Official Team Fortress 2 Game Nights (PC)

Which is the other thing. I think I'd be a better sniper if I shot as often as these guys. I need to remember that most people aren't running around at full health, and a barely charged headshot will kill most non-fatties. Even if these guys are only nailing 30% of their shots they're still going to get so many more kills because they take so many more shots. I spend way too long trying to find the perfect moment.

Yeah that guy is for real. You can tell by the way he plays. One thing he does which I like doing (and kind of goes to Minarchist's point) is that you only stay scoped for a second or two, then unscope and look around. It helps with mouse movement because you're constantly moving around. Often if you just sit there scoped and a scout comes flying across the screen, you jerk your aim badly because you're going stop-to-start so fast. If you're constantly moving your mouse hand it becomes much easier to make those headshots on moving targets. Also it's good for spy-checking.

I will say a lot of those shots he made were on people moving in a nice straight line. Pro tip: if you don't want to get shot in the head, don't move in a straight line and bunny hop a lot. And of course, don't stand still wanker.

I have found the longer I stay scoped in, the worse a shot I am. I am way better at doing snap-shots then fully charging. I get a lot more head shots than I get credit for since it doesn't always kill. But even then, it does usually make someone think twice about what they are doing.

I would use that gun, but I hate it. It doesn't make cool noises like the arrows do.

I am trying to only use full charge head shots for Heavies. Most others I am usually around 1/2 to 3/4. Even "Civil war" style sometimes works on (wounded) enemies. I try to watch for enemies leaving battle for a known health pack location. I will happily shoot them in the back with little to no charge as they run away. The scope out thing is essential for seeing them and the fact that we have some spies who are very good.

I'll sometimes wait for people to duck into health areas and then on there way out, BAM!

Thought you were so tough getting extra health, didya?

Minarchist wrote:
Mex wrote:

This guy mgib was playing on the pub the other day, he was pretty good, even thought he might be cheating but then he switched to soldier and started ripping people up, cool dude:

http://www.youtube.com/watch?v=CLR6t...

People who can snipe like that make me sad that I have such poor fine motor skills in comparison. It's amazing to watch him waver in a tiny circle around someone's head before lining up the shot at the perfect moment.

I'm practicing with the sniper class at the moment and a friend recommended that I lower my mouse sensitivity as you tend make less erratic movements.

cryptic_code wrote:

I'm practicing with the sniper class at the moment and a friend recommended that I lower my mouse sensitivity as you tend make less erratic movements.

I have had a lot of people mention them doing this to try and get better at it but it drove me mad the one time I tried it! I even have a fancy mouse that I can customize a button on it to switch between set sensitivities and it was still maddening. I'll never understand what dropping the sensitivity is supposed to do, how can your reaction times be better when you are aiming slower! Maybe I'm just weird.

fleabagmatt wrote:

Problem is nobody can hear me because I'm always dead. :D

Welcome to the club.

Private server! Tonight! We play custom maps and kill mannes!

DON'T BE SCARED, TINY BABY!

Cryptic Code, I enjoyed having you as my medic. Another medic tip is to be an extra set of eyes and ears for your medic buddies. You're able to move in a wider area and still keep your target healed, and that lets you see things that your buddies can't because they need to look at what they're shooting.

MyBrainHz wrote:

Private server! Tonight! We play custom maps and kill mannes!

DON'T BE SCARED, TINY BABY!

I ain't scared. You're scared!

Sorry for having to bail quickly and get kicked. The wife is having a reeeeally tough time with her second pregnancy, much more so than the first; it's basically like having two children in the house.

Minarchist wrote:

Sorry for having to bail quickly and get kicked. The wife is having a reeeeally tough time with her second pregnancy, much more so than the first; it's a tough experience but I do it because I love her so much.

Fixed for wife approval.

boogle wrote:
Minarchist wrote:

Sorry for having to bail quickly and get kicked. The wife is having a reeeeally tough time with her second pregnancy, much more so than the first; it's a tough experience but I do it because I love her so much.

Fixed for wife approval.

You're going to make a girl really happy one day...

