Official Team Fortress 2 Game Nights (PC)

That's the speed reducer, right? I suppose it'd depend on comp. I can see it being loved, especially with scout heavy runs, but for tanks I think I'd prefer Sasha or the Brass Beast that gets increased damage inherently. It's a lot of why I heavily prefer Direct Hit as a Soldier.

VEKrueger wrote:

I've met with the most Mann Up success with the heavy using Natascha, thoughts?

I haven't tried Natascha, but given the pain that super scoots are, it seems like it could have value. I'll have to check out what upgrades it has available. Have had success with both the Brass Beast and Sasha.

Wakim wrote:
VEKrueger wrote:

I've met with the most Mann Up success with the heavy using Natascha, thoughts?

I haven't tried Natascha, but given the pain that super scoots are, it seems like it could have value. I'll have to check out what upgrades it has available. Have had success with both the Brass Beast and Sasha.

A team mate used Natascha and the kick back doesn't seem to add the value that the Brass Beast gives you in fire power.

I'm down for Mann Up. Feel free to invite me if I'm online.

e: After one false start, I ended up with an actual decent pub team, so I have Coaltown under my belt, anyway. It definitely feels pretty cool to finish a Mann Up round!

Way to Mann up! Nice work on those tanks.

Played MvM last night. We finished the final wave. Noticed I got no items, the map wasn't marked as done and a coupon was gone.
Sent in a bug report. Not sure if that is the way to go about it. But so far the only one I know.

Sparhawk wrote:
Wakim wrote:
VEKrueger wrote:

I've met with the most Mann Up success with the heavy using Natascha, thoughts?

I haven't tried Natascha, but given the pain that super scoots are, it seems like it could have value. I'll have to check out what upgrades it has available. Have had success with both the Brass Beast and Sasha.

A team mate used Natascha and the kick back doesn't seem to add the value that the Brass Beast gives you in fire power.

I felt the slow down and kick back was broken when I used it. I noticed no reduction in speed or any kickback when shooting people. Of course that's the way natasha works, anyway.

I just discovered an interesting feature built in to tf2items.com

Now maybe it has always been there and I've just never noticed. Anyway, click on any item in your (or someone else's) backpack and you get the trade history of that item. For example, I got a couple of unusual hats from the warehouse a while back. Now I see where they got them from.

Ukick's unusual Texas 10 gallon has been traded 27 times!

The_Judge wrote:

I just discovered an interesting feature built in to tf2items.com

Now maybe it has always been there and I've just never noticed. Anyway, click on any item in your (or someone else's) backpack and you get the trade history of that item. For example, I got a couple of unusual hats from the warehouse a while back. Now I see where they got them from.

Ukick's unusual Texas 10 gallon has been traded 27 times!

TF2 Warehouse backpack thingy does it too, just not as good as tf2items. It refers to it as well. Nice discovery

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

T-Prime wrote:

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

THAT SITE IS AWESOME

T-Prime wrote:

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

I wish I was dead

Quintin_Stone wrote:
T-Prime wrote:

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

I wish I was dead

You're not alone.

Tanglebones wrote:
Quintin_Stone wrote:
T-Prime wrote:

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

I wish I was dead

You're not alone.

It sure is... different.

Deadmonkeys wrote:
Tanglebones wrote:
Quintin_Stone wrote:
T-Prime wrote:

I was going to quit T-PRIME'S CAR EMPORIUM but a competitor has opened up shop across the street and I'm determined to drive him out of business. http://lingscars.com/

<3 you guys

I wish I was dead

You're not alone.

It sure is... different.

Oh, I meant not alone in wishing Q-Stone dead

Let's talk about MVM class loadouts!

What loadouts do you prefer for your favorite classes?

Are there any crappy weapons in regular TF2 that really shine in MVM (i.e. Brass Beast or Fan of War)?

Is anyone willing to advocate for the medigun or quickfix over the KK?

EriktheRed wrote:

Is anyone willing to advocate for the medigun or quickfix over the KK?

Haha, no

As much as I like the QF and the medigun, seems MvM mode is about raw damage so nothing beats the kritz. You can buy a free instant uber for like 75 credits so it makes the other 2 mediguns even less appealing.

EriktheRed wrote:

Is anyone willing to advocate for the medigun or quickfix over the KK?

I'm willing to advocate for no medic at all.

I think the best class combination is fan-o-war scout, buff banner soldier, backburner pyro, loch-n-load demo, jarate sniper and an engineer with a well placed dispenser. Constant mini-crits and the sniper and pyro can stall the giant scouts really well.

Yeah buff banner soldier or jarate sniper are the two classes I have played a lot of and mini-crits for all is fantastic. And yeah poofing pyro helps stall the bomb.

And dispenser is key.

Basically agree with what pants said.

Instead of sniper, maybe a second engineer.

An engie is essential. You need at least one scout, sniper, or pyro for slowing down the enemy and two seem pretty decent. Seems that the last three could be any combination of soldier, demo, or heavy with maybe a single kritz medic.

Have yet to see a spy be all that effective on a team.

I thought sniper would be a waste.

Then I played MvM with TempestBlayze as sniper. Easiest MvM round I have played so far.

Mantid wrote:

Have yet to see a spy be all that effective on a team. :(

Yeah they have their waves where they can sap a whole group and be cool. But other waves where the bots are spread or they don't can't sap the tanks I think and they end up mostly useless.

HEY! Both evilseed and I have completed rounds on Decoy as spies. Sap super scouts, stab medics, and win.

MyBrainHz wrote:

HEY! Both evilseed and I have completed rounds on Decoy as spies. Sap super scouts, stab medics, and win.

I dare you with an Eternal Reward....

iaintgotnopants wrote:
EriktheRed wrote:

Is anyone willing to advocate for the medigun or quickfix over the KK?

I'm willing to advocate for no medic at all.

I think the best class combination is fan-o-war scout, buff banner soldier, backburner pyro, loch-n-load demo, jarate sniper and an engineer with a well placed dispenser. Constant mini-crits and the sniper and pyro can stall the giant scouts really well.

Medics can be useful (mostly by buying canteens the "Share effects" upgrade and upgrading uber time to maximize crits), but I agree, they're not necessary and probably not optimal. Someone can always offclass to Medic between rounds, charge a KK for the demo to lay stickies, then switch back.

I ran LL demo last night and it absolutely. Wrecked. Everything. In the regular game it's a glass cannon, in this one it's just a cannon. (You don't need it for the first round or two, though. Save your credits and use the GL, then switch over and upgrade your LL straight into the Death Bringer.)

EriktheRed wrote:

Let's talk about MVM class loadouts!

What loadouts do you prefer for your favorite classes?

Are there any crappy weapons in regular TF2 that really shine in MVM (i.e. Brass Beast or Fan of War)?

Is anyone willing to advocate for the medigun or quickfix over the KK?

I'm a huge fan of the Direct Hit/Buff Banner soldier. Fully upgraded, I can throw down 480 damage crockets from it, and can chuck out 10 of them wicked fast in a single KK with time left for one or two more after a super fast reload.

Wrangled sentry with fully upgraded wrench speed = Win. Unless I get sniped it's hard for most things to get past it.

Gumbie wrote:

Wrangled sentry with fully upgraded wrench speed = Win. Unless I get sniped it's hard for most things to get past it.

Damn, never thought on upgrading my wrench speed...makes so much sense.