Official Team Fortress 2 Game Nights (PC)

I love you. Then we play online, and you go scout and kill me frequently, then I hate you again.

Everyone hates ukick.

Unless he's on your team.

tboon wrote:

Everyone hates ukick.

Unless he's on your team.

Ehhhhh, even then...

T-Prime wrote:

You took it too far T-prime! You took it too faaaaaaaaaar!

HAHAHAHAHAHA!

Remember brouhaha and tboon...I'm always watching over and protecting you...

Spoiler:

Creepy ass video though for real.

Last night, I think, was the first time I ever had the top score on my team as a spy. On a payload map, which I don't usually score that big on (unless I'm engie and that's just in teleports ).

Gumbie wrote:

Remember brouhaha and tboon...I'm always watching over and protecting you...

Bette

Spoiler:

Creepy ass video though for real.

NOOO!

Last night was fun, glad to have gotten a few rounds in to start off the week.

Also, I'm only 117 ubers away from a Server-Clearing Medigun! WOOHOO! We totally need to keep playing maps with setup time. Two free ubers each round...

I think Server-Clearing is about as high as I can hope for in my lifetime unless I start inflating my numbers in fake servers. It's a long, lonely path to get another 2500 ubers through normal play.

Bubs14 wrote:

Last night was fun, glad to have gotten a few rounds in to start off the week.

Also, I'm only 117 ubers away from a Server-Clearing Medigun! WOOHOO! We totally need to keep playing maps with setup time. Two free ubers each round...

I think Server-Clearing is about as high as I can hope for in my lifetime unless I start inflating my numbers in fake servers. It's a long, lonely path to get another 2500 ubers through normal play.

You know if you'd chosen a Strange Quick Fix instead of Medigun that time would be cut in half... Just saying...

New patch out. Notes:

IMAGE(https://wiki.teamfortress.com/w/images/d/df/Backpack_Spycrab.png)

Spoiler:

Oh yeah. And bug fixes and such... also:
*Updated the backpack page buttons to indicate how many items the pages contain.
*Added new Strange Parts:
*Strange Part: Robot Scouts Destroyed
*Strange Part: Taunting Player Kills

Simple request: can we get cashworks back on the vote list? It's a great all-around map for when the server is full (it's a lonnng one).

Doesn't Cashworks have a tendency to crash the server, though? If not then I agree, Cashworks has given us some of our very best games.

For me, Cashworks was a 50/50, awesome map or server killer (either by people quitting or the server crashing).

I say add it back in!

MisterPloppy wrote:

Last night, I think, was the first time I ever had the top score on my team as a spy. On a payload map, which I don't usually score that big on (unless I'm engie and that's just in teleports ).

You make me feel pretty frustrated there for a while, so you must be doing something right. There were several times where I thought I had you only to have you disappear on me.

cheeba wrote:

Doesn't Cashworks have a tendency to crash the server, though? If not then I agree, Cashworks has given us some of our very best games.

I thought they fixed that about a year ago.

I put cashworks back in but I think last time we had it in it was still crashing the server...can't remember for sure though. Guess we'll find out.

http://www.teamfortress.com/post.php...

huh, well that's kind of cool

ukickmydog wrote:

http://www.teamfortress.com/post.php...

huh, well that's kind of cool

Time to submit my drawing of all the other classes kneeling before the all-mighty Doctor. I'll be swimming in Valve money soon!

Gumbie wrote:

I put cashworks back in

Dumb question: I'm assuming cashworks is a non-standard map? Where might a certain stick-in-the-mud downloard said map ahead of time so as not to be a tool?

EDIT: I found the GWJ maps link on the Steam group page. I think I can do this myself. Everything is fine, nothing is ruined.

Wakim wrote:

/mute /720p

Wakim wrote:
Gumbie wrote:

I put cashworks back in

IMAGE(http://i.imgur.com/imWoxpq.gif)

Bubs14 wrote:

Dumb question: I'm assuming cashworks is a non-standard map? Where might a certain stick-in-the-mud downloard said map ahead of time so as not to be a tool?

Cashworks is a really old but really fun map that was never really finished... It's kind of a wonder that it still works with any current version of TF2, I think it was designed when the game was mostly vanilla. I don't think even hats were introduced yet...

Cashworks can be super fun. But it can also be super-sloggy, up there with Hoodoo and (shiver) Thundermountain. Not those levels of slog, since they are on their own levels but it can be pretty slow. I guess the difference is that Cashworks can be sloggy easier than most other payload maps, whereas Hoodoo and (shiver) Thundermountain are pretty guarantee to be.

Friend words

Even though I rarely play these days I never forget the counter to W+M1 pyro: W+M1 Heavy. May god have mercy on the souls of the slaughtered firespitters.