..till Fedora sends you and invite and f*cks it all up.

boogle wrote:
Minarchist wrote:

Sorry for having to bail quickly and get kicked. The wife is having a reeeeally tough time with her second pregnancy, much more so than the first; it's a tough experience but I do it because I love her so much.

Fixed for wife approval.

Very nicely done.

I should say, I didn't mean for that to sound like a complaint; more like stating a fact. Everyone in this house (including the two-year-old) cannot wait for second trimester.

Junebugz wrote:
cryptic_code wrote:

I'm practicing with the sniper class at the moment and a friend recommended that I lower my mouse sensitivity as you tend make less erratic movements.

I have had a lot of people mention them doing this to try and get better at it but it drove me mad the one time I tried it! I even have a fancy mouse that I can customize a button on it to switch between set sensitivities and it was still maddening. I'll never understand what dropping the sensitivity is supposed to do, how can your reaction times be better when you are aiming slower! Maybe I'm just weird.

Lowering the sensitivity of the mouse increases the physical target are on your mousepad. Say on the highest sensitivity moving your mouse an inch moves the reticule across your entire screen. A head is a tiny fraction of the screen. So it takes a very small, precise mouse movement to align your reticule. The target area on your mousepad is teeny.

Now decrease your sensitivity significantly. It takes 10 inches to move your reticule across the entire screen. Now the physical target are on your mousepad has increased significantly.

Imagine your mousepad has a screen on it and where you move your mouse on that screen is where your reticule goes. The higher your sensitivity is the smaller that screen is. If you are only moving your mouse a few inches that screen is tiny and anything you are aiming for is even tinier. If you are moving your mouse 6-10 inches, that screen is much bigger and so is anything you are aiming for.

So higher sensitivity equals faster movement, which is good for twitchier classes like Scout or Heavy. Lower sensitivity means smoother aiming but slower movement.

A few months ago I lowered my sensitivity significantly. It took some adjustment, but it has been very beneficial.

On the other hand (and no one ever suggests this because no one plays medic for 500 hours), a higher sensitivity is real good for a medic so he can constantly be watching his back with just a flick, and you don't need super accuracy for the medigun =)

Oh crap....

EriktheRed wrote:

Oh crap....

That. Is. Awesome. If that gets into main TF2, that's pretty much the only way I'm going to let go of my shotgun.

EriktheRed wrote:

Oh crap....

Giggidy

Fxeni wrote:

That. Is. Awesome. If that gets into main TF2, that's pretty much the only way I'm going to let go of my shotgun.

The only thing that makes me switch away from the flare gun is if there is a pyro on the other team that actually uses the shotgun (and those are few and far between). There's something very satisfying for me about weapons like the flare gun and huntsman where you have to lead the targets to hit them. And, I love hitting a burning enemy while they are running for a health pack.

I don't know if I would actually use the detonator or not. I have to play with it to see how effective the 'explosion' really is. The increased explosive vulnerability makes it really unappealing for me even if you can flare jump with it. I just wish they would allow pyros to poof jump.

My beta account still has a Max head. Too bad we can't trade with our beta accounts.

Mex wrote:

On the other hand (and no one ever suggests this because no one plays medic for 500 hours), a higher sensitivity is real good for a medic so he can constantly be watching his back with just a flick, and you don't need super accuracy for the medigun =)

True, different classes benefit from different sensitivity levels. If you want to get fancy, you can adjust sensitivity levels per class with a custom config file.

So I messed around with the detonator a bit, and I can definitely see it's uses. I'd probably still miss the shotgun mind you, but flare jumps are just so awesome.

Good info! Totally missed out on that It's going to be fun playing around with that detonator now!

What?! Easy buttons need fricking MORE utility?! Why not have the poofer spit out sentry guns and have them fart sticky bombs too?

cheeba wrote:

What?! Easy buttons need fricking MORE utility?! Why not have the poofer spit out sentry guns and have them fart sticky bombs too?

Got my vote!

Looking to finally get back into this -- requesting an invite to the Steam group! My Steam ID: http://steamcommunity.com/id/Magmarok. Thank you, gents!

Invite sent!

cube wrote:

Invite sent!

Thank you, sir!