Official Team Fortress 2 Game Nights (PC)

Cyranix wrote:
Gumbie wrote:
Just wanted to add I constantly make it a point to hit the thanks key when a medic tops me off or heals me. Since I've been doing it for 6 years now it's so habitual I don't even realize I'm doing it.

This. You can probably tell if you're healing a spy version of me because the spy won't instinctively respond to increasing health with Z-2 ("Thanks!").

Z-2? You mean you don't have it bound to the Shift key like I do?

Queueball wrote:
I like that we're giving medic advice and asking that the medics be experienced when we often tell the newer folks to be medic and follow a GWJer around.

This x1000. I've never understood why people recommend newbies to play medic. A medic that doesn't have any clue what they are supposed to do gets me killed more often than they save me. Maybe I'm just spoiled by Mex.

More constructive conversation (imo) is what's the most newbie friendly class?

Medic!

Questions about the Mann Co. Supply Crates-

The only way to get a key is to buy them?

Is the loot in them worth the $2.50 for a key?

demonbox wrote:
Questions about the Mann Co. Supply Crates-

The only way to get a key is to buy them?

Is the loot in them worth the $2.50 for a key?

Trade stuff (metal etc.) for keys. If you insist on buying them, do so through the community market where they sell for around $2. But no, unless you get an unusual out of the crate or if you have a salvaged crate to open, 99% of items can be acquired for cheaper than a key.

I don't suggest new players play medic unless they are friends with the heavy and in the same room. Otherwise they should play soldier or pyro. Those classes are fairly easy to understand what you are supposed to do. That isn't to say that they are easy to master. I just think new players will understand that pyros burn stuff and soldiers blow stuff up. The difference between a new person and a veteran soldier/pyro is how they go about doing those things. Demo is also fairly straight forward but I think stickies and grenades are harder to aim due to their trajectory. Sniper is pretty straight forward but there's always 5 of them.

Heavy is probably next but most new people stand across the map shooting bullets, hitting almost nothing, and doing 3 points of damage when they do. Heavy is also so tactical. To be effective at it you have to understand the game.

Spy, Scout, and engineer are the least straight forward classes IMO and should be avoided. I see a lot of inexperienced scouts who THINK the class is simple. To be even moderately effective as a scout you have to know how to harass and distract. Spies are the least straight forward class.

ragin_redneck wrote:
I honestly was not kidding tonight about the medic situation on Stan's. If you aren't a heavy or a "top player" here's a little top off and see ya later.

I guess I missed that, but I've been known to play the "Medic" class now and then on Stan's...

Listen, the main issue with your class - it's just hard to pocket chargin' demos, running off all the time, lack the power to protect from surprise attacks on medic, need to return to spawn for ammo, etc. I've followed you a few times because you're a cool dude with a wicked smile, but even with a Quick Fix it's hard because the beam breaks about halfway through your charge, and if you hit the enemy you have a 50/50 chance of dying before we catch you on the way down... If you don't hit and destroy the enemy, it's very bad for Medic, because you're probably dead and we've only got a gun that shoots medicine. But then you have to run back to spawn for caber, and it doesn't make sense to follow you back to spawn when there's a heavy or soldier next to you. Chargin' demos are mid to low on the healing priority list, definitely. Add to that the fact that most people when playing medic will just glue themselves to the Heavy, I wouldn't expect much healing, yeah.

If you don't want to switch classes, I can only recommend trying to protect the medic above all, even if you're in the middle of a fight, and the (few) guys who play medic will slowly start to recognize that you're trying and not be scared to follow you.

I love being asked to go medic and someone wants to play together, just ask. Might be a quick fix though. But it goes both ways - make the effort to protect your teammate. Throw a sandvich now and then, don't take the health. If I die too much it's just not fun.

ukickmydog wrote:

Queueball wrote:
I like that we're giving medic advice and asking that the medics be experienced when we often tell the newer folks to be medic and follow a GWJer around.

