Official Team Fortress 2 Game Nights (PC)

Mex wrote:

Oh great, I hadn't even noticed there's no hill in Harvest to justify the "King of the Hill" name.

In Harvest, "KOTH" stands for "King of the Hut."

You may have your immersion back now.

Excellent!

Walken Dead wrote:
Mex wrote:

Oh great, I hadn't even noticed there's no hill in Harvest to justify the "King of the Hill" name.

In Harvest, "KOTH" stands for "King of the Harvest."

You may have your immersion back now. :)

FTFY

Also, thanks Sparhawk! I have a new Tux and he did not clean out everything in my inventory, A+++ would be only slightly wary of providing access to my Steam account again.

Walken Dead wrote:

IMO, what makes Nucleus a good DM/startup map is that the point is so easy to ignore. The RED and BLU sides of the map aren't walled off. Contrast with Sawmill, where you can only enter the opposite side of the map from a handful of chokepoints, or Lakeside, where the point forms an almost-literal wall.

Outside Nucleus, I think Harvest and Viaduct are the best stock maps for screwing around killing each other.

I think koth_oilfield is pretty good for that as well. The CP is on that platform in the middle.

I've just been reminded that we should probably spin up a round of cp_pacman_wtf sometime for two -- dare I say, three -- minutes.

Archangel wrote:

I've just been reminded that we should probably spin up a round of cp_pacman_wtf sometime for two -- dare I say, three -- minutes.

Oh dear god, I played that map once for -- wait for it -- five minutes. It was a blast until it sucked.

Patch notes

  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits

Older demos fixed? Awesome!

I should stop playing now; I will never again -- literally -- have a moment like this. Is Mex still giving out hats?

IMAGE(http://cloud-2.steampowered.com/ugc/1118288657485180529/599739C5D8DE92F5911B42C44E2D333741079EE7/)

(Sorry to seem self-aggrandizing. I was so shocked and excited I nearly broke my F5 key. And yes, he counter-dominated me ten minutes later, so the normal order of the universe is preserved.)

I thought I felt a disturbance in The Force earlier tonight. I guess that was it.

Hat for dominating ukick? Of course!

ukickmydog wrote:

Muahaha, my ploy of using as many random melee weapons as possible as engi and heavy last night worked:

IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_warrior_spirit.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fists.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_gloves.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_eviction_notice.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fryingpan.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_robot_arm.png)
IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench_jag.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_southern_hospitality.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench.png)

I still say you're a sissy for gunslinger punching me while you were ubered!

Muahaha, my ploy of using as many random melee weapons as possible as engi and heavy last night worked:

IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_warrior_spirit.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fists.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_gloves.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_eviction_notice.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fryingpan.png)
IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_robot_arm.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench_jag.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_southern_hospitality.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench.png)
Edit: also apparently the Eureka Effect doesn't track kills properly so I didn't get that award :(, on the bright side, apparently it is called the "Wrenchmotron" in the kill stats...

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

Gumbie wrote:

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

: 0 Sooo, I guess that's good?

That's really good news. I was wondering why they've kept TF2 in GCF format for so long, especially when Valve seems to like using TF2 as their laboratory to test out all sorts of new stuff.

Steampipe can't come soon enough. Maps always seem to take forever to load for me

Steampipe update is good news, anything to cut down the load times!

Gumbie wrote:

Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life. :)

That's not fair, cutting off my preemptive bitching.

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30 when map loads are much quicker. Let's try it out tonight and see what happens. Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life.

If something is not to your liking tonight when we test it please don't kick, stomp, scream, and profess loudly over voice chat how much you hate it. Adjustments can easily be made. I don't get paid to maintain the server and the only end goal I have it to make our TF2 games more enjoyable for everyone. No one likes getting stomped by uneven teams and most people on stacked teams don't like rolling other teams either.

Gumbie wrote:

Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life. :)

Hey, that's 30 precious seconds that I'm not going to get back. EVER!

Can you enable team kills and instant respawn for mayhem during that time?

Gumbie wrote:

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30. Let's try it out tonight and see what happens. Also before anyone bitches about setup time taking forever, 30 extra seconds is not going to ruin your life.

That is exactly what I had been hoping to see! Awesome, thanks so much, both of you. Everyone can use the extra 30 seconds to grab another brewski from the fridge!

Nevermind.

Nevermind.

Gumbie wrote:

If something is not to your liking tonight when we test it please don't kick, stomp, scream, and profess loudly over voice chat how much you hate it.

Fine!

edit: oooh, this would be neat:

Queueball wrote:

Can you enable team kills and instant respawn for mayhem during that time?

Queueball wrote:

Can you enable team kills and instant respawn for mayhem during that time?

I approve this message.

There once was a man from Nantucket...

Gumbie wrote:

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

It's also going to break custom huds for a bit but they'll be easier to install because they'll be vpk files.

Good games last night.

Thanks Gumbie for all the tinkering with the server. You have made it more fun. How does one check his/her skill rating on the stats? Is this simply the rank or is there another stat I am missing?