Official Team Fortress 2 Game Nights (PC)

Wolfen Victrocious wrote:
Just finished uploading my 5 and a half minute long video of me talking about level design and my process behind creating last years "Alpine Forest." And you get to finally put a face to my voice, not sure if that is a positive or not.


Nice. I really liked the flythrough credits at the end and how well it went with the TF2 theme music.

Wolfen Victrocious wrote:
Just finished uploading my 5 and a half minute long video of me talking about level design and my process behind creating last years "Alpine Forest." And you get to finally put a face to my voice, not sure if that is a positive or not.

Nice to see it from start to finish. I am sure lots of people will have given up even making maps during the many hours that needs
to be put in.

Regarding third sniper third spy:

This SorceMod:

https://forums.alliedmods.net/showth...

Seemed relevant.

FlamingPeasant wrote:
Sniper focus vid

Weird lighting when it rendered, damn.

That's a lot of fancy rocket jumping for one sniper.

Infernarl wrote:
Regarding third sniper third spy:

This SorceMod:

https://forums.alliedmods.net/showth...

Seemed relevant.

Only problem is pubbies don't read the motd already in thier face, and they won't read warnings or suggestions either. And if they did, they wouldn't care. We go a step further and tell them to switch or get kicked and they still don't.

Barring the choice when the limit is reached just interferes with us messing around and also makes it a pubbie race to pick sniper/spy first. Which is bad for goodjers.

Nuean wrote:
Infernarl wrote:
Regarding third sniper third spy:

This SorceMod:

https://forums.alliedmods.net/showth...

Seemed relevant.

Only problem is pubbies don't read the motd already in thier face, and they won't read warnings or suggestions either. And if they did, they wouldn't care. We go a step further and tell them to switch or get kicked and they still don't.

Barring the choice when the limit is reached just interferes with us messing around and also makes it a pubbie race to pick sniper/spy first. Which is bad for goodjers.


All sniper team is the best and we all know that.

Queueball wrote:
FlamingPeasant wrote:
Sniper focus vid

Weird lighting when it rendered, damn.

That's a lot of fancy rocket jumping for one sniper.

Maybe I should edit to better show the medic and the pyro first.

FlamingPeasant wrote:
[Epic Soldierness]

So that's what it's like to see through the eyes of a crit-wrecking-ball. I've always wondered.

That's some crazy trick-jumping there on Badwater. Had to rewind that twice I still can't recreate it.

BTW, is the invisible-player-but-visible-player-weapon thing a new bug in Replay? I had a pretty good one, but to be honest the bug/effect kills much of the point sometimes.

Saw this over in the Post A Pic thread...

IMAGE(http://images4.alphacoders.com/433/43394.jpg)

Who knew, "mmmmph" meant "Sparta"?

Archangel wrote:
FlamingPeasant wrote:
[Epic Soldierness]

So that's what it's like to see through the eyes of a crit-wrecking-ball. I've always wondered.

That's some crazy trick-jumping there on Badwater. Had to rewind that twice I still can't recreate it.

BTW, is the invisible-player-but-visible-player-weapon thing a new bug in Replay? I had a pretty good one, but to be honest the bug/effect kills much of the point sometimes.

I've found that once you set your start and end point and switch to free camera, or 3rd person camera, if you rewind to the start point the textures load correctly. If that doesn't work rewind to the start point and switch to the view of another player. I use the free camera and not to much of the 3rd person but switching the start camera is how I get around the problem.

We are getting our money's worth out of the replay spot. It has doubled the daily post count.

ragin_redneck wrote:
Archangel wrote:
FlamingPeasant wrote:
[Epic Soldierness]

So that's what it's like to see through the eyes of a crit-wrecking-ball. I've always wondered.

That's some crazy trick-jumping there on Badwater. Had to rewind that twice I still can't recreate it.

BTW, is the invisible-player-but-visible-player-weapon thing a new bug in Replay? I had a pretty good one, but to be honest the bug/effect kills much of the point sometimes.

I've found that once you set your start and end point and switch to free camera, or 3rd person camera, if you rewind to the start point the textures load correctly. If that doesn't work rewind to the start point and switch to the view of another player. I use the free camera and not to much of the 3rd person but switching the start camera is how I get around the problem.

I didn't see any issues in the replay viewer, just got the weird layer when I rendered. I'll give it a try though for my next 3 kill on the last point of Steel with a caber.

Infernarl wrote:
We are getting our money's worth out of the replay spot. It has doubled the daily post count.

I demand visual proof of this. Preferably in the form of a bar graph.

Pie chart is best chart.

Quintin_Stone wrote:
Pie chart is best chart.

Pie chart is tiny baby man chart. Dalokah bar chart is best chart.

Ok so it seems with stats...

Lead a category 1 time ... you get a Bronze.
Lead a category 5 times ... you get a Silver.
Lead a category 10 times ... you get a Gold.

Hmm.. these seem a little low to me.
Actually I don't even want a gold medal in the "Most Dominated" category.
Any why do you get an award for living the closest (or having the best internet)?

It's just for fun, so whatever.

The_Judge wrote:
Ok so it seems with stats...

Lead a category 1 time ... you get a Bronze.
Lead a category 5 times ... you get a Silver.
Lead a category 10 times ... you get a Gold.

Hmm.. these seem a little low to me.
Actually I don't even want a gold medal in the "Most Dominated" category.
Any why do you get an award for living the closest (or having the best internet)?

It's just for fun, so whatever.

-Best Ping
-Most notable e-peen

Hey Jerk, you need to come back and play tonight.

ukickmydog wrote:
Hey Jerk, you need to come back and play tonight.

What? Jeez I've only missed a day or two!

So I started this round something like: 16:22, and ended 55:23. Also, they were trash talking and saying they were rolling our team hard (which for a few rounds they were...), but I dominated the 2 biggest trash talkers and got them to rage quit. Booya, pulled a ukick.

Proof:
IMAGE(http://cloud-2.steampowered.com/ugc/884098750844024541/ACE6B73802F2D6CC7152270E2143446ED933BE22/)

And before the loading screen:
IMAGE(http://cloud-2.steampowered.com/ugc/884098750844025260/3A9C9EF8CA5485CE84BF0E0DA9FC84CDEC0F09A1/)

Good man, Qball

For what it's worth, if any GWJers need support in their pubby games and I'm around, feel free to PM me and I'll gladly join and medic you or go rocket-man for you.

New bad habits: checking my TF2 Stan Stats at work.

Pro: They're stats, so a grid of numbers and figures just looks like it could be work anyways.

Con: None.

So, under what conditions would we ever do a scramble? I'd think a 2:00 roll would count. I guess the rest of the team was looking forward to giving the fat kids swirlies for 20:00 or something?

Rolls are deeply unfun.

for Brainz

Also for Brainz.

evilseed wrote:
Also for Brainz.

Dare I say, that sir, is better than a mantread kill.

I think hstatsx are still bugged, there's no way ukick defended more medics than me

Mex Thanks You

Don't Phlog Me Bro
14 Medics defended

I begin to see why the caber is so beloved by our esteemed Mr. redneck.

Double kaber kart kill konkers kart kreepers!

Mex wrote:
I think hstatsx are still bugged, there's no way ukick defended more medics than me

Mex Thanks You
Don't Phlog Me Bro
14 Medics defended

hi5 - let no manne say I do not protect my medics

Walken Dead wrote:
So, under what conditions would we ever do a scramble? I'd think a 2:00 roll would count. I guess the rest of the team was looking forward to giving the fat kids swirliesfor 20:00 or something?

Rolls are deeply unfun.

I laughed out loud.