This x1000. I've never understood why people recommend newbies to play medic. A medic that doesn't have any clue what they are supposed to do gets me killed more often than they save me. Maybe I'm just spoiled by Mex.

You are, ukick

Z-2? You mean you don't have it bound to the Shift key like I do?

Shift is for crouching nooberz

edit: Besides everyone knows mexican doctors are the best

IMAGE(http://i.imgur.com/CW6GcQO.jpg)

EvilHomer3k wrote:
I don't suggest new players play medic unless they are friends with the heavy and in the same room. Otherwise they should play soldier or pyro. Those classes are fairly easy to understand what you are supposed to do. That isn't to say that they are easy to master. I just think new players will understand that pyros burn stuff and soldiers blow stuff up. The difference between a new person and a veteran soldier/pyro is how they go about doing those things. Demo is also fairly straight forward but I think stickies and grenades are harder to aim due to their trajectory. Sniper is pretty straight forward but there's always 5 of them.

Heavy is probably next but most new people stand across the map shooting bullets, hitting almost nothing, and doing 3 points of damage when they do. Heavy is also so tactical. To be effective at it you have to understand the game.

Spy, Scout, and engineer are the least straight forward classes IMO and should be avoided. I see a lot of inexperienced scouts who THINK the class is simple. To be even moderately effective as a scout you have to know how to harass and distract. Spies are the least straight forward class.

Straight forward as in easy for a new person to play?

Fxeni wrote:
As a Pyro more often than not, I don't expect to get ubered. In fact, I'm often surprised when I do. Just a little top off if you're not in the middle of fighting works for me, then off I go to harass people :P
As a pyro player, I find that I'm also rarely ubered.

95% of the time I do get an uber, my medic benefactor waits until I run into opposing enemies to switch his uber to someone else.

MrAndrewJ wrote:
Fxeni wrote:
As a Pyro more often than not, I don't expect to get ubered. In fact, I'm often surprised when I do. Just a little top off if you're not in the middle of fighting works for me, then off I go to harass people :P
As a pyro player, I find that I'm also rarely ubered.

95% of the time I do get an uber, my medic benefactor waits until I run into opposing enemies to switch his uber to someone else.

Ah yeah, the ol' bait and switch. I know it well. Since I was probably going to run into the middle of that bad situation with or without the uber, it's OK. Getting an uber just means I can chase tiny baby pyrophobes further (before the uber runs out and I die anyway).

EvilHomer3k wrote:
Spies are the least straight forward class.

And a study performed by a well respected university has shown that spies are played by the handsomest people. I'd provide a link to the study but it's a pdf and no one wants to click on a pdf.

Thanks for some good times tonight. I haven't laughed so hard in a long time. I needed that.

Mex wrote:

Listen, the main issue with your class - it's just hard to pocket chargin' demos, running off all the time, lack the power to protect from surprise attacks on medic, need to return to spawn for ammo, etc. I've followed you a few times because you're a cool dude with a wicked smile, but even with a Quick Fix it's hard because the beam breaks about halfway through your charge, and if you hit the enemy you have a 50/50 chance of dying before we catch you on the way down... If you don't hit and destroy the enemy, it's very bad for Medic, because you're probably dead and we've only got a gun that shoots medicine. But then you have to run back to spawn for caber, and it doesn't make sense to follow you back to spawn when there's a heavy or soldier next to you. Chargin' demos are mid to low on the healing priority list, definitely. Add to that the fact that most people when playing medic will just glue themselves to the Heavy, I wouldn't expect much healing, yeah.

If you don't want to switch classes, I can only recommend trying to protect the medic above all, even if you're in the middle of a fight, and the (few) guys who play medic will slowly start to recognize that you're trying and not be scared to follow you.

I love being asked to go medic and someone wants to play together, just ask. Might be a quick fix though. But it goes both ways - make the effort to protect your teammate. Throw a sandvich now and then, don't take the health. If I die too much it's just not fun.

Sigh.... am I not explaining this well enough.

ragin_redneck wrote:
You are assuming that I'm bitchin about not geting uber or kritz. I'm not. I know as caber demo I am the last resort. If I have 1 health and your pocket heavy is already overhealed and I'm spamming the medic key right beside the medic, hello you build uber/kritz faster by healing the injured. Not just a little here ya go freaking heal me or I'll just take the health you need when your heavy is dead and you are running for your life back to spawn to pick him up again. It makes sense right, my job is to spam Gumbie to keep his head down and cabering the heavy who's medic is to slow so you can go on your little run. If I'm running around the dang map looking for health and you just lost your heavy to a Gumbie shot neither of us are effective.

Not all medics but more than just a few and more than just sometimes.

It's been a while since I played, sorry for being all kinds of rusty. Had a lot of fun regardless.

ragin_redneck wrote:
Mex wrote:

Listen, the main issue with your class - it's just hard to pocket chargin' demos, running off all the time, lack the power to protect from surprise attacks on medic, need to return to spawn for ammo, etc. I've followed you a few times because you're a cool dude with a wicked smile, but even with a Quick Fix it's hard because the beam breaks about halfway through your charge, and if you hit the enemy you have a 50/50 chance of dying before we catch you on the way down... If you don't hit and destroy the enemy, it's very bad for Medic, because you're probably dead and we've only got a gun that shoots medicine. But then you have to run back to spawn for caber, and it doesn't make sense to follow you back to spawn when there's a heavy or soldier next to you. Chargin' demos are mid to low on the healing priority list, definitely. Add to that the fact that most people when playing medic will just glue themselves to the Heavy, I wouldn't expect much healing, yeah.

If you don't want to switch classes, I can only recommend trying to protect the medic above all, even if you're in the middle of a fight, and the (few) guys who play medic will slowly start to recognize that you're trying and not be scared to follow you.

I love being asked to go medic and someone wants to play together, just ask. Might be a quick fix though. But it goes both ways - make the effort to protect your teammate. Throw a sandvich now and then, don't take the health. If I die too much it's just not fun.

Sigh.... am I not explaining this well enough.

ragin_redneck wrote:
You are assuming that I'm bitchin about not geting uber or kritz. I'm not. I know as caber demo I am the last resort. If I have 1 health and your pocket heavy is already overhealed and I'm spamming the medic key right beside the medic, hello you build uber/kritz faster by healing the injured. Not just a little here ya go freaking heal me or I'll just take the health you need when your heavy is dead and you are running for your life back to spawn to pick him up again. It makes sense right, my job is to spam Gumbie to keep his head down and cabering the heavy who's medic is to slow so you can go on your little run. If I'm running around the dang map looking for health and you just lost your heavy to a Gumbie shot neither of us are effective.

Not all medics but more than just a few and more than just sometimes.

I think I get what u mean Ragin.. u just want to be healed when u are low on life and standing next to a healer who has plenty of time to switch to you and top you off as they are not running for their lives or being shot at. Tactical Awareness :)..

IMAGE(http://25.media.tumblr.com/tumblr_lnsaebXUSb1qj5livo1_400.jpg)

Okay, so just so that I'm understanding...

Medics are the choice for newbies, but you need to understand who/when to heal.
Soldiers, Pyros, and Heavies are also choices for newbies, but you need to understand who/when to attack.
Engineers, Spies, and Demos are bad choices for newbies, because you need to understand how the game works
Scouts are also bad for newbies, because you need to know how a scout works.

Sooo, what class should I be playing where I don't piss anyone off again?

tboon wrote:
Medic!

*shoots tboon with Medi gun, ubers him, then watches as tboon blows up 5 seconds later*

(Just so that we're clear, I'm not being serious about anything written above)

CptDomano wrote:
Okay, so just so that I'm understanding...

Medics are the choice for newbies, but you need to understand who/when to heal.
Soldiers, Pyros, and Heavies are also choices for newbies, but you need to understand who/when to attack.
Engineers, Spies, and Demos are bad choices for newbies, because you need to understand how the game works
Scouts are also bad for newbies, because you need to know how a scout works.

Sooo, what class should I be playing where I don't piss anyone off again? ;)

Well, by process of elimination: sniper! Just don't be the third one. We don't kick 3rd Goodjer snipers, but we can make exception just for you Cpt.

CptDomano wrote:
tboon wrote:
Medic!

*shoots tboon with Medi gun, ubers him, then watches as tboon blows up 5 seconds later*

(Just so that we're clear, I'm not being serious about anything written above)

I don't think you were kidding about that last part.

tboon wrote:
Well, by process of elimination: sniper!

Crap, I knew I forgot one!

tboon wrote:
I don't think you were kidding about that last part.

....I can neither confirm nor deny that statement.

CptDomano wrote:
tboon wrote:
Well, by process of elimination: sniper!

Crap, I knew I forgot one!

tboon wrote:
I don't think you were kidding about that last part.

....I can neither confirm nor deny that statement.

Soldier or Heavy, easiest classes to pick up and start helping your team sooner than later.

Eh pyro is the easiest class. The only thing you really have to learn is protection of sentries, and most good pyros don't even do that. W + Mouse1 = win!

awww guys.

Medic isn't the easiest class to play well, but it can be helpful to a newb to play because it's easier to learn maps by following more knowledgeable people around. Map knowledge is huge in this game. You can do that as a Soldier or Pyro, too, but I'd say that if that's what you're doing, you're more useful (and you'll get spychecked less ) as a Medic. I think it also helps new players appreciate and value the class more, even when/if they start to branch out.

I agree that in terms of producing immediate value to everyone else, they're probably better served picking up a weapon, but IMO playing Medic has value to them, and in the longer run, value to the game.

Regarding the medic thing, a comment in voice chat might go a long ways to help with issues like that. Maybe I'm one of the people who does what people are having issue with, but I'm not doing it intentionally. A polite comment, something along the lines of "Hey fleabagasshole, heal me already!" would be a good way to make me aware of the situation.

I know that there are occasions where someone is very low on health and calling for medic, but for the life of me I can't lock the medigun on them because they are in the middle of a group. I've also passed on healing folks because I'm ready to pop an uber and the recipient is moving toward danger.

I like to think that I try to spread my ubers and kritzes around, but please let me know if I'm not.

fleabagmatt wrote:
"Hey fleabagasshole, heal me already!"
Will keep this in mind next time you and I play at the same time.

Gumbie wrote:
Straight forward as in easy for a new person to play?

Yes.

A bad heavy is almost as bad as a bad spy or scout. They sit at a distance firing their gun. Any time they get in close they don't understand the proper tactics and will get mowed down by any decent heavy (whether they have a medic or not) and they don't protect their medic. Most of the time I can kill a new heavy and their medic without ever being in danger of getting killed myself (and that's without a medic).

Learning the maps is important but it doesn't do any good if you don't understand how to stay alive or what to do when you see someone. Lots of new medics spend as much time shooting their needle gun as using the healing ray. Overall, it's tough to be new to a game that a lot of people have been playing for years. The most important class to play is the listener. Ask questions and listen to the answers.

Medic for newbies is easy when the medic hangs back until uber is ready. I myself still have a bad habit of rushing forward too much.
But I feel I make more of a difference there then in the back. Having said that, a well placed uber or kritz can be the deciding factor.

September 17th GWJ play date....TF2 !
8.30PM EST

Of course I am scheduled to work...just hope it's an early run this time!

For new players, I think that Heavy is probably one of the easiest classes to play; new players can simply face an enemy and hold down the trigger until one of you is dead.

Pyro is fairly easy to use if you don't mind getting killed a lot. If you want to *survive* as a pyro, that requires a different set of skills.

Medic is okay for new players once they understand the basics of building uber and fleeing when threatened. Actually though, because players on Stan's tend to prioritize killing medics, it can be frustrating for new folks.

Good times last night, hadn't been on in awhile.

I heart mannes.