the Steam Box thread, but that's not the Steam Box we're looking for

Anyways, The Verge caught up with Gabe for a bit of a chat. Interesting stuff, and it sounds like they're implementing a Steam version of "GOGMixes" (or Sporecasts for those who remember that game) which will allow users to curate custom lists of items in the store to highlight more ways to part with your money.

Jup, news showing up quickly now. And that interview is a nice read for sure. Not that much info, but you do get the gist of where Valve is heading.

Here's the top of my Steam games list, sorted by playtime. Why are Defense Grid and Borderlands 2 at the top of the list when they have less playtime than the things that follow them? Why is the background of those two list items blue?

IMAGE(http://i.imgur.com/zwEXDl.jpg)

Seems like there could be a legend somewhere on that page, right? After a few moments of digging, I realized that it's because those games have recently seen an update/download.

Hyetal wrote:

Seems like there could be a legend somewhere on that page, right? After a few moments of digging, I realized that it's because those games have recently seen an update/download.

Ah, okay thanks. My google-fu was failing me.

How many Mac OS computers are there vs how many Linux game boxes there will be? Many multiples.

Sure, but they suck horribly for gaming. They have terrible video cards, and slow drivers. Linux, at least if you use an NVidia card, runs like a bat out of hell; it's quite common for FPS rates to be faster on the same hardware than on Windows.

You do have to use OpenGL to drive Linux, which is a problem for many Windows-based games, but you can expect Linux to do just about as well, overall, maybe better. That's not true on a Mac.

And, if you don't want DRM in your operating system, it may end up being the only option.

BadKen wrote:

Here's the top of my Steam games list, sorted by playtime. Why are Defense Grid and Borderlands 2 at the top of the list when they have less playtime than the things that follow them? Why is the background of those two list items blue?

Frankly I'd be more concerned about how on earth you managed to spend 500+ hours playing Mass Effect 2

DanB wrote:
BadKen wrote:

Here's the top of my Steam games list, sorted by playtime. Why are Defense Grid and Borderlands 2 at the top of the list when they have less playtime than the things that follow them? Why is the background of those two list items blue?

Frankly I'd be more concerned about how on earth you managed to spend 500+ hours playing Mass Effect 2

I think we've got a support group for that.

I think a 'full' playthrough is around 30h, give or take a bit, and add a few hours for DLC, so that could be something like 12/13 playthroughs. However that's assuming all the time was spent playing, I'm awful for just alt-tabbing out of a game and leaving it, which can build up a lot of time.

There's a new Steam client beta, and an associated community group to go with it.

Among some more minor changes wrote:
  • Offline messaging: You can now send messages to users who are offline. They will receive the message when they next log in.
  • Opening a chat dialog with a friend will show some recent chat history
  • A web chat interface is available, you can find it by navigating to the Steam Community Friend Activity page in your web browser. NOTE: during the beta, web chat users will show as "Online on Mobile Device".

Yay, web chat! No group chat yet, from the looks of it.

psoplayer wrote:

There's a new Steam client beta, and an associated community group to go with it.

Among some more minor changes wrote:
  • Offline messaging: You can now send messages to users who are offline. They will receive the message when they next log in.
  • Opening a chat dialog with a friend will show some recent chat history
  • A web chat interface is available, you can find it by navigating to the Steam Community Friend Activity page in your web browser. NOTE: during the beta, web chat users will show as "Online on Mobile Device".

Yay, web chat! No group chat yet, from the looks of it.

Thanks for the heads up. I am always game for Valve's beta sh*t. But strangely enough it keeps going back as in
not opted in for the beta client. Updating now to the beta though

I've wanted offline messaging for a while. So, that will be nice once it's actually implemented. Steam betas are always really unstable for me so I'm not going to run this